Actually disable writewatch kill in ConvertTexture
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@ -575,7 +575,8 @@ GLuint TextureCache::ConvertTexture(Blitter* blitter, uint32_t guest_address,
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}
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// HACK: remove texture from write watch list so readback won't kill us.
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//*
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// Not needed now, as readback is disabled.
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/*
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if (texture_entry->write_watch_handle) {
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memory_->CancelWriteWatch(texture_entry->write_watch_handle);
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texture_entry->write_watch_handle = 0;
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