diff --git a/src/xenia/gpu/glsl_shader_translator.cc b/src/xenia/gpu/glsl_shader_translator.cc index 8adf212fc..2f89ab3df 100644 --- a/src/xenia/gpu/glsl_shader_translator.cc +++ b/src/xenia/gpu/glsl_shader_translator.cc @@ -396,7 +396,7 @@ void GlslShaderTranslator::ProcessLabel(uint32_t cf_index) { } } -void GlslShaderTranslator::ProcessControlFlowNopInstruction() { +void GlslShaderTranslator::ProcessControlFlowNopInstruction(uint32_t cf_index) { EmitSource("// cnop\n"); } diff --git a/src/xenia/gpu/glsl_shader_translator.h b/src/xenia/gpu/glsl_shader_translator.h index 6d176f06c..a346f1a8d 100644 --- a/src/xenia/gpu/glsl_shader_translator.h +++ b/src/xenia/gpu/glsl_shader_translator.h @@ -24,6 +24,7 @@ class GlslShaderTranslator : public ShaderTranslator { public: enum class Dialect { kGL45, + kVulkan, }; GlslShaderTranslator(Dialect dialect); @@ -39,7 +40,7 @@ class GlslShaderTranslator : public ShaderTranslator { std::vector CompleteTranslation() override; void ProcessLabel(uint32_t cf_index) override; - void ProcessControlFlowNopInstruction() override; + void ProcessControlFlowNopInstruction(uint32_t cf_index) override; void ProcessControlFlowInstructionBegin(uint32_t cf_index) override; void ProcessControlFlowInstructionEnd(uint32_t cf_index) override; void ProcessExecInstructionBegin(const ParsedExecInstruction& instr) override; diff --git a/src/xenia/gpu/shader_translator.cc b/src/xenia/gpu/shader_translator.cc index 5bb9ba016..e39280ddd 100644 --- a/src/xenia/gpu/shader_translator.cc +++ b/src/xenia/gpu/shader_translator.cc @@ -368,7 +368,8 @@ bool ShaderTranslator::TranslateBlocks() { // This is what freedreno does. uint32_t max_cf_dword_index = static_cast(ucode_dword_count_); std::set label_addresses; - for (uint32_t i = 0, cf_index = 0; i < max_cf_dword_index; i += 3) { + std::vector cf_instructions; + for (uint32_t i = 0; i < max_cf_dword_index; i += 3) { ControlFlowInstruction cf_a; ControlFlowInstruction cf_b; UnpackControlFlowInstructions(ucode_dwords_ + i, &cf_a, &cf_b); @@ -383,12 +384,12 @@ bool ShaderTranslator::TranslateBlocks() { AddControlFlowTargetLabel(cf_a, &label_addresses); AddControlFlowTargetLabel(cf_b, &label_addresses); - PreProcessControlFlowInstruction(cf_index, cf_a); - ++cf_index; - PreProcessControlFlowInstruction(cf_index, cf_b); - ++cf_index; + cf_instructions.push_back(cf_a); + cf_instructions.push_back(cf_b); } + PreProcessControlFlowInstructions(cf_instructions); + // Translate all instructions. for (uint32_t i = 0, cf_index = 0; i < max_cf_dword_index; i += 3) { ControlFlowInstruction cf_a; @@ -491,7 +492,7 @@ void ShaderTranslator::TranslateControlFlowNop( const ControlFlowInstruction& cf) { ucode_disasm_buffer_.Append(" cnop\n"); - ProcessControlFlowNopInstruction(); + ProcessControlFlowNopInstruction(cf_index_); } void ShaderTranslator::TranslateControlFlowExec( @@ -1065,7 +1066,9 @@ void ParseAluInstructionOperand(const AluInstruction& op, int i, uint32_t b = ((swizzle >> 0) + 0) & 0x3; out_op->components[0] = GetSwizzleFromComponentIndex(a); out_op->components[1] = GetSwizzleFromComponentIndex(b); - } else { + } else if (swizzle_component_count == 3) { + assert_always(); + } else if (swizzle_component_count == 4) { for (int j = 0; j < swizzle_component_count; ++j, swizzle >>= 