Use spv::NoPrecision instead of DecorationInvariant

Set samplers/images as uniform constants
This commit is contained in:
Dr. Chat 2016-02-27 16:21:37 -06:00
parent c648e54539
commit 48cf270724
1 changed files with 78 additions and 89 deletions

View File

@ -48,9 +48,9 @@ void SpirvShaderTranslator::StartTranslation() {
} }
spv::Block* function_block = nullptr; spv::Block* function_block = nullptr;
translated_main_ = b.makeFunctionEntry(spv::Decoration::DecorationInvariant, translated_main_ =
b.makeVoidType(), "translated_main", b.makeFunctionEntry(spv::NoPrecision, b.makeVoidType(), "translated_main",
{}, {}, &function_block); {}, {}, &function_block);
bool_type_ = b.makeBoolType(); bool_type_ = b.makeBoolType();
float_type_ = b.makeFloatType(32); float_type_ = b.makeFloatType(32);
@ -181,14 +181,14 @@ void SpirvShaderTranslator::StartTranslation() {
b.makeArrayType(img_t[2], b.makeUintConstant(32), 0), b.makeArrayType(img_t[2], b.makeUintConstant(32), 0),
b.makeArrayType(img_t[3], b.makeUintConstant(32), 0)}; b.makeArrayType(img_t[3], b.makeUintConstant(32), 0)};
samplers_ = b.createVariable(spv::StorageClass::StorageClassUniform, samplers_ = b.createVariable(spv::StorageClass::StorageClassUniformConstant,
samplers_a, "samplers"); samplers_a, "samplers");
b.addDecoration(samplers_, spv::Decoration::DecorationDescriptorSet, 1); b.addDecoration(samplers_, spv::Decoration::DecorationDescriptorSet, 1);
b.addDecoration(samplers_, spv::Decoration::DecorationBinding, 0); b.addDecoration(samplers_, spv::Decoration::DecorationBinding, 0);
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
img_[i] = img_[i] = b.createVariable(spv::StorageClass::StorageClassUniformConstant,
b.createVariable(spv::StorageClass::StorageClassUniform, img_a_t[i], img_a_t[i],
xe::format_string("images%dD", i + 1).c_str()); xe::format_string("images%dD", i + 1).c_str());
b.addDecoration(img_[i], spv::Decoration::DecorationDescriptorSet, 1); b.addDecoration(img_[i], spv::Decoration::DecorationDescriptorSet, 1);
b.addDecoration(img_[i], spv::Decoration::DecorationBinding, i + 1); b.addDecoration(img_[i], spv::Decoration::DecorationBinding, i + 1);
} }
@ -264,6 +264,11 @@ void SpirvShaderTranslator::StartTranslation() {
frag_outputs_type, "oC"); frag_outputs_type, "oC");
b.addDecoration(frag_outputs_, spv::Decoration::DecorationLocation, 0); b.addDecoration(frag_outputs_, spv::Decoration::DecorationLocation, 0);
Id frag_depth = b.createVariable(spv::StorageClass::StorageClassOutput,
vec4_float_type_, "gl_FragDepth");
b.addDecoration(frag_depth, spv::Decoration::DecorationBuiltIn,
spv::BuiltIn::BuiltInFragDepth);
// TODO(benvanik): frag depth, etc. // TODO(benvanik): frag depth, etc.
// Copy interpolators to r[0..16]. // Copy interpolators to r[0..16].
