Merge branch 'master' into vulkan
This commit is contained in:
commit
44e4849e1a
|
@ -0,0 +1,10 @@
|
|||
# Ignore HighResolutionTimer custom event
|
||||
handle SIG34 nostop noprint
|
||||
# Ignore PosixTimer custom event
|
||||
handle SIG35 nostop noprint
|
||||
# Ignore PosixThread exit event
|
||||
handle SIG32 nostop noprint
|
||||
# Ignore PosixThread suspend event
|
||||
handle SIG36 nostop noprint
|
||||
# Ignore PosixThread user callback event
|
||||
handle SIG37 nostop noprint
|
|
@ -62,7 +62,7 @@ that there are some major work areas still untouched:
|
|||
|
||||
* Help work through [missing functionality/bugs in games](https://github.com/xenia-project/xenia/labels/compat)
|
||||
* Add input drivers for [DualShock4 (PS4) controllers](https://github.com/xenia-project/xenia/issues/60) (or anything else)
|
||||
* Skilled with Linux? A strong contributor is needed to [help with porting](https://github.com/xenia-project/xenia/labels/cross%20platform)
|
||||
* Skilled with Linux? A strong contributor is needed to [help with porting](https://github.com/xenia-project/xenia/labels/platform-linux)
|
||||
|
||||
See more projects [good for contributors](https://github.com/xenia-project/xenia/labels/good%20first%20issue). It's a good idea to ask on Discord and check the issues page before beginning work on
|
||||
something.
|
||||
|
|
|
@ -40,9 +40,10 @@ void DiscordPresence::NotPlaying() {
|
|||
}
|
||||
|
||||
void DiscordPresence::PlayingTitle(const std::string_view game_title) {
|
||||
auto details = std::string(game_title);
|
||||
DiscordRichPresence discordPresence = {};
|
||||
discordPresence.state = "In Game";
|
||||
discordPresence.details = std::string(game_title).c_str();
|
||||
discordPresence.details = details.c_str();
|
||||
// TODO(gibbed): we don't have state icons yet.
|
||||
// discordPresence.smallImageKey = "app";
|
||||
// discordPresence.largeImageKey = "state_ingame";
|
||||
|
|
|
@ -65,8 +65,8 @@ std::unique_ptr<EmulatorWindow> EmulatorWindow::Create(Emulator* emulator) {
|
|||
std::unique_ptr<EmulatorWindow> emulator_window(new EmulatorWindow(emulator));
|
||||
|
||||
emulator_window->loop()->PostSynchronous([&emulator_window]() {
|
||||
xe::threading::set_name("Win32 Loop");
|
||||
xe::Profiler::ThreadEnter("Win32 Loop");
|
||||
xe::threading::set_name("Windowing Loop");
|
||||
xe::Profiler::ThreadEnter("Windowing Loop");
|
||||
|
||||
if (!emulator_window->Initialize()) {
|
||||
xe::FatalError("Failed to initialize main window");
|
||||
|
|
|
@ -302,6 +302,7 @@ void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
|
|||
|
||||
// No available data.
|
||||
if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) {
|
||||
data->output_buffer_valid = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -144,7 +144,7 @@ X_STATUS XmaDecoder::Setup(kernel::KernelState* kernel_state) {
|
|||
WorkerThreadMain();
|
||||
return 0;
|
||||
}));
|
||||
worker_thread_->set_name("XMA Decoder Worker");
|
||||
worker_thread_->set_name("XMA Decoder");
|
||||
worker_thread_->set_can_debugger_suspend(true);
|
||||
worker_thread_->Create();
|
||||
|
||||
|
|
|
@ -36,10 +36,8 @@
|
|||
|
||||
#include "third_party/fmt/include/fmt/format.h"
|
||||
|
||||
DEFINE_path(
|
||||
log_file, "",
|
||||
"Logs are written to the given file (specify stdout for command line)",
|
||||
"Logging");
|
||||
DEFINE_path(log_file, "", "Logs are written to the given file", "Logging");
|
||||
DEFINE_bool(log_to_stdout, true, "Write log output to stdout", "Logging");
|
||||
DEFINE_bool(log_to_debugprint, false, "Dump the log to DebugPrint.", "Logging");
|
||||
DEFINE_bool(flush_log, true, "Flush log file after each log line batch.",
|
||||
"Logging");
|
||||
|
@ -66,41 +64,39 @@ struct LogLine {
|
|||
|
||||
thread_local char thread_log_buffer_[64 * 1024];
|
||||
|
||||
void FileLogSink::Write(const char* buf, size_t size) {
|
||||
if (file_) {
|
||||
fwrite(buf, 1, size, file_);
|
||||
}
|
||||
}
|
||||
|
||||
void FileLogSink::Flush() {
|
||||
if (file_) {
|
||||
fflush(file_);
|
||||
}
|
||||
}
|
||||
|
||||
class Logger {
|
||||
public:
|
||||
explicit Logger(const std::string_view app_name)
|
||||
: file_(nullptr),
|
||||
running_(true),
|
||||
wait_strategy_(),
|
||||
: wait_strategy_(),
|
||||
claim_strategy_(kBlockCount, wait_strategy_),
|
||||
consumed_(wait_strategy_) {
|
||||
consumed_(wait_strategy_),
|
||||
running_(true) {
|
||||
claim_strategy_.add_claim_barrier(consumed_);
|
||||
|
||||
if (cvars::log_file.empty()) {
|
||||
// Default to app name.
|
||||
auto file_name = fmt::format("{}.log", app_name);
|
||||
auto file_path = std::filesystem::path(file_name);
|
||||
xe::filesystem::CreateParentFolder(file_path);
|
||||
file_ = xe::filesystem::OpenFile(file_path, "wt");
|
||||
} else {
|
||||
if (cvars::log_file == "stdout") {
|
||||
file_ = stdout;
|
||||
} else {
|
||||
xe::filesystem::CreateParentFolder(cvars::log_file);
|
||||
file_ = xe::filesystem::OpenFile(cvars::log_file, "wt");
|
||||
}
|
||||
}
|
||||
|
||||
write_thread_ =
|
||||
xe::threading::Thread::Create({}, [this]() { WriteThread(); });
|
||||
write_thread_->set_name("xe::FileLogSink Writer");
|
||||
write_thread_->set_name("Logging Writer");
|
||||
}
|
||||
|
||||
~Logger() {
|
||||
running_ = false;
|
||||
xe::threading::Wait(write_thread_.get(), true);
|
||||
fflush(file_);
|
||||
fclose(file_);
|
||||
}
|
||||
|
||||
void AddLogSink(std::unique_ptr<LogSink>&& sink) {
|
||||
sinks_.push_back(std::move(sink));
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -126,14 +122,14 @@ class Logger {
|
|||
dp::multi_threaded_claim_strategy<dp::spin_wait_strategy> claim_strategy_;
|
||||
dp::sequence_barrier<dp::spin_wait_strategy> consumed_;
|
||||
|
||||
FILE* file_;
|
||||
std::vector<std::unique_ptr<LogSink>> sinks_;
|
||||
|
||||
std::atomic<bool> running_;
|
||||
std::unique_ptr<xe::threading::Thread> write_thread_;
|
||||
|
||||
void Write(const char* buf, size_t size) {
|
||||
if (file_) {
|
||||
fwrite(buf, 1, size, file_);
|
||||
for (const auto& sink : sinks_) {
|
||||
sink->Write(buf, size);
|
||||
}
|
||||
if (cvars::log_to_debugprint) {
|
||||
debugging::DebugPrint("{}", std::string_view(buf, size));
|
||||
|
@ -246,7 +242,9 @@ class Logger {
|
|||
desired_count = 1;
|
||||
|
||||
if (cvars::flush_log) {
|
||||
fflush(file_);
|
||||
for (const auto& sink : sinks_) {
|
||||
sink->Flush();
|
||||
}
|
||||
}
|
||||
|
||||
idle_loops = 0;
|
||||
|
@ -291,6 +289,27 @@ class Logger {
|
|||
void InitializeLogging(const std::string_view app_name) {
|
||||
auto mem = memory::AlignedAlloc<Logger>(0x10);
|
||||
logger_ = new (mem) Logger(app_name);
|
||||
|
||||
FILE* log_file = nullptr;
|
||||
|
||||
if (cvars::log_file.empty()) {
|
||||
// Default to app name.
|
||||
auto file_name = fmt::format("{}.log", app_name);
|
||||
auto file_path = std::filesystem::path(file_name);
|
||||
xe::filesystem::CreateParentFolder(file_path);
|
||||
|
||||
log_file = xe::filesystem::OpenFile(file_path, "wt");
|
||||
} else {
|
||||
xe::filesystem::CreateParentFolder(cvars::log_file);
|
||||
log_file = xe::filesystem::OpenFile(cvars::log_file, "wt");
|
||||
}
|
||||
auto sink = std::make_unique<FileLogSink>(log_file);
|
||||
logger_->AddLogSink(std::move(sink));
|
||||
|
||||
if (cvars::log_to_stdout) {
|
||||
auto stdout_sink = std::make_unique<FileLogSink>(stdout);
|
||||
logger_->AddLogSink(std::move(stdout_sink));
|
||||
}
|
||||
}
|
||||
|
||||
void ShutdownLogging() {
|
||||
|
|
|
@ -34,6 +34,31 @@ enum class LogLevel {
|
|||
Trace,
|
||||
};
|
||||
|
||||
class LogSink {
|
||||
public:
|
||||
virtual ~LogSink() = default;
|
||||
|
||||
virtual void Write(const char* buf, size_t size) = 0;
|
||||
virtual void Flush() = 0;
|
||||
};
|
||||
|
||||
class FileLogSink final : public LogSink {
|
||||
public:
|
||||
explicit FileLogSink(FILE* file) : file_(file) {}
|
||||
virtual ~FileLogSink() {
|
||||
if (file_) {
|
||||
fflush(file_);
|
||||
fclose(file_);
|
||||
}
|
||||
}
|
||||
|
||||
void Write(const char* buf, size_t size) override;
|
||||
void Flush() override;
|
||||
|
||||
private:
|
||||
FILE* file_;
|
||||
};
|
||||
|
||||
// Initializes the logging system and any outputs requested.
|
||||
// Must be called on startup.
|
||||
void InitializeLogging(const std::string_view app_name);
|
||||
|
|
|
@ -29,6 +29,8 @@
|
|||
|
||||
DEFINE_bool(win32_high_freq, true,
|
||||
"Requests high performance from the NT kernel", "Kernel");
|
||||
DEFINE_bool(enable_console, false, "Open a console window with the main window",
|
||||
"General");
|
||||
|
||||
namespace xe {
|
||||
|
||||
|
@ -37,27 +39,23 @@ bool has_console_attached_ = true;
|
|||
bool has_console_attached() { return has_console_attached_; }
|
||||
|
||||
void AttachConsole() {
|
||||
bool has_console = ::AttachConsole(ATTACH_PARENT_PROCESS) == TRUE;
|
||||
if (!has_console) {
|
||||
// We weren't launched from a console, so just return.
|
||||
// We could alloc our own console, but meh:
|
||||
// has_console = AllocConsole() == TRUE;
|
||||
has_console_attached_ = false;
|
||||
if (!cvars::enable_console) {
|
||||
return;
|
||||
}
|
||||
|
||||
AllocConsole();
|
||||
|
||||
has_console_attached_ = true;
|
||||
|
||||
auto std_handle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
auto con_handle = _open_osfhandle(std_handle, _O_TEXT);
|
||||
auto fp = _fdopen(con_handle, "w");
|
||||
*stdout = *fp;
|
||||
setvbuf(stdout, nullptr, _IONBF, 0);
|
||||
freopen_s(&fp, "CONOUT$", "w", stdout);
|
||||
|
||||
std_handle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE);
|
||||
con_handle = _open_osfhandle(std_handle, _O_TEXT);
|
||||
fp = _fdopen(con_handle, "w");
|
||||
*stderr = *fp;
|
||||
setvbuf(stderr, nullptr, _IONBF, 0);
|
||||
freopen_s(&fp, "CONOUT$", "w", stderr);
|
||||
}
|
||||
|
||||
static void RequestHighPerformance() {
|
||||
|
@ -125,6 +123,10 @@ int Main() {
|
|||
return 1;
|
||||
}
|
||||
|
||||
// Attach a console so we can write output to stdout. If the user hasn't
|
||||
// redirected output themselves it'll pop up a window.
|
||||
xe::AttachConsole();
|
||||
|
||||
// Setup COM on the main thread.
|
||||
// NOTE: this may fail if COM has already been initialized - that's OK.
|
||||
#pragma warning(suppress : 6031)
|
||||
|
@ -163,10 +165,6 @@ int main(int argc_ignored, char** argv_ignored) { return xe::Main(); }
|
|||
|
||||
// Used in windowed apps; automatically picked based on subsystem.
|
||||
int WINAPI wWinMain(HINSTANCE, HINSTANCE, LPWSTR command_line, int) {
|
||||
// Attach a console so we can write output to stdout. If the user hasn't
|
||||
// redirected output themselves it'll pop up a window.
|
||||
xe::AttachConsole();
|
||||
|
||||
// Run normal entry point.
|
||||
return xe::Main();
|
||||
}
|
||||
|
|
|
@ -10,11 +10,15 @@
|
|||
#ifndef XENIA_BASE_STRING_UTIL_H_
|
||||
#define XENIA_BASE_STRING_UTIL_H_
|
||||
|
||||
#include <algorithm>
|
||||
#include <charconv>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
||||
#include "third_party/fmt/include/fmt/format.h"
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/memory.h"
|
||||
#include "xenia/base/platform.h"
|
||||
#include "xenia/base/string.h"
|
||||
#include "xenia/base/vec128.h"
|
||||
|
@ -30,6 +34,40 @@
|
|||
namespace xe {
|
||||
namespace string_util {
|
||||
|
||||
inline size_t copy_truncating(char* dest, const std::string_view source,
|
||||
size_t dest_buffer_count) {
|
||||
if (!dest_buffer_count) {
|
||||
return 0;
|
||||
}
|
||||
size_t chars_copied = std::min(source.size(), dest_buffer_count - size_t(1));
|
||||
std::memcpy(dest, source.data(), chars_copied);
|
||||
dest[chars_copied] = '\0';
|
||||
return chars_copied;
|
||||
}
|
||||
|
||||
inline size_t copy_truncating(char16_t* dest, const std::u16string_view source,
|
||||
size_t dest_buffer_count) {
|
||||
if (!dest_buffer_count) {
|
||||
return 0;
|
||||
}
|
||||
size_t chars_copied = std::min(source.size(), dest_buffer_count - size_t(1));
|
||||
std::memcpy(dest, source.data(), chars_copied * sizeof(char16_t));
|
||||
dest[chars_copied] = u'\0';
|
||||
return chars_copied;
|
||||
}
|
||||
|
||||
inline size_t copy_and_swap_truncating(char16_t* dest,
|
||||
const std::u16string_view source,
|
||||
size_t dest_buffer_count) {
|
||||
if (!dest_buffer_count) {
|
||||
return 0;
|
||||
}
|
||||
size_t chars_copied = std::min(source.size(), dest_buffer_count - size_t(1));
|
||||
xe::copy_and_swap(dest, source.data(), chars_copied);
|
||||
dest[chars_copied] = u'\0';
|
||||
return chars_copied;
|
||||
}
|
||||
|
||||
inline std::string to_hex_string(uint32_t value) {
|
||||
return fmt::format("{:08X}", value);
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace xe {
|
|||
|
||||
void LaunchWebBrowser(const std::string& url) {
|
||||
auto temp = xe::to_utf16(url);
|
||||
ShellExecuteW(nullptr, L"open", reinterpret_cast<LPCWSTR>(url.c_str()),
|
||||
ShellExecuteW(nullptr, L"open", reinterpret_cast<LPCWSTR>(temp.c_str()),
|
||||
nullptr, nullptr, SW_SHOWNORMAL);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,967 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2018 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "xenia/base/threading.h"
|
||||
|
||||
#include "third_party/catch/include/catch.hpp"
|
||||
|
||||
namespace xe {
|
||||
namespace base {
|
||||
namespace test {
|
||||
using namespace threading;
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
TEST_CASE("Fence") {
|
||||
std::unique_ptr<threading::Fence> pFence;
|
||||
std::unique_ptr<threading::HighResolutionTimer> pTimer;
|
||||
|
||||
// Signal without wait
|
||||
pFence = std::make_unique<threading::Fence>();
|
||||
pFence->Signal();
|
||||
|
||||
// Signal once and wait
|
||||
pFence = std::make_unique<threading::Fence>();
|
||||
pFence->Signal();
|
||||
pFence->Wait();
|
||||
|
||||
// Signal twice and wait
|
||||
pFence = std::make_unique<threading::Fence>();
|
||||
pFence->Signal();
|
||||
pFence->Signal();
|
||||
pFence->Wait();
|
||||
|
||||
// Signal and wait two times
|
||||
pFence = std::make_unique<threading::Fence>();
|
||||
pFence->Signal();
|
||||
pFence->Wait();
|
||||
pFence->Signal();
|
||||
pFence->Wait();
|
||||
|
||||
// Test to synchronize multiple threads
|
||||
std::atomic<int> started(0);
|
||||
std::atomic<int> finished(0);
|
||||
pFence = std::make_unique<threading::Fence>();
|
||||
auto func = [&pFence, &started, &finished] {
|
||||
started.fetch_add(1);
|
||||
pFence->Wait();
|
||||
finished.fetch_add(1);
|
||||
};
|
||||
|
||||
auto threads = std::array<std::thread, 5>({
|
||||
std::thread(func),
|
||||
std::thread(func),
|
||||
std::thread(func),
|
||||
std::thread(func),
|
||||
std::thread(func),
|
||||
});
|
||||
|
||||
Sleep(100ms);
|
||||
REQUIRE(started.load() == threads.size());
|
||||
REQUIRE(finished.load() == 0);
|
||||
|
||||
pFence->Signal();
|
||||
|
||||
for (auto& t : threads) t.join();
|
||||
REQUIRE(finished.load() == threads.size());
|
||||
} // namespace test
|
||||
|
||||
TEST_CASE("Get number of logical processors") {
|
||||
auto count = std::thread::hardware_concurrency();
|
||||
REQUIRE(logical_processor_count() == count);
|
||||
REQUIRE(logical_processor_count() == count);
|
||||
REQUIRE(logical_processor_count() == count);
|
||||
}
|
||||
|
||||
TEST_CASE("Enable process to set thread affinity") {
|
||||
EnableAffinityConfiguration();
|
||||
}
|
||||
|
||||
TEST_CASE("Yield Current Thread", "MaybeYield") {
|
||||
// Run to see if there are any errors
|
||||
MaybeYield();
|
||||
}
|
||||
|
||||
TEST_CASE("Sync with Memory Barrier", "SyncMemory") {
|
||||
// Run to see if there are any errors
|
||||
SyncMemory();
|
||||
}
|
||||
|
||||
TEST_CASE("Sleep Current Thread", "Sleep") {
|
||||
auto wait_time = 50ms;
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
Sleep(wait_time);
|
||||
auto duration = std::chrono::steady_clock::now() - start;
|
||||
REQUIRE(duration >= wait_time);
|
||||
}
|
||||
|
||||
TEST_CASE("Sleep Current Thread in Alertable State", "Sleep") {
|
||||
auto wait_time = 50ms;
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
auto result = threading::AlertableSleep(wait_time);
|
||||
auto duration = std::chrono::steady_clock::now() - start;
|
||||
REQUIRE(duration >= wait_time);
|
||||
REQUIRE(result == threading::SleepResult::kSuccess);
|
||||
|
||||
// TODO(bwrsandman): Test a Thread to return kAlerted.