2) { out_op->components[j] = GetSwizzleFromComponentIndex((swizzle + j) & 0x3); } @@ -1316,8 +1319,8 @@ void ShaderTranslator::ParseAluScalarInstruction( &i.operands[0]); } else { uint32_t src3_swizzle = op.src_swizzle(3); - uint32_t swiz_a = ((src3_swizzle >> 6) - 1) & 0x3; - uint32_t swiz_b = (src3_swizzle & 0x3); + uint32_t swiz_a = ((src3_swizzle >> 6) + 3) & 0x3; + uint32_t swiz_b = ((src3_swizzle >> 0) + 0) & 0x3; uint32_t reg2 = (static_cast(op.scalar_opcode()) & 1) | (src3_swizzle & 0x3C) | (op.src_is_temp(3) << 1); int const_slot = (op.src_is_temp(1) || op.src_is_temp(2)) ? 1 : 0; diff --git a/src/xenia/gpu/shader_translator.h b/src/xenia/gpu/shader_translator.h index 9801cb2d6..a1d9213ca 100644 --- a/src/xenia/gpu/shader_translator.h +++ b/src/xenia/gpu/shader_translator.h @@ -82,8 +82,8 @@ class ShaderTranslator { } // Pre-process a control-flow instruction before anything else. - virtual void PreProcessControlFlowInstruction( - uint32_t cf_index, const ucode::ControlFlowInstruction& instr) {} + virtual void PreProcessControlFlowInstructions( + std::vector instrs) {} // Handles translation for control flow label addresses. // This is triggered once for each label required (due to control flow @@ -91,7 +91,7 @@ class ShaderTranslator { virtual void ProcessLabel(uint32_t cf_index) {} // Handles translation for control flow nop instructions. - virtual void ProcessControlFlowNopInstruction() {} + virtual void ProcessControlFlowNopInstruction(uint32_t cf_index) {} // Handles the start of a control flow instruction at the given address. virtual void ProcessControlFlowInstructionBegin(uint32_t cf_index) {} // Handles the end of a control flow instruction that began at the given diff --git a/src/xenia/gpu/spirv_shader_translator.cc b/src/xenia/gpu/spirv_shader_translator.cc index 5166525e7..04b398aa0 100644 --- a/src/xenia/gpu/spirv_shader_translator.cc +++ b/src/xenia/gpu/spirv_shader_translator.cc @@ -103,6 +103,8 @@ void SpirvShaderTranslator::StartTranslation() { "ps"); pv_ = b.createVariable(spv::StorageClass::StorageClassFunction, vec4_float_type_, "pv"); + pc_ = b.createVariable(spv::StorageClass::StorageClassFunction, int_type_, + "pc"); a0_ = b.createVariable(spv::StorageClass::StorageClassFunction, int_type_, "a0"); @@ -219,6 +221,7 @@ void SpirvShaderTranslator::StartTranslation() { for (const auto& binding : vertex_bindings()) { for (const auto& attrib : binding.attributes) { Id attrib_type = 0; + bool is_signed = attrib.fetch_instr.attributes.is_signed; switch (attrib.fetch_instr.attributes.data_format) { case VertexFormat::k_32: case VertexFormat::k_32_FLOAT: @@ -230,8 +233,6 @@ void SpirvShaderTranslator::StartTranslation() { case VertexFormat::k_32_32_FLOAT: attrib_type = vec2_float_type_; break; - case VertexFormat::k_10_11_11: - case VertexFormat::k_11_11_10: case VertexFormat::k_32_32_32_FLOAT: attrib_type = vec3_float_type_; break; @@ -243,6 +244,11 @@ void SpirvShaderTranslator::StartTranslation() { case VertexFormat::k_32_32_32_32_FLOAT: attrib_type = vec4_float_type_; break; + case VertexFormat::k_10_11_11: + case VertexFormat::k_11_11_10: + // Manually converted. + attrib_type = is_signed ? int_type_ : uint_type_; + break; default: assert_always(); } @@ -387,15 +393,44 @@ void