[D3D12] Fix outdated color system constants comment [ci skip]
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@ -3474,7 +3474,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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edram_32bpp_tile_pitch_dwords_scaled;
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}
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// Color exponent bias and output index mapping or ROV render target writing.
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// Color exponent bias and ROV render target writing.
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for (uint32_t i = 0; i < 4; ++i) {
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reg::RB_COLOR_INFO color_info = color_infos[i];
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// Exponent bias is in bits 20:25 of RB_COLOR_INFO.
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