@ -365,8 +370,7 @@ std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
p_w = b.createTriOp(spv::Op::OpSelect, float_type_, c_w, p_w, p_w_inv); p_w = b.createTriOp(spv::Op::OpSelect, float_type_, c_w, p_w, p_w_inv);
// pos.xyz = vtx_fmt.xyz != 0.0 ? pos.xyz / pos.w : pos.xyz // pos.xyz = vtx_fmt.xyz != 0.0 ? pos.xyz / pos.w : pos.xyz
auto p_all_w = b.smearScalar(spv::Decoration::DecorationInvariant, p_w, auto p_all_w = b.smearScalar(spv::NoPrecision, p_w, vec4_float_type_);
vec4_float_type_);
auto p_inv = b.createBinOp(spv::Op::OpFDiv, vec4_float_type_, p, p_all_w); auto p_inv = b.createBinOp(spv::Op::OpFDiv, vec4_float_type_, p, p_all_w);
p = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c, p_inv, p); p = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c, p_inv, p);
@ -654,9 +658,9 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
uint32_t dim_idx = 0; uint32_t dim_idx = 0;
switch (instr.dimension) { switch (instr.dimension) {
case TextureDimension::k1D: case TextureDimension::k1D: {
dim_idx = 0; dim_idx = 0;
break; } break;
case TextureDimension::k2D: { case TextureDimension::k2D: {
dim_idx = 1; dim_idx = 1;
} break; } break;
@ -674,13 +678,15 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
case FetchOpcode::kTextureFetch: { case FetchOpcode::kTextureFetch: {
auto image_index = b.makeUintConstant(instr.operands[1].storage_index); auto image_index = b.makeUintConstant(instr.operands[1].storage_index);
auto image_ptr = auto image_ptr =
b.createAccessChain(spv::StorageClass::StorageClassUniform, b.createAccessChain(spv::StorageClass::StorageClassUniformConstant,
img_[dim_idx], std::vector<Id>({image_index})); img_[dim_idx], std::vector<Id>({image_index}));
auto sampler_ptr = auto sampler_ptr =
b.createAccessChain(spv::StorageClass::StorageClassUniform, samplers_, b.createAccessChain(spv::StorageClass::StorageClassUniformConstant,
std::vector<Id>({image_index})); samplers_, std::vector<Id>({image_index}));
auto image = b.createLoad(image_ptr); auto image = b.createLoad(image_ptr);
auto sampler = b.createLoad(sampler_ptr); auto sampler = b.createLoad(sampler_ptr);
assert(b.isImageType(b.getTypeId(image)));
assert(b.isSamplerType(b.getTypeId(sampler)));
auto sampled_image_type = b.makeSampledImageType(b.getImageType(image)); auto sampled_image_type = b.makeSampledImageType(b.getImageType(image));
auto tex = b.createBinOp(spv::Op::OpSampledImage, sampled_image_type, auto tex = b.createBinOp(spv::Op::OpSampledImage, sampled_image_type,
@ -689,9 +695,8 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
spv::Builder::TextureParameters params = {0}; spv::Builder::TextureParameters params = {0};
params.coords = src; params.coords = src;
params.sampler = tex; params.sampler = tex;
dest = b.createTextureCall(spv::Decoration::DecorationInvariant, dest = b.createTextureCall(spv::NoPrecision, vec4_float_type_, false,
vec4_float_type_, false, false, false, false, false, false, false, false, params);
false, params);
} break; } break;
default: default:
// TODO: the rest of these // TODO: the rest of these
@ -780,15 +785,15 @@ void SpirvShaderTranslator::ProcessVectorAluInstruction(
} break; } break;
case AluVectorOpcode::kFloor: { case AluVectorOpcode::kFloor: {
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, vec4_float_type_,
spv::Decoration::DecorationInvariant, vec4_float_type_, spv::GLSLstd450::kFloor,
spv::GLSLstd450::kFloor, {sources[0]}); {sources[0]});
} break; } break;
case AluVectorOpcode::kFrc: { case AluVectorOpcode::kFrc: {
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, vec4_float_type_,
spv::Decoration::DecorationInvariant, vec4_float_type_, spv::GLSLstd450::kFract,
spv::GLSLstd450::kFract, {sources[0]}); {sources[0]});
} break; } break;
case AluVectorOpcode::kKillEq: { case AluVectorOpcode::kKillEq: {
@ -883,27 +888,26 @@ void SpirvShaderTranslator::ProcessVectorAluInstruction(
b.makeFloatConstant(0.5f)); b.makeFloatConstant(0.5f));
addr = b.createUnaryOp(spv::Op::OpConvertFToS, int_type_, addr); addr = b.createUnaryOp(spv::Op::OpConvertFToS, int_type_, addr);
