Cleaning up some /W4 errors.
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@ -69,9 +69,12 @@ filter("platforms:Windows")
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-- Ignores complaints about empty obj files:
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linkoptions({"/ignore:4006", "/ignore:4221"})
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-- Enable multiprocessor compiles (requires Minimal Rebuild to be disabled).
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buildoptions({"/MP"})
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buildoptions({
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"/MP", -- Multiprocessor compilation.
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"/wd4100", -- Unreferenced parameters are ok.
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})
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flags({
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"NoMinimalRebuild",
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"NoMinimalRebuild", -- Required for /MP above.
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})
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defines({
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"_CRT_NONSTDC_NO_DEPRECATE",
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@ -162,7 +162,7 @@ void main() { \n\
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glEnableVertexArrayAttrib(vao_, 1);
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glVertexArrayAttribBinding(vao_, 1, 0);
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glVertexArrayAttribFormat(vao_, 1, 4, GL_UNSIGNED_BYTE, GL_TRUE,
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offsetof(Vertex, col));
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offsetof(Vertex, color));
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glEnableVertexArrayAttrib(vao_, 2);
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glVertexArrayAttribBinding(vao_, 2, 0);
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glVertexArrayAttribFormat(vao_, 2, 2, GL_FLOAT, GL_FALSE,
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@ -1 +1 @@
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Subproject commit 1f7de4d3c4cbbae1d8cff5a713b4f75dd3088ec4
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Subproject commit 187fb988e015576f840d47f6722b094d1d8cd7e8
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