SpirvShaderTranslator::StartTranslation() { ifb.makeEndIf(); } + + b.createStore(b.makeIntConstant(0x0), pc_); + + loop_head_block_ = &b.makeNewBlock(); + auto block = &b.makeNewBlock(); + loop_body_block_ = &b.makeNewBlock(); + loop_cont_block_ = &b.makeNewBlock(); + loop_exit_block_ = &b.makeNewBlock(); + b.createBranch(loop_head_block_); + + // Setup continue block + b.setBuildPoint(loop_cont_block_); + b.createBranch(loop_head_block_); + + // While loop header block + b.setBuildPoint(loop_head_block_); + b.createLoopMerge(loop_exit_block_, loop_cont_block_, + spv::LoopControlMask::LoopControlDontUnrollMask); + b.createBranch(block); + + // Condition block + b.setBuildPoint(block); + + // while (pc != 0xFFFF) + auto c = b.createBinOp(spv::Op::OpINotEqual, bool_type_, b.createLoad(pc_), + b.makeIntConstant(0xFFFF)); + b.createConditionalBranch(c, loop_body_block_, loop_exit_block_); + b.setBuildPoint(loop_body_block_); } std::vector SpirvShaderTranslator::CompleteTranslation() { auto& b = *builder_; assert_false(open_predicated_block_); - auto block = &b.makeNewBlock(); - b.createBranch(block); + b.setBuildPoint(loop_exit_block_); b.makeReturn(false); + exec_cond_ = false; + exec_skip_block_ = nullptr; // main() entry point. auto mainFn = b.makeMain(); @@ -411,6 +446,9 @@ std::vector SpirvShaderTranslator::CompleteTranslation() { mainFn, "main"); b.addExecutionMode(mainFn, spv::ExecutionModeOriginUpperLeft); + // FIXME(DrChat): We need to declare the DepthReplacing execution mode if + // we write depth, and we must unconditionally write depth if declared! + for (auto id : interface_ids_) { entry->addIdOperand(id); } @@ -527,12 +565,17 @@ std::vector SpirvShaderTranslator::CompleteTranslation() { b.makeReturn(false); // Compile the spv IR - compiler_.Compile(b.getModule()); + // compiler_.Compile(b.getModule()); std::vector spirv_words; b.dump(spirv_words); // Cleanup builder. + cf_blocks_.clear(); + loop_head_block_ = nullptr; + loop_body_block_ = nullptr; + loop_cont_block_ = nullptr; + loop_exit_block_ = nullptr; builder_.reset(); interface_ids_.clear(); @@ -568,30 +611,68 @@ void SpirvShaderTranslator::PostTranslation(Shader* shader) { } } -void SpirvShaderTranslator::PreProcessControlFlowInstruction( - uint32_t cf_index, const ControlFlowInstruction& instr) { +void SpirvShaderTranslator::PreProcessControlFlowInstructions( + std::vector instrs) { auto& b = *builder_; - if (cf_blocks_.find(cf_index) == cf_blocks_.end()) { - CFBlock block; - block.block = &b.makeNewBlock(); - cf_blocks_[cf_index] = block; - } else { - cf_blocks_[cf_index].block = &b.makeNewBlock(); + auto default_block = &b.makeNewBlock(); + switch_break_block_ = &b.makeNewBlock(); + + b.setBuildPoint(default_block); + b.createStore(b.makeIntConstant(0xFFFF), pc_); + b.createBranch(switch_break_block_); + + b.setBuildPoint(switch_break_block_); + b.createBranch(loop_cont_block_); + + // Now setup the switch. + default_block->addPredecessor(loop_body_block_); + b.setBuildPoint(loop_body_block_); + + cf_blocks_.resize(instrs.size()); + for (size_t i = 0; i < cf_blocks_.size(); i++) { + cf_blocks_[i].block = &b.makeNewBlock(); + cf_blocks_[i].labelled = false; } - if (instr.opcode() == ControlFlowOpcode::kCondJmp) { - auto cf_block = cf_blocks_.find(instr.cond_jmp.address()); - if (cf_block == cf_blocks_.end()) { - CFBlock