Breakpoint hits reaching all the way to UI.
Nasty json only hackery right now, but fixable to support other protocols.
This commit is contained in:
parent
a0256fac45
commit
475ddc1fcf
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@ -14,6 +14,7 @@
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#include <xenia/common.h>
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#include <alloy/arena.h>
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#include <alloy/delegate.h>
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#include <alloy/mutex.h>
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#include <alloy/string_buffer.h>
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@ -0,0 +1,76 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_DELEGATE_H_
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#define ALLOY_DELEGATE_H_
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#include <functional>
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#include <alloy/core.h>
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#include <alloy/mutex.h>
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namespace alloy {
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// TODO(benvanik): go lockfree, and don't hold the lock while emitting.
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template <typename T>
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class Delegate {
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public:
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Delegate() {
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lock_ = AllocMutex();
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}
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~Delegate() {
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FreeMutex(lock_);
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}
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typedef std::function<void(T&)> listener_t;
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void AddListener(listener_t const& listener) {
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LockMutex(lock_);
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listeners_.push_back(listener);
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UnlockMutex(lock_);
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}
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void RemoveListener(listener_t const& listener) {
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LockMutex(lock_);
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for (auto it = listeners_.begin(); it != listeners_.end(); ++it) {
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if (it == listener) {
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listeners_.erase(it);
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break;
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}
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}
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UnlockMutex(lock_);
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}
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void RemoveAllListeners() {
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LockMutex(lock_);
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listeners_.clear();
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UnlockMutex(lock_);
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}
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void operator()(T& e) const {
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LockMutex(lock_);
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for (auto &listener : listeners_) {
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listener(e);
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}
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UnlockMutex(lock_);
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}
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private:
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alloy::Mutex* lock_;
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std::vector<listener_t> listeners_;
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};
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} // namespace alloy
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#endif // ALLOY_DELEGATE_H_
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@ -190,6 +190,7 @@ typedef struct XECACHEALIGN64 PPCContext_s {
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uint8_t* membase;
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runtime::Runtime* runtime;
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runtime::ThreadState* thread_state;
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uint32_t suspend_flag;
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void SetRegFromString(const char* name, const char* value);
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bool CompareRegWithString(const char* name, const char* value,
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@ -10,7 +10,7 @@
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#ifndef ALLOY_MUTEX_H_
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#define ALLOY_MUTEX_H_
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#include <alloy/core.h>
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#include <xenia/common.h>
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namespace alloy {
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@ -25,11 +25,55 @@ Breakpoint::~Breakpoint() {
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Debugger::Debugger(Runtime* runtime) :
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runtime_(runtime) {
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threads_lock_ = AllocMutex();
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breakpoints_lock_ = AllocMutex();
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}
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Debugger::~Debugger() {
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FreeMutex(breakpoints_lock_);
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FreeMutex(threads_lock_);
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}
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int Debugger::SuspendAllThreads(uint32_t timeout_ms) {
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int result = 0;
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LockMutex(threads_lock_);
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for (auto it = threads_.begin(); it != threads_.end(); ++it) {
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ThreadState* thread_state = it->second;
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if (thread_state->Suspend(timeout_ms)) {
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result = 1;
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}
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}
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UnlockMutex(threads_lock_);
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return result;
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}
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int Debugger::ResumeThread(uint32_t thread_id) {
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LockMutex(threads_lock_);
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auto it = threads_.find(thread_id);
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if (it == threads_.end()) {
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UnlockMutex(threads_lock_);
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return 1;
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}
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// Found thread. Note that it could be deleted as soon as we unlock.
