[Vulkan] Improvements to texture upload code, fix mipmap uploads, remove no_mipmaps flag.

This commit is contained in:
gibbed 2018-05-28 04:08:29 -05:00
parent b623c33e00
commit 425764698e
1 changed files with 93 additions and 72 deletions

View File

@ -20,8 +20,6 @@
#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
#include "xenia/ui/vulkan/vulkan_mem_alloc.h"
DEFINE_bool(no_mipmaps, false, "Disable mipmaps.");
namespace xe {
namespace gpu {
namespace vulkan {
@ -279,9 +277,25 @@ void TextureCache::Shutdown() {
TextureCache::Texture* TextureCache::AllocateTexture(
const TextureInfo& texture_info, VkFormatFeatureFlags required_flags) {
auto format_info = texture_info.format_info();
assert_not_null(format_info);
auto& config = texture_configs[int(format_info->format)];
VkFormat format = config.host_format;
if (format == VK_FORMAT_UNDEFINED) {
XELOGE(
"Texture Cache: Attempted to allocate texture format %s, which is "
"defined as VK_FORMAT_UNDEFINED!",
texture_info.format_info()->name);
return nullptr;
}
bool is_cube = false;
// Create an image first.
VkImageCreateInfo image_info = {};
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.flags = 0;
switch (texture_info.dimension) {
case Dimension::k1D:
case Dimension::k2D:
@ -293,23 +307,13 @@ TextureCache::Texture* TextureCache::AllocateTexture(
case Dimension::kCube:
image_info.imageType = VK_IMAGE_TYPE_2D;
image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
is_cube = true;
break;
default:
assert_unhandled_case(texture_info.dimension);
return nullptr;
}
assert_not_null(texture_info.format_info());
auto& config = texture_configs[int(texture_info.format_info()->format)];
VkFormat format = config.host_format;
if (format == VK_FORMAT_UNDEFINED) {
XELOGE(
"Texture Cache: Attempted to allocate texture format %s, which is "
"defined as VK_FORMAT_UNDEFINED!",
texture_info.format_info()->name);
return nullptr;
}
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_info.usage =
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
@ -351,9 +355,11 @@ TextureCache::Texture* TextureCache::AllocateTexture(
// TODO(DrChat): Actually check the image properties.
image_info.format = format;
image_info.extent = {texture_info.width + 1, texture_info.height + 1, 1};
image_info.extent.width = texture_info.width + 1;
image_info.extent.height = texture_info.height + 1;
image_info.extent.depth = !is_cube ? texture_info.depth + 1 : 1;
image_info.mipLevels = texture_info.mip_levels;
image_info.arrayLayers = texture_info.depth + 1;
image_info.arrayLayers = !is_cube ? 1 : 6;
image_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.queueFamilyIndexCount = 0;
@ -361,6 +367,11 @@ TextureCache::Texture* TextureCache::AllocateTexture(
image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImage image;
assert_true(image_props.maxExtent.width >= image_info.extent.width);
assert_true(image_props.maxExtent.height >= image_info.extent.height);
assert_true(image_props.maxExtent.depth >= image_info.extent.depth);
assert_true(image_props.maxMipLevels >= image_info.mipLevels);
VmaAllocation alloc;
VmaAllocationCreateInfo vma_create_info = {
0, VMA_MEMORY_USAGE_GPU_ONLY, 0, 0, 0, nullptr, nullptr,
@ -575,6 +586,7 @@ TextureCache::TextureView* TextureCache::DemandView(Texture* texture,
view_info.image = texture->image;
view_info.format = texture->format;
bool is_cube = false;
switch (texture->texture_info.dimension) {
case Dimension::k1D:
case Dimension::k2D:
@ -585,6 +597,7 @@ TextureCache::TextureView* TextureCache::DemandView(Texture* texture,
break;
case Dimension::kCube:
view_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
is_cube = true;
break;
default:
assert_always();
@ -621,22 +634,20 @@ TextureCache::TextureView* TextureCache::DemandView(Texture* texture,
SWIZZLE_CHANNEL(g);
SWIZZLE_CHANNEL(b);
SWIZZLE_CHANNEL(a);
#undef SWIZZLE_CHANNEL
view_info.subresourceRange = {
VK_IMAGE_ASPECT_COLOR_BIT, 0,
!FLAGS_no_mipmaps ? texture->texture_info.mip_levels : 1, 0, 1};
if (texture->format == VK_FORMAT_D16_UNORM_S8_UINT ||
texture->format == VK_FORMAT_D24_UNORM_S8_UINT ||
texture->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
// This applies to any depth/stencil format, but we only use D24S8 / D32FS8.