block; - block.prev_dominates = false; - cf_blocks_[instr.cond_jmp.address()] = block; - } else { - cf_block->second.prev_dominates = false; + std::vector operands; + operands.push_back(b.createLoad(pc_)); // Selector + operands.push_back(default_block->getId()); // Default + + // Always have a case for block 0. + operands.push_back(0); + operands.push_back(cf_blocks_[0].block->getId()); + cf_blocks_[0].block->addPredecessor(loop_body_block_); + cf_blocks_[0].labelled = true; + + for (size_t i = 0; i < instrs.size(); i++) { + auto& instr = instrs[i]; + if (instr.opcode() == ucode::ControlFlowOpcode::kCondJmp) { + uint32_t address = instr.cond_jmp.address(); + cf_blocks_[address].labelled = true; + + operands.push_back(address); + operands.push_back(cf_blocks_[address].block->getId()); + cf_blocks_[address].block->addPredecessor(loop_body_block_); + } else if (instr.opcode() == ucode::ControlFlowOpcode::kLoopStart) { + uint32_t address = instr.loop_start.address(); + cf_blocks_[address].labelled = true; + + operands.push_back(address); + operands.push_back(cf_blocks_[address].block->getId()); + cf_blocks_[address].block->addPredecessor(loop_body_block_); + } else if (instr.opcode() == ucode::ControlFlowOpcode::kLoopEnd) { + uint32_t address = instr.loop_end.address(); + cf_blocks_[address].labelled = true; + + operands.push_back(address); + operands.push_back(cf_blocks_[address].block->getId()); + cf_blocks_[address].block->addPredecessor(loop_body_block_); } - } else if (instr.opcode() == ControlFlowOpcode::kLoopStart) { - // TODO } + + b.createSelectionMerge(switch_break_block_, 0); + b.createNoResultOp(spv::Op::OpSwitch, operands); } void SpirvShaderTranslator::ProcessLabel(uint32_t cf_index) { @@ -601,11 +682,6 @@ void SpirvShaderTranslator::ProcessLabel(uint32_t cf_index) { void SpirvShaderTranslator::ProcessControlFlowInstructionBegin( uint32_t cf_index) { auto& b = *builder_; - - if (cf_index == 0) { - // Kind of cheaty, but emit a branch to the first block. - b.createBranch(cf_blocks_[cf_index].block); - } } void SpirvShaderTranslator::ProcessControlFlowInstructionEnd( @@ -613,10 +689,18 @@ void SpirvShaderTranslator::ProcessControlFlowInstructionEnd( auto& b = *builder_; } -void SpirvShaderTranslator::ProcessControlFlowNopInstruction() { +void SpirvShaderTranslator::ProcessControlFlowNopInstruction( + uint32_t cf_index) { auto& b = *builder_; - // b.createNoResultOp(spv::Op::OpNop); + auto head = cf_blocks_[cf_index].block; + b.setBuildPoint(head); + b.createNoResultOp(spv::Op::OpNop); + if (cf_blocks_.size() > cf_index + 1) { + b.createBranch(cf_blocks_[cf_index + 1].block); + } else { + b.makeReturn(false); + } } void SpirvShaderTranslator::ProcessExecInstructionBegin( @@ -635,6 +719,7 @@ void SpirvShaderTranslator::ProcessExecInstructionBegin( switch (instr.type) { case ParsedExecInstruction::Type::kUnconditional: { // No need to do anything. + exec_cond_ = false; } break; case ParsedExecInstruction::Type::kConditional: { // Based off of bool_consts @@ -665,27 +750,34 @@ void SpirvShaderTranslator::ProcessExecInstructionBegin( // Conditional branch assert_true(cf_blocks_.size() > instr.dword_index + 1); body = &b.makeNewBlock(); + exec_cond_ = true; + exec_skip_block_ = &b.makeNewBlock(); - auto next_block = cf_blocks_[instr.dword_index + 1]; - if (next_block.prev_dominates) { - b.createSelectionMerge(next_block.block, spv::SelectionControlMaskNone); - } - b.createConditionalBranch(cond, body, next_block.block); + b.createSelectionMerge( + exec_skip_block_, + spv::SelectionControlMask::SelectionControlMaskNone); + b.createConditionalBranch(cond, body, exec_skip_block_); + + b.setBuildPoint(exec_skip_block_); + b.createBranch(cf_blocks_[instr.dword_index + 1].block); } break; case ParsedExecInstruction::Type::kPredicated: { // Branch based on p0. assert_true(cf_blocks_.size() > instr.dword_index + 1); body = &b.makeNewBlock(); + exec_cond_ = true; + exec_skip_block_ = &b.makeNewBlock(); + auto cond = b.createBinOp(spv::Op::OpLogicalEqual, bool_type_, b.createLoad(p0_), b.makeBoolConstant(instr.condition)); + b.createSelectionMerge( + exec_skip_block_, + spv::SelectionControlMask::SelectionControlMaskNone); + b.createConditionalBranch(cond, body, exec_skip_block_); - auto next_block = cf_blocks_[instr.dword_index + 1]; - if (next_block.prev_dominates) { - b.createSelectionMerge(next_block.block, spv::SelectionControlMaskNone); - } - b.createConditionalBranch(cond, body, next_block.block); - + b.setBuildPoint(exec_skip_block_); + b.createBranch(cf_blocks_[instr.dword_index + 1].block); } break; } b.setBuildPoint(body); @@ -705,6 +797,8 @@ void SpirvShaderTranslator::ProcessExecInstructionEnd( if (instr.is_end) { b.makeReturn(false); + } else if (exec_cond_) { + b.createBranch(exec_skip_block_); } else { assert_true(cf_blocks_.size() > instr.dword_index + 1); b.createBranch(cf_blocks_[instr.dword_index + 1].block); @@ -779,7 +873,8 @@ void SpirvShaderTranslator::ProcessJumpInstruction( b.setBuildPoint(head); switch (instr.type) { case ParsedJumpInstruction::Type::kUnconditional: { - b.createBranch(cf_blocks_[instr.target_address].block); + b.createStore(b.makeIntConstant(instr.target_address), pc_); + b.createBranch(switch_break_block_); } break; case ParsedJumpInstruction::Type::kConditional: { assert_true(cf_blocks_.size() > instr.dword_index + 1); @@ -810,8 +905,11 @@ void SpirvShaderTranslator::ProcessJumpInstruction( instr.condition ? spv::Op::OpINotEqual : spv::Op::OpIEqual, bool_type_, v, b.makeUintConstant(0)); - b.createConditionalBranch(cond, cf_blocks_[instr.target_address].block, - cf_blocks_[instr.dword_index + 1].block); + auto next_pc = b.createTriOp(spv::Op::OpSelect, int_type_, cond, + b.makeIntConstant(instr.target_address), + b.makeIntConstant(instr.dword_index + 1)); + b.createStore(next_pc, pc_); + b.createBranch(switch_break_block_); } break; case ParsedJumpInstruction::Type::kPredicated: { assert_true(cf_blocks_.size() > instr.dword_index + 1); @@ -819,8 +917,12 @@ void SpirvShaderTranslator::ProcessJumpInstruction( auto cond = b.createBinOp(spv::Op::OpLogicalEqual, bool_type_, b.createLoad(p0_), b.makeBoolConstant(instr.condition)); - b.createConditionalBranch(cond, cf_blocks_[instr.target_address].block, - cf_blocks_[instr.dword_index + 1].block); + + auto next_pc = b.createTriOp(spv::Op::OpSelect, int_type_, cond, + b.makeIntConstant(instr.target_address), + b.makeIntConstant(instr.dword_index + 1)); + b.createStore(next_pc, pc_); + b.createBranch(switch_break_block_); } break; } } @@ -854,6 +956,43 @@ void SpirvShaderTranslator::ProcessAllocInstruction( b.createBranch(cf_blocks_[instr.dword_index + 1].block); } +spv::Id SpirvShaderTranslator::BitfieldExtract(spv::Id result_type, + spv::Id base, bool is_signed, + uint32_t offset, + uint32_t count) { + auto& b = *builder_; + + spv::Id base_type = b.getTypeId(base); + + // <-- 32 - (offset + count) ------ [bits] -?