--disable_textures flag.
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53906ee195
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420fd11771
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@ -2163,6 +2163,10 @@ bool CommandProcessor::PopulateSampler(DrawCommand* draw_command,
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// If we fail, we still draw but with an invalid texture.
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// If we fail, we still draw but with an invalid texture.
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draw_command->state_data->texture_samplers[desc.fetch_slot] = 0;
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draw_command->state_data->texture_samplers[desc.fetch_slot] = 0;
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if (FLAGS_disable_textures) {
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return true;
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}
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// ?
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// ?
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if (!fetch.type) {
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if (!fetch.type) {
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return true;
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return true;
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@ -20,6 +20,8 @@ DECLARE_bool(thread_safe_gl);
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DECLARE_bool(gl_debug_output);
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DECLARE_bool(gl_debug_output);
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DECLARE_bool(gl_debug_output_synchronous);
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DECLARE_bool(gl_debug_output_synchronous);
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DECLARE_bool(disable_textures);
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namespace xe {
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namespace xe {
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namespace gpu {
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namespace gpu {
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namespace gl4 {
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namespace gl4 {
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@ -19,6 +19,8 @@ DEFINE_bool(gl_debug_output, false, "Dump ARB_debug_output to stderr.");
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DEFINE_bool(gl_debug_output_synchronous, true,
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DEFINE_bool(gl_debug_output_synchronous, true,
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"ARB_debug_output will synchronize to be thread safe.");
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"ARB_debug_output will synchronize to be thread safe.");
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DEFINE_bool(disable_textures, false, "Disable textures and use colors only.");
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namespace xe {
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namespace xe {
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namespace gpu {
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namespace gpu {
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namespace gl4 {
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namespace gl4 {
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