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
} else {
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
if (texture->texture_info.dimension == Dimension::kCube) {
view_info.subresourceRange.layerCount = 6;
}
view_info.subresourceRange.baseMipLevel = 0;
view_info.subresourceRange.levelCount = texture->texture_info.mip_levels;
view_info.subresourceRange.baseArrayLayer = 0;
view_info.subresourceRange.layerCount = !is_cube ? 1 : 6;
VkImageView view;
auto status = vkCreateImageView(*device_, &view_info, nullptr, &view);
@ -932,6 +943,7 @@ bool TextureCache::ConvertTexture(uint8_t* dest, VkBufferImageCopy* copy_region,
uint32_t address = src.GetMipLocation(mip, &offset_x, &offset_y, true);
void* host_address = memory_->TranslatePhysical(address);
auto is_cube = src.dimension == Dimension::kCube;
auto src_usage = src.GetMipMemoryUsage(mip, true);
auto dst_usage = GetMipMemoryUsage(src, mip);
@ -940,9 +952,6 @@ bool TextureCache::ConvertTexture(uint8_t* dest, VkBufferImageCopy* copy_region,
uint32_t dst_pitch =
dst_usage.block_pitch * GetFormatInfo(src.format)->bytes_per_block();
uint32_t mip_width, mip_height;
src.GetMipSize(mip, &mip_width, &mip_height);
auto copy_block = GetFormatCopyBlock(src.format);
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
@ -982,9 +991,13 @@ bool TextureCache::ConvertTexture(uint8_t* dest, VkBufferImageCopy* copy_region,
copy_region->bufferRowLength = dst_usage.pitch;
copy_region->bufferImageHeight = dst_usage.height;
copy_region->imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, mip, 0,
dst_usage.depth};
copy_region->imageExtent = {mip_width, mip_height, 1};
copy_region->imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy_region->imageSubresource.mipLevel = mip;
copy_region->imageSubresource.baseArrayLayer = 0;
copy_region->imageSubresource.layerCount = !is_cube ? 1 : 6;
copy_region->imageExtent.width = std::max(1u, (src.width + 1) >> mip);
copy_region->imageExtent.height = std::max(1u, (src.height + 1) >> mip);
copy_region->imageExtent.depth = !is_cube ? dst_usage.depth : 1;
return true;
}
@ -1052,34 +1065,28 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
// TODO: If the GPU supports it, we can submit a compute batch to convert the
// texture and copy it to its destination. Otherwise, fallback to conversion
// on the CPU.
std::vector<VkBufferImageCopy> copy_regions(!FLAGS_no_mipmaps ? src.mip_levels
: 1);
std::vector<VkBufferImageCopy> copy_regions(src.mip_levels);
// Base MIP
if (!ConvertTexture(reinterpret_cast<uint8_t*>(alloc->host_ptr),
&copy_regions[0], 0, src)) {
XELOGW("Failed to convert texture");
return false;
}
copy_regions[0].bufferOffset = alloc->offset;
copy_regions[0].imageOffset = {0, 0, 0};
auto dest_data = reinterpret_cast<uint8_t*>(alloc->host_ptr);
if (!FLAGS_no_mipmaps) {
// Now upload all the MIPs
VkDeviceSize buffer_offset = ComputeMipStorage(src, 0);
for (uint32_t mip = 1; mip < src.mip_levels; mip++) {
uint8_t* dest =
reinterpret_cast<uint8_t*>(alloc->host_ptr) + buffer_offset;
if (!ConvertTexture(dest, &copy_regions[mip], mip, src)) {
XELOGW("Failed to convert texture mip %d", mip);
return false;
}
copy_regions[mip].bufferOffset = alloc->offset + buffer_offset;
copy_regions[mip].imageOffset = {0, 0, 0};
// With each mip, the length is divided by 4.
