[Vulkan] Use a static function for texture invalidation callbacks

This commit is contained in:
DrChat 2018-02-09 16:58:56 -06:00
parent 9e79babde0
commit 455dfeb39f
2 changed files with 21 additions and 31 deletions

View File

@ -364,6 +364,22 @@ bool TextureCache::FreeTexture(Texture* texture) {
return true;
}
void TextureCache::WatchCallback(void* context_ptr, void* data_ptr,
uint32_t address) {
auto self = reinterpret_cast<TextureCache*>(context_ptr);
auto touched_texture = reinterpret_cast<Texture*>(data_ptr);
// Clear watch handle first so we don't redundantly
// remove.
assert_not_zero(touched_texture->access_watch_handle);
touched_texture->access_watch_handle = 0;
touched_texture->pending_invalidation = true;
// Add to pending list so Scavenge will clean it up.
self->invalidated_textures_mutex_.lock();
self->invalidated_textures_->push_back(touched_texture);
self->invalidated_textures_mutex_.unlock();
}
TextureCache::Texture* TextureCache::DemandResolveTexture(
const TextureInfo& texture_info) {
auto texture_hash = texture_info.hash();
@ -411,22 +427,7 @@ TextureCache::Texture* TextureCache::DemandResolveTexture(
// Setup an access watch. If this texture is touched, it is destroyed.
texture->access_watch_handle = memory_->AddPhysicalAccessWatch(
texture_info.guest_address, texture_info.input_length,
cpu::MMIOHandler::kWatchWrite,
[](void* context_ptr, void* data_ptr, uint32_t address) {
auto self = reinterpret_cast<TextureCache*>(context_ptr);
auto touched_texture = reinterpret_cast<Texture*>(data_ptr);
// Clear watch handle first so we don't redundantly
// remove.
assert_not_zero(touched_texture->access_watch_handle);
touched_texture->access_watch_handle = 0;
touched_texture->pending_invalidation = true;
// Add to pending list so Scavenge will clean it up.
self->invalidated_textures_mutex_.lock();
self->invalidated_textures_->push_back(touched_texture);
self->invalidated_textures_mutex_.unlock();
},
this, texture);
cpu::MMIOHandler::kWatchWrite, &WatchCallback, this, texture);
textures_[texture_hash] = texture;
return texture;
@ -486,21 +487,7 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
// guest.
texture->access_watch_handle = memory_->AddPhysicalAccessWatch(
texture_info.guest_address, texture_info.input_length,
cpu::MMIOHandler::kWatchWrite,
[](void* context_ptr, void* data_ptr, uint32_t address) {
auto self = reinterpret_cast<TextureCache*>(context_ptr);
auto touched_texture = reinterpret_cast<Texture*>(data_ptr);
// Clear watch handle first so we don't redundantly
// remove.
assert_not_zero(touched_texture->access_watch_handle);
touched_texture->access_watch_handle = 0;
touched_texture->pending_invalidation = true;
// Add to pending list so Scavenge will clean it up.
self->invalidated_textures_mutex_.lock();
self->invalidated_textures_->push_back(touched_texture);
self->invalidated_textures_mutex_.unlock();
},
this, texture);
cpu::MMIOHandler::kWatchWrite, &WatchCallback, this, texture);
if (!UploadTexture(command_buffer, completion_fence, texture, texture_info)) {
FreeTexture(texture);

View File

@ -134,6 +134,9 @@ class TextureCache {
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
bool FreeTexture(Texture* texture);
static void WatchCallback(void* context_ptr, void* data_ptr,
uint32_t address);
// Demands a texture. If command_buffer is null and the texture hasn't been
// uploaded to graphics memory already, we will return null and bail.
Texture* Demand(const TextureInfo& texture_info,