TextureSwap now swaps XE_GPU_ENDIAN_8IN32.
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@ -1304,7 +1304,7 @@ XEFORCEINLINE void TextureSwap(uint8_t* dest, const uint8_t* src, uint32_t pitch
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break;
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break;
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case XE_GPU_ENDIAN_8IN32: // Swap bytes.
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case XE_GPU_ENDIAN_8IN32: // Swap bytes.
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for (uint32_t i = 0; i < pitch; i += 4, src += 4, dest += 4) {
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for (uint32_t i = 0; i < pitch; i += 4, src += 4, dest += 4) {
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*(uint32_t*)dest = *(uint32_t*)src;
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*(uint32_t*)dest = XESWAP32(*(uint32_t*)src);
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}
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}
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break;
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break;
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case XE_GPU_ENDIAN_16IN32: // Swap half words.
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case XE_GPU_ENDIAN_16IN32: // Swap half words.
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@ -1341,6 +1341,8 @@ int D3D11GraphicsDriver::FetchTexture2D(
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xe_gpu_texture_fetch_t& fetch,
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xe_gpu_texture_fetch_t& fetch,
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TextureInfo& info,
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TextureInfo& info,
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ID3D11Resource** out_texture) {
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ID3D11Resource** out_texture) {
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XEASSERTTRUE(fetch.dimension == 1);
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uint32_t address = (fetch.address << 12) + address_translation_;
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uint32_t address = (fetch.address << 12) + address_translation_;
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uint32_t logical_width = 1 + fetch.size_2d.width;
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uint32_t logical_width = 1 + fetch.size_2d.width;
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