[Vulkan] Bump up maximum number of vertex buffers
This commit is contained in:
parent
399e1fac2a
commit
39083acdcb
|
@ -147,10 +147,10 @@ VkResult xe::gpu::vulkan::BufferCache::CreateVertexDescriptorPool() {
|
|||
std::vector<VkDescriptorPoolSize> pool_sizes;
|
||||
pool_sizes.push_back({
|
||||
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
65536,
|
||||
32 * 16384,
|
||||
});
|
||||
vertex_descriptor_pool_ =
|
||||
std::make_unique<ui::vulkan::DescriptorPool>(*device_, 65536, pool_sizes);
|
||||
std::make_unique<ui::vulkan::DescriptorPool>(*device_, 32 * 16384, pool_sizes);
|
||||
|
||||
// 32 storage buffers available to vertex shader.
|
||||
// TODO(DrChat): In the future, this could hold memexport staging data.
|
||||
|
|
Loading…
Reference in New Issue