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ThreadState* thread_state = it->second;
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int result = thread_state->Resume();
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UnlockMutex(threads_lock_);
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return result;
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}
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int Debugger::ResumeAllThreads() {
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int result = 0;
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LockMutex(threads_lock_);
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for (auto it = threads_.begin(); it != threads_.end(); ++it) {
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ThreadState* thread_state = it->second;
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if (thread_state->Resume()) {
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result = 1;
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}
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}
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UnlockMutex(threads_lock_);
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return result;
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}
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int Debugger::AddBreakpoint(Breakpoint* breakpoint) {
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UnlockMutex(breakpoints_lock_);
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}
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void Debugger::OnThreadCreated(ThreadState* thread_state) {
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LockMutex(threads_lock_);
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threads_[thread_state->thread_id()] = thread_state;
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UnlockMutex(threads_lock_);
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}
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void Debugger::OnThreadDestroyed(ThreadState* thread_state) {
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LockMutex(threads_lock_);
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auto it = threads_.find(thread_state->thread_id());
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if (it != threads_.end()) {
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threads_.erase(it);
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}
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UnlockMutex(threads_lock_);
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}
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void Debugger::OnFunctionDefined(FunctionInfo* symbol_info,
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Function* function) {
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// Man, I'd love not to take this lock.
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void Debugger::OnBreakpointHit(
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ThreadState* thread_state, Breakpoint* breakpoint) {
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//
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// Suspend all threads immediately.
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SuspendAllThreads();
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// Notify listeners.
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BreakpointHitEvent e(this, thread_state, breakpoint);
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breakpoint_hit(e);
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// Note that we stay suspended.
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}
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@ -18,6 +18,7 @@
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namespace alloy {
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namespace runtime {
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class Debugger;
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class Function;
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class FunctionInfo;
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class Runtime;
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Type type() const { return type_; }
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uint64_t address() const { return address_; }
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const char* id() const { return id_.c_str(); }
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void set_id(const char* id) { id_ = id; }
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private:
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Type type_;
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uint64_t address_;
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std::string id_;
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};
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class DebugEvent {
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public:
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DebugEvent(Debugger* debugger) :
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debugger_(debugger) {}
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virtual ~DebugEvent() {}
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Debugger* debugger() const { return debugger_; }
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protected:
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Debugger* debugger_;
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};
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class BreakpointHitEvent : public DebugEvent {
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public:
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BreakpointHitEvent(
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Debugger* debugger, ThreadState* thread_state, Breakpoint* breakpoint) :
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thread_state_(thread_state), breakpoint_(breakpoint),
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DebugEvent(debugger) {}
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virtual ~BreakpointHitEvent() {}
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ThreadState* thread_state() const { return thread_state_; }
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Breakpoint* breakpoint() const { return breakpoint_; }
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protected:
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ThreadState* thread_state_;
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Breakpoint* breakpoint_;
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};
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Runtime* runtime() const { return runtime_; }
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int SuspendAllThreads(uint32_t timeout_ms = UINT_MAX);
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int ResumeThread(uint32_t thread_id);
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int ResumeAllThreads();
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int AddBreakpoint(Breakpoint* breakpoint);
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int RemoveBreakpoint(Breakpoint* breakpoint);
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void FindBreakpoints(
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uint64_t address, std::vector<Breakpoint*>& out_breakpoints);
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void OnThreadCreated(ThreadState* thread_state);
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void OnThreadDestroyed(ThreadState* thread_state);
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void OnFunctionDefined(FunctionInfo* symbol_info, Function* function);
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void OnBreakpointHit(ThreadState* thread_state, Breakpoint* breakpoint);
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public:
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Delegate<BreakpointHitEvent> breakpoint_hit;
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private:
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Runtime* runtime_;
