[UI] android.app.NativeActivity > WindowedAppActivity + code style

This commit is contained in:
Triang3l 2021-09-18 20:32:24 +03:00
parent 347c9f01fd
commit 26a2d814da
10 changed files with 377 additions and 106 deletions

View File

@ -6,3 +6,8 @@ SortIncludes: true
# Regroup causes unnecessary noise due to clang-format bug. # Regroup causes unnecessary noise due to clang-format bug.
IncludeBlocks: Preserve IncludeBlocks: Preserve
---
Language: Java
DisableFormat: true
SortIncludes: false

View File

@ -2,12 +2,23 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="jp.xenia.emulator"> package="jp.xenia.emulator">
<uses-feature android:name="android.hardware.vulkan.level" android:version="0" android:required="true" /> <uses-feature
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x400000" android:required="true" /> android:name="android.hardware.vulkan.level"
<!-- Granted automatically - guest sockets --> android:required="true"
android:version="0" />
<uses-feature
android:name="android.hardware.vulkan.version"
android:required="true"
android:version="0x400000" />
<!-- Granted automatically - guest sockets. -->
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.INTERNET" />
<!-- Needs to be requested - loading games from outside the app data directory -->
<!-- WRITE_EXTERNAL_STORAGE is not required to write to the external app data directory since API 19 --> <!--
Needs to be requested - loading games from outside the app data directory.
WRITE_EXTERNAL_STORAGE is not required to write to the external app data directory since API 19.
-->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<application <application
@ -17,12 +28,14 @@
android:roundIcon="@mipmap/ic_launcher_round" android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true" android:supportsRtl="true"
android:theme="@android:style/Theme.Material.Light"> android:theme="@android:style/Theme.Material.Light">
<activity android:name="jp.xenia.emulator.DemoActivity">
<activity android:name="jp.xenia.emulator.WindowDemoActivity">
<intent-filter> <intent-filter>
<action android:name="android.intent.action.MAIN" /> <action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.LAUNCHER" />
</intent-filter> </intent-filter>
</activity> </activity>
</application> </application>
</manifest> </manifest>

View File

@ -1,12 +0,0 @@
package jp.xenia.emulator;
import android.app.Activity;
import android.os.Bundle;
public class DemoActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_demo);
}
}

View File

@ -0,0 +1,8 @@
package jp.xenia.emulator;
public class WindowDemoActivity extends WindowedAppActivity {
@Override
protected String getWindowedAppIdentifier() {
return "xenia_ui_window_vulkan_demo";
}
}

View File

@ -0,0 +1,45 @@
package jp.xenia.emulator;
import android.app.Activity;
import android.content.res.AssetManager;
import android.os.Bundle;
import android.util.Log;
public abstract class WindowedAppActivity extends Activity {
private static final String TAG = "WindowedAppActivity";
static {
// TODO(Triang3l): Move all demos to libxenia.so.
System.loadