[SPIR-V] Fix invalid 1D texture offsets
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fb89973266
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@ -905,11 +905,9 @@ void SpirvShaderTranslator::ProcessLoopStartInstruction(
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// loop_count_ = uvec4(loop_count_value, loop_count_.xyz);
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auto loop_count = b.createLoad(loop_count_);
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loop_count =
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b.createRvalueSwizzle(spv::NoPrecision, vec4_uint_type_, loop_count,
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std::vector<uint32_t>({0, 0, 1, 2}));
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loop_count =
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b.createCompositeInsert(loop_count_value, loop_count, vec4_uint_type_, 0);
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loop_count = b.createRvalueSwizzle(spv::NoPrecision, vec4_uint_type_, loop_count,
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std::vector<uint32_t>({0, 0, 1, 2}));
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loop_count = b.createCompositeInsert(loop_count_value, loop_count, vec4_uint_type_, 0);
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b.createStore(loop_count, loop_count_);
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// aL = aL.xxyz;
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@ -1461,9 +1459,14 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
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if (instr.dimension == TextureDimension::k1D) {
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if (instr.attributes.offset_x) {
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auto offset = b.makeFloatConstant(instr.attributes.offset_x + 0.5f);
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offset = b.createBinOp(spv::Op::OpFDiv, float_type_, offset, size);
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src = b.createBinOp(spv::Op::OpFAdd, float_type_, src, offset);
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auto offset = b.makeCompositeConstant(
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vec2_float_type_,
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std::vector<Id>(
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{b.makeFloatConstant(instr.attributes.offset_x + 0.5f),
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b.makeFloatConstant(0.f)}));
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offset =
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b.createBinOp(spv::Op::OpFDiv, vec2_float_type_, offset, size);
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src = b.createBinOp(spv::Op::OpFAdd, vec2_float_type_, src, offset);
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}
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// https://msdn.microsoft.com/en-us/library/windows/desktop/bb944006.aspx
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// "Because the runtime does not support 1D textures, the compiler will
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