addr = CreateGlslStd450InstructionCall( addr = CreateGlslStd450InstructionCall(
spv::Decoration::DecorationInvariant, int_type_, spv::NoPrecision, int_type_, spv::GLSLstd450::kSClamp,
spv::GLSLstd450::kSClamp,
{addr, b.makeIntConstant(-256), b.makeIntConstant(255)}); {addr, b.makeIntConstant(-256), b.makeIntConstant(255)});
b.createStore(addr, a0_); b.createStore(addr, a0_);
// dest = src0 >= src1 ? src0 : src1 // dest = src0 >= src1 ? src0 : src1
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, vec4_float_type_,
spv::Decoration::DecorationInvariant, vec4_float_type_, spv::GLSLstd450::kFMax,
spv::GLSLstd450::kFMax, {sources[0], sources[1]}); {sources[0], sources[1]});
} break; } break;
case AluVectorOpcode::kMax: { case AluVectorOpcode::kMax: {
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, vec4_float_type_,
spv::Decoration::DecorationInvariant, vec4_float_type_, spv::GLSLstd450::kFMax,
spv::GLSLstd450::kFMax, {sources[0], sources[1]}); {sources[0], sources[1]});
} break; } break;
case AluVectorOpcode::kMin: { case AluVectorOpcode::kMin: {
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, vec4_float_type_,
spv::Decoration::DecorationInvariant, vec4_float_type_, spv::GLSLstd450::kFMin,
spv::GLSLstd450::kFMin, {sources[0], sources[1]}); {sources[0], sources[1]});
} break; } break;
case AluVectorOpcode::kMul: { case AluVectorOpcode::kMul: {
@ -928,8 +932,7 @@ void SpirvShaderTranslator::ProcessVectorAluInstruction(
auto s0_x = b.createCompositeExtract(sources[0], float_type_, 0); auto s0_x = b.createCompositeExtract(sources[0], float_type_, 0);
s0_x = b.createBinOp(spv::Op::OpFAdd, float_type_, s0_x, s0_x = b.createBinOp(spv::Op::OpFAdd, float_type_, s0_x,
b.makeFloatConstant(1.f)); b.makeFloatConstant(1.f));
auto s0 = b.smearScalar(spv::Decoration::DecorationInvariant, s0_x, auto s0 = b.smearScalar(spv::NoPrecision, s0_x, vec4_float_type_);
vec4_float_type_);
dest = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c_and_x, dest = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c_and_x,
vec4_float_zero_, s0); vec4_float_zero_, s0);
@ -952,8 +955,7 @@ void SpirvShaderTranslator::ProcessVectorAluInstruction(
auto s0_x = b.createCompositeExtract(sources[0], float_type_, 0); auto s0_x = b.createCompositeExtract(sources[0], float_type_, 0);
s0_x = b.createBinOp(spv::Op::OpFAdd, float_type_, s0_x, s0_x = b.createBinOp(spv::Op::OpFAdd, float_type_, s0_x,
b.makeFloatConstant(1.f)); b.makeFloatConstant(1.f));
auto s0 = b.smearScalar(spv::Decoration::DecorationInvariant, s0_x, auto s0 = b.smearScalar(spv::NoPrecision, s0_x, vec4_float_type_);
vec4_float_type_);
dest = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c_and_x, dest = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c_and_x,
vec4_float_zero_, s0); vec4_float_zero_, s0);
@ -976,8 +978,7 @@ void SpirvShaderTranslator::ProcessVectorAluInstruction(
auto s0_x = b.createCompositeExtract(sources[0], float_type_, 0); auto s0_x = b.createCompositeExtract(sources[0], float_type_, 0);
s0_x = b.createBinOp(spv::Op::OpFAdd, float_type_, s0_x, s0_x = b.createBinOp(spv::Op::OpFAdd, float_type_, s0_x,
b.makeFloatConstant(1.f)); b.makeFloatConstant(1.f));
auto s0 = b.smearScalar(spv::Decoration::DecorationInvariant, s0_x, auto s0 = b.smearScalar(spv::NoPrecision, s0_x, vec4_float_type_);
vec4_float_type_);
dest = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c_and_x, dest = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c_and_x,
vec4_float_zero_, s0); vec4_float_zero_, s0);
@ -1000,8 +1001,7 @@ void SpirvShaderTranslator::ProcessVectorAluInstruction(
auto s0_x = b.createCompositeExtract(sources[0], float_type_, 0); auto s0_x = b.createCompositeExtract(sources[0], float_type_, 0);
s0_x = b.createBinOp(spv::Op::OpFAdd, float_type_, s0_x, s0_x = b.createBinOp(spv::Op::OpFAdd, float_type_, s0_x,
b.makeFloatConstant(1.f)); b.makeFloatConstant(1.f));
auto s0 = b.smearScalar(spv::Decoration::DecorationInvariant, s0_x, auto s0 = b.smearScalar(spv::NoPrecision, s0_x, vec4_float_type_);
vec4_float_type_);
dest = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c_and_x, dest = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c_and_x,