|
||||
// Need callback to call extended I/O function (ReadFileEx or WriteFileEx)
|
||||
}
|
||||
|
||||
TEST_CASE("TlsHandle") {
|
||||
// Test Allocate
|
||||
auto handle = threading::AllocateTlsHandle();
|
||||
|
||||
// Test Free
|
||||
REQUIRE(threading::FreeTlsHandle(handle));
|
||||
REQUIRE(!threading::FreeTlsHandle(handle));
|
||||
REQUIRE(!threading::FreeTlsHandle(threading::kInvalidTlsHandle));
|
||||
|
||||
// Test setting values
|
||||
handle = threading::AllocateTlsHandle();
|
||||
REQUIRE(threading::GetTlsValue(handle) == 0);
|
||||
uint32_t value = 0xDEADBEEF;
|
||||
threading::SetTlsValue(handle, reinterpret_cast<uintptr_t>(&value));
|
||||
auto p_received_value = threading::GetTlsValue(handle);
|
||||
REQUIRE(threading::GetTlsValue(handle) != 0);
|
||||
auto received_value = *reinterpret_cast<uint32_t*>(p_received_value);
|
||||
REQUIRE(received_value == value);
|
||||
|
||||
uintptr_t non_thread_local_value = 0;
|
||||
auto thread = Thread::Create({}, [&non_thread_local_value, &handle] {
|
||||
non_thread_local_value = threading::GetTlsValue(handle);
|
||||
});
|
||||
|
||||
auto result = Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
REQUIRE(non_thread_local_value == 0);
|
||||
|
||||
// Cleanup
|
||||
REQUIRE(threading::FreeTlsHandle(handle));
|
||||
}
|
||||
|
||||
TEST_CASE("HighResolutionTimer") {
|
||||
// The wait time is 500ms with an interval of 50ms
|
||||
// Smaller values are not as precise and fail the test
|
||||
const auto wait_time = 500ms;
|
||||
|
||||
// Time the actual sleep duration
|
||||
{
|
||||
const auto interval = 50ms;
|
||||
std::atomic<uint64_t> counter;
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
auto cb = [&counter] { ++counter; };
|
||||
auto pTimer = HighResolutionTimer::CreateRepeating(interval, cb);
|
||||
Sleep(wait_time);
|
||||
pTimer.reset();
|
||||
auto duration = std::chrono::steady_clock::now() - start;
|
||||
|
||||
// Should have run as many times as wait_time / timer_interval plus or
|
||||
// minus 1 due to imprecision of Sleep
|
||||
REQUIRE(duration.count() >= wait_time.count());
|
||||
auto ratio = static_cast<uint64_t>(duration / interval);
|
||||
REQUIRE(counter >= ratio - 1);
|
||||
REQUIRE(counter <= ratio + 1);
|
||||
}
|
||||
|
||||
// Test concurrent timers
|
||||
{
|
||||
const auto interval1 = 100ms;
|
||||
const auto interval2 = 200ms;
|
||||
std::atomic<uint64_t> counter1(0);
|
||||
std::atomic<uint64_t> counter2(0);
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
auto cb1 = [&counter1] { ++counter1; };
|
||||
auto cb2 = [&counter2] { ++counter2; };
|
||||
auto pTimer1 = HighResolutionTimer::CreateRepeating(interval1, cb1);
|
||||
auto pTimer2 = HighResolutionTimer::CreateRepeating(interval2, cb2);
|
||||
Sleep(wait_time);
|
||||
pTimer1.reset();
|
||||
pTimer2.reset();
|
||||
auto duration = std::chrono::steady_clock::now() - start;
|
||||
|
||||
// Should have run as many times as wait_time / timer_interval plus or
|
||||
// minus 1 due to imprecision of Sleep
|
||||
REQUIRE(duration.count() >= wait_time.count());
|
||||
auto ratio1 = static_cast<uint64_t>(duration / interval1);
|
||||
auto ratio2 = static_cast<uint64_t>(duration / interval2);
|
||||
REQUIRE(counter1 >= ratio1 - 1);
|
||||
REQUIRE(counter1 <= ratio1 + 1);
|
||||
REQUIRE(counter2 >= ratio2 - 1);
|
||||
REQUIRE(counter2 <= ratio2 + 1);
|
||||
}
|
||||
|
||||
// TODO(bwrsandman): Check on which thread callbacks are executed when
|
||||
// spawned from differing threads
|
||||
}
|
||||
|
||||
TEST_CASE("Wait on Multiple Handles", "Wait") {
|
||||
auto mutant = Mutant::Create(true);
|
||||
auto semaphore = Semaphore::Create(10, 10);
|
||||
auto event_ = Event::CreateManualResetEvent(false);
|
||||
auto thread = Thread::Create({}, [&mutant, &semaphore, &event_] {
|
||||
event_->Set();
|
||||
Wait(mutant.get(), false, 25ms);
|
||||
semaphore->Release(1, nullptr);
|
||||
Wait(mutant.get(), false, 25ms);
|
||||
mutant->Release();
|
||||
});
|
||||
|
||||
std::vector<WaitHandle*> handles = {
|
||||
mutant.get(),
|
||||
semaphore.get(),
|
||||
event_.get(),
|
||||
thread.get(),
|
||||
};
|
||||
|
||||
auto any_result = WaitAny(handles, false, 100ms);
|
||||
REQUIRE(any_result.first == WaitResult::kSuccess);
|
||||
REQUIRE(any_result.second == 0);
|
||||
|
||||
auto all_result = WaitAll(handles, false, 100ms);
|
||||
REQUIRE(all_result == WaitResult::kSuccess);
|
||||
}
|
||||
|
||||
TEST_CASE("Signal and Wait") {
|
||||
WaitResult result;
|
||||
auto mutant = Mutant::Create(true);
|
||||
auto event_ = Event::CreateAutoResetEvent(false);
|
||||
auto thread = Thread::Create({}, [&mutant, &event_] {
|
||||
Wait(mutant.get(), false);
|
||||
event_->Set();
|
||||
});
|
||||
result = Wait(event_.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
result = SignalAndWait(mutant.get(), event_.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
result = Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
}
|
||||
|
||||
TEST_CASE("Wait on Event", "Event") {
|
||||
auto evt = Event::CreateAutoResetEvent(false);
|
||||
WaitResult result;
|
||||
|
||||
// Call wait on unset Event
|
||||
result = Wait(evt.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
|
||||
// Call wait on set Event
|
||||
evt->Set();
|
||||
result = Wait(evt.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
|
||||
// Call wait on now consumed Event
|
||||
result = Wait(evt.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
}
|
||||
|
||||
TEST_CASE("Reset Event", "Event") {
|
||||
auto evt = Event::CreateAutoResetEvent(false);
|
||||
WaitResult result;
|
||||
|
||||
// Call wait on reset Event
|
||||
evt->Set();
|
||||
evt->Reset();
|
||||
result = Wait(evt.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
|
||||
// Test resetting the unset event
|
||||
evt->Reset();
|
||||
result = Wait(evt.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
|
||||
// Test setting the reset event
|
||||
evt->Set();
|
||||
result = Wait(evt.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
}
|
||||
|
||||
TEST_CASE("Wait on Multiple Events", "Event") {
|
||||
auto events = std::array<std::unique_ptr<Event>, 4>{
|
||||
Event::CreateAutoResetEvent(false),
|
||||
Event::CreateAutoResetEvent(false),
|
||||
Event::CreateAutoResetEvent(false),
|
||||
Event::CreateManualResetEvent(false),
|
||||
};
|
||||
|
||||
std::array<char, 8> order = {0};
|
||||
std::atomic_uint index(0);
|
||||
auto sign_in = [&order, &index](uint32_t id) {
|
||||
auto i = index.fetch_add(1, std::memory_order::memory_order_relaxed);
|
||||
order[i] = static_cast<char>('0' + id);
|
||||
};
|
||||
|
||||
auto threads = std::array<std::thread, 4>{
|
||||
std::thread([&events, &sign_in] {
|
||||
auto res = WaitAll({events[1].get(), events[3].get()}, false, 100ms);
|
||||
if (res == WaitResult::kSuccess) {
|
||||
sign_in(1);
|
||||
}
|
||||
}),
|
||||
std::thread([&events, &sign_in] {
|
||||
auto res = WaitAny({events[0].get(), events[2].get()}, false, 100ms);
|
||||
if (res.first == WaitResult::kSuccess) {
|
||||
sign_in(2);
|
||||
}
|
||||
}),
|
||||
std::thread([&events, &sign_in] {
|
||||
auto res = WaitAll({events[0].get(), events[2].get(), events[3].get()},
|
||||
false, 100ms);
|
||||
if (res == WaitResult::kSuccess) {
|
||||
sign_in(3);
|
||||
}
|
||||
}),
|
||||
std::thread([&events, &sign_in] {
|
||||
auto res = WaitAny({events[1].get(), events[3].get()}, false, 100ms);
|
||||
if (res.first == WaitResult::kSuccess) {
|
||||
sign_in(4);
|
||||
}
|
||||
}),
|
||||
};
|
||||
|
||||
Sleep(10ms);
|
||||
events[3]->Set(); // Signals thread id=4 and stays on for 1 and 3
|
||||
Sleep(10ms);
|
||||
events[1]->Set(); // Signals thread id=1
|
||||
Sleep(10ms);
|
||||
events[0]->Set(); // Signals thread id=2
|
||||
Sleep(10ms);
|
||||
events[2]->Set(); // Partial signals thread id=3
|
||||
events[0]->Set(); // Signals thread id=3
|
||||
|
||||
for (auto& t : threads) {
|
||||
t.join();
|
||||
}
|
||||
|
||||
INFO(order.data());
|
||||
REQUIRE(order[0] == '4');
|
||||
// TODO(bwrsandman): Order is not always maintained on linux
|
||||
// REQUIRE(order[1] == '1');
|
||||
// REQUIRE(order[2] == '2');
|
||||
// REQUIRE(order[3] == '3');
|
||||
}
|
||||
|
||||
TEST_CASE("Wait on Semaphore", "Semaphore") {
|
||||
WaitResult result;
|
||||
std::unique_ptr<Semaphore> sem;
|
||||
int previous_count = 0;
|
||||
|
||||
// Wait on semaphore with no room
|
||||
sem = Semaphore::Create(0, 5);
|
||||
result = Wait(sem.get(), false, 10ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
|
||||
// Add room in semaphore
|
||||
REQUIRE(sem->Release(2, &previous_count));
|
||||
REQUIRE(previous_count == 0);
|
||||
REQUIRE(sem->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == 2);
|
||||
result = Wait(sem.get(), false, 10ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
REQUIRE(sem->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == 2);
|
||||
|
||||
// Set semaphore over maximum_count
|
||||
sem = Semaphore::Create(5, 5);
|
||||
previous_count = -1;
|
||||
REQUIRE_FALSE(sem->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == -1);
|
||||
REQUIRE_FALSE(sem->Release(10, &previous_count));
|
||||
REQUIRE(previous_count == -1);
|
||||
sem = Semaphore::Create(0, 5);
|
||||
REQUIRE_FALSE(sem->Release(10, &previous_count));
|
||||
REQUIRE(previous_count == -1);
|
||||
REQUIRE_FALSE(sem->Release(10, &previous_count));
|
||||
REQUIRE(previous_count == -1);
|
||||
|
||||
// Test invalid Release parameters
|
||||
REQUIRE_FALSE(sem->Release(0, &previous_count));
|
||||
REQUIRE(previous_count == -1);
|
||||
REQUIRE_FALSE(sem->Release(-1, &previous_count));
|
||||
REQUIRE(previous_count == -1);
|
||||
|
||||
// Wait on fully available semaphore
|
||||
sem = Semaphore::Create(5, 5);
|
||||
result = Wait(sem.get(), false, 10ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
result = Wait(sem.get(), false, 10ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
result = Wait(sem.get(), false, 10ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
result = Wait(sem.get(), false, 10ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
result = Wait(sem.get(), false, 10ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
result = Wait(sem.get(), false, 10ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
|
||||
// Semaphore between threads
|
||||
sem = Semaphore::Create(5, 5);
|
||||
Sleep(10ms);
|
||||
// Occupy the semaphore with 5 threads
|
||||
auto func = [&sem] {
|
||||
auto res = Wait(sem.get(), false, 100ms);
|
||||
Sleep(500ms);
|
||||
if (res == WaitResult::kSuccess) {
|
||||
sem->Release(1, nullptr);
|
||||
}
|
||||
};
|
||||
auto threads = std::array<std::thread, 5>{
|
||||
std::thread(func), std::thread(func), std::thread(func),
|
||||
std::thread(func), std::thread(func),
|
||||
};
|
||||
// Give threads time to acquire semaphore
|
||||
Sleep(10ms);
|
||||
// Attempt to acquire full semaphore with current (6th) thread
|
||||
result = Wait(sem.get(), false, 20ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
// Give threads time to release semaphore
|
||||
for (auto& t : threads) {
|
||||
t.join();
|
||||
}
|
||||
result = Wait(sem.get(), false, 10ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
sem->Release(1, &previous_count);
|
||||
REQUIRE(previous_count == 4);
|
||||
|
||||
// Test invalid construction parameters
|
||||
// These are invalid according to documentation
|
||||
// TODO(bwrsandman): Many of these invalid invocations succeed
|
||||
sem = Semaphore::Create(-1, 5);
|
||||
// REQUIRE(sem.get() == nullptr);
|
||||
sem = Semaphore::Create(10, 5);
|
||||
// REQUIRE(sem.get() == nullptr);
|
||||
sem = Semaphore::Create(0, 0);
|
||||
// REQUIRE(sem.get() == nullptr);
|
||||
sem = Semaphore::Create(0, -1);
|
||||
// REQUIRE(sem.get() == nullptr);
|
||||
}
|
||||
|
||||
TEST_CASE("Wait on Multiple Semaphores", "Semaphore") {
|
||||
WaitResult all_result;
|
||||
std::pair<WaitResult, size_t> any_result;
|
||||
int previous_count;
|
||||
std::unique_ptr<Semaphore> sem0, sem1;
|
||||
|
||||
// Test Wait all which should fail
|
||||
sem0 = Semaphore::Create(0, 5);
|
||||
sem1 = Semaphore::Create(5, 5);
|
||||
all_result = WaitAll({sem0.get(), sem1.get()}, false, 10ms);
|
||||
REQUIRE(all_result == WaitResult::kTimeout);
|
||||
previous_count = -1;
|
||||
REQUIRE(sem0->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == 0);
|
||||
previous_count = -1;
|
||||
REQUIRE_FALSE(sem1->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == -1);
|
||||
|
||||
// Test Wait all again which should succeed
|
||||
sem0 = Semaphore::Create(1, 5);
|
||||
sem1 = Semaphore::Create(5, 5);
|
||||
all_result = WaitAll({sem0.get(), sem1.get()}, false, 10ms);
|
||||
REQUIRE(all_result == WaitResult::kSuccess);
|
||||
previous_count = -1;
|
||||
REQUIRE(sem0->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == 0);
|
||||
previous_count = -1;
|
||||
REQUIRE(sem1->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == 4);
|
||||
|
||||
// Test Wait Any which should fail
|
||||
sem0 = Semaphore::Create(0, 5);
|
||||
sem1 = Semaphore::Create(0, 5);
|
||||
any_result = WaitAny({sem0.get(), sem1.get()}, false, 10ms);
|
||||
REQUIRE(any_result.first == WaitResult::kTimeout);
|
||||
REQUIRE(any_result.second == 0);
|
||||
previous_count = -1;
|
