Revert the default graphics backend to GL4 (in preparation of merge to master)

This commit is contained in:
Dr. Chat 2016-06-11 19:13:45 -05:00
parent b01903ccc7
commit 323b993bbc
1 changed files with 2 additions and 2 deletions

View File

@ -35,7 +35,7 @@
#endif // XE_PLATFORM_WIN32
DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4]");
DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4, vulkan]");
DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
@ -78,7 +78,7 @@ std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
std::unique_ptr<gpu::GraphicsSystem> best;
best = std::unique_ptr<gpu::GraphicsSystem>(
new xe::gpu::vulkan::VulkanGraphicsSystem());
new xe::gpu::gl4::GL4GraphicsSystem());
if (best) {
return best;
}