buffer_offset += ComputeMipStorage(src, mip);
// Upload all the mips
VkDeviceSize buffer_offset = 0;
for (uint32_t mip = 0; mip < src.mip_levels; mip++) {
if (!ConvertTexture(&dest_data[buffer_offset], &copy_regions[mip], mip,
src)) {
XELOGW("Failed to convert texture mip %u!", mip);
return false;
}
copy_regions[mip].bufferOffset = alloc->offset + buffer_offset;
copy_regions[mip].imageOffset = {0, 0, 0};
/*
XELOGGPU("Mip %u %ux%ux%u @ 0x%X", mip, copy_regions[mip].imageExtent.width,
copy_regions[mip].imageExtent.height,
copy_regions[mip].imageExtent.depth, buffer_offset);
*/
buffer_offset += ComputeMipStorage(src, mip);
}
// Transition the texture into a transfer destination layout.
@ -1090,19 +1097,23 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.oldLayout = dest->image_layout;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.srcQueueFamilyIndex = VK_FALSE;
barrier.dstQueueFamilyIndex = VK_FALSE;
barrier.image = dest->image;
barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0,
!FLAGS_no_mipmaps ? src.mip_levels : 1,
copy_regions[0].imageSubresource.baseArrayLayer,
copy_regions[0].imageSubresource.layerCount};
if (dest->format == VK_FORMAT_D16_UNORM_S8_UINT ||
dest->format == VK_FORMAT_D24_UNORM_S8_UINT ||
dest->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
barrier.subresourceRange.aspectMask =
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
} else {
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = src.mip_levels;
barrier.subresourceRange.baseArrayLayer =
copy_regions[0].imageSubresource.baseArrayLayer;
barrier.subresourceRange.layerCount =
copy_regions[0].imageSubresource.layerCount;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
@ -1114,12 +1125,13 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
dest->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
// Do just a depth upload (for now).
// This assumes depth buffers don't have mips (hopefully they don't)
assert_true(src.mip_levels == 1);
copy_regions[0].imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
}
vkCmdCopyBufferToImage(command_buffer, staging_buffer_.gpu_buffer(),
dest->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
!FLAGS_no_mipmaps ? src.mip_levels : 1,
copy_regions.data());
src.mip_levels, copy_regions.data());
// Now transition the texture into a shader readonly source.
barrier.srcAccessMask = barrier.dstAccessMask;
@ -1196,8 +1208,10 @@ uint32_t TextureCache::ComputeMipStorage(const FormatInfo* format_info,
}
uint32_t TextureCache::ComputeMipStorage(const TextureInfo& src, uint32_t mip) {
return ComputeMipStorage(GetFormatInfo(src.format), src.width + 1,
src.height + 1, src.depth + 1, mip);
uint32_t size = ComputeMipStorage(GetFormatInfo(src.format), src.width + 1,
src.height + 1, src.depth + 1, mip);
// ensure 4-byte alignment
return (size + 3) & (~3u);
}
uint32_t TextureCache::ComputeTextureStorage(const TextureInfo& src) {
@ -1232,15 +1246,22 @@ void TextureCache::WritebackTexture(Texture* texture) {
vkBeginCommandBuffer(command_buffer, &begin_info);
// TODO: Transition the texture to a transfer source.
// TODO: copy depth/layers?
VkBufferImageCopy region = {
alloc->offset,
0,
0,
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
{0, 0, 0},
{texture->texture_info.width + 1, texture->texture_info.height + 1, 1},
};
VkBufferImageCopy region;
region.bufferOffset = alloc->offset;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset.x = 0;
region.imageOffset.y = 0;
region.imageOffset.z = 0;
region.imageExtent.width = texture->texture_info.width + 1;
region.imageExtent.height = texture->texture_info.height + 1;
region.imageExtent.depth = 1;
vkCmdCopyImageToBuffer(command_buffer, texture->image,
VK_IMAGE_LAYOUT_GENERAL,