||||
REQUIRE(sem0->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == 0);
|
||||
previous_count = -1;
|
||||
REQUIRE(sem1->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == 0);
|
||||
|
||||
// Test Wait Any which should succeed
|
||||
sem0 = Semaphore::Create(0, 5);
|
||||
sem1 = Semaphore::Create(5, 5);
|
||||
any_result = WaitAny({sem0.get(), sem1.get()}, false, 10ms);
|
||||
REQUIRE(any_result.first == WaitResult::kSuccess);
|
||||
REQUIRE(any_result.second == 1);
|
||||
previous_count = -1;
|
||||
REQUIRE(sem0->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == 0);
|
||||
previous_count = -1;
|
||||
REQUIRE(sem1->Release(1, &previous_count));
|
||||
REQUIRE(previous_count == 4);
|
||||
}
|
||||
|
||||
TEST_CASE("Wait on Mutant", "Mutant") {
|
||||
WaitResult result;
|
||||
std::unique_ptr<Mutant> mut;
|
||||
|
||||
// Release on initially owned mutant
|
||||
mut = Mutant::Create(true);
|
||||
REQUIRE(mut->Release());
|
||||
REQUIRE_FALSE(mut->Release());
|
||||
|
||||
// Release on initially not-owned mutant
|
||||
mut = Mutant::Create(false);
|
||||
REQUIRE_FALSE(mut->Release());
|
||||
|
||||
// Wait on initially owned mutant
|
||||
mut = Mutant::Create(true);
|
||||
result = Wait(mut.get(), false, 1ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
REQUIRE(mut->Release());
|
||||
REQUIRE(mut->Release());
|
||||
REQUIRE_FALSE(mut->Release());
|
||||
|
||||
// Wait on initially not owned mutant
|
||||
mut = Mutant::Create(false);
|
||||
result = Wait(mut.get(), false, 1ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
REQUIRE(mut->Release());
|
||||
REQUIRE_FALSE(mut->Release());
|
||||
|
||||
// Multiple waits (or locks)
|
||||
mut = Mutant::Create(false);
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
result = Wait(mut.get(), false, 1ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
}
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
REQUIRE(mut->Release());
|
||||
}
|
||||
REQUIRE_FALSE(mut->Release());
|
||||
|
||||
// Test mutants on other threads
|
||||
auto thread1 = std::thread([&mut] {
|
||||
Sleep(5ms);
|
||||
mut = Mutant::Create(true);
|
||||
Sleep(100ms);
|
||||
mut->Release();
|
||||
});
|
||||
Sleep(10ms);
|
||||
REQUIRE_FALSE(mut->Release());
|
||||
Sleep(10ms);
|
||||
result = Wait(mut.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
thread1.join();
|
||||
result = Wait(mut.get(), false, 1ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
REQUIRE(mut->Release());
|
||||
}
|
||||
|
||||
TEST_CASE("Wait on Multiple Mutants", "Mutant") {
|
||||
WaitResult all_result;
|
||||
std::pair<WaitResult, size_t> any_result;
|
||||
std::unique_ptr<Mutant> mut0, mut1;
|
||||
|
||||
// Test which should fail for WaitAll and WaitAny
|
||||
auto thread0 = std::thread([&mut0, &mut1] {
|
||||
mut0 = Mutant::Create(true);
|
||||
mut1 = Mutant::Create(true);
|
||||
Sleep(50ms);
|
||||
mut0->Release();
|
||||
mut1->Release();
|
||||
});
|
||||
Sleep(10ms);
|
||||
all_result = WaitAll({mut0.get(), mut1.get()}, false, 10ms);
|
||||
REQUIRE(all_result == WaitResult::kTimeout);
|
||||
REQUIRE_FALSE(mut0->Release());
|
||||
REQUIRE_FALSE(mut1->Release());
|
||||
any_result = WaitAny({mut0.get(), mut1.get()}, false, 10ms);
|
||||
REQUIRE(any_result.first == WaitResult::kTimeout);
|
||||
REQUIRE(any_result.second == 0);
|
||||
REQUIRE_FALSE(mut0->Release());
|
||||
REQUIRE_FALSE(mut1->Release());
|
||||
thread0.join();
|
||||
|
||||
// Test which should fail for WaitAll but not WaitAny
|
||||
auto thread1 = std::thread([&mut0, &mut1] {
|
||||
mut0 = Mutant::Create(true);
|
||||
mut1 = Mutant::Create(false);
|
||||
Sleep(50ms);
|
||||
mut0->Release();
|
||||
});
|
||||
Sleep(10ms);
|
||||
all_result = WaitAll({mut0.get(), mut1.get()}, false, 10ms);
|
||||
REQUIRE(all_result == WaitResult::kTimeout);
|
||||
REQUIRE_FALSE(mut0->Release());
|
||||
REQUIRE_FALSE(mut1->Release());
|
||||
any_result = WaitAny({mut0.get(), mut1.get()}, false, 10ms);
|
||||
REQUIRE(any_result.first == WaitResult::kSuccess);
|
||||
REQUIRE(any_result.second == 1);
|
||||
REQUIRE_FALSE(mut0->Release());
|
||||
REQUIRE(mut1->Release());
|
||||
thread1.join();
|
||||
|
||||
// Test which should pass for WaitAll and WaitAny
|
||||
auto thread2 = std::thread([&mut0, &mut1] {
|
||||
mut0 = Mutant::Create(false);
|
||||
mut1 = Mutant::Create(false);
|
||||
Sleep(50ms);
|
||||
});
|
||||
Sleep(10ms);
|
||||
all_result = WaitAll({mut0.get(), mut1.get()}, false, 10ms);
|
||||
REQUIRE(all_result == WaitResult::kSuccess);
|
||||
REQUIRE(mut0->Release());
|
||||
REQUIRE(mut1->Release());
|
||||
any_result = WaitAny({mut0.get(), mut1.get()}, false, 10ms);
|
||||
REQUIRE(any_result.first == WaitResult::kSuccess);
|
||||
REQUIRE(any_result.second == 0);
|
||||
REQUIRE(mut0->Release());
|
||||
REQUIRE_FALSE(mut1->Release());
|
||||
thread2.join();
|
||||
}
|
||||
|
||||
TEST_CASE("Wait on Timer", "Timer") {
|
||||
WaitResult result;
|
||||
std::unique_ptr<Timer> timer;
|
||||
|
||||
// Test Manual Reset
|
||||
timer = Timer::CreateManualResetTimer();
|
||||
result = Wait(timer.get(), false, 1ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
REQUIRE(timer->SetOnce(1ms)); // Signals it
|
||||
result = Wait(timer.get(), false, 2ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
result = Wait(timer.get(), false, 1ms);
|
||||
REQUIRE(result == WaitResult::kSuccess); // Did not reset
|
||||
|
||||
// Test Synchronization
|
||||
timer = Timer::CreateSynchronizationTimer();
|
||||
result = Wait(timer.get(), false, 1ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
REQUIRE(timer->SetOnce(1ms)); // Signals it
|
||||
result = Wait(timer.get(), false, 2ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
result = Wait(timer.get(), false, 1ms);
|
||||
REQUIRE(result == WaitResult::kTimeout); // Did reset
|
||||
|
||||
// TODO(bwrsandman): This test unexpectedly fails under windows
|
||||
// Test long due time
|
||||
// timer = Timer::CreateSynchronizationTimer();
|
||||
// REQUIRE(timer->SetOnce(10s));
|
||||
// result = Wait(timer.get(), false, 10ms); // Still signals under windows
|
||||
// REQUIRE(result == WaitResult::kTimeout);
|
||||
|
||||
// Test Repeating
|
||||
REQUIRE(timer->SetRepeating(1ms, 10ms));
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
result = Wait(timer.get(), false, 20ms);
|
||||
INFO(i);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
}
|
||||
MaybeYield();
|
||||
Sleep(10ms); // Skip a few events
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
result = Wait(timer.get(), false, 20ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
}
|
||||
// Cancel it
|
||||
timer->Cancel();
|
||||
result = Wait(timer.get(), false, 20ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
MaybeYield();
|
||||
Sleep(10ms); // Skip a few events
|
||||
result = Wait(timer.get(), false, 20ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
// Cancel with SetOnce
|
||||
REQUIRE(timer->SetRepeating(1ms, 10ms));
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
result = Wait(timer.get(), false, 20ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
}
|
||||
REQUIRE(timer->SetOnce(1ms));
|
||||
result = Wait(timer.get(), false, 20ms);
|
||||
REQUIRE(result == WaitResult::kSuccess); // Signal from Set Once
|
||||
result = Wait(timer.get(), false, 20ms);
|
||||
REQUIRE(result == WaitResult::kTimeout); // No more signals from repeating
|
||||
}
|
||||
|
||||
TEST_CASE("Wait on Multiple Timers", "Timer") {
|
||||
WaitResult all_result;
|
||||
std::pair<WaitResult, size_t> any_result;
|
||||
|
||||
auto timer0 = Timer::CreateSynchronizationTimer();
|
||||
auto timer1 = Timer::CreateManualResetTimer();
|
||||
|
||||
// None signaled
|
||||
all_result = WaitAll({timer0.get(), timer1.get()}, false, 1ms);
|
||||
REQUIRE(all_result == WaitResult::kTimeout);
|
||||
any_result = WaitAny({timer0.get(), timer1.get()}, false, 1ms);
|
||||
REQUIRE(any_result.first == WaitResult::kTimeout);
|
||||
REQUIRE(any_result.second == 0);
|
||||
|
||||
// Some signaled
|
||||
REQUIRE(timer1->SetOnce(1ms));
|
||||
all_result = WaitAll({timer0.get(), timer1.get()}, false, 100ms);
|
||||
REQUIRE(all_result == WaitResult::kTimeout);
|
||||
any_result = WaitAny({timer0.get(), timer1.get()}, false, 100ms);
|
||||
REQUIRE(any_result.first == WaitResult::kSuccess);
|
||||
REQUIRE(any_result.second == 1);
|
||||
|
||||
// All signaled
|
||||
REQUIRE(timer0->SetOnce(1ms));
|
||||
all_result = WaitAll({timer0.get(), timer1.get()}, false, 100ms);
|
||||
REQUIRE(all_result == WaitResult::kSuccess);
|
||||
REQUIRE(timer0->SetOnce(1ms));
|
||||
Sleep(1ms);
|
||||
any_result = WaitAny({timer0.get(), timer1.get()}, false, 100ms);
|
||||
REQUIRE(any_result.first == WaitResult::kSuccess);
|
||||
REQUIRE(any_result.second == 0);
|
||||
|
||||
// Check that timer0 reset
|
||||
any_result = WaitAny({timer0.get(), timer1.get()}, false, 100ms);
|
||||
REQUIRE(any_result.first == WaitResult::kSuccess);
|
||||
REQUIRE(any_result.second == 1);
|
||||
}
|
||||
|
||||
TEST_CASE("Create and Trigger Timer Callbacks", "Timer") {
|
||||
// TODO(bwrsandman): Check which thread performs callback and timing of
|
||||
// callback
|
||||
REQUIRE(true);
|
||||
}
|
||||
|
||||
TEST_CASE("Set and Test Current Thread ID", "Thread") {
|
||||
// System ID
|
||||
auto system_id = current_thread_system_id();
|
||||
REQUIRE(system_id > 0);
|
||||
|
||||
// Thread ID
|
||||
auto thread_id = current_thread_id();
|
||||
REQUIRE(thread_id == system_id);
|
||||
|
||||
// Set a new thread id
|
||||
const uint32_t new_thread_id = 0xDEADBEEF;
|
||||
set_current_thread_id(new_thread_id);
|
||||
REQUIRE(current_thread_id() == new_thread_id);
|
||||
|
||||
// Set back original thread id of system
|
||||
set_current_thread_id(std::numeric_limits<uint32_t>::max());
|
||||
REQUIRE(current_thread_id() == system_id);
|
||||
|
||||
// TODO(bwrsandman): Test on Thread object
|
||||
}
|
||||
|
||||
TEST_CASE("Set and Test Current Thread Name", "Thread") {
|
||||
auto current_thread = Thread::GetCurrentThread();
|
||||
REQUIRE(current_thread);
|
||||
auto old_thread_name = current_thread->name();
|
||||
|
||||
std::string new_thread_name = "Threading Test";
|
||||
REQUIRE_NOTHROW(set_name(new_thread_name));
|
||||
|
||||
// Restore the old catch.hpp thread name
|
||||
REQUIRE_NOTHROW(set_name(old_thread_name));
|
||||
}
|
||||
|
||||
TEST_CASE("Create and Run Thread", "Thread") {
|
||||
std::unique_ptr<Thread> thread;
|
||||
WaitResult result;
|
||||
Thread::CreationParameters params = {};
|
||||
auto func = [] { Sleep(20ms); };
|
||||
|
||||
// Create most basic case of thread
|
||||
thread = Thread::Create(params, func);
|
||||
REQUIRE(thread->native_handle() != nullptr);
|
||||
REQUIRE_NOTHROW(thread->affinity_mask());
|
||||
REQUIRE(thread->name().empty());
|
||||
result = Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
|
||||
// Add thread name
|
||||
std::string new_name = "Test thread name";
|
||||
thread = Thread::Create(params, func);
|
||||
auto name = thread->name();
|
||||
INFO(name.c_str());
|
||||
REQUIRE(name.empty());
|
||||
thread->set_name(new_name);
|
||||
REQUIRE(thread->name() == new_name);
|
||||
result = Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
|
||||
// Use Terminate to end an infinitely looping thread
|
||||
thread = Thread::Create(params, [] {
|
||||
while (true) {
|
||||
Sleep(1ms);
|
||||
}
|
||||
});
|
||||
result = Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
thread->Terminate(-1);
|
||||
result = Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
|
||||
// Call Exit from inside an infinitely looping thread
|
||||
thread = Thread::Create(params, [] {
|
||||
while (true) {
|
||||
Thread::Exit(-1);
|
||||
}
|
||||
});
|
||||
result = Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
|
||||
// Call timeout wait on self
|
||||
result = Wait(Thread::GetCurrentThread(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
|
||||
params.stack_size = 16 * 1024;
|
||||
thread = Thread::Create(params, [] {
|
||||
while (true) {
|
||||
Thread::Exit(-1);
|
||||
}
|
||||
});
|
||||
REQUIRE(thread != nullptr);
|
||||
result = Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
|
||||
// TODO(bwrsandman): Test with different priorities
|
||||
// TODO(bwrsandman): Test setting and getting thread affinity
|
||||
}
|
||||
|
||||
TEST_CASE("Test Suspending Thread", "Thread") {
|
||||
std::unique_ptr<Thread> thread;
|
||||
WaitResult result;
|
||||
Thread::CreationParameters params = {};
|
||||
auto func = [] { Sleep(20ms); };
|
||||
|
||||
// Create initially suspended
|
||||
params.create_suspended = true;
|
||||
thread = threading::Thread::Create(params, func);
|
||||
result = threading::Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == threading::WaitResult::kTimeout);
|
||||
thread->Resume();
|
||||
result = threading::Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == threading::WaitResult::kSuccess);
|
||||
params.create_suspended = false;
|
||||
|
||||
// Create and then suspend
|
||||
thread = threading::Thread::Create(params, func);
|
||||
thread->Suspend();
|
||||
result = threading::Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == threading::WaitResult::kTimeout);
|
||||
thread->Resume();
|
||||
