Fixing some misc thread/audio stuff.

This commit is contained in:
Ben Vanik 2015-05-25 00:58:43 -07:00
parent f5a2b85d42
commit 273b9939e1
3 changed files with 18 additions and 15 deletions

View File

@ -155,6 +155,7 @@ void AudioSystem::WorkerThreadMain() {
lock_.unlock();
if (client_callback) {
SCOPE_profile_cpu_i("apu", "xe::apu::AudioSystem->client_callback");
uint64_t args[] = {client_callback_arg};
processor->Execute(worker_thread_->thread_state(), client_callback,
args, xe::countof(args));
@ -185,7 +186,6 @@ void AudioSystem::DecoderThreadMain() {
while (decoder_running_) {
// Wait for the fence
// FIXME: This actually does nothing once signaled once
decoder_fence_.Wait();
// Check to see if we're supposed to exit
@ -223,9 +223,6 @@ void AudioSystem::DecoderThreadMain() {
auto in1 = memory()->TranslatePhysical(data.input_buffer_1_ptr);
auto out = memory()->TranslatePhysical(data.output_buffer_ptr);
// I haven't seen this be used yet.
assert(!data.input_buffer_1_block_count);
// What I see:
// XMA outputs 2 bytes per sample
// 512 samples per frame (128 per subframe)
@ -245,8 +242,8 @@ void AudioSystem::DecoderThreadMain() {
// 3 - 48 kHz ?
// SPUs also support stereo decoding. (data.is_stereo)
while (true) {
int retries_remaining = 2;
while (retries_remaining) {
// Initial check - see if we've finished with the input
// TODO - Probably need to move this, I think it might skip the very
// last packet (see the call to PreparePacket)
@ -255,7 +252,7 @@ void AudioSystem::DecoderThreadMain() {
2048;
size_t input_offset = (data.input_buffer_read_offset / 8 - 4);
size_t input_remaining = input_size - input_offset;
if (input_offset > input_size) {
if (input_offset >= input_size) {
// We're finished. Break.
break;
}
@ -280,7 +277,7 @@ void AudioSystem::DecoderThreadMain() {
// looking for cross-packet frames and failing. If you run it again
// on the same packet it'll work though.
XELOGAPU("APU failed to decode packet (returned %.8X)", -read);
--retries_remaining;
continue;
}
@ -306,8 +303,7 @@ void AudioSystem::DecoderThreadMain() {
// New packet time.
// TODO: Select input buffer 1 if necessary.
auto packet = in0 + input_offset;
context.decoder->PreparePacket(packet, 2048, sample_rate,
channels);
context.decoder->PreparePacket(packet, 2048, sample_rate, channels);
input_offset += 2048;
}
@ -413,7 +409,6 @@ void AudioSystem::SubmitFrame(size_t index, uint32_t samples_ptr) {
assert_true(index < maximum_client_count_);
assert_true(clients_[index].driver != NULL);
(clients_[index].driver)->SubmitFrame(samples_ptr);
//ResetEvent(client_wait_handles_[index]);
}
void AudioSystem::UnregisterClient(size_t index) {

View File

@ -34,6 +34,7 @@ class Fence {
while (!signaled_.load()) {
cond_.wait(lock);
}
signaled_.store(false);
}
private:

View File

@ -33,7 +33,7 @@ namespace kernel {
using namespace xe::cpu;
uint32_t next_xthread_id = 0;
thread_local XThread* current_thread_tls;
thread_local XThread* current_thread_tls = nullptr;
xe::mutex critical_region_;
XThread* shared_kernel_thread_ = 0;
@ -275,10 +275,15 @@ X_STATUS XThread::Exit(int exit_code) {
// TODO(benvanik): set exit code in thread state block
// TODO(benvanik); dispatch events? waiters? etc?
if (event_) {
event_->Set(0, false);
}
RundownAPCs();
// NOTE: unless PlatformExit fails, expect it to never return!
current_thread_tls = nullptr;
xe::Profiler::ThreadExit();
Release();
X_STATUS return_code = PlatformExit(exit_code);
if (XFAILED(return_code)) {
return return_code;
@ -289,17 +294,19 @@ X_STATUS XThread::Exit(int exit_code) {
#if XE_PLATFORM_WIN32
static uint32_t __stdcall XThreadStartCallbackWin32(void* param) {
auto thread = object_ref<XThread>(reinterpret_cast<XThread*>(param));
auto thread = reinterpret_cast<XThread*>(param);
thread->set_name(thread->name());
xe::Profiler::ThreadEnter(thread->name().c_str());
current_thread_tls = thread.get();
current_thread_tls = thread;
thread->Execute();
current_thread_tls = nullptr;
xe::Profiler::ThreadExit();
thread->Release();
return 0;
}
X_STATUS XThread::PlatformCreate() {
Retain();
bool suspended = creation_params_.creation_flags & 0x1;
thread_handle_ =
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)XThreadStartCallbackWin32,