Merge pull request #220 from DrChat/portal_fixes
A few fixes for portal
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commit
327edc592e
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@ -84,6 +84,17 @@ SHIM_CALL XamGetExecutionId_shim(PPCContext* ppc_state, KernelState* state) {
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SHIM_SET_RETURN_32(0);
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SHIM_SET_RETURN_32(0);
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}
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}
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SHIM_CALL XamLoaderSetLaunchData_shim(PPCContext* ppc_state,
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KernelState* state) {
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uint32_t data_ptr = SHIM_GET_ARG_32(0);
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uint32_t data_size = SHIM_GET_ARG_32(1);
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XELOGD("XamLoaderSetLaunchData(%.8X, %d)", data_ptr, data_size);
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// Unknown return value.
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SHIM_SET_RETURN_32(0);
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}
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SHIM_CALL XamLoaderGetLaunchDataSize_shim(PPCContext* ppc_state,
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SHIM_CALL XamLoaderGetLaunchDataSize_shim(PPCContext* ppc_state,
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KernelState* state) {
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KernelState* state) {
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uint32_t size_ptr = SHIM_GET_ARG_32(0);
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uint32_t size_ptr = SHIM_GET_ARG_32(0);
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@ -205,8 +216,9 @@ void xe::kernel::xam::RegisterInfoExports(
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SHIM_SET_MAPPING("xam.xex", XGetLanguage, state);
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SHIM_SET_MAPPING("xam.xex", XGetLanguage, state);
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SHIM_SET_MAPPING("xam.xex", XamVoiceIsActiveProcess, state);
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SHIM_SET_MAPPING("xam.xex", XamVoiceIsActiveProcess, state);
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SHIM_SET_MAPPING("xam.xex", XamGetExecutionId, state);
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SHIM_SET_MAPPING("xam.xex", XamGetExecutionId, state);
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SHIM_SET_MAPPING("xam.xex", XamLoaderSetLaunchData, state);
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SHIM_SET_MAPPING("xam.xex", XamLoaderGetLaunchDataSize, state);
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SHIM_SET_MAPPING("xam.xex", XamLoaderGetLaunchDataSize, state);
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SHIM_SET_MAPPING("xam.xex", XamLoaderGetLaunchData, state);
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SHIM_SET_MAPPING("xam.xex", XamLoaderGetLaunchData, state);
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SHIM_SET_MAPPING("xam.xex", XamLoaderLaunchTitle, state);
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SHIM_SET_MAPPING("xam.xex", XamLoaderLaunchTitle, state);
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@ -306,8 +306,6 @@ SHIM_CALL MmAllocatePhysicalMemoryEx_shim(PPCContext* ppc_state,
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// and the memory must be allocated there. I haven't seen a game do this,
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// and the memory must be allocated there. I haven't seen a game do this,
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// and instead they all do min=0 / max=-1 to indicate the system should pick.
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// and instead they all do min=0 / max=-1 to indicate the system should pick.
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// If we have to suport arbitrary placement things will get nasty.
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// If we have to suport arbitrary placement things will get nasty.
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assert_true(min_addr_range == 0);
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assert_true(max_addr_range == 0xFFFFFFFF);
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uint32_t allocation_type = kMemoryAllocationReserve | kMemoryAllocationCommit;
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uint32_t allocation_type = kMemoryAllocationReserve | kMemoryAllocationCommit;
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uint32_t protect = FromXdkProtectFlags(protect_bits);
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uint32_t protect = FromXdkProtectFlags(protect_bits);
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@ -380,11 +380,13 @@ SHIM_CALL VdPersistDisplay_shim(PPCContext* ppc_state, KernelState* state) {
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// unk1_ptr needs to be populated with a pointer passed to
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// unk1_ptr needs to be populated with a pointer passed to
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// MmFreePhysicalMemory(1, *unk1_ptr).
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// MmFreePhysicalMemory(1, *unk1_ptr).
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auto heap = state->memory()->LookupHeapByType(true, 16 * 1024);
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if (unk1_ptr) {
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uint32_t unk1_value;
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auto heap = state->memory()->LookupHeapByType(true, 16 * 1024);
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heap->Alloc(64, 32, kMemoryAllocationReserve | kMemoryAllocationCommit,
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uint32_t unk1_value;
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kMemoryProtectNoAccess, false, &unk1_value);
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heap->Alloc(64, 32, kMemoryAllocationReserve | kMemoryAllocationCommit,
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SHIM_SET_MEM_32(unk1_ptr, unk1_value);
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kMemoryProtectNoAccess, false, &unk1_value);
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SHIM_SET_MEM_32(unk1_ptr, unk1_value);
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}
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// ?
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// ?
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SHIM_SET_RETURN_64(1);
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SHIM_SET_RETURN_64(1);
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