result = threading::Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == threading::WaitResult::kSuccess);
|
||||
|
||||
// Test recursive suspend
|
||||
thread = threading::Thread::Create(params, func);
|
||||
thread->Suspend();
|
||||
thread->Suspend();
|
||||
result = threading::Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == threading::WaitResult::kTimeout);
|
||||
thread->Resume();
|
||||
result = threading::Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == threading::WaitResult::kTimeout);
|
||||
thread->Resume();
|
||||
result = threading::Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == threading::WaitResult::kSuccess);
|
||||
|
||||
// Test suspend count
|
||||
uint32_t suspend_count = 0;
|
||||
thread = threading::Thread::Create(params, func);
|
||||
thread->Suspend(&suspend_count);
|
||||
REQUIRE(suspend_count == 0);
|
||||
thread->Suspend(&suspend_count);
|
||||
REQUIRE(suspend_count == 1);
|
||||
thread->Suspend(&suspend_count);
|
||||
REQUIRE(suspend_count == 2);
|
||||
thread->Resume(&suspend_count);
|
||||
REQUIRE(suspend_count == 3);
|
||||
thread->Resume(&suspend_count);
|
||||
REQUIRE(suspend_count == 2);
|
||||
thread->Resume(&suspend_count);
|
||||
REQUIRE(suspend_count == 1);
|
||||
thread->Suspend(&suspend_count);
|
||||
REQUIRE(suspend_count == 0);
|
||||
thread->Resume(&suspend_count);
|
||||
REQUIRE(suspend_count == 1);
|
||||
result = threading::Wait(thread.get(), false, 50ms);
|
||||
REQUIRE(result == threading::WaitResult::kSuccess);
|
||||
}
|
||||
|
||||
TEST_CASE("Test Thread QueueUserCallback", "Thread") {
|
||||
std::unique_ptr<Thread> thread;
|
||||
WaitResult result;
|
||||
Thread::CreationParameters params = {};
|
||||
std::atomic_int order;
|
||||
int is_modified;
|
||||
int has_finished;
|
||||
auto callback = [&is_modified, &order] {
|
||||
is_modified = std::atomic_fetch_add_explicit(
|
||||
&order, 1, std::memory_order::memory_order_relaxed);
|
||||
};
|
||||
|
||||
// Without alertable
|
||||
order = 0;
|
||||
is_modified = -1;
|
||||
has_finished = -1;
|
||||
thread = Thread::Create(params, [&has_finished, &order] {
|
||||
// Not using Alertable so callback is not registered
|
||||
Sleep(90ms);
|
||||
has_finished = std::atomic_fetch_add_explicit(
|
||||
&order, 1, std::memory_order::memory_order_relaxed);
|
||||
});
|
||||
result = Wait(thread.get(), true, 50ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
REQUIRE(is_modified == -1);
|
||||
thread->QueueUserCallback(callback);
|
||||
result = Wait(thread.get(), true, 100ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
REQUIRE(is_modified == -1);
|
||||
REQUIRE(has_finished == 0);
|
||||
|
||||
// With alertable
|
||||
order = 0;
|
||||
is_modified = -1;
|
||||
has_finished = -1;
|
||||
thread = Thread::Create(params, [&has_finished, &order] {
|
||||
// Using Alertable so callback is registered
|
||||
AlertableSleep(90ms);
|
||||
has_finished = std::atomic_fetch_add_explicit(
|
||||
&order, 1, std::memory_order::memory_order_relaxed);
|
||||
});
|
||||
result = Wait(thread.get(), true, 50ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
REQUIRE(is_modified == -1);
|
||||
thread->QueueUserCallback(callback);
|
||||
result = Wait(thread.get(), true, 100ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
REQUIRE(is_modified == 0);
|
||||
REQUIRE(has_finished == 1);
|
||||
|
||||
// Test Exit command with QueueUserCallback
|
||||
order = 0;
|
||||
is_modified = -1;
|
||||
has_finished = -1;
|
||||
thread = Thread::Create(params, [&is_modified, &has_finished, &order] {
|
||||
is_modified = std::atomic_fetch_add_explicit(
|
||||
&order, 1, std::memory_order::memory_order_relaxed);
|
||||
// Using Alertable so callback is registered
|
||||
AlertableSleep(200ms);
|
||||
has_finished = std::atomic_fetch_add_explicit(
|
||||
&order, 1, std::memory_order::memory_order_relaxed);
|
||||
});
|
||||
result = Wait(thread.get(), true, 100ms);
|
||||
REQUIRE(result == WaitResult::kTimeout);
|
||||
thread->QueueUserCallback([] { Thread::Exit(0); });
|
||||
result = Wait(thread.get(), true, 500ms);
|
||||
REQUIRE(result == WaitResult::kSuccess);
|
||||
REQUIRE(is_modified == 0);
|
||||
REQUIRE(has_finished == -1);
|
||||
|
||||
// TODO(bwrsandman): Test alertable wait returning kUserCallback by using IO
|
||||
// callbacks.
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
} // namespace base
|
||||
} // namespace xe
|
|
@ -24,29 +24,56 @@
|
|||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "xenia/base/assert.h"
|
||||
|
||||
namespace xe {
|
||||
namespace threading {
|
||||
|
||||
// This is more like an Event with self-reset when returning from Wait()
|
||||
class Fence {
|
||||
public:
|
||||
Fence() : signaled_(false) {}
|
||||
Fence() : signal_state_(0) {}
|
||||
|
||||
void Signal() {
|
||||
std::unique_lock<std::mutex> lock(mutex_);
|
||||
signaled_.store(true);
|
||||
signal_state_ |= SIGMASK_;
|
||||
cond_.notify_all();
|
||||
}
|
||||
|
||||
// Wait for the Fence to be signaled. Clears the signal on return.
|
||||
void Wait() {
|
||||
std::unique_lock<std::mutex> lock(mutex_);
|
||||
while (!signaled_.load()) {
|
||||
assert_true((signal_state_ & ~SIGMASK_) < (SIGMASK_ - 1) &&
|
||||
"Too many threads?");
|
||||
|
||||
// keep local copy to minimize loads
|
||||
auto signal_state = ++signal_state_;
|
||||
for (; !(signal_state & SIGMASK_); signal_state = signal_state_) {
|
||||
cond_.wait(lock);
|
||||
}
|
||||
signaled_.store(false);
|
||||
|
||||
// We can't just clear the signal as other threads may not have read it yet
|
||||
assert_true((signal_state & ~SIGMASK_) > 0); // wait_count > 0
|
||||
if (signal_state == (1 | SIGMASK_)) { // wait_count == 1
|
||||
// Last one out turn off the lights
|
||||
signal_state_ = 0;
|
||||
} else {
|
||||
// Oops, another thread is still waiting, set the new count and keep the
|
||||
// signal.
|
||||
signal_state_ = --signal_state;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
using state_t_ = uint_fast32_t;
|
||||
static constexpr state_t_ SIGMASK_ = state_t_(1)
|
||||
<< (sizeof(state_t_) * 8 - 1);
|
||||
|
||||
std::mutex mutex_;
|
||||
std::condition_variable cond_;
|
||||
std::atomic<bool> signaled_;
|
||||
// Use the highest bit (sign bit) as the signal flag and the rest to count
|
||||
// waiting threads.
|
||||
volatile state_t_ signal_state_;
|
||||
};
|
||||
|
||||
// Returns the total number of logical processors in the host system.
|
||||
|
@ -308,12 +335,12 @@ class Timer : public WaitHandle {
|
|||
std::chrono::milliseconds period,
|
||||
std::function<void()> opt_callback = nullptr) = 0;
|
||||
template <typename Rep, typename Period>
|
||||
void SetRepeating(std::chrono::nanoseconds due_time,
|
||||
bool SetRepeating(std::chrono::nanoseconds due_time,
|
||||
std::chrono::duration<Rep, Period> period,
|
||||
std::function<void()> opt_callback = nullptr) {
|
||||
SetRepeating(due_time,
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(period),
|
||||
std::move(opt_callback));
|
||||
return SetRepeating(
|
||||
due_time, std::chrono::duration_cast<std::chrono::milliseconds>(period),
|
||||
std::move(opt_callback));
|
||||
}
|
||||
|
||||
// Stops the timer before it can be set to the signaled state and cancels
|
||||
|
@ -391,7 +418,7 @@ class Thread : public WaitHandle {
|
|||
|
||||
// Decrements a thread's suspend count. When the suspend count is decremented
|
||||
// to zero, the execution of the thread is resumed.
|
||||
virtual bool Resume(uint32_t* out_new_suspend_count = nullptr) = 0;
|
||||
virtual bool Resume(uint32_t* out_previous_suspend_count = nullptr) = 0;
|
||||
|
||||
// Suspends the specified thread.
|
||||
virtual bool Suspend(uint32_t* out_previous_suspend_count = nullptr) = 0;
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -388,16 +388,16 @@ class Win32Thread : public Win32Handle<Thread> {
|
|||
QueueUserAPC(DispatchApc, handle_, reinterpret_cast<ULONG_PTR>(apc_data));
|
||||
}
|
||||
|
||||
bool Resume(uint32_t* out_new_suspend_count = nullptr) override {
|
||||
if (out_new_suspend_count) {
|
||||
*out_new_suspend_count = 0;
|
||||
bool Resume(uint32_t* out_previous_suspend_count = nullptr) override {
|
||||
if (out_previous_suspend_count) {
|
||||
*out_previous_suspend_count = 0;
|
||||
}
|
||||
DWORD result = ResumeThread(handle_);
|
||||
if (result == UINT_MAX) {
|
||||
return false;
|
||||
}
|
||||
if (out_new_suspend_count) {
|
||||
*out_new_suspend_count = result;
|
||||
if (out_previous_suspend_count) {
|
||||
*out_previous_suspend_count = result;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -73,7 +73,7 @@ bool CommandProcessor::Initialize(
|
|||
WorkerThreadMain();
|
||||
return 0;
|
||||
}));
|
||||
worker_thread_->set_name("GraphicsSystem Command Processor");
|
||||
worker_thread_->set_name("GPU Commands");
|
||||
worker_thread_->Create();
|
||||
|
||||
return true;
|
||||
|
|
|
@ -1996,15 +1996,44 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
|
|||
current_external_pipeline_ = nullptr;
|
||||
}
|
||||
|
||||
// Get dynamic rasterizer state.
|
||||
// Supersampling replacing multisampling due to difficulties of emulating
|
||||
// EDRAM with multisampling with RTV/DSV (with ROV, there's MSAA), and also
|
||||
// resolution scale.
|
||||
uint32_t pixel_size_x, pixel_size_y;
|
||||
if (edram_rov_used_) {
|
||||
pixel_size_x = 1;
|
||||
pixel_size_y = 1;
|
||||
} else {
|
||||
xenos::MsaaSamples msaa_samples =
|
||||
regs.Get<reg::RB_SURFACE_INFO>().msaa_samples;
|
||||
pixel_size_x = msaa_samples >= xenos::MsaaSamples::k4X ? 2 : 1;
|
||||
pixel_size_y = msaa_samples >= xenos::MsaaSamples::k2X ? 2 : 1;
|
||||
}
|
||||
if (texture_cache_->IsResolutionScale2X()) {
|
||||
pixel_size_x *= 2;
|
||||
pixel_size_y *= 2;
|
||||
}
|
||||
draw_util::ViewportInfo viewport_info;
|
||||
draw_util::GetHostViewportInfo(regs, float(pixel_size_x), float(pixel_size_y),
|
||||
true, float(D3D12_VIEWPORT_BOUNDS_MAX), false,
|
||||
viewport_info);
|
||||
draw_util::Scissor scissor;
|
||||
draw_util::GetScissor(regs, scissor);
|
||||
scissor.left *= pixel_size_x;
|
||||
scissor.top *= pixel_size_y;
|
||||
scissor.width *= pixel_size_x;
|
||||
scissor.height *= pixel_size_y;
|
||||
|
||||
// Update viewport, scissor, blend factor and stencil reference.
|
||||
UpdateFixedFunctionState(primitive_two_faced);
|
||||
UpdateFixedFunctionState(viewport_info, scissor, primitive_two_faced);
|
||||
|
||||
// Update system constants before uploading them.
|
||||
UpdateSystemConstantValues(
|
||||
memexport_used, primitive_two_faced, line_loop_closing_index,
|
||||
indexed ? index_buffer_info->endianness : xenos::Endian::kNone,
|
||||
used_texture_mask, early_z, GetCurrentColorMask(pixel_shader),
|
||||
pipeline_render_targets);
|
||||
viewport_info, pixel_size_x, pixel_size_y, used_texture_mask, early_z,
|
||||
GetCurrentColorMask(pixel_shader), pipeline_render_targets);
|
||||
|
||||
// Update constant buffers, descriptors and root parameters.
|
||||
if (!UpdateBindings(vertex_shader, pixel_shader, root_signature)) {
|
||||
|
@ -2753,87 +2782,21 @@ void D3D12CommandProcessor::ClearCommandAllocatorCache() {
|
|||
command_allocator_writable_last_ = nullptr;
|
||||
}
|
||||
|
||||
void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
|
||||
void D3D12CommandProcessor::UpdateFixedFunctionState(
|
||||
const draw_util::ViewportInfo& viewport_info,
|
||||
const draw_util::Scissor& scissor, bool primitive_two_faced) {
|
||||
#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
|
||||
|
||||
const RegisterFile& regs = *register_file_;
|
||||
|
||||
// Window parameters.
|
||||
// http://ftp.tku.edu.tw/NetBSD/NetBSD-current/xsrc/external/mit/xf86-video-ati/dist/src/r600_reg_auto_r6xx.h
|
||||
// See r200UpdateWindow:
|
||||
// https://github.com/freedreno/mesa/blob/master/src/mesa/drivers/dri/r200/r200_state.c
|
||||
auto pa_sc_window_offset = regs.Get<reg::PA_SC_WINDOW_OFFSET>();
|
||||
|
||||
// Supersampling replacing multisampling due to difficulties of emulating
|
||||
// EDRAM with multisampling with RTV/DSV (with ROV, there's MSAA), and also
|
||||
// resolution scale.
|
||||
uint32_t pixel_size_x, pixel_size_y;
|
||||
if (edram_rov_used_) {
|
||||
pixel_size_x = 1;
|
||||
pixel_size_y = 1;
|
||||
} else {
|
||||
xenos::MsaaSamples msaa_samples =
|
||||
regs.Get<reg::RB_SURFACE_INFO>().msaa_samples;
|
||||
pixel_size_x = msaa_samples >= xenos::MsaaSamples::k4X ? 2 : 1;
|
||||
pixel_size_y = msaa_samples >= xenos::MsaaSamples::k2X ? 2 : 1;
|
||||
}
|
||||
if (texture_cache_->IsResolutionScale2X()) {
|
||||
pixel_size_x *= 2;
|
||||
pixel_size_y *= 2;
|
||||
}
|
||||
|
||||
// Viewport.
|
||||
// PA_CL_VTE_CNTL contains whether offsets and scales are enabled.
|
||||
// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
|
||||
// In games, either all are enabled (for regular drawing) or none are (for
|
||||
// rectangle lists usually).
|
||||
//
|
||||
// If scale/offset is enabled, the Xenos shader is writing (neglecting W
|
||||
// division) position in the NDC (-1, -1, dx_clip_space_def - 1) -> (1, 1, 1)
|
||||
// box. If it's not, the position is in screen space. Since we can only use
|
||||
// the NDC in PC APIs, we use a viewport of the largest possible size, and
|
||||
// divide the position by it in translated shaders.
