[Base] Drop inline on string_util/vec128 implementations for now because clang is whining.
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@ -21,37 +21,19 @@
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namespace xe {
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namespace string_util {
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inline std::string to_hex_string(uint32_t value) {
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std::string to_hex_string(uint32_t value) {
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char buffer[21];
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std::snprintf(buffer, sizeof(buffer), "%08" PRIX32, value);
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return std::string(buffer);
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}
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inline std::string to_hex_string(uint64_t value) {
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std::string to_hex_string(uint64_t value) {
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char buffer[21];
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std::snprintf(buffer, sizeof(buffer), "%016" PRIX64, value);
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return std::string(buffer);
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}
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inline std::string to_hex_string(float value) {
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union {
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uint32_t ui;
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float flt;
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} v;
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v.flt = value;
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return to_hex_string(v.ui);
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}
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inline std::string to_hex_string(double value) {
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union {
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uint64_t ui;
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double dbl;
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} v;
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v.dbl = value;
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return to_hex_string(v.ui);
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}
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inline std::string to_hex_string(const vec128_t& value) {
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std::string to_hex_string(const vec128_t& value) {
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char buffer[128];
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std::snprintf(buffer, sizeof(buffer), "[%.8X, %.8X, %.8X, %.8X]",
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value.u32[0], value.u32[1], value.u32[2], value.u32[3]);
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@ -61,7 +43,7 @@ inline std::string to_hex_string(const vec128_t& value) {
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#if XE_ARCH_AMD64
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// TODO(DrChat): This should not exist. Force the caller to use vec128.
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inline std::string to_hex_string(const __m128& value) {
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std::string to_hex_string(const __m128& value) {
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char buffer[128];
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float f[4];
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_mm_storeu_ps(f, value);
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@ -72,7 +54,7 @@ inline std::string to_hex_string(const __m128& value) {
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return std::string(buffer);
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}
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inline std::string to_string(const __m128& value) {
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std::string to_string(const __m128& value) {
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char buffer[128];
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float f[4];
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_mm_storeu_ps(f, value);
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@ -22,17 +22,37 @@
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namespace xe {
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namespace string_util {
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extern inline std::string to_hex_string(uint32_t value);
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extern inline std::string to_hex_string(uint64_t value);
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extern inline std::string to_hex_string(float value);
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extern inline std::string to_hex_string(double value);
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extern inline std::string to_hex_string(const vec128_t& value);
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// TODO(gibbed): Figure out why clang doesn't line forward declarations of
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// inline functions.
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std::string to_hex_string(uint32_t value);
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std::string to_hex_string(uint64_t value);
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inline std::string to_hex_string(float value) {
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union {
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uint32_t ui;
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float flt;
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} v;
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v.flt = value;
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return to_hex_string(v.ui);
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}
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inline std::string to_hex_string(double value) {
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union {
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uint64_t ui;
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double dbl;
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} v;
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v.dbl = value;
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return to_hex_string(v.ui);
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}
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std::string to_hex_string(const vec128_t& value);
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#if XE_ARCH_AMD64
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// TODO(DrChat): This should not exist. Force the caller to use vec128.
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extern inline std::string to_hex_string(const __m128& value);
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extern inline std::string to_string(const __m128& value);
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std::string to_hex_string(const __m128& value);
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std::string to_string(const __m128& value);
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#endif
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@ -16,7 +16,7 @@
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namespace xe {
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inline std::string to_string(const vec128_t& value) {
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std::string to_string(const vec128_t& value) {
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char buffer[128];
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std::snprintf(buffer, sizeof(buffer), "(%g, %g, %g, %g)", value.x, value.y,
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value.z, value.w);
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@ -264,7 +264,10 @@ static inline vec128_t vec128b(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3,
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return v;
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}
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extern inline std::string to_string(const vec128_t& value);
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// TODO(gibbed): Figure out why clang doesn't line forward declarations of
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// inline functions.
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std::string to_string(const vec128_t& value);
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} // namespace xe
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