vec4_float_zero_, s0); vec4_float_zero_, s0);
@ -1040,9 +1040,8 @@ void SpirvShaderTranslator::ProcessVectorAluInstruction(
} break; } break;
case AluVectorOpcode::kTrunc: { case AluVectorOpcode::kTrunc: {
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, vec4_float_type_,
spv::Decoration::DecorationInvariant, vec4_float_type_, GLSLstd450::kTrunc, {sources[0]});
GLSLstd450::kTrunc, {sources[0]});
} break; } break;
default: default:
@ -1124,27 +1123,23 @@ void SpirvShaderTranslator::ProcessScalarAluInstruction(
case AluScalarOpcode::kCos: { case AluScalarOpcode::kCos: {
// dest = cos(src0) // dest = cos(src0)
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, float_type_,
spv::Decoration::DecorationInvariant, float_type_, GLSLstd450::kCos, GLSLstd450::kCos, {sources[0]});
{sources[0]});
} break; } break;
case AluScalarOpcode::kExp: { case AluScalarOpcode::kExp: {
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, float_type_,
spv::Decoration::DecorationInvariant, float_type_, GLSLstd450::kExp2, GLSLstd450::kExp2, {sources[0]});
{sources[0]});
} break; } break;
case AluScalarOpcode::kFloors: { case AluScalarOpcode::kFloors: {
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, float_type_,
spv::Decoration::DecorationInvariant, float_type_, GLSLstd450::kFloor, GLSLstd450::kFloor, {sources[0]});
{sources[0]});
} break; } break;
case AluScalarOpcode::kFrcs: { case AluScalarOpcode::kFrcs: {
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, float_type_,
spv::Decoration::DecorationInvariant, float_type_, GLSLstd450::kFract, GLSLstd450::kFract, {sources[0]});
{sources[0]});
} break; } break;
case AluScalarOpcode::kKillsEq: { case AluScalarOpcode::kKillsEq: {
@ -1239,23 +1234,21 @@ void SpirvShaderTranslator::ProcessScalarAluInstruction(
case AluScalarOpcode::kLog: { case AluScalarOpcode::kLog: {
auto log = CreateGlslStd450InstructionCall( auto log = CreateGlslStd450InstructionCall(
spv::Decoration::DecorationInvariant, float_type_, spv::NoPrecision, float_type_, spv::GLSLstd450::kLog2, {sources[0]});
spv::GLSLstd450::kLog2, {sources[0]});
} break; } break;
case AluScalarOpcode::kMaxAsf: { case AluScalarOpcode::kMaxAsf: {
auto addr = auto addr =
b.createUnaryOp(spv::Op::OpConvertFToS, int_type_, sources[0]); b.createUnaryOp(spv::Op::OpConvertFToS, int_type_, sources[0]);
addr = CreateGlslStd450InstructionCall( addr = CreateGlslStd450InstructionCall(
spv::Decoration::DecorationInvariant, int_type_, spv::NoPrecision, int_type_, spv::GLSLstd450::kSClamp,
spv::GLSLstd450::kSClamp,
{addr, b.makeIntConstant(-256), b.makeIntConstant(255)}); {addr, b.makeIntConstant(-256), b.makeIntConstant(255)});
b.createStore(addr, a0_); b.createStore(addr, a0_);
// dest = src0 >= src1 ? src0 : src1 // dest = src0 >= src1 ? src0 : src1
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, float_type_,
spv::Decoration::DecorationInvariant, float_type_, spv::GLSLstd450::kFMax,
spv::GLSLstd450::kFMax, {sources[0], sources[1]}); {sources[0], sources[1]});
} break; } break;
case AluScalarOpcode::kMaxAs: { case AluScalarOpcode::kMaxAs: {
@ -1264,29 +1257,28 @@ void SpirvShaderTranslator::ProcessScalarAluInstruction(
b.makeFloatConstant(0.5f)); b.makeFloatConstant(0.5f));
addr = b.createUnaryOp(spv::Op::OpConvertFToS, int_type_, addr); addr = b.createUnaryOp(spv::Op::OpConvertFToS, int_type_, addr);
addr = CreateGlslStd450InstructionCall( addr = CreateGlslStd450InstructionCall(
spv::Decoration::DecorationInvariant, int_type_, spv::NoPrecision, int_type_, spv::GLSLstd450::kSClamp,
spv::GLSLstd450::kSClamp,
{addr, b.makeIntConstant(-256), b.makeIntConstant(255)}); {addr, b.makeIntConstant(-256), b.makeIntConstant(255)});
b.createStore(addr, a0_); b.createStore(addr, a0_);
// dest = src0 >= src1 ? src0 : src1 // dest = src0 >= src1 ? src0 : src1
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, float_type_,
spv::Decoration::DecorationInvariant, float_type_, spv::GLSLstd450::kFMax,
spv::GLSLstd450::kFMax, {sources[0], sources[1]}); {sources[0], sources[1]});
} break; } break;
