Fixing some misc thread/audio stuff.
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f5a2b85d42
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@ -155,6 +155,7 @@ void AudioSystem::WorkerThreadMain() {
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lock_.unlock();
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if (client_callback) {
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SCOPE_profile_cpu_i("apu", "xe::apu::AudioSystem->client_callback");
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uint64_t args[] = {client_callback_arg};
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processor->Execute(worker_thread_->thread_state(), client_callback,
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args, xe::countof(args));
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@ -185,7 +186,6 @@ void AudioSystem::DecoderThreadMain() {
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while (decoder_running_) {
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// Wait for the fence
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// FIXME: This actually does nothing once signaled once
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decoder_fence_.Wait();
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// Check to see if we're supposed to exit
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@ -223,9 +223,6 @@ void AudioSystem::DecoderThreadMain() {
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auto in1 = memory()->TranslatePhysical(data.input_buffer_1_ptr);
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auto out = memory()->TranslatePhysical(data.output_buffer_ptr);
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// I haven't seen this be used yet.
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assert(!data.input_buffer_1_block_count);
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// What I see:
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// XMA outputs 2 bytes per sample
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// 512 samples per frame (128 per subframe)
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@ -245,8 +242,8 @@ void AudioSystem::DecoderThreadMain() {
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// 3 - 48 kHz ?
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// SPUs also support stereo decoding. (data.is_stereo)
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while (true) {
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int retries_remaining = 2;
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while (retries_remaining) {
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// Initial check - see if we've finished with the input
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// TODO - Probably need to move this, I think it might skip the very
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// last packet (see the call to PreparePacket)
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@ -255,7 +252,7 @@ void AudioSystem::DecoderThreadMain() {
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2048;
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size_t input_offset = (data.input_buffer_read_offset / 8 - 4);
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size_t input_remaining = input_size - input_offset;
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if (input_offset > input_size) {
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if (input_offset >= input_size) {
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// We're finished. Break.
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break;
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}
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@ -280,7 +277,7 @@ void AudioSystem::DecoderThreadMain() {
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// looking for cross-packet frames and failing. If you run it again
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// on the same packet it'll work though.
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XELOGAPU("APU failed to decode packet (returned %.8X)", -read);
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--retries_remaining;
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continue;
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}
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@ -306,8 +303,7 @@ void AudioSystem::DecoderThreadMain() {
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// New packet time.
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// TODO: Select input buffer 1 if necessary.
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auto packet = in0 + input_offset;
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context.decoder->PreparePacket(packet, 2048, sample_rate,
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channels);
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context.decoder->PreparePacket(packet, 2048, sample_rate, channels);
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input_offset += 2048;
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}
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@ -413,7 +409,6 @@ void AudioSystem::SubmitFrame(size_t index, uint32_t samples_ptr) {
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assert_true(index < maximum_client_count_);
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assert_true(clients_[index].driver != NULL);
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(clients_[index].driver)->SubmitFrame(samples_ptr);
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//ResetEvent(client_wait_handles_[index]);
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}
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void AudioSystem::UnregisterClient(size_t index) {
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@ -34,6 +34,7 @@ class Fence {
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while (!signaled_.load()) {
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cond_.wait(lock);
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}
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signaled_.store(false);
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}
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private:
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@ -33,7 +33,7 @@ namespace kernel {
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using namespace xe::cpu;
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uint32_t next_xthread_id = 0;
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thread_local XThread* current_thread_tls;
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thread_local XThread* current_thread_tls = nullptr;
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xe::mutex critical_region_;
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XThread* shared_kernel_thread_ = 0;
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@ -275,10 +275,15 @@ X_STATUS XThread::Exit(int exit_code) {
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// TODO(benvanik): set exit code in thread state block
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// TODO(benvanik); dispatch events? waiters? etc?
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event_->Set(0, false);
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if (event_) {
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event_->Set(0, false);
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}
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RundownAPCs();
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// NOTE: unless PlatformExit fails, expect it to never return!
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current_thread_tls = nullptr;
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xe::Profiler::ThreadExit();
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Release();
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X_STATUS return_code = PlatformExit(exit_code);
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if (XFAILED(return_code)) {
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return return_code;
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@ -289,17 +294,19 @@ X_STATUS XThread::Exit(int exit_code) {
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#if XE_PLATFORM_WIN32
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static uint32_t __stdcall XThreadStartCallbackWin32(void* param) {
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auto thread = object_ref<XThread>(reinterpret_cast<XThread*>(param));
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auto thread = reinterpret_cast<XThread*>(param);
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thread->set_name(thread->name());
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xe::Profiler::ThreadEnter(thread->name().c_str());
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current_thread_tls = thread.get();
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current_thread_tls = thread;
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thread->Execute();
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current_thread_tls = nullptr;
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xe::Profiler::ThreadExit();
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thread->Release();
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return 0;
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}
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X_STATUS XThread::PlatformCreate() {
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Retain();
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bool suspended = creation_params_.creation_flags & 0x1;
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thread_handle_ =
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CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)XThreadStartCallbackWin32,
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