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Mutex* threads_lock_;
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typedef std::unordered_map<uint32_t, ThreadState*> ThreadMap;
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ThreadMap threads_;
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Mutex* breakpoints_lock_;
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typedef std::multimap<uint64_t, Breakpoint*> BreakpointsMultimap;
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BreakpointsMultimap breakpoints_;
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typedef std::multimap<uint64_t, Breakpoint*> BreakpointMultimap;
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BreakpointMultimap breakpoints_;
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};
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void* backend_data() const { return backend_data_; }
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void* raw_context() const { return raw_context_; }
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virtual int Suspend(uint32_t timeout_ms = UINT_MAX) = 0;
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virtual int Resume() = 0;
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static void Bind(ThreadState* thread_state);
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static ThreadState* Get();
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static uint32_t GetThreadID();
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'arena.cc',
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'arena.h',
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'core.h',
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'delegate.h',
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'memory.cc',
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'memory.h',
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'mutex.h',
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typedef struct xe_mutex xe_mutex_t;
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xe_mutex_t* xe_mutex_alloc(uint32_t spin_count);
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xe_mutex_t* xe_mutex_alloc(uint32_t spin_count = 10000);
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void xe_mutex_free(xe_mutex_t* mutex);
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int xe_mutex_lock(xe_mutex_t* mutex);
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DebugTarget(emulator->debug_server()) {
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InitializeIfNeeded();
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debug_client_states_lock_ = xe_mutex_alloc();
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emulator_->debug_server()->AddTarget("cpu", this);
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}
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Processor::~Processor() {
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emulator_->debug_server()->RemoveTarget("cpu");
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xe_mutex_lock(debug_client_states_lock_);
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for (auto it = debug_client_states_.begin();
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it != debug_client_states_.end(); ++it) {
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DebugClientState* client_state = it->second;
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delete client_state;
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}
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debug_client_states_.clear();
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xe_mutex_unlock(debug_client_states_lock_);
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xe_mutex_free(debug_client_states_lock_);
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if (interrupt_thread_block_) {
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memory_->HeapFree(interrupt_thread_block_, 2048);
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return result;
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}
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// Setup debugger events.
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auto debugger = runtime_->debugger();
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auto debug_server = emulator_->debug_server();
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debugger->breakpoint_hit.AddListener(
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[debug_server](BreakpointHitEvent& e) {
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const char* breakpoint_id = e.breakpoint()->id();
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if (!breakpoint_id) {
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// This is not a breakpoint we know about. Ignore.
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return;
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}
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json_t* event_json = json_object();
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json_t* type_json = json_string("breakpoint");
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json_object_set_new(event_json, "type", type_json);
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json_t* thread_id_json = json_integer(e.thread_state()->thread_id());
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json_object_set_new(event_json, "threadId", thread_id_json);
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json_t* breakpoint_id_json = json_string(breakpoint_id);
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json_object_set_new(event_json, "breakpointId", breakpoint_id_json);
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debug_server->BroadcastEvent(event_json);
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json_decref(event_json);
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});
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interrupt_thread_lock_ = xe_mutex_alloc(10000);
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interrupt_thread_state_ = new XenonThreadState(
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runtime_, 0, 16 * 1024, 0);
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void Processor::OnDebugClientConnected(uint32_t client_id) {
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DebugClientState* client_state = new DebugClientState(runtime_);
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xe_mutex_lock(debug_client_states_lock_);
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debug_client_states_[client_id] = client_state;
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xe_mutex_unlock(debug_client_states_lock_);
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}
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void Processor::OnDebugClientDisconnected(uint32_t client_id) {
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DebugClientState* client_state = debug_client_states_[client_id];
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xe_mutex_lock(debug_client_states_lock_);
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debug_client_states_.erase(client_id);
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xe_mutex_unlock(debug_client_states_lock_);
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delete client_state;
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}
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json_t* Processor::OnDebugRequest(
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uint32_t client_id, const char* command, json_t* request,
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bool& succeeded) {
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xe_mutex_lock(debug_client_states_lock_);
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DebugClientState* client_state = debug_client_states_[client_id];
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xe_mutex_unlock(debug_client_states_lock_);
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XEASSERTNOTNULL(client_state);
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succeeded = true;
