[GPU] Better names for tiled functions.
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@ -89,16 +89,16 @@ void ConvertTexelDXT3AToDXT3(Endian endian, void* output, const void* input,
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}
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// https://github.com/BinomialLLC/crunch/blob/ea9b8d8c00c8329791256adafa8cf11e4e7942a2/inc/crn_decomp.h#L4108
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static uint32_t TiledOffset2DOuter(uint32_t y, uint32_t width,
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uint32_t log2_bpp) {
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static uint32_t TiledOffset2DRow(uint32_t y, uint32_t width,
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uint32_t log2_bpp) {
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uint32_t macro = ((y / 32) * (width / 32)) << (log2_bpp + 7);
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uint32_t micro = ((y & 6) << 2) << log2_bpp;
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return macro + ((micro & ~0xF) << 1) + (micro & 0xF) +
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((y & 8) << (3 + log2_bpp)) + ((y & 1) << 4);
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}
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static uint32_t TiledOffset2DInner(uint32_t x, uint32_t y, uint32_t log2_bpp,
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uint32_t base_offset) {
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static uint32_t TiledOffset2DColumn(uint32_t x, uint32_t y, uint32_t log2_bpp,
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uint32_t base_offset) {
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uint32_t macro = (x / 32) << (log2_bpp + 7);
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uint32_t micro = (x & 7) << log2_bpp;
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uint32_t offset =
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@ -127,16 +127,16 @@ void Untile(uint8_t* output_buffer, const uint8_t* input_buffer,
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// Offset to the current row, in bytes.
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uint32_t output_row_offset = 0;
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for (uint32_t y = 0; y < untile_info->height; y++) {
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auto input_row_offset = TiledOffset2DOuter(
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auto input_row_offset = TiledOffset2DRow(
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untile_info->offset_y + y, untile_info->input_pitch, log2_bpp);
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// Go block-by-block on this row.
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uint32_t output_offset = output_row_offset;
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for (uint32_t x = 0; x < untile_info->width; x++) {
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auto input_offset = TiledOffset2DInner(untile_info->offset_x + x,
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untile_info->offset_y + y,
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log2_bpp, input_row_offset);
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auto input_offset = TiledOffset2DColumn(untile_info->offset_x + x,
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untile_info->offset_y + y,
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log2_bpp, input_row_offset);
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input_offset >>= log2_bpp;
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untile_info->copy_callback(
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