[Vulkan] Fixup window offset calculation
This commit is contained in:
parent
18d9efc93b
commit
27c840fa91
|
@ -528,20 +528,20 @@ std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
|
|||
// Reinsert w
|
||||
p = b.createCompositeInsert(p_w, p, vec4_float_type_, 3);
|
||||
|
||||
// Apply window scaling
|
||||
// pos.xy *= window_scale.xy
|
||||
auto p_scaled =
|
||||
b.createBinOp(spv::Op::OpFMul, vec4_float_type_, p, window_scale);
|
||||
|
||||
// Apply window offset
|
||||
// pos.xy += window_scale.zw
|
||||
auto window_offset = b.createOp(spv::Op::OpVectorShuffle, vec4_float_type_,
|
||||
{window_scale, window_scale, 2, 3, 0, 1});
|
||||
auto p_offset = b.createBinOp(spv::Op::OpFAdd, vec4_float_type_, p_scaled,
|
||||
window_offset);
|
||||
auto p_offset =
|
||||
b.createBinOp(spv::Op::OpFAdd, vec4_float_type_, p, window_offset);
|
||||
|
||||
// Apply window scaling
|
||||
// pos.xy *= window_scale.xy
|
||||
auto p_scaled = b.createBinOp(spv::Op::OpFMul, vec4_float_type_, p_offset,
|
||||
window_scale);
|
||||
|
||||
p = b.createOp(spv::Op::OpVectorShuffle, vec4_float_type_,
|
||||
{p, p_offset, 4, 5, 2, 3});
|
||||
{p, p_scaled, 4, 5, 2, 3});
|
||||
|
||||
b.createStore(p, pos_);
|
||||
} else {
|
||||
|
|
|
@ -682,15 +682,10 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
|
|||
}
|
||||
|
||||
if (viewport_state_dirty) {
|
||||
// float texel_offset_x = regs.pa_su_sc_vtx_cntl & 0x01 ? 0.5f : 0.f;
|
||||
// float texel_offset_y = regs.pa_su_sc_vtx_cntl & 0x01 ? 0.5f : 0.f;
|
||||
float texel_offset_x = 0.f;
|
||||
float texel_offset_y = 0.f;
|
||||
|
||||
VkViewport viewport_rect;
|
||||
std::memset(&viewport_rect, 0, sizeof(VkViewport));
|
||||
viewport_rect.x = vpx + texel_offset_x;
|
||||
viewport_rect.y = vpy + texel_offset_y;
|
||||
viewport_rect.x = vpx;
|
||||
viewport_rect.y = vpy;
|
||||
viewport_rect.width = vpw;
|
||||
viewport_rect.height = vph;
|
||||
|
||||
|
@ -781,10 +776,10 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
|
|||
push_constants.window_scale[3] = 0.f;
|
||||
} else {
|
||||
// 1 / unscaled viewport w/h
|
||||
push_constants.window_scale[0] = 1.0f / 2560.0f;
|
||||
push_constants.window_scale[1] = 1.0f / 2560.0f;
|
||||
push_constants.window_scale[2] = -1.f;
|
||||
push_constants.window_scale[3] = -1.f;
|
||||
push_constants.window_scale[0] = 1.0f / (1280.f * window_width_scalar);
|
||||
push_constants.window_scale[1] = 1.0f / (1280.f * window_height_scalar);
|
||||
push_constants.window_scale[2] = (-1280.f * window_width_scalar) + 0.5f;
|
||||
push_constants.window_scale[3] = (-1280.f * window_height_scalar) + 0.5f;
|
||||
}
|
||||
|
||||
// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
|
||||
|
|
Loading…
Reference in New Issue