Revert the default graphics backend to GL4 (in preparation of merge to master)
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b01903ccc7
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323b993bbc
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@ -35,7 +35,7 @@
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#endif // XE_PLATFORM_WIN32
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#endif // XE_PLATFORM_WIN32
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DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
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DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
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DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4]");
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DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4, vulkan]");
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DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
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DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
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DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
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DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
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@ -78,7 +78,7 @@ std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
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std::unique_ptr<gpu::GraphicsSystem> best;
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std::unique_ptr<gpu::GraphicsSystem> best;
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best = std::unique_ptr<gpu::GraphicsSystem>(
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best = std::unique_ptr<gpu::GraphicsSystem>(
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new xe::gpu::vulkan::VulkanGraphicsSystem());
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new xe::gpu::gl4::GL4GraphicsSystem());
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if (best) {
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if (best) {
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return best;
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return best;
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}
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}
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