[D3D12] Remove now-unused d3d12_resolution_scale_resolve_edge_clamp cvar

This commit is contained in:
Triang3l 2020-08-09 21:36:09 +03:00
parent bd5f77bc3b
commit 36501be9f8
1 changed files with 0 additions and 6 deletions

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@ -32,12 +32,6 @@ DEFINE_bool(d3d12_16bit_rtv_full_range, true,
"Use full -32...32 range for RG16 and RGBA16 render targets " "Use full -32...32 range for RG16 and RGBA16 render targets "
"(at the expense of blending correctness) without ROV.", "(at the expense of blending correctness) without ROV.",
"D3D12"); "D3D12");
DEFINE_bool(d3d12_resolution_scale_resolve_edge_clamp, true,
"When using resolution scale, apply the hack that duplicates the "
"right/lower subpixel in the left and top sides of render target "
"resolve areas to eliminate the gap caused by half-pixel offset "
"(this is necessary for certain games like GTA IV to work).",
"D3D12");
namespace xe { namespace xe {
namespace gpu { namespace gpu {