|
||||
auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
|
||||
float viewport_scale_x =
|
||||
pa_cl_vte_cntl.vport_x_scale_ena
|
||||
? std::abs(regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32)
|
||||
: 4096.0f;
|
||||
float viewport_scale_y =
|
||||
pa_cl_vte_cntl.vport_y_scale_ena
|
||||
? std::abs(regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32)
|
||||
: 4096.0f;
|
||||
float viewport_scale_z = pa_cl_vte_cntl.vport_z_scale_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
|
||||
: 1.0f;
|
||||
float viewport_offset_x = pa_cl_vte_cntl.vport_x_offset_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32
|
||||
: std::abs(viewport_scale_x);
|
||||
float viewport_offset_y = pa_cl_vte_cntl.vport_y_offset_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32
|
||||
: std::abs(viewport_scale_y);
|
||||
float viewport_offset_z = pa_cl_vte_cntl.vport_z_offset_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
|
||||
: 0.0f;
|
||||
if (regs.Get<reg::PA_SU_SC_MODE_CNTL>().vtx_window_offset_enable) {
|
||||
viewport_offset_x += float(pa_sc_window_offset.window_x_offset);
|
||||
viewport_offset_y += float(pa_sc_window_offset.window_y_offset);
|
||||
}
|
||||
D3D12_VIEWPORT viewport;
|
||||
viewport.TopLeftX =
|
||||
(viewport_offset_x - viewport_scale_x) * float(pixel_size_x);
|
||||
viewport.TopLeftY =
|
||||
(viewport_offset_y - viewport_scale_y) * float(pixel_size_y);
|
||||
viewport.Width = viewport_scale_x * 2.0f * float(pixel_size_x);
|
||||
viewport.Height = viewport_scale_y * 2.0f * float(pixel_size_y);
|
||||
viewport.MinDepth = viewport_offset_z;
|
||||
viewport.MaxDepth = viewport_offset_z + viewport_scale_z;
|
||||
if (viewport_scale_z < 0.0f) {
|
||||
// MinDepth > MaxDepth doesn't work on Nvidia, emulating it in vertex
|
||||
// shaders and when applying polygon offset.
|
||||
std::swap(viewport.MinDepth, viewport.MaxDepth);
|
||||
}
|
||||
viewport.TopLeftX = viewport_info.left;
|
||||
viewport.TopLeftY = viewport_info.top;
|
||||
viewport.Width = viewport_info.width;
|
||||
viewport.Height = viewport_info.height;
|
||||
viewport.MinDepth = viewport_info.z_min;
|
||||
viewport.MaxDepth = viewport_info.z_max;
|
||||
ff_viewport_update_needed_ |= ff_viewport_.TopLeftX != viewport.TopLeftX;
|
||||
ff_viewport_update_needed_ |= ff_viewport_.TopLeftY != viewport.TopLeftY;
|
||||
ff_viewport_update_needed_ |= ff_viewport_.Width != viewport.Width;
|
||||
|
@ -2847,13 +2810,11 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
|
|||
}
|
||||
|
||||
// Scissor.
|
||||
draw_util::Scissor scissor;
|
||||
draw_util::GetScissor(regs, scissor);
|
||||
D3D12_RECT scissor_rect;
|
||||
scissor_rect.left = LONG(scissor.left * pixel_size_x);
|
||||
scissor_rect.top = LONG(scissor.top * pixel_size_y);
|
||||
scissor_rect.right = LONG((scissor.left + scissor.width) * pixel_size_x);
|
||||
scissor_rect.bottom = LONG((scissor.top + scissor.height) * pixel_size_y);
|
||||
scissor_rect.left = LONG(scissor.left);
|
||||
scissor_rect.top = LONG(scissor.top);
|
||||
scissor_rect.right = LONG(scissor.left + scissor.width);
|
||||
scissor_rect.bottom = LONG(scissor.top + scissor.height);
|
||||
ff_scissor_update_needed_ |= ff_scissor_.left != scissor_rect.left;
|
||||
ff_scissor_update_needed_ |= ff_scissor_.top != scissor_rect.top;
|
||||
ff_scissor_update_needed_ |= ff_scissor_.right != scissor_rect.right;
|
||||
|
@ -2865,6 +2826,8 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
|
|||
}
|
||||
|
||||
if (!edram_rov_used_) {
|
||||
const RegisterFile& regs = *register_file_;
|
||||
|
||||
// Blend factor.
|
||||
ff_blend_factor_update_needed_ |=
|
||||
ff_blend_factor_[0] != regs[XE_GPU_REG_RB_BLEND_RED].f32;
|
||||
|
@ -2908,7 +2871,9 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
|
|||
void D3D12CommandProcessor::UpdateSystemConstantValues(
|
||||
bool shared_memory_is_uav, bool primitive_two_faced,
|
||||
uint32_t line_loop_closing_index, xenos::Endian index_endian,
|
||||
uint32_t used_texture_mask, bool early_z, uint32_t color_mask,
|
||||
const draw_util::ViewportInfo& viewport_info, uint32_t pixel_size_x,
|
||||
uint32_t pixel_size_y, uint32_t used_texture_mask, bool early_z,
|
||||
uint32_t color_mask,
|
||||
const RenderTargetCache::PipelineRenderTarget render_targets[4]) {
|
||||
#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
|
@ -2920,7 +2885,6 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
auto pa_su_point_minmax = regs.Get<reg::PA_SU_POINT_MINMAX>();
|
||||
auto pa_su_point_size = regs.Get<reg::PA_SU_POINT_SIZE>();
|
||||
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
|
||||
auto pa_su_vtx_cntl = regs.Get<reg::PA_SU_VTX_CNTL>();
|
||||
float rb_alpha_ref = regs[XE_GPU_REG_RB_ALPHA_REF].f32;
|
||||
auto rb_colorcontrol = regs.Get<reg::RB_COLORCONTROL>();
|
||||
auto rb_depth_info = regs.Get<reg::RB_DEPTH_INFO>();
|
||||
|
@ -2986,11 +2950,6 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
}
|
||||
}
|
||||
|
||||
// Get viewport Z scale - needed for flags and ROV output.
|
||||
float viewport_scale_z = pa_cl_vte_cntl.vport_z_scale_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
|
||||
: 1.0f;
|
||||
|
||||
bool dirty = false;
|
||||
|
||||
// Flags.
|
||||
|
@ -3023,10 +2982,6 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
flags |= (pa_cl_clip_cntl.value & 0b111111)
|
||||
<< DxbcShaderTranslator::kSysFlag_UserClipPlane0_Shift;
|
||||
}
|
||||
// Reversed depth.
|
||||
if (viewport_scale_z < 0.0f) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_ReverseZ;
|
||||
}
|
||||
// Whether SV_IsFrontFace matters.
|
||||
if (primitive_two_faced) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_PrimitiveTwoFaced;
|
||||
|
@ -3122,81 +3077,24 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
}
|
||||
|
||||
// Conversion to Direct3D 12 normalized device coordinates.
|
||||
// See viewport configuration in UpdateFixedFunctionState for explanations.
|
||||
// X and Y scale/offset is to convert unnormalized coordinates generated by
|
||||
// shaders (for rectangle list drawing, for instance) to the viewport of the
|
||||
// largest possible render target size that is used to emulate unnormalized
|
||||
// coordinates. Z scale/offset is to convert from OpenGL NDC to Direct3D NDC
|
||||
// if needed. Also apply half-pixel offset to reproduce Direct3D 9
|
||||
// rasterization rules - must be done before clipping, not through the
|
||||
// viewport, for SSAA and resolution scale to work correctly.
|
||||
float viewport_scale_x = regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32;
|
||||
float viewport_scale_y = regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32;
|
||||
// Kill all primitives if multipass or both faces are culled, but still need
|
||||
// to do memexport.
|
||||
if (sq_program_cntl.vs_export_mode ==
|
||||
xenos::VertexShaderExportMode::kMultipass ||
|
||||
(primitive_two_faced && pa_su_sc_mode_cntl.cull_front &&
|
||||
pa_su_sc_mode_cntl.cull_back)) {
|
||||
dirty |= !std::isnan(system_constants_.ndc_scale[0]);
|
||||
dirty |= !std::isnan(system_constants_.ndc_scale[1]);
|
||||
dirty |= !std::isnan(system_constants_.ndc_scale[2]);
|
||||
dirty |= !std::isnan(system_constants_.ndc_offset[0]);
|
||||
dirty |= !std::isnan(system_constants_.ndc_offset[1]);
|
||||
dirty |= !std::isnan(system_constants_.ndc_offset[2]);
|
||||
float nan_value = std::nanf("");
|
||||
system_constants_.ndc_scale[0] = nan_value;
|
||||
system_constants_.ndc_scale[1] = nan_value;
|
||||
system_constants_.ndc_scale[2] = nan_value;
|
||||
system_constants_.ndc_offset[0] = nan_value;
|
||||
system_constants_.ndc_offset[1] = nan_value;
|
||||
system_constants_.ndc_offset[2] = nan_value;
|
||||
} else {
|
||||
// When VPORT_Z_SCALE_ENA is disabled, Z/W is directly what is expected to
|
||||
// be written to the depth buffer, and for some reason DX_CLIP_SPACE_DEF
|
||||
// isn't set in this case in draws in games.
|
||||
bool gl_clip_space_def =
|
||||
!pa_cl_clip_cntl.dx_clip_space_def && pa_cl_vte_cntl.vport_z_scale_ena;
|
||||
float ndc_scale_x = pa_cl_vte_cntl.vport_x_scale_ena
|
||||
? (viewport_scale_x >= 0.0f ? 1.0f : -1.0f)
|
||||
: (1.0f / 4096.0f);
|
||||
float ndc_scale_y = pa_cl_vte_cntl.vport_y_scale_ena
|
||||
? (viewport_scale_y >= 0.0f ? -1.0f : 1.0f)
|
||||
: (-1.0f / 4096.0f);
|
||||
float ndc_scale_z = gl_clip_space_def ? 0.5f : 1.0f;
|
||||
float ndc_offset_x = pa_cl_vte_cntl.vport_x_offset_ena ? 0.0f : -1.0f;
|
||||
float ndc_offset_y = pa_cl_vte_cntl.vport_y_offset_ena ? 0.0f : 1.0f;
|
||||
float ndc_offset_z = gl_clip_space_def ? 0.5f : 0.0f;
|
||||
if (cvars::half_pixel_offset && !pa_su_vtx_cntl.pix_center) {
|
||||
// Signs are hopefully correct here, tested in GTA IV on both clearing
|
||||
// (without a viewport) and drawing things near the edges of the screen.
|
||||
if (pa_cl_vte_cntl.vport_x_scale_ena) {
|
||||
if (viewport_scale_x != 0.0f) {
|
||||
ndc_offset_x += 0.5f / viewport_scale_x;
|
||||
}
|
||||
} else {
|
||||
ndc_offset_x += 1.0f / xenos::kTexture2DCubeMaxWidthHeight;
|
||||
}
|
||||
if (pa_cl_vte_cntl.vport_y_scale_ena) {
|
||||
if (viewport_scale_y != 0.0f) {
|
||||
ndc_offset_y += 0.5f / viewport_scale_y;
|
||||
}
|
||||
} else {
|
||||
ndc_offset_y -= 1.0f / xenos::kTexture2DCubeMaxWidthHeight;
|
||||
}
|
||||
for (uint32_t i = 0; i < 3; ++i) {
|
||||
dirty |= !std::isnan(system_constants_.ndc_scale[i]);
|
||||
system_constants_.ndc_scale[i] = nan_value;
|
||||
}
|
||||
} else {
|
||||
for (uint32_t i = 0; i < 3; ++i) {
|
||||
dirty |= system_constants_.ndc_scale[i] != viewport_info.ndc_scale[i];
|
||||
dirty |= system_constants_.ndc_offset[i] != viewport_info.ndc_offset[i];
|
||||
system_constants_.ndc_scale[i] = viewport_info.ndc_scale[i];
|
||||
system_constants_.ndc_offset[i] = viewport_info.ndc_offset[i];
|
||||
}
|
||||
dirty |= system_constants_.ndc_scale[0] != ndc_scale_x;
|
||||
dirty |= system_constants_.ndc_scale[1] != ndc_scale_y;
|
||||
dirty |= system_constants_.ndc_scale[2] != ndc_scale_z;
|
||||
dirty |= system_constants_.ndc_offset[0] != ndc_offset_x;
|
||||
dirty |= system_constants_.ndc_offset[1] != ndc_offset_y;
|
||||
dirty |= system_constants_.ndc_offset[2] != ndc_offset_z;
|
||||
system_constants_.ndc_scale[0] = ndc_scale_x;
|
||||
system_constants_.ndc_scale[1] = ndc_scale_y;
|
||||
system_constants_.ndc_scale[2] = ndc_scale_z;
|
||||
system_constants_.ndc_offset[0] = ndc_offset_x;
|
||||
system_constants_.ndc_offset[1] = ndc_offset_y;
|
||||
system_constants_.ndc_offset[2] = ndc_offset_z;
|
||||
}
|
||||
|
||||
// Point size.
|
||||
|
@ -3212,19 +3110,10 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
system_constants_.point_size[1] = point_size_y;
|
||||
system_constants_.point_size_min_max[0] = point_size_min;
|
||||
system_constants_.point_size_min_max[1] = point_size_max;
|
||||
float point_screen_to_ndc_x, point_screen_to_ndc_y;
|
||||
if (pa_cl_vte_cntl.vport_x_scale_ena) {
|
||||
point_screen_to_ndc_x =
|
||||
(viewport_scale_x != 0.0f) ? (0.5f / viewport_scale_x) : 0.0f;
|
||||
} else {
|
||||
point_screen_to_ndc_x = 1.0f / xenos::kTexture2DCubeMaxWidthHeight;
|
||||
}
|
||||
if (pa_cl_vte_cntl.vport_y_scale_ena) {
|
||||
point_screen_to_ndc_y =
|
||||
(viewport_scale_y != 0.0f) ? (-0.5f / viewport_scale_y) : 0.0f;
|
||||
} else {
|
||||
point_screen_to_ndc_y = -1.0f / xenos::kTexture2DCubeMaxWidthHeight;
|
||||
}
|
||||
float point_screen_to_ndc_x =
|
||||
(0.5f * 2.0f * pixel_size_x) / viewport_info.width;
|
||||
float point_screen_to_ndc_y =
|
||||
(0.5f * 2.0f * pixel_size_y) / viewport_info.height;
|
||||
dirty |= system_constants_.point_screen_to_ndc[0] != point_screen_to_ndc_x;
|
||||
dirty |= system_constants_.point_screen_to_ndc[1] != point_screen_to_ndc_y;
|
||||
system_constants_.point_screen_to_ndc[0] = point_screen_to_ndc_x;
|
||||
|
@ -3374,20 +3263,11 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
dirty |= system_constants_.edram_depth_base_dwords != depth_base_dwords;
|
||||
system_constants_.edram_depth_base_dwords = depth_base_dwords;
|
||||
|
||||
// The Z range is reversed in the vertex shader if it's reverse - use the
|
||||
// absolute value of the scale.
|
||||
float depth_range_scale = std::abs(viewport_scale_z);
|
||||
float depth_range_scale = viewport_info.z_max - viewport_info.z_min;
|
||||
dirty |= system_constants_.edram_depth_range_scale != depth_range_scale;
|
||||
system_constants_.edram_depth_range_scale = depth_range_scale;
|
||||
float depth_range_offset = pa_cl_vte_cntl.vport_z_offset_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
|
||||
: 0.0f;
|
||||
if (viewport_scale_z < 0.0f) {
|
||||
// Similar to MinDepth in fixed-function viewport calculation.
