[Base/Win] Add cvars to enable a console window to be shown with xenia
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@ -36,10 +36,8 @@
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#include "third_party/fmt/include/fmt/format.h"
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DEFINE_path(
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log_file, "",
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"Logs are written to the given file (specify stdout for command line)",
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"Logging");
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DEFINE_path(log_file, "", "Logs are written to the given file", "Logging");
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DEFINE_bool(log_to_stdout, false, "Write log output to stdout", "Logging");
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DEFINE_bool(log_to_debugprint, false, "Dump the log to DebugPrint.", "Logging");
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DEFINE_bool(flush_log, true, "Flush log file after each log line batch.",
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"Logging");
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@ -66,10 +64,8 @@ struct LogLine {
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thread_local char thread_log_buffer_[64 * 1024];
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void FileLogSink::Write(const char* buf, size_t size) {
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if (file_) {
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fwrite(buf, 1, size, file_);
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}
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}
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@ -82,15 +78,12 @@ void FileLogSink::Flush() {
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class Logger {
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public:
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explicit Logger(const std::string_view app_name)
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:
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wait_strategy_(),
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: wait_strategy_(),
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claim_strategy_(kBlockCount, wait_strategy_),
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consumed_(wait_strategy_),
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running_(true) {
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claim_strategy_.add_claim_barrier(consumed_);
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write_thread_ =
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xe::threading::Thread::Create({}, [this]() { WriteThread(); });
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write_thread_->set_name("Logging Writer");
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@ -296,25 +289,26 @@ void InitializeLogging(const std::string_view app_name) {
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auto mem = memory::AlignedAlloc<Logger>(0x10);
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logger_ = new (mem) Logger(app_name);
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FILE* file = nullptr;
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FILE* log_file = nullptr;
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if (cvars::log_file.empty()) {
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if (cvars::log_file.empty()) {
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// Default to app name.
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auto file_name = fmt::format("{}.log", app_name);
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auto file_path = std::filesystem::path(file_name);
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xe::filesystem::CreateParentFolder(file_path);
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file = xe::filesystem::OpenFile(file_path, "wt");
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log_file = xe::filesystem::OpenFile(file_path, "wt");
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} else {
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if (cvars::log_file == "stdout") {
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file = stdout;
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} else {
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xe::filesystem::CreateParentFolder(cvars::log_file);
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file = xe::filesystem::OpenFile(cvars::log_file, "wt");
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}
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xe::filesystem::CreateParentFolder(cvars::log_file);
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log_file = xe::filesystem::OpenFile(cvars::log_file, "wt");
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}
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auto sink = std::make_unique<FileLogSink>(file);
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auto sink = std::make_unique<FileLogSink>(log_file);
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logger_->AddLogSink(std::move(sink));
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if (cvars::log_to_stdout) {
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auto stdout_sink = std::make_unique<FileLogSink>(stdout);
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logger_->AddLogSink(std::move(stdout_sink));
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}
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}
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void ShutdownLogging() {
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@ -29,6 +29,8 @@
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DEFINE_bool(win32_high_freq, true,
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"Requests high performance from the NT kernel", "Kernel");
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DEFINE_bool(enable_console, false, "Open a console window with the main window",
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"General");
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namespace xe {
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@ -37,27 +39,23 @@ bool has_console_attached_ = true;
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bool has_console_attached() { return has_console_attached_; }
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void AttachConsole() {
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bool has_console = ::AttachConsole(ATTACH_PARENT_PROCESS) == TRUE;
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if (!has_console) {
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// We weren't launched from a console, so just return.
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// We could alloc our own console, but meh:
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// has_console = AllocConsole() == TRUE;
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has_console_attached_ = false;
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if (!cvars::enable_console) {
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return;
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}
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AllocConsole();
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has_console_attached_ = true;
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auto std_handle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE);
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auto con_handle = _open_osfhandle(std_handle, _O_TEXT);
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auto fp = _fdopen(con_handle, "w");
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*stdout = *fp;
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setvbuf(stdout, nullptr, _IONBF, 0);
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freopen_s(&fp, "CONOUT$", "w", stdout);
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std_handle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE);
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con_handle = _open_osfhandle(std_handle, _O_TEXT);
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fp = _fdopen(con_handle, "w");
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*stderr = *fp;
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setvbuf(stderr, nullptr, _IONBF, 0);
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freopen_s(&fp, "CONOUT$", "w", stderr);
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}
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static void RequestHighPerformance() {
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@ -125,6 +123,10 @@ int Main() {
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return 1;
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}
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// Attach a console so we can write output to stdout. If the user hasn't
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// redirected output themselves it'll pop up a window.
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xe::AttachConsole();
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// Setup COM on the main thread.
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// NOTE: this may fail if COM has already been initialized - that's OK.
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#pragma warning(suppress : 6031)
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@ -163,10 +165,6 @@ int main(int argc_ignored, char** argv_ignored) { return xe::Main(); }
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// Used in windowed apps; automatically picked based on subsystem.
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int WINAPI wWinMain(HINSTANCE, HINSTANCE, LPWSTR command_line, int) {
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// Attach a console so we can write output to stdout. If the user hasn't
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// redirected output themselves it'll pop up a window.
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xe::AttachConsole();
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// Run normal entry point.
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return xe::Main();
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}
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