Increase audio worker thread and cpu interrupt thread stack size
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8aa1854db4
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420d4e43b6
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@ -90,7 +90,7 @@ X_STATUS AudioSystem::Setup() {
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registers_.next_context = 1;
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// Setup worker thread state. This lets us make calls into guest code.
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thread_state_ = new ThreadState(emulator_->processor(), 0, 0, 16 * 1024, 0);
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thread_state_ = new ThreadState(emulator_->processor(), 0, 0, 128 * 1024, 0);
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thread_state_->set_name("Audio Worker");
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thread_block_ = memory()->SystemHeapAlloc(2048);
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thread_state_->context()->r[13] = thread_block_;
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@ -185,8 +185,6 @@ uint32_t AudioSystem::AllocateXmaContext() {
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xma_context_free_list_.pop_back();
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auto context_ptr = memory()->TranslateVirtual(guest_ptr);
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// Initialize?
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return guest_ptr;
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}
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@ -148,7 +148,7 @@ bool Processor::Setup() {
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backend_ = std::move(backend);
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frontend_ = std::move(frontend);
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interrupt_thread_state_ = new ThreadState(this, 0, 0, 16 * 1024, 0);
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interrupt_thread_state_ = new ThreadState(this, 0, 0, 128 * 1024, 0);
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interrupt_thread_state_->set_name("Interrupt");
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interrupt_thread_block_ = memory_->SystemHeapAlloc(2048);
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interrupt_thread_state_->context()->r[13] = interrupt_thread_block_;
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