|
||||
depth_range_offset += viewport_scale_z;
|
||||
}
|
||||
dirty |= system_constants_.edram_depth_range_offset != depth_range_offset;
|
||||
system_constants_.edram_depth_range_offset = depth_range_offset;
|
||||
dirty |= system_constants_.edram_depth_range_offset != viewport_info.z_min;
|
||||
system_constants_.edram_depth_range_offset = viewport_info.z_min;
|
||||
|
||||
// For non-polygons, front polygon offset is used, and it's enabled if
|
||||
// POLY_OFFSET_PARA_ENABLED is set, for polygons, separate front and back
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "xenia/gpu/d3d12/primitive_converter.h"
|
||||
#include "xenia/gpu/d3d12/render_target_cache.h"
|
||||
#include "xenia/gpu/d3d12/texture_cache.h"
|
||||
#include "xenia/gpu/draw_util.h"
|
||||
#include "xenia/gpu/dxbc_shader_translator.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/kernel/kernel_state.h"
|
||||
|
@ -345,11 +346,15 @@ class D3D12CommandProcessor : public CommandProcessor {
|
|||
D3D12_CPU_DESCRIPTOR_HANDLE& cpu_handle_out,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE& gpu_handle_out);
|
||||
|
||||
void UpdateFixedFunctionState(bool primitive_two_faced);
|
||||
void UpdateFixedFunctionState(const draw_util::ViewportInfo& viewport_info,
|
||||
const draw_util::Scissor& scissor,
|
||||
bool primitive_two_faced);
|
||||
void UpdateSystemConstantValues(
|
||||
bool shared_memory_is_uav, bool primitive_two_faced,
|
||||
uint32_t line_loop_closing_index, xenos::Endian index_endian,
|
||||
uint32_t used_texture_mask, bool early_z, uint32_t color_mask,
|
||||
const draw_util::ViewportInfo& viewport_info, uint32_t pixel_size_x,
|
||||
uint32_t pixel_size_y, uint32_t used_texture_mask, bool early_z,
|
||||
uint32_t color_mask,
|
||||
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
|
||||
bool UpdateBindings(const D3D12Shader* vertex_shader,
|
||||
const D3D12Shader* pixel_shader,
|
||||
|
|
|
@ -111,6 +111,178 @@ int32_t FloatToD3D11Fixed16p8(float f32) {
|
|||
return result.s;
|
||||
}
|
||||
|
||||
void GetHostViewportInfo(const RegisterFile& regs, float pixel_size_x,
|
||||
float pixel_size_y, bool origin_bottom_left,
|
||||
float xy_max, bool allow_reverse_z,
|
||||
ViewportInfo& viewport_info_out) {
|
||||
assert_true(pixel_size_x >= 1.0f);
|
||||
assert_true(pixel_size_y >= 1.0f);
|
||||
assert_true(xy_max >= 1.0f);
|
||||
|
||||
// PA_CL_VTE_CNTL contains whether offsets and scales are enabled.
|
||||
// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
|
||||
// In games, either all are enabled (for regular drawing) or none are (for
|
||||
// rectangle lists usually).
|
||||
//
|
||||
// If scale/offset is enabled, the Xenos shader is writing (neglecting W
|
||||
// division) position in the NDC (-1, -1, dx_clip_space_def - 1) -> (1, 1, 1)
|
||||
// box. If it's not, the position is in screen space. Since we can only use
|
||||
// the NDC in PC APIs, we use a viewport of the largest possible size, and
|
||||
// divide the position by it in translated shaders.
|
||||
|
||||
auto pa_cl_clip_cntl = regs.Get<reg::PA_CL_CLIP_CNTL>();
|
||||
auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
|
||||
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
|
||||
auto pa_su_vtx_cntl = regs.Get<reg::PA_SU_VTX_CNTL>();
|
||||
|
||||
float viewport_left, viewport_top;
|
||||
float viewport_width, viewport_height;
|
||||
float ndc_scale_x, ndc_scale_y;
|
||||
float ndc_offset_x, ndc_offset_y;
|
||||
// To avoid zero size viewports, which would harm division and aren't allowed
|
||||
// on Vulkan. Nothing will ever be covered by a viewport of this size - this
|
||||
// is 2 orders of magnitude smaller than a .8 subpixel, and thus shouldn't
|
||||
// have any effect on rounding, n and n + 1 / 1024 would be rounded to the
|
||||
// same .8 fixed-point value, thus in fixed-point, the viewport would have
|
||||
// zero size.
|
||||
const float size_min = 1.0f / 1024.0f;
|
||||
|
||||
float viewport_offset_x = pa_cl_vte_cntl.vport_x_offset_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32
|
||||
: 0.0f;
|
||||
float viewport_offset_y = pa_cl_vte_cntl.vport_y_offset_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32
|
||||
: 0.0f;
|
||||
if (pa_su_sc_mode_cntl.vtx_window_offset_enable) {
|
||||
auto pa_sc_window_offset = regs.Get<reg::PA_SC_WINDOW_OFFSET>();
|
||||
viewport_offset_x += float(pa_sc_window_offset.window_x_offset);
|
||||
viewport_offset_y += float(pa_sc_window_offset.window_y_offset);
|
||||
}
|
||||
|
||||
if (pa_cl_vte_cntl.vport_x_scale_ena) {
|
||||
float pa_cl_vport_xscale = regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32;
|
||||
float viewport_scale_x_abs = std::abs(pa_cl_vport_xscale) * pixel_size_x;
|
||||
viewport_left = viewport_offset_x * pixel_size_x - viewport_scale_x_abs;
|
||||
float viewport_right = viewport_left + viewport_scale_x_abs * 2.0f;
|
||||
// Keep the viewport in the positive quarter-plane for simplicity of
|
||||
// clamping to the maximum supported bounds.
|
||||
float cutoff_left = std::fmax(-viewport_left, 0.0f);
|
||||
float cutoff_right = std::fmax(viewport_right - xy_max, 0.0f);
|
||||
viewport_left = std::fmax(viewport_left, 0.0f);
|
||||
viewport_right = std::fmin(viewport_right, xy_max);
|
||||
viewport_width = viewport_right - viewport_left;
|
||||
if (viewport_width > size_min) {
|
||||
ndc_scale_x =
|
||||
(viewport_width + cutoff_left + cutoff_right) / viewport_width;
|
||||
if (pa_cl_vport_xscale < 0.0f) {
|
||||
ndc_scale_x = -ndc_scale_x;
|
||||
}
|
||||
ndc_offset_x =
|
||||
((cutoff_right - cutoff_left) * (0.5f * 2.0f)) / viewport_width;
|
||||
} else {
|
||||
// Empty viewport, but don't pass 0 because that's against the Vulkan
|
||||
// specification.
|
||||
viewport_left = 0.0f;
|
||||
viewport_width = size_min;
|
||||
ndc_scale_x = 0.0f;
|
||||
ndc_offset_x = 0.0f;
|
||||
}
|
||||
} else {
|
||||
// Drawing without a viewport and without clipping to one - use a viewport
|
||||
// covering the entire potential guest render target or the positive part of
|
||||
// the host viewport area, whichever is smaller, and apply the offset, if
|
||||
// enabled, via the shader.
|
||||
viewport_left = 0.0f;
|
||||
viewport_width = std::min(
|
||||
float(xenos::kTexture2DCubeMaxWidthHeight) * pixel_size_x, xy_max);
|
||||
ndc_scale_x = (2.0f * pixel_size_x) / viewport_width;
|
||||
ndc_offset_x = viewport_offset_x * ndc_scale_x - 1.0f;
|
||||
}
|
||||
|
||||
if (pa_cl_vte_cntl.vport_y_scale_ena) {
|
||||
float pa_cl_vport_yscale = regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32;
|
||||
float viewport_scale_y_abs = std::abs(pa_cl_vport_yscale) * pixel_size_y;
|
||||
viewport_top = viewport_offset_y * pixel_size_y - viewport_scale_y_abs;
|
||||
float viewport_bottom = viewport_top + viewport_scale_y_abs * 2.0f;
|
||||
float cutoff_top = std::fmax(-viewport_top, 0.0f);
|
||||
float cutoff_bottom = std::fmax(viewport_bottom - xy_max, 0.0f);
|
||||
viewport_top = std::fmax(viewport_top, 0.0f);
|
||||
viewport_bottom = std::fmin(viewport_bottom, xy_max);
|
||||
viewport_height = viewport_bottom - viewport_top;
|
||||
if (viewport_height > size_min) {
|
||||
ndc_scale_y =
|
||||
(viewport_height + cutoff_top + cutoff_bottom) / viewport_height;
|
||||
if (pa_cl_vport_yscale < 0.0f) {
|
||||
ndc_scale_y = -ndc_scale_y;
|
||||
}
|
||||
ndc_offset_y =
|
||||
((cutoff_bottom - cutoff_top) * (0.5f * 2.0f)) / viewport_height;
|
||||
} else {
|
||||
// Empty viewport, but don't pass 0 because that's against the Vulkan
|
||||
// specification.
|
||||
viewport_top = 0.0f;
|
||||
viewport_height = size_min;
|
||||
ndc_scale_y = 0.0f;
|
||||
ndc_offset_y = 0.0f;
|
||||
}
|
||||
} else {
|
||||
viewport_height = std::min(
|
||||
float(xenos::kTexture2DCubeMaxWidthHeight) * pixel_size_y, xy_max);
|
||||
ndc_scale_y = (2.0f * pixel_size_y) / viewport_height;
|
||||
ndc_offset_y = viewport_offset_y * ndc_scale_y - 1.0f;
|
||||
}
|
||||
|
||||
// Apply the vertex half-pixel offset via the shader (it must not affect
|
||||
// clipping, otherwise with SSAA or resolution scale, samples in the left/top
|
||||
// half will never be covered).
|
||||
if (cvars::half_pixel_offset && !pa_su_vtx_cntl.pix_center) {
|
||||
ndc_offset_x += (0.5f * 2.0f * pixel_size_x) / viewport_width;
|
||||
ndc_offset_y += (0.5f * 2.0f * pixel_size_y) / viewport_height;
|
||||
}
|
||||
|
||||
if (origin_bottom_left) {
|
||||
ndc_scale_y = -ndc_scale_y;
|
||||
ndc_offset_y = -ndc_offset_y;
|
||||
}
|
||||
|
||||
float viewport_scale_z = pa_cl_vte_cntl.vport_z_scale_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
|
||||
: 1.0f;
|
||||
float viewport_offset_z = pa_cl_vte_cntl.vport_z_offset_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
|
||||
: 0.0f;
|
||||
// Vulkan requires the depth bounds to be in the 0 to 1 range without
|
||||
// VK_EXT_depth_range_unrestricted (which isn't used on the Xbox 360).
|
||||
float viewport_z_min = std::min(std::fmax(viewport_offset_z, 0.0f), 1.0f);
|
||||
float viewport_z_max =
|
||||
std::min(std::fmax(viewport_offset_z + viewport_scale_z, 0.0f), 1.0f);
|
||||
// When VPORT_Z_SCALE_ENA is disabled, Z/W is directly what is expected to be
|
||||
// written to the depth buffer, and for some reason DX_CLIP_SPACE_DEF isn't
|
||||
// set in this case in draws in games.
|
||||
bool gl_clip_space_def =
|
||||
!pa_cl_clip_cntl.dx_clip_space_def && pa_cl_vte_cntl.vport_z_scale_ena;
|
||||
float ndc_scale_z = gl_clip_space_def ? 0.5f : 1.0f;
|
||||
float ndc_offset_z = gl_clip_space_def ? 0.5f : 0.0f;
|
||||
if (viewport_z_min > viewport_z_max && !allow_reverse_z) {
|
||||
std::swap(viewport_z_min, viewport_z_max);
|
||||
ndc_scale_z = -ndc_scale_z;
|
||||
ndc_offset_z = 1.0f - ndc_offset_z;
|
||||
}
|
||||
|
||||
viewport_info_out.left = viewport_left;
|
||||
viewport_info_out.top = viewport_top;
|
||||
viewport_info_out.width = viewport_width;
|
||||
viewport_info_out.height = viewport_height;
|
||||
viewport_info_out.z_min = viewport_z_min;
|
||||
viewport_info_out.z_max = viewport_z_max;
|
||||
viewport_info_out.ndc_scale[0] = ndc_scale_x;
|
||||
viewport_info_out.ndc_scale[1] = ndc_scale_y;
|
||||
viewport_info_out.ndc_scale[2] = ndc_scale_z;
|
||||
viewport_info_out.ndc_offset[0] = ndc_offset_x;
|
||||
viewport_info_out.ndc_offset[1] = ndc_offset_y;
|
||||
viewport_info_out.ndc_offset[2] = ndc_offset_z;
|
||||
}
|
||||
|
||||
void GetScissor(const RegisterFile& regs, Scissor& scissor_out) {
|
||||
// FIXME(Triang3l): Screen scissor isn't applied here, but it seems to be
|
||||
// unused on Xbox 360 Direct3D 9.
|
||||
|
|
|
@ -33,6 +33,28 @@ namespace draw_util {
|
|||
// for use with the top-left rasterization rule later.
|
||||
int32_t FloatToD3D11Fixed16p8(float f32);
|
||||
|
||||
struct ViewportInfo {
|
||||
// The returned viewport will always be in the positive quarter-plane for
|
||||
// simplicity of clamping to the maximum size supported by the host, negative
|
||||
// offset will be applied via ndc_offset.
|
||||
float left;
|
||||
float top;
|
||||
float width;
|
||||
float height;
|
||||
float z_min;
|
||||
float z_max;
|
||||
float ndc_scale[3];
|
||||
float ndc_offset[3];
|
||||
};
|
||||
// Converts the guest viewport (or fakes one if drawing without a viewport) to
|
||||
// a viewport, plus values to multiply-add the returned position by, usable on
|
||||
// host graphics APIs such as Direct3D 11+ and Vulkan, also forcing it to the
|
||||
// Direct3D clip space with 0...W Z rather than -W...W.
|
||||
void GetHostViewportInfo(const RegisterFile& regs, float pixel_size_x,
|
||||
float pixel_size_y, bool origin_bottom_left,
|
||||
float xy_max, bool allow_reverse_z,
|
||||
ViewportInfo& viewport_info_out);
|
||||
|
||||
struct Scissor {
|
||||
uint32_t left;
|
||||
uint32_t top;
|
||||
|
|
|
@ -1044,10 +1044,9 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
|
|||
DxbcOpEndIf();
|
||||
}
|
||||
|
||||
// Apply scale for drawing without a viewport, and also remap from OpenGL
|
||||
// Z clip space to Direct3D if needed. Also, if the vertex shader is
|
||||
// multipass, the NDC scale constant can be used to set position to NaN to
|
||||
// kill all primitives.
|
||||
// Apply scale for guest to host viewport and clip space conversion. Also, if
|
||||
// the vertex shader is multipass, the NDC scale constant can be used to set
|
||||
// position to NaN to kill all primitives.
|
||||
system_constants_used_ |= 1ull << kSysConst_NDCScale_Index;
|
||||
DxbcOpMul(DxbcDest::R(system_temp_position_, 0b0111),
|
||||
DxbcSrc::R(system_temp_position_),
|
||||
|
@ -1056,16 +1055,7 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
|
|||
kSysConst_NDCScale_Vec,
|
||||
kSysConst_NDCScale_Comp * 0b010101 + 0b100100));
|
||||
|
||||
// Reverse Z (Z = W - Z) if the viewport depth is inverted.
|
||||
DxbcOpAnd(temp_x_dest, flags_src, DxbcSrc::LU(kSysFlag_ReverseZ));
|
||||
DxbcOpIf(true, temp_x_src);
|
||||
DxbcOpAdd(DxbcDest::R(system_temp_position_, 0b0100),
|
||||
DxbcSrc::R(system_temp_position_, DxbcSrc::kWWWW),
|
||||
-DxbcSrc::R(system_temp_position_, DxbcSrc::kZZZZ));
|
||||
DxbcOpEndIf();
|
||||
|
||||
// Apply offset (multiplied by W) for drawing without a viewport and for half
|
||||
// pixel offset.
|
||||
// Apply offset (multiplied by W) used for the same purposes.
|
||||
system_constants_used_ |= 1ull << kSysConst_NDCOffset_Index;
|
||||
DxbcOpMAd(DxbcDest::R(system_temp_position_, 0b0111),
|
||||
DxbcSrc::CB(cbuffer_index_system_constants_,
|
||||
|
|
|
@ -123,7 +123,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
|
|||
kSysFlag_UserClipPlane3_Shift,
|
||||
kSysFlag_UserClipPlane4_Shift,
|
||||
kSysFlag_UserClipPlane5_Shift,
|
||||
kSysFlag_ReverseZ_Shift,
|
||||
kSysFlag_KillIfAnyVertexKilled_Shift,
|
||||
kSysFlag_PrimitiveTwoFaced_Shift,
|
||||
kSysFlag_AlphaPassIfLess_Shift,
|
||||
|
@ -165,7 +164,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
|
|||
kSysFlag_UserClipPlane3 = 1u << kSysFlag_UserClipPlane3_Shift,
|
||||
kSysFlag_UserClipPlane4 = 1u << kSysFlag_UserClipPlane4_Shift,
|
||||
kSysFlag_UserClipPlane5 = 1u << kSysFlag_UserClipPlane5_Shift,
|
||||
kSysFlag_ReverseZ = 1u << kSysFlag_ReverseZ_Shift,
|
||||
kSysFlag_KillIfAnyVertexKilled = 1u << kSysFlag_KillIfAnyVertexKilled_Shift,
|
||||
kSysFlag_PrimitiveTwoFaced = 1u << kSysFlag_PrimitiveTwoFaced_Shift,
|
||||
kSysFlag_AlphaPassIfLess = 1u << kSysFlag_AlphaPassIfLess_Shift,
|
||||
|
@ -220,8 +218,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
|
|||
float point_size[2];
|
||||
|
||||
float point_size_min_max[2];
|
||||
// Inverse scale of the host viewport (but not supersampled), with signs
|
||||
// pre-applied.
