Fixing rect-list tex coords.
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5b08feb010
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@ -263,7 +263,10 @@ bool CommandProcessor::SetupGL() {
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" (gl_in[1].gl_Position + gl_in[2].gl_Position) - \n"
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" gl_in[0].gl_Position;\n"
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" gl_PointSize = gl_in[2].gl_PointSize;\n"
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" out_vtx = in_vtx[2];\n"
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" for (int i = 0; i < 16; ++i) {\n"
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" out_vtx.o[i] = -in_vtx[0].o[i] + in_vtx[1].o[i] + \n"
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" in_vtx[2].o[i];\n"
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" }\n"
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" EmitVertex();\n"
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" } else {\n"
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// 0 ------ 1
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@ -282,7 +285,10 @@ bool CommandProcessor::SetupGL() {
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" gl_Position = gl_in[0].gl_Position + (gl_in[2].gl_Position - \n"
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" gl_in[1].gl_Position);\n"
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" gl_PointSize = gl_in[2].gl_PointSize;\n"
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" out_vtx = in_vtx[2];\n"
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" for (int i = 0; i < 16; ++i) {\n"
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" out_vtx.o[i] = -in_vtx[0].o[i] + in_vtx[1].o[i] + \n"
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" in_vtx[2].o[i];\n"
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" }\n"
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" EmitVertex();\n"
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" gl_Position = gl_in[2].gl_Position;\n"
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" gl_PointSize = gl_in[2].gl_PointSize;\n"
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