case AluScalarOpcode::kMaxs: { case AluScalarOpcode::kMaxs: {
// dest = max(src0, src1) // dest = max(src0, src1)
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, float_type_,
spv::Decoration::DecorationInvariant, float_type_, GLSLstd450::kFMax, GLSLstd450::kFMax,
{sources[0], sources[1]}); {sources[0], sources[1]});
} break; } break;
case AluScalarOpcode::kMins: { case AluScalarOpcode::kMins: {
// dest = min(src0, src1) // dest = min(src0, src1)
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, float_type_,
spv::Decoration::DecorationInvariant, float_type_, GLSLstd450::kFMin, GLSLstd450::kFMin,
{sources[0], sources[1]}); {sources[0], sources[1]});
} break; } break;
case AluScalarOpcode::kMuls: case AluScalarOpcode::kMuls:
@ -1326,8 +1318,8 @@ void SpirvShaderTranslator::ProcessScalarAluInstruction(
auto c = b.createBinOp(spv::Op::OpFOrdEqual, bool_type_, sources[0], auto c = b.createBinOp(spv::Op::OpFOrdEqual, bool_type_, sources[0],
b.makeFloatConstant(0.f)); b.makeFloatConstant(0.f));
auto d = CreateGlslStd450InstructionCall( auto d = CreateGlslStd450InstructionCall(
spv::Decoration::DecorationInvariant, vec4_float_type_, spv::NoPrecision, vec4_float_type_, spv::GLSLstd450::kInverseSqrt,
spv::GLSLstd450::kInverseSqrt, {sources[0]}); {sources[0]});
dest = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c, dest = b.createTriOp(spv::Op::OpSelect, vec4_float_type_, c,
b.makeFloatConstant(0.f), d); b.makeFloatConstant(0.f), d);
} break; } break;
@ -1439,7 +1431,7 @@ void SpirvShaderTranslator::ProcessScalarAluInstruction(
b.createStore(c, p0_); b.createStore(c, p0_);
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(
spv::Decoration::DecorationInvariant, float_type_, GLSLstd450::kFMax, spv::NoPrecision, float_type_, GLSLstd450::kFMax,
{sources[0], b.makeFloatConstant(0.f)}); {sources[0], b.makeFloatConstant(0.f)});
} break; } break;
@ -1451,9 +1443,8 @@ void SpirvShaderTranslator::ProcessScalarAluInstruction(
} break; } break;
case AluScalarOpcode::kSin: { case AluScalarOpcode::kSin: {
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, float_type_,
spv::Decoration::DecorationInvariant, float_type_, GLSLstd450::kSin, GLSLstd450::kSin, {sources[0]});
{sources[0]});
} break; } break;
case AluScalarOpcode::kSubs: case AluScalarOpcode::kSubs:
@ -1468,9 +1459,8 @@ void SpirvShaderTranslator::ProcessScalarAluInstruction(
} break; } break;
case AluScalarOpcode::kTruncs: { case AluScalarOpcode::kTruncs: {
dest = CreateGlslStd450InstructionCall( dest = CreateGlslStd450InstructionCall(spv::NoPrecision, float_type_,
spv::Decoration::DecorationInvariant, float_type_, GLSLstd450::kTrunc, GLSLstd450::kTrunc, {sources[0]});
{sources[0]});
} break; } break;
default: default:
@ -1570,8 +1560,7 @@ Id SpirvShaderTranslator::LoadFromOperand(const InstructionOperand& op) {
if (op.is_absolute_value) { if (op.is_absolute_value) {
storage_value = CreateGlslStd450InstructionCall( storage_value = CreateGlslStd450InstructionCall(
spv::Decoration::DecorationInvariant, storage_type, GLSLstd450::kFAbs, spv::NoPrecision, storage_type, GLSLstd450::kFAbs, {storage_value});
{storage_value});
} }
if (op.is_negated) { if (op.is_negated) {
storage_value = storage_value =
@ -1739,14 +1728,14 @@ void SpirvShaderTranslator::StoreToResult(Id source_value_id,
constituents.push_back(b.makeFloatConstant(0.f)); constituents.push_back(b.makeFloatConstant(0.f));
} }
source_value_id = b.createConstructor(spv::Decoration::DecorationInvariant, source_value_id =
constituents, storage_type); b.createConstructor(spv::NoPrecision, constituents, storage_type);
} }
// Clamp the input value. // Clamp the input value.
if (result.is_clamped) { if (result.is_clamped) {
source_value_id = CreateGlslStd450InstructionCall( source_value_id = CreateGlslStd450InstructionCall(
spv::Decoration::DecorationInvariant, b.getTypeId(source_value_id), spv::NoPrecision, b.getTypeId(source_value_id),
spv::GLSLstd450::kFClamp, spv::GLSLstd450::kFClamp,
{source_value_id, b.makeFloatConstant(0.0), b.makeFloatConstant(1.0)}); {source_value_id, b.makeFloatConstant(0.0), b.makeFloatConstant(1.0)});
} }