- + base = b.createBinOp(spv::Op::OpShiftLeftLogical, base_type, base, + b.makeUintConstant(32 - (offset + count))); + // [bits] -?-?-?--------------------------- + auto op = is_signed ? spv::Op::OpShiftRightArithmetic + : spv::Op::OpShiftRightLogical; + base = b.createBinOp(op, base_type, base, b.makeUintConstant(32 - count)); + + return base; +} + +spv::Id SpirvShaderTranslator::ConvertNormVar(spv::Id var, spv::Id result_type, + uint32_t bits, bool is_signed) { + auto& b = *builder_; + if (is_signed) { + auto c = b.createBinOp(spv::Op::OpFOrdEqual, bool_type_, var, + b.makeFloatConstant(-float(1 << (bits - 1)))); + auto v = b.createBinOp(spv::Op::OpFDiv, result_type, var, + b.makeFloatConstant(float((1 << (bits - 1)) - 1))); + var = b.createTriOp(spv::Op::OpSelect, result_type, c, + b.makeFloatConstant(-1.f), v); + } else { + var = b.createBinOp(spv::Op::OpFDiv, result_type, var, + b.makeFloatConstant(float((1 << bits) - 1))); + } + + return var; +} + void SpirvShaderTranslator::ProcessVertexFetchInstruction( const ParsedVertexFetchInstruction& instr) { auto& b = *builder_; @@ -894,6 +1033,9 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction( vertex_idx = b.createUnaryOp(spv::Op::OpConvertFToS, int_type_, vertex_idx); auto shader_vertex_idx = b.createLoad(vertex_idx_); + auto vertex_components = + GetVertexFormatComponentCount(instr.attributes.data_format); + // Skip loading if it's an indexed fetch. auto vertex_ptr = vertex_binding_map_[instr.operands[1].storage_index] [instr.attributes.offset]; @@ -902,7 +1044,6 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction( auto cond = b.createBinOp(spv::Op::OpIEqual, bool_type_, vertex_idx, shader_vertex_idx); - auto vertex_components = b.getNumComponents(vertex); Id alt_vertex = 0; switch (vertex_components) { case 1: @@ -949,11 +1090,79 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction( break; case VertexFormat::k_10_11_11: { - // No conversion needed. Natively supported. + // This needs to be converted. + bool is_signed = instr.attributes.is_signed; + auto op = + is_signed ? spv::Op::OpBitFieldSExtract : spv::Op::OpBitFieldUExtract; + auto comp_type = is_signed ? int_type_ : uint_type_; + + assert_true(comp_type == b.getTypeId(vertex)); + + spv::Id components[3] = {0}; + /* + components[2] = b.createTriOp( + op, comp_type, vertex, b.makeUintConstant(0), b.makeUintConstant(10)); + components[1] = + b.createTriOp(op, comp_type, vertex, b.makeUintConstant(10), + b.makeUintConstant(11)); + components[0] = + b.createTriOp(op, comp_type, vertex, b.makeUintConstant(21), + b.makeUintConstant(11)); + */ + // Workaround until NVIDIA fixes their compiler :| + components[0] = BitfieldExtract(comp_type, vertex, is_signed, 00, 10); + components[1] = BitfieldExtract(comp_type, vertex, is_signed, 10, 11); + components[2] = BitfieldExtract(comp_type, vertex, is_signed, 21, 11); + + op = is_signed ? spv::Op::OpConvertSToF : spv::Op::OpConvertUToF; + for (int i = 0; i < 3; i++) { + components[i] = b.createUnaryOp(op, float_type_, components[i]); + } + + components[0] = ConvertNormVar(components[0], float_type_, 11, is_signed); + components[1] = ConvertNormVar(components[1], float_type_, 11, is_signed); + components[2] = ConvertNormVar(components[2], float_type_, 10, is_signed); + + vertex = b.createCompositeConstruct( + vec3_float_type_, + std::vector({components[0], components[1], components[2]})); } break; case VertexFormat::k_11_11_10: { // This needs to be converted. + bool is_signed = instr.attributes.is_signed; + auto op = + is_signed ? spv::Op::OpBitFieldSExtract : spv::Op::OpBitFieldUExtract; + auto comp_type = is_signed ? int_type_ : uint_type_; + + spv::Id components[3] = {0}; + /* + components[2] = b.createTriOp( + op, comp_type, vertex, b.makeUintConstant(0), b.makeUintConstant(11)); + components[1] = + b.createTriOp(op, comp_type, vertex, b.makeUintConstant(11), + b.makeUintConstant(11)); + components[0] = + b.createTriOp(op, comp_type, vertex, b.makeUintConstant(22), + b.makeUintConstant(10)); + */ + // Workaround until NVIDIA fixes their compiler :| + components[0] = BitfieldExtract(comp_type, vertex, is_signed, 00, 11); + components[1] = BitfieldExtract(comp_type, vertex, is_signed, 11, 11); + components[2] = BitfieldExtract(comp_type, vertex, is_signed, 22, 10); + + op = is_signed ? spv::Op::OpConvertSToF : spv::Op::OpConvertUToF; + for (int i = 0; i < 3; i++) { + components[i] = b.createUnaryOp(op, float_type_, components[i]); + } + + components[0] = ConvertNormVar(components[0], float_type_, 11, is_signed); + components[1] = ConvertNormVar(components[1], float_type_, 11, is_signed); + components[2] = ConvertNormVar(components[2], float_type_, 10, is_signed); + + vertex = b.createCompositeConstruct( + vec3_float_type_, + std::vector({components[0], components[1], components[2]})); } break; } diff --git a/src/xenia/gpu/spirv_shader_translator.h b/src/xenia/gpu/spirv_shader_translator.h index fbcf12ab4..24b0d9823 100644 --- a/src/xenia/gpu/spirv_shader_translator.h +++ b/src/xenia/gpu/spirv_shader_translator.h @@ -56,12 +56,12 @@ class SpirvShaderTranslator : public ShaderTranslator { std::vector CompleteTranslation() override; void PostTranslation(Shader* shader) override; - void PreProcessControlFlowInstruction( - uint32_t cf_index, const ucode::ControlFlowInstruction& instr) override; + void PreProcessControlFlowInstructions( + std::vector instrs) override; void ProcessLabel(uint32_t cf_index) override; void ProcessControlFlowInstructionBegin(uint32_t cf_index) override; void ProcessControlFlowInstructionEnd(uint32_t cf_index) override; - void ProcessControlFlowNopInstruction() override; + void ProcessControlFlowNopInstruction(uint32_t cf_index) override; void ProcessExecInstructionBegin(const ParsedExecInstruction& instr) override; void ProcessExecInstructionEnd(const ParsedExecInstruction& instr) override; void ProcessLoopStartInstruction( @@ -84,6 +84,11 @@ class SpirvShaderTranslator : public ShaderTranslator { void ProcessVectorAluInstruction(const ParsedAluInstruction& instr); void ProcessScalarAluInstruction(const ParsedAluInstruction& instr); + spv::Id BitfieldExtract(spv::Id result_type, spv::Id base, bool is_signed, + uint32_t offset, uint32_t