[ImGui] Fix drawing lines.

ImGui does not orientate triangles.
Culling must not be applied in immediate drawer.
This commit is contained in:
Joel Linn 2020-04-19 01:38:58 +02:00
parent 582089392c
commit 3d2982e845
3 changed files with 12 additions and 5 deletions

View File

@ -198,7 +198,8 @@ bool D3D12ImmediateDrawer::Initialize() {
pipeline_blend_desc.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
pipeline_desc.SampleMask = UINT_MAX;
pipeline_desc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
pipeline_desc.RasterizerState.CullMode = D3D12_CULL_MODE_BACK;
pipeline_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
pipeline_desc.RasterizerState.FrontCounterClockwise = FALSE;
pipeline_desc.RasterizerState.DepthClipEnable = TRUE;
D3D12_INPUT_ELEMENT_DESC pipeline_input_elements[3] = {};
pipeline_input_elements[0].SemanticName = "POSITION";

View File

@ -60,7 +60,7 @@ void ImGuiDrawer::Initialize() {
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.06f, 0.00f, 1.00f);
style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_Border] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_Border] = ImVec4(0.00f, 0.35f, 0.00f, 1.00f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.90f, 0.80f, 0.80f, 0.40f);
@ -85,12 +85,18 @@ void ImGuiDrawer::Initialize() {
style.Colors[ImGuiCol_Header] = ImVec4(0.00f, 0.40f, 0.00f, 0.71f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.00f, 0.60f, 0.26f, 0.80f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.00f, 0.75f, 0.00f, 0.80f);
style.Colors[ImGuiCol_Separator] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_Separator] = ImVec4(0.00f, 0.35f, 0.00f, 1.00f);
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.36f, 0.89f, 0.38f, 1.00f);
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.13f, 0.50f, 0.11f, 1.00f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f);
style.Colors[ImGuiCol_Tab] = style.Colors[ImGuiCol_Button];
style.Colors[ImGuiCol_TabHovered] = style.Colors[ImGuiCol_ButtonHovered];
style.Colors[ImGuiCol_TabActive] = style.Colors[ImGuiCol_ButtonActive];
style.Colors[ImGuiCol_TabUnfocused] = style.Colors[ImGuiCol_FrameBg];
style.Colors[ImGuiCol_TabUnfocusedActive] =
style.Colors[ImGuiCol_FrameBgHovered];
style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);

View File

@ -607,8 +607,8 @@ VkResult VulkanImmediateDrawer::Initialize() {
rasterization_info.depthClampEnable = VK_FALSE;
rasterization_info.rasterizerDiscardEnable = VK_FALSE;
rasterization_info.polygonMode = VK_POLYGON_MODE_FILL;
rasterization_info.cullMode = VK_CULL_MODE_BACK_BIT;
rasterization_info.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterization_info.cullMode = VK_CULL_MODE_NONE;
rasterization_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rasterization_info.depthBiasEnable = VK_FALSE;
rasterization_info.depthBiasConstantFactor = 0;
rasterization_info.depthBiasClamp = 0;