|
||||
// Screen point size * 2 (but not supersampled) -> size in NDC.
|
||||
float point_screen_to_ndc[2];
|
||||
|
||||
float user_clip_planes[6][4];
|
||||
|
|
|
@ -136,7 +136,7 @@ X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
|
|||
}));
|
||||
// As we run vblank interrupts the debugger must be able to suspend us.
|
||||
vsync_worker_thread_->set_can_debugger_suspend(true);
|
||||
vsync_worker_thread_->set_name("GraphicsSystem Vsync");
|
||||
vsync_worker_thread_->set_name("GPU VSync");
|
||||
vsync_worker_thread_->Create();
|
||||
|
||||
if (cvars::trace_gpu_stream) {
|
||||
|
|
Binary file not shown.
|
@ -1,11 +1,11 @@
|
|||
// generated from `xb buildhlsl`
|
||||
// source: primitive_point_list.gs.hlsl
|
||||
const uint8_t primitive_point_list_gs[] = {
|
||||
0x44, 0x58, 0x42, 0x43, 0x6F, 0x7A, 0xE0, 0xA0, 0x82, 0xF0, 0x8E, 0x77,
|
||||
0x2B, 0x62, 0x44, 0x00, 0xA3, 0x34, 0x47, 0x40, 0x01, 0x00, 0x00, 0x00,
|
||||
0x0C, 0x1E, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
|
||||
0x44, 0x58, 0x42, 0x43, 0x16, 0x84, 0x10, 0x1C, 0xE9, 0xAD, 0x76, 0xF9,
|
||||
0x92, 0xF2, 0xD5, 0x65, 0x7C, 0x8A, 0x5F, 0xC5, 0x01, 0x00, 0x00, 0x00,
|
||||
0x20, 0x1E, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
|
||||
0xD0, 0x0A, 0x00, 0x00, 0x28, 0x0D, 0x00, 0x00, 0xAC, 0x0F, 0x00, 0x00,
|
||||
0x70, 0x1D, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x94, 0x0A, 0x00, 0x00,
|
||||
0x84, 0x1D, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x94, 0x0A, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x47, 0x00, 0x05, 0x00, 0x00,
|
||||
0x6A, 0x0A, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25, 0x3C, 0x00, 0x00, 0x00,
|
||||
|
@ -335,8 +335,8 @@ const uint8_t primitive_point_list_gs[] = {
|
|||
0x54, 0x45, 0x58, 0x43, 0x4F, 0x4F, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5F,
|
||||
0x50, 0x6F, 0x73, 0x69, 0x74, 0x69, 0x6F, 0x6E, 0x00, 0x53, 0x56, 0x5F,
|
||||
0x43, 0x6C, 0x69, 0x70, 0x44, 0x69, 0x73, 0x74, 0x61, 0x6E, 0x63, 0x65,
|
||||
0x00, 0xAB, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0xBC, 0x0D, 0x00, 0x00,
|
||||
0x51, 0x00, 0x02, 0x00, 0x6F, 0x03, 0x00, 0x00, 0x6A, 0x08, 0x00, 0x01,
|
||||
0x00, 0xAB, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0xD0, 0x0D, 0x00, 0x00,
|
||||
0x51, 0x00, 0x02, 0x00, 0x74, 0x03, 0x00, 0x00, 0x6A, 0x08, 0x00, 0x01,
|
||||
0x59, 0x00, 0x00, 0x07, 0x46, 0x8E, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x04, 0xF2, 0x10, 0x20, 0x00,
|
||||
|
@ -369,7 +369,7 @@ const uint8_t primitive_point_list_gs[] = {
|
|||
0x13, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x04, 0x32, 0x10, 0x20, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x04,
|
||||
0x42, 0x10, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x5D, 0x08, 0x00, 0x01,
|
||||
0x68, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00, 0x5D, 0x08, 0x00, 0x01,
|
||||
0x8F, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x5C, 0x28, 0x00, 0x01, 0x65, 0x00, 0x00, 0x03, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xF2, 0x20, 0x10, 0x00,
|
||||
|
@ -426,113 +426,13 @@ const uint8_t primitive_point_list_gs[] = {
|
|||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x38, 0x00, 0x18, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF6, 0x1F, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x38, 0x00, 0x78, 0x0A,
|
||||
0xF2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x04, 0x10, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xBF,
|
||||
0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x80, 0xBF,
|
||||
0x00, 0x00, 0x78, 0x08, 0xF2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x46, 0x0E, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x14, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08,
|
||||
0x32, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x2A, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
|
||||
0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0xA6, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x60, 0x08, 0xC2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x06, 0x04, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x14, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08,
|
||||
0x32, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
|
||||
0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x2A, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
|
||||
0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0xE6, 0x0A, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0xA6, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x18, 0x09, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x46, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x38, 0x06,
|
||||
0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x01, 0x10, 0x80,
|
||||
0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x40, 0x05,
|
||||
0x82, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x10, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x08, 0xF2, 0x00, 0x10, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0xC6, 0x09, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x46, 0x14, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
|
@ -573,7 +473,7 @@ const uint8_t primitive_point_list_gs[] = {
|
|||
0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05,
|
||||
0x32, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
|
@ -613,6 +513,56 @@ const uint8_t primitive_point_list_gs[] = {
|
|||
0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0x32, 0x20, 0x10, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x2A, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0xE6, 0x0A, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x08,
|
||||
0xA2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x10, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x06, 0x14, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0x32, 0x20, 0x10, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
|
@ -620,26 +570,78 @@ const uint8_t primitive_point_list_gs[] = {
|
|||
0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0xE6, 0x0A, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xD6, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01,
|
||||
0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
|
||||
0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x20, 0x05,
|
||||
0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x10, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x08, 0x32, 0x00, 0x10, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0A, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0B, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x08, 0x32, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x80, 0x3F,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0x42, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x2A, 0x10, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
|
||||
0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05,
|
||||
0x32, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
|
||||
0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
|
||||
0x94, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
|
|
@ -130,7 +130,7 @@ dcl_input_siv v[1][18].xyzw, position
|
|||
dcl_input v[1][19].xyzw
|
||||
dcl_input v[1][20].xy
|
||||
dcl_input v[1][20].z
|
||||
dcl_temps 2
|
||||
dcl_temps 3
|
||||
dcl_inputprimitive point
|
||||
dcl_stream m0
|
||||
dcl_outputtopology trianglestrip
|
||||
|
@ -170,58 +170,9 @@ max [precise(xy)] r0.xy, r0.xyxx, CB0[0][2].xxxx
|
|||
min [precise(xy)] r0.xy, r0.xyxx, CB0[0][2].yyyy
|
||||
mul [precise(xy)] r0.xy, r0.xyxx, CB0[0][2].zwzz
|
||||
mul [precise(xy)] r0.xy, r0.xyxx, v[0][18].wwww
|
||||
mul [precise] r1.xyzw, r0.xyxy, l(-1.000000, 1.000000, 1.000000, -1.000000)
|
||||
add [precise] r1.xyzw, r1.xyzw, v[0][18].xyxy
|
||||
mov o0.xyzw, v[0][0].xyzw
|
||||
mov o1.xyzw, v[0][1].xyzw
|
||||
mov o2.xyzw, v[0][2].xyzw
|
||||
mov o3.xyzw, v[0][3].xyzw
|
||||
mov o4.xyzw, v[0][4].xyzw
|
||||
mov o5.xyzw, v[0][5].xyzw
|
||||
mov o6.xyzw, v[0][6].xyzw
|
||||
mov o7.xyzw, v[0][7].xyzw
|
||||
mov o8.xyzw, v[0][8].xyzw
|
||||
mov o9.xyzw, v[0][9].xyzw
|
||||
mov o10.xyzw, v[0][10].xyzw
|
||||
mov o11.xyzw, v[0][11].xyzw
|
||||
mov o12.xyzw, v[0][12].xyzw
|
||||
mov o13.xyzw, v[0][13].xyzw
|
||||
mov o14.xyzw, v[0][14].xyzw
|
||||
mov o15.xyzw, v[0][15].xyzw
|
||||
mov o16.xy, l(0,1.000000,0,0)
|
||||
mov o16.z, v[0][16].z
|
||||
mov o17.xy, v[0][17].xyxx
|
||||
mov o18.xy, r1.xyxx
|
||||
mov o18.zw, v[0][18].zzzw
|
||||
mov o19.xyzw, v[0][19].xyzw
|
||||
mov o20.xy, v[0][20].xyxx
|
||||
emit_stream m0
|
||||
add [precise(zw)] r0.zw, r0.xxxy, v[0][18].xxxy
|
||||
mov o0.xyzw, v[0][0].xyzw
|
||||
mov o1.xyzw, v[0][1].xyzw
|
||||
mov o2.xyzw, v[0][2].xyzw
|
||||
mov o3.xyzw, v[0][3].xyzw
|
||||
mov o4.xyzw, v[0][4].xyzw
|
||||
mov o5.xyzw, v[0][5].xyzw
|
||||
mov o6.xyzw, v[0][6].xyzw
|
||||
mov o7.xyzw, v[0][7].xyzw
|
||||
mov o8.xyzw, v[0][8].xyzw
|
||||
mov o9.xyzw, v[0][9].xyzw
|
||||
mov o10.xyzw, v[0][10].xyzw
|
||||
mov o11.xyzw, v[0][11].xyzw
|
||||
mov o12.xyzw, v[0][12].xyzw
|
||||
mov o13.xyzw, v[0][13].xyzw
|
||||
mov o14.xyzw, v[0][14].xyzw
|
||||
mov o15.xyzw, v[0][15].xyzw
|
||||
mov o16.xy, l(1.000000,1.000000,0,0)
|
||||
mov o16.z, v[0][16].z
|
||||
mov o17.xy, v[0][17].xyxx
|
||||
mov o18.xy, r0.zwzz
|
||||
mov o18.zw, v[0][18].zzzw
|
||||
mov o19.xyzw, v[0][19].xyzw
|
||||
mov o20.xy, v[0][20].xyxx
|
||||
emit_stream m0
|
||||
add [precise(xy)] r0.xy, -r0.xyxx, v[0][18].xyxx
|
||||
mov [precise(xyz)] r1.xyz, -r0.xxyx
|
||||
mov [precise(w)] r1.w, r0.y
|
||||
add [precise] r2.xyzw, r1.xwyz, v[0][18].xyxy
|
||||
mov o0.xyzw, v[0][0].xyzw
|
||||
mov o1.xyzw, v[0][1].xyzw
|
||||
mov o2.xyzw, v[0][2].xyzw
|
||||
|
@ -241,7 +192,7 @@ mov o15.xyzw, v[0][15].xyzw
|
|||
mov o16.xy, l(0,0,0,0)
|
||||
mov o16.z, v[0][16].z
|
||||
mov o17.xy, v[0][17].xyxx
|
||||
mov o18.xy, r0.xyxx
|
||||
mov o18.xy, r2.xyxx
|
||||
mov o18.zw, v[0][18].zzzw
|
||||
mov o19.xyzw, v[0][19].xyzw
|
||||
mov o20.xy, v[0][20].xyxx
|
||||
|
@ -262,14 +213,65 @@ mov o12.xyzw, v[0][12].xyzw
|
|||
mov o13.xyzw, v[0][13].xyzw
|
||||
mov o14.xyzw, v[0][14].xyzw
|
||||
mov o15.xyzw, v[0][15].xyzw
|
||||
mov o16.xy, l(0,1.000000,0,0)
|
||||
mov o16.z, v[0][16].z
|
||||
mov o17.xy, v[0][17].xyxx
|
||||
mov o18.xy, r2.zwzz
|
||||
mov o18.zw, v[0][18].zzzw
|
||||
mov o19.xyzw, v[0][19].xyzw
|
||||
mov o20.xy, v[0][20].xyxx
|
||||
emit_stream m0
|
||||
add [precise(yw)] r0.yw, r0.xxxy, v[0][18].xxxy
|
||||
mov o0.xyzw, v[0][0].xyzw
|
||||
mov o1.xyzw, v[0][1].xyzw
|
||||
mov o2.xyzw, v[0][2].xyzw
|
||||
mov o3.xyzw, v[0][3].xyzw
|
||||
mov o4.xyzw, v[0][4].xyzw
|
||||
mov o5.xyzw, v[0][5].xyzw
|
||||
mov o6.xyzw, v[0][6].xyzw
|
||||
mov o7.xyzw, v[0][7].xyzw
|
||||
mov o8.xyzw, v[0][8].xyzw
|
||||
mov o9.xyzw, v[0][9].xyzw
|
||||
mov o10.xyzw, v[0][10].xyzw
|
||||
mov o11.xyzw, v[0][11].xyzw
|
||||
mov o12.xyzw, v[0][12].xyzw
|
||||
mov o13.xyzw, v[0][13].xyzw
|
||||
mov o14.xyzw, v[0][14].xyzw
|
||||
mov o15.xyzw, v[0][15].xyzw
|
||||
mov o16.xy, l(1.000000,0,0,0)
|
||||
mov o16.z, v[0][16].z
|
||||
mov o17.xy, v[0][17].xyxx
|
||||
mov o18.xy, r1.zwzz
|
||||
mov o18.xy, r0.ywyy
|
||||
mov o18.zw, v[0][18].zzzw
|
||||
mov o19.xyzw, v[0][19].xyzw
|
||||
mov o20.xy, v[0][20].xyxx
|
||||
emit_stream m0
|
||||
mov [precise(z)] r0.z, r1.z
|
||||
add [precise(xy)] r0.xy, r0.xzxx, v[0][18].xyxx
|
||||
mov o0.xyzw, v[0][0].xyzw
|
||||
mov o1.xyzw, v[0][1].xyzw
|
||||
mov o2.xyzw, v[0][2].xyzw
|
||||
mov o3.xyzw, v[0][3].xyzw
|
||||
mov o4.xyzw, v[0][4].xyzw
|
||||
mov o5.xyzw, v[0][5].xyzw
|
||||
mov o6.xyzw, v[0][6].xyzw
|
||||
mov o7.xyzw, v[0][7].xyzw
|
||||
mov o8.xyzw, v[0][8].xyzw
|
||||
mov o9.xyzw, v[0][9].xyzw
|
||||
mov o10.xyzw, v[0][10].xyzw
|
||||
mov o11.xyzw, v[0][11].xyzw
|
||||
mov o12.xyzw, v[0][12].xyzw
|
||||
mov o13.xyzw, v[0][13].xyzw
|
||||
mov o14.xyzw, v[0][14].xyzw
|
||||
mov o15.xyzw, v[0][15].xyzw
|
||||
mov o16.xy, l(1.000000,1.000000,0,0)
|
||||
mov o16.z, v[0][16].z
|
||||
mov o17.xy, v[0][17].xyxx
|
||||
mov o18.xy, r0.xyxx
|
||||
mov o18.zw, v[0][18].zzzw
|
||||
mov o19.xyzw, v[0][19].xyzw
|
||||
mov o20.xy, v[0][20].xyxx
|
||||
emit_stream m0
|
||||
cut_stream m0
|
||||
ret
|
||||
// Approximately 116 instruction slots used
|
||||
// Approximately 118 instruction slots used
|
||||
|
|
|
@ -26,19 +26,22 @@ void main(point XeVertexPreGS xe_in[1],
|
|||
clamp(point_size, xe_point_size_min_max.xx, xe_point_size_min_max.yy) *
|
||||
xe_point_screen_to_ndc * xe_in[0].post_gs.position.w;
|
||||
|
||||
xe_out.point_params.xy = float2(0.0, 1.0);
|
||||
xe_out.position.xy =
|
||||
xe_in[0].post_gs.position.xy + float2(-1.0, 1.0) * point_size;
|
||||
xe_stream.Append(xe_out);
|
||||
xe_out.point_params.xy = float2(1.0, 1.0);
|
||||
xe_out.position.xy = xe_in[0].post_gs.position.xy + point_size;
|
||||
xe_stream.Append(xe_out);
|
||||
xe_out.point_params.xy = float2(0.0, 0.0);
|
||||
// TODO(Triang3l): On Vulkan, sign of Y needs to inverted because of
|
||||
// upper-left origin.
|
||||
// TODO(Triang3l): Investigate the true signs of point sprites.
