[D3D12] Remove now-unused d3d12_resolution_scale_resolve_edge_clamp cvar
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@ -32,12 +32,6 @@ DEFINE_bool(d3d12_16bit_rtv_full_range, true,
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"Use full -32...32 range for RG16 and RGBA16 render targets "
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"Use full -32...32 range for RG16 and RGBA16 render targets "
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"(at the expense of blending correctness) without ROV.",
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"(at the expense of blending correctness) without ROV.",
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"D3D12");
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"D3D12");
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DEFINE_bool(d3d12_resolution_scale_resolve_edge_clamp, true,
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"When using resolution scale, apply the hack that duplicates the "
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"right/lower subpixel in the left and top sides of render target "
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"resolve areas to eliminate the gap caused by half-pixel offset "
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"(this is necessary for certain games like GTA IV to work).",
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"D3D12");
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namespace xe {
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namespace xe {
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namespace gpu {
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namespace gpu {
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