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if (xestrcmpa(command, "get_module_list") == 0) {
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Breakpoint* breakpoint = new Breakpoint(
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type, address);
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breakpoint->set_id(breakpoint_id);
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if (client_state->AddBreakpoint(breakpoint_id, breakpoint)) {
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succeeded = false;
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return json_string("Error adding breakpoint");
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@ -91,6 +91,7 @@ private:
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typedef std::unordered_map<std::string, alloy::runtime::Breakpoint*> BreakpointMap;
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BreakpointMap breakpoints_;
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};
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xe_mutex_t* debug_client_states_lock_;
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typedef std::unordered_map<uint32_t, DebugClientState*> DebugClientStateMap;
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DebugClientStateMap debug_client_states_;
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};
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@ -46,12 +46,24 @@ XenonThreadState::XenonThreadState(
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alloy::tracing::WriteEvent(EventType::ThreadInit({
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}));
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runtime_->debugger()->OnThreadCreated(this);
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}
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XenonThreadState::~XenonThreadState() {
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runtime_->debugger()->OnThreadDestroyed(this);
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alloy::tracing::WriteEvent(EventType::ThreadDeinit({
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}));
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xe_free_aligned(context_);
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memory_->HeapFree(stack_address_, stack_size_);
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}
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int XenonThreadState::Suspend(uint32_t timeout_ms) {
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return 0;
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}
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int XenonThreadState::Resume() {
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return 0;
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}
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@ -31,6 +31,9 @@ public:
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PPCContext* context() const { return context_; }
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virtual int Suspend(uint32_t timeout_ms = UINT_MAX);
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virtual int Resume();
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private:
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size_t stack_size_;
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uint64_t thread_state_address;
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@ -16,6 +16,8 @@
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XEDECLARECLASS2(xe, debug, DebugServer);
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struct json_t;
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namespace xe {
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namespace debug {
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@ -31,6 +33,8 @@ public:
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virtual int Setup() = 0;
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virtual void Close() = 0;
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virtual void SendEvent(json_t* event_json) = 0;
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protected:
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void MakeReady();
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@ -126,6 +126,15 @@ DebugTarget* DebugServer::GetTarget(const char* name) {
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return target;
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}
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void DebugServer::BroadcastEvent(json_t* event_json) {
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// TODO(benvanik): avoid lock somehow?
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xe_mutex_lock(lock_);
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for (auto client : clients_) {
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client->SendEvent(event_json);
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}
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xe_mutex_unlock(lock_);
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}
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int DebugServer::WaitForClient() {
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while (!has_clients()) {
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WaitForSingleObject(client_event_, INFINITE);
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@ -21,6 +21,8 @@ XEDECLARECLASS2(xe, debug, DebugClient);
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XEDECLARECLASS2(xe, debug, DebugTarget);
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XEDECLARECLASS2(xe, debug, Protocol);
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struct json_t;
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namespace xe {
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namespace debug {
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@ -43,6 +45,8 @@ public:
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void RemoveTarget(const char* name);
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DebugTarget* GetTarget(const char* name);
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void BroadcastEvent(json_t* event_json);
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int WaitForClient();
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private:
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@ -37,6 +37,8 @@ public:
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virtual int Setup();
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virtual void Close();
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virtual void SendEvent(json_t* event_json) {}
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private:
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static void StartCallback(void* param);
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@ -371,7 +371,12 @@ void WSClient::EventThread() {
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delete this;
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}
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|
||||
void WSClient::Write(const char* value) {
|
||||
void WSClient::SendEvent(json_t* event_json) {
|
||||
char* str = json_dumps(event_json, 0);
|
||||
Write(str);
|
||||
}
|
||||
|
||||
void WSClient::Write(char* value) {
|
||||
const uint8_t* buffers[] = {
|
||||
(uint8_t*)value,
|
||||
};
|
||||
|
@ -475,7 +480,8 @@ void WSClient::OnMessage(const uint8_t* data, size_t length) {
|
|||
json_object_set_new(response, "result", result_json);
|
||||
|
||||
// Encode response to string and send back.
|
||||
const char* response_string = json_dumps(response, JSON_INDENT(2));
|
||||
// String freed by Write.
|
||||
char* response_string = json_dumps(response, JSON_INDENT(2));
|
||||
Write(response_string);
|
||||
|
||||
json_decref(request);
|
||||
|
|
|
@ -38,7 +38,9 @@ public:
|
|||
virtual int Setup();
|
||||
virtual void Close();
|
||||
|
||||
void Write(const char* value);
|
||||
virtual void SendEvent(json_t* event_json);
|
||||
|
||||
void Write(char* value);
|
||||
void Write(const uint8_t** buffers, size_t* lengths, size_t count,
|
||||
bool binary = true);
|
||||
|
||||
|
|
Loading…
Reference in New Issue