count); + spv::Id ConvertNormVar(spv::Id var, spv::Id result_type, uint32_t bits, + bool is_signed); + // Creates a call to the given GLSL intrinsic. spv::Id SpirvShaderTranslator::CreateGlslStd450InstructionCall( spv::Decoration precision, spv::Id result_type, @@ -107,6 +112,10 @@ class SpirvShaderTranslator : public ShaderTranslator { bool predicated_block_cond_ = false; spv::Block* predicated_block_end_ = nullptr; + // Exec block conditional? + bool exec_cond_ = false; + spv::Block* exec_skip_block_ = nullptr; + // TODO(benvanik): replace with something better, make reusable, etc. std::unique_ptr builder_; spv::Id glsl_std_450_instruction_set_ = 0; @@ -132,6 +141,7 @@ class SpirvShaderTranslator : public ShaderTranslator { spv::Id registers_ptr_ = 0, registers_type_ = 0; spv::Id consts_ = 0, a0_ = 0, aL_ = 0, p0_ = 0; spv::Id ps_ = 0, pv_ = 0; // IDs of previous results + spv::Id pc_ = 0; // Program counter spv::Id pos_ = 0; spv::Id push_consts_ = 0; spv::Id interpolators_ = 0; @@ -148,9 +158,14 @@ class SpirvShaderTranslator : public ShaderTranslator { struct CFBlock { spv::Block* block = nullptr; - bool prev_dominates = true; + bool labelled = false; }; - std::map cf_blocks_; + std::vector cf_blocks_; + spv::Block* switch_break_block_ = nullptr; + spv::Block* loop_head_block_ = nullptr; + spv::Block* loop_body_block_ = nullptr; + spv::Block* loop_cont_block_ = nullptr; + spv::Block* loop_exit_block_ = nullptr; }; } // namespace gpu diff --git a/src/xenia/gpu/vulkan/pipeline_cache.cc b/src/xenia/gpu/vulkan/pipeline_cache.cc index 71fe5154e..89b10909d 100644 --- a/src/xenia/gpu/vulkan/pipeline_cache.cc +++ b/src/xenia/gpu/vulkan/pipeline_cache.cc @@ -896,19 +896,18 @@ PipelineCache::UpdateStatus PipelineCache::UpdateVertexInputState( break; case VertexFormat::k_2_10_10_10: vertex_attrib_descr.format = is_signed - ? VK_FORMAT_A2R10G10B10_SNORM_PACK32 - : VK_FORMAT_A2R10G10B10_UNORM_PACK32; + ? VK_FORMAT_A2B10G10R10_SNORM_PACK32 + : VK_FORMAT_A2B10G10R10_UNORM_PACK32; break; case VertexFormat::k_10_11_11: - assert_true(is_signed); - vertex_attrib_descr.format = VK_FORMAT_B10G11R11_UFLOAT_PACK32; + // Converted in-shader. + vertex_attrib_descr.format = + is_signed ? VK_FORMAT_R32_SINT : VK_FORMAT_R32_UINT; break; case VertexFormat::k_11_11_10: // Converted in-shader. - // TODO(DrChat) - assert_always(); - // vertex_attrib_descr.format = VK_FORMAT_R32_UINT; - vertex_attrib_descr.format = VK_FORMAT_B10G11R11_UFLOAT_PACK32; + vertex_attrib_descr.format = + is_signed ? VK_FORMAT_R32_SINT : VK_FORMAT_R32_UINT; break; case VertexFormat::k_16_16: vertex_attrib_descr.format = @@ -927,14 +926,20 @@ PipelineCache::UpdateStatus PipelineCache::UpdateVertexInputState( vertex_attrib_descr.format = VK_FORMAT_R16G16B16A16_SFLOAT; break; case VertexFormat::k_32: + // FIXME: Is this a NORM format? + assert_always(); vertex_attrib_descr.format = is_signed ? VK_FORMAT_R32_SINT : VK_FORMAT_R32_UINT; break; case VertexFormat::k_32_32: + // FIXME: Is this a NORM format? + assert_always(); vertex_attrib_descr.format = is_signed ? VK_FORMAT_R32G32_SINT : VK_FORMAT_R32G32_UINT; break; case VertexFormat::k_32_32_32_32: + // FIXME: Is this a NORM format? + assert_always(); vertex_attrib_descr.format = is_signed ? VK_FORMAT_R32G32B32A32_SINT : VK_FORMAT_R32_UINT; break;