|
||||
xe_out.position.xy =
|
||||
xe_in[0].post_gs.position.xy + float2(-point_size.x, point_size.y);
|
||||
xe_stream.Append(xe_out);
|
||||
xe_out.point_params.xy = float2(0.0, 1.0);
|
||||
xe_out.position.xy = xe_in[0].post_gs.position.xy - point_size;
|
||||
xe_stream.Append(xe_out);
|
||||
xe_out.point_params.xy = float2(1.0, 0.0);
|
||||
xe_out.position.xy = xe_in[0].post_gs.position.xy + point_size;
|
||||
xe_stream.Append(xe_out);
|
||||
xe_out.point_params.xy = float2(1.0, 1.0);
|
||||
xe_out.position.xy =
|
||||
xe_in[0].post_gs.position.xy + float2(1.0, -1.0) * point_size;
|
||||
xe_in[0].post_gs.position.xy + float2(point_size.x, -point_size.y);
|
||||
xe_stream.Append(xe_out);
|
||||
xe_stream.RestartStrip();
|
||||
}
|
||||
|
|
|
@ -245,7 +245,7 @@ object_ref<XThread> KernelState::LaunchModule(object_ref<UserModule> module) {
|
|||
module->entry_point(), 0, X_CREATE_SUSPENDED, true, true));
|
||||
|
||||
// We know this is the 'main thread'.
|
||||
thread->set_name(fmt::format("Main XThread{:08X}", thread->handle()));
|
||||
thread->set_name("Main XThread");
|
||||
|
||||
X_STATUS result = thread->Create();
|
||||
if (XFAILED(result)) {
|
||||
|
@ -340,7 +340,7 @@ void KernelState::SetExecutableModule(object_ref<UserModule> module) {
|
|||
}
|
||||
return 0;
|
||||
}));
|
||||
dispatch_thread_->set_name("Kernel Dispatch Thread");
|
||||
dispatch_thread_->set_name("Kernel Dispatch");
|
||||
dispatch_thread_->Create();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
*/
|
||||
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/math.h"
|
||||
#include "xenia/kernel/kernel_state.h"
|
||||
#include "xenia/kernel/util/shim_utils.h"
|
||||
#include "xenia/kernel/xam/xam_private.h"
|
||||
|
@ -45,14 +46,12 @@ struct DeviceInfo {
|
|||
// they incorrectly only look at the lower 32-bits of free_bytes,
|
||||
// when it is a 64-bit value. Which means any size above ~4GB
|
||||
// will not be recognized properly.
|
||||
//
|
||||
// NOTE(randprint): you can use 120 GB and 42 GB 'fullness'
|
||||
// with the proper deviceID feel free to change at your discression
|
||||
#define ONE_GB (1024ull * 1024ull * 1024ull)
|
||||
static const DeviceInfo dummy_device_info_ = {
|
||||
0x00000001, 1, // found from debugging / reversing UE3 engine titles
|
||||
4ull * ONE_GB, // 4GB
|
||||
3ull * ONE_GB, // 3GB, so it looks a little used.
|
||||
0x00000001, // id
|
||||
1, // 1=HDD
|
||||
20ull * ONE_GB, // 20GB
|
||||
3ull * ONE_GB, // 3GB, so it looks a little used.
|
||||
u"Dummy HDD",
|
||||
};
|
||||
#undef ONE_GB
|
||||
|
@ -117,7 +116,7 @@ DECLARE_XAM_EXPORT1(XamContentGetDeviceState, kContent, kStub);
|
|||
|
||||
typedef struct {
|
||||
xe::be<uint32_t> device_id;
|
||||
xe::be<uint32_t> unknown;
|
||||
xe::be<uint32_t> device_type;
|
||||
xe::be<uint64_t> total_bytes;
|
||||
xe::be<uint64_t> free_bytes;
|
||||
xe::be<uint16_t> name[28];
|
||||
|
@ -134,7 +133,7 @@ dword_result_t XamContentGetDeviceData(
|
|||
device_data.Zero();
|
||||
const auto& device_info = dummy_device_info_;
|
||||
device_data->device_id = device_info.device_id;
|
||||
device_data->unknown = device_id & 0xFFFF; // Fake it.
|
||||
device_data->device_type = device_info.device_type;
|
||||
device_data->total_bytes = device_info.total_bytes;
|
||||
device_data->free_bytes = device_info.free_bytes;
|
||||
xe::store_and_swap<std::u16string>(&device_data->name[0], device_info.name);
|
||||
|
@ -223,7 +222,8 @@ dword_result_t XamContentCreateDeviceEnumerator(dword_t content_type,
|
|||
xe::store_and_swap(&dev->device_type, dummy_device_info_.device_type);
|
||||
xe::store_and_swap(&dev->total_bytes, dummy_device_info_.total_bytes);
|
||||
xe::store_and_swap(&dev->free_bytes, dummy_device_info_.free_bytes);
|
||||
xe::copy_and_swap(dev->name, dummy_device_info_.name, 28);
|
||||
xe::copy_and_swap(dev->name, dummy_device_info_.name,
|
||||
xe::countof(dev->name));
|
||||
}
|
||||
|
||||
*handle_out = e->handle();
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
*/
|
||||
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/string_util.h"
|
||||
#include "xenia/kernel/kernel_state.h"
|
||||
#include "xenia/kernel/user_module.h"
|
||||
#include "xenia/kernel/util/shim_utils.h"
|
||||
|
@ -74,15 +75,15 @@ static SYSTEMTIME xeGetLocalSystemTime(uint64_t filetime) {
|
|||
|
||||
void XamFormatDateString(dword_t unk, qword_t filetime, lpvoid_t output_buffer,
|
||||
dword_t output_count) {
|
||||
std::memset(output_buffer, 0, output_count * 2);
|
||||
std::memset(output_buffer, 0, output_count * sizeof(char16_t));
|
||||
|
||||
// TODO: implement this for other platforms
|
||||
#if XE_PLATFORM_WIN32
|
||||
auto st = xeGetLocalSystemTime(filetime);
|
||||
// TODO: format this depending on users locale?
|
||||
auto str = fmt::format(u"{:02d}/{:02d}/{}", st.wMonth, st.wDay, st.wYear);
|
||||
auto copy_length = std::min(size_t(output_count), str.size()) * 2;
|
||||
xe::copy_and_swap(output_buffer.as<char16_t*>(), str.c_str(), copy_length);
|
||||
xe::string_util::copy_and_swap_truncating(output_buffer.as<char16_t*>(), str,
|
||||
output_count);
|
||||
#else
|
||||
assert_always();
|
||||
#endif
|
||||
|
@ -91,15 +92,15 @@ DECLARE_XAM_EXPORT1(XamFormatDateString, kNone, kImplemented);
|
|||
|
||||
void XamFormatTimeString(dword_t unk, qword_t filetime, lpvoid_t output_buffer,
|
||||
dword_t output_count) {
|
||||
std::memset(output_buffer, 0, output_count * 2);
|
||||
std::memset(output_buffer, 0, output_count * sizeof(char16_t));
|
||||
|
||||
// TODO: implement this for other platforms
|
||||
#if XE_PLATFORM_WIN32
|
||||
auto st = xeGetLocalSystemTime(filetime);
|
||||
// TODO: format this depending on users locale?
|
||||
auto str = fmt::format(u"{:02d}:{:02d}", st.wHour, st.wMinute);
|
||||
auto copy_count = std::min(size_t(output_count), str.size());
|
||||
xe::copy_and_swap(output_buffer.as<char16_t*>(), str.c_str(), copy_count);
|
||||
xe::string_util::copy_and_swap_truncating(output_buffer.as<char16_t*>(), str,
|
||||
output_count);
|
||||
#else
|
||||
assert_always();
|
||||
#endif
|
||||
|
@ -113,7 +114,7 @@ dword_result_t keXamBuildResourceLocator(uint64_t module,
|
|||
uint32_t buffer_count) {
|
||||
std::u16string path;
|
||||
if (!module) {
|
||||
path = fmt::format(u"file://media:/{0}.xzp#{0}", container, resource);
|
||||
path = fmt::format(u"file://media:/{}.xzp#{}", container, resource);
|
||||
XELOGD(
|
||||
"XamBuildResourceLocator({0}) returning locator to local file {0}.xzp",
|
||||
xe::to_utf8(container));
|
||||
|
@ -121,8 +122,8 @@ dword_result_t keXamBuildResourceLocator(uint64_t module,
|
|||
path = fmt::format(u"section://{:X},{}#{}", (uint32_t)module, container,
|
||||
resource);
|
||||
}
|
||||
auto copy_count = std::min(size_t(buffer_count), path.size());
|
||||
xe::copy_and_swap(buffer_ptr.as<char16_t*>(), path.c_str(), copy_count);
|
||||
xe::string_util::copy_and_swap_truncating(buffer_ptr.as<char16_t*>(), path,
|
||||
buffer_count);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "third_party/imgui/imgui.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/string_util.h"
|
||||
#include "xenia/emulator.h"
|
||||
#include "xenia/kernel/kernel_flags.h"
|
||||
#include "xenia/kernel/kernel_state.h"
|
||||
|
@ -188,8 +189,8 @@ class KeyboardInputDialog : public xe::ui::ImGuiDialog {
|
|||
*out_text_ = default_text;
|
||||
}
|
||||
text_buffer_.resize(max_length);
|
||||
std::strncpy(text_buffer_.data(), default_text_.c_str(),
|
||||
std::min(text_buffer_.size() - 1, default_text_.size()));
|
||||
xe::string_util::copy_truncating(text_buffer_.data(), default_text_,
|
||||
text_buffer_.size());
|
||||
}
|
||||
|
||||
void OnDraw(ImGuiIO& io) override {
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include <cstring>
|
||||
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/math.h"
|
||||
#include "xenia/base/string_util.h"
|
||||
#include "xenia/kernel/kernel_state.h"
|
||||
#include "xenia/kernel/util/shim_utils.h"
|
||||
#include "xenia/kernel/xam/xam_private.h"
|
||||
|
@ -91,7 +93,8 @@ X_HRESULT_result_t XamUserGetSigninInfo(dword_t user_index, dword_t flags,
|
|||
const auto& user_profile = kernel_state()->user_profile();
|
||||
info->xuid = user_profile->xuid();
|
||||
info->signin_state = user_profile->signin_state();
|
||||
std::strncpy(info->name, user_profile->name().data(), 15);
|
||||
xe::string_util::copy_truncating(info->name, user_profile->name(),
|
||||
xe::countof(info->name));
|
||||
return X_E_SUCCESS;
|
||||
}
|
||||
DECLARE_XAM_EXPORT1(XamUserGetSigninInfo, kUserProfiles, kImplemented);
|
||||
|
@ -110,10 +113,8 @@ dword_result_t XamUserGetName(dword_t user_index, lpstring_t buffer,
|
|||
const auto& user_name = user_profile->name();
|
||||
|
||||
// Real XAM will only copy a maximum of 15 characters out.
|
||||
size_t copy_length = std::min(
|
||||
{size_t(15), user_name.size(), static_cast<size_t>(buffer_len) - 1});
|
||||
std::memcpy(buffer, user_name.data(), copy_length);
|
||||
buffer[copy_length] = '\0';
|
||||
xe::string_util::copy_truncating(buffer, user_name,
|
||||
std::min(buffer_len.value(), uint32_t(15)));
|
||||
return X_ERROR_SUCCESS;
|
||||
}
|
||||
DECLARE_XAM_EXPORT1(XamUserGetName, kUserProfiles, kImplemented);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/**
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
|
@ -41,10 +41,23 @@ struct CreateOptions {
|
|||
|
||||
static bool IsValidPath(const std::string_view s, bool is_pattern) {
|
||||
// TODO(gibbed): validate path components individually
|
||||
bool got_asterisk = false;
|
||||
for (const auto& c : s) {
|
||||
if (c <= 31 || c >= 127) {
|
||||
return false;
|
||||
}
|
||||
if (got_asterisk) {
|
||||
// * must be followed by a . (*.)
|
||||
//
|
||||
// Viva Piñata: Party Animals (4D530819) has a bug in its game code where
|
||||
// it attempts to FindFirstFile() with filters of "Game:\\*_X3.rkv",
|
||||
// "Game:\\m*_X3.rkv", and "Game:\\w*_X3.rkv" and will infinite loop if
|
||||
// the path filter is allowed.
|
||||
if (c != '.') {
|
||||
return false;
|
||||
}
|
||||
got_asterisk = false;
|
||||
}
|
||||
switch (c) {
|
||||
case '"':
|
||||
// case '*':
|
||||
|
@ -59,12 +72,20 @@ static bool IsValidPath(const std::string_view s, bool is_pattern) {
|
|||
case '|': {
|
||||
return false;
|
||||
}
|
||||
case '*':
|
||||
case '*': {
|
||||
// Pattern-specific (for NtQueryDirectoryFile)
|
||||
if (!is_pattern) {
|
||||
return false;
|
||||
}
|
||||
got_asterisk = true;
|
||||
break;
|
||||
}
|
||||
case '?': {
|
||||
// Pattern-specific (for NtQueryDirectoryFile)
|
||||
if (!is_pattern) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
|
@ -425,7 +446,7 @@ dword_result_t NtQueryDirectoryFile(
|
|||
|
||||
// Enforce that the path is ASCII.
|
||||
if (!IsValidPath(name, true)) {
|
||||
return X_STATUS_OBJECT_NAME_INVALID;
|
||||
return X_STATUS_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (file) {
|
||||
|
|
|
@ -156,12 +156,15 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
|
|||
//
|
||||
// aomega08 says the value is 0x02000817, bit 27: debug mode on.
|
||||
// When that is set, though, allocs crash in weird ways.
|
||||
//
|
||||
// From kernel dissasembly, after storage is initialized
|
||||
// XboxHardwareInfo flags is set with flag 5 (0x20).
|
||||
uint32_t pXboxHardwareInfo = memory_->SystemHeapAlloc(16);
|
||||
auto lpXboxHardwareInfo = memory_->TranslateVirtual(pXboxHardwareInfo);
|
||||
export_resolver_->SetVariableMapping(
|
||||
"xboxkrnl.exe", ordinals::XboxHardwareInfo, pXboxHardwareInfo);
|
||||
xe::store_and_swap<uint32_t>(lpXboxHardwareInfo + 0, 0); // flags
|
||||
xe::store_and_swap<uint8_t>(lpXboxHardwareInfo + 4, 0x06); // cpu count
|
||||
xe::store_and_swap<uint32_t>(lpXboxHardwareInfo + 0, 0x20); // flags
|
||||
xe::store_and_swap<uint8_t>(lpXboxHardwareInfo + 4, 0x06); // cpu count
|
||||
// Remaining 11b are zeroes?
|
||||
|
||||
// ExConsoleGameRegion, probably same values as keyvault region uses?
|
||||
|
|
|
@ -370,10 +370,6 @@ X_STATUS XThread::Create() {
|
|||
|
||||
pcr->dpc_active = 0; // DPC active bool?
|
||||
|
||||
// Assign the thread to the logical processor, and also set up the current CPU
|
||||
// in KPCR and KTHREAD.
|
||||
SetActiveCpu(cpu_index);
|
||||
|
||||
// Always retain when starting - the thread owns itself until exited.
|
||||
RetainHandle();
|
||||
|
||||
|
@ -434,6 +430,10 @@ X_STATUS XThread::Create() {
|
|||
thread_->set_priority(creation_params_.creation_flags & 0x20 ? 1 : 0);
|
||||
}
|
||||
|
||||
// Assign the newly created thread to the logical processor, and also set up
|
||||
// the current CPU in KPCR and KTHREAD.
|
||||
SetActiveCpu(cpu_index);
|
||||
|
||||
// Notify processor of our creation.
|
||||
emulator()->processor()->OnThreadCreated(handle(), thread_state_, this);
|
||||
|
||||
|
@ -728,11 +728,12 @@ void XThread::SetActiveCpu(uint8_t cpu_index) {
|
|||
thread_object.current_cpu = cpu_index;
|
||||
}
|
||||
|
||||
if (xe::threading::logical_processor_count() < 6) {
|
||||
XELOGW("Too few processors - scheduling will be wonky");
|
||||
}
|
||||
if (!cvars::ignore_thread_affinities) {
|
||||
thread_->set_affinity_mask(uint64_t(1) << cpu_index);
|
||||
if (xe::threading::logical_processor_count() >= 6) {
|
||||
if (!cvars::ignore_thread_affinities) {
|
||||
thread_->set_affinity_mask(uint64_t(1) << cpu_index);
|
||||
}
|
||||
} else {
|
||||
XELOGW("Too few processor cores - scheduling will be wonky");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue