[D3D12] Re-add accidentally deleted RT update trigger

This commit is contained in:
Triang3l 2019-04-12 20:09:31 +03:00
parent 8f51855c8f
commit 293851d0c9
1 changed files with 1 additions and 0 deletions

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@ -672,6 +672,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
const RenderTargetBinding& binding = current_bindings_[i];
if (binding.is_bound) {
if (binding.edram_base != edram_bases[i]) {
full_update = true;
break;
}
if (rov_used) {