Actually disable writewatch kill in ConvertTexture

This commit is contained in:
Dr. Chat 2016-02-17 18:04:10 -06:00
parent b14c4ad681
commit 27bace0e5c
1 changed files with 2 additions and 1 deletions

View File

@ -575,7 +575,8 @@ GLuint TextureCache::ConvertTexture(Blitter* blitter, uint32_t guest_address,
}
// HACK: remove texture from write watch list so readback won't kill us.
//*
// Not needed now, as readback is disabled.
/*
if (texture_entry->write_watch_handle) {
memory_->CancelWriteWatch(texture_entry->write_watch_handle);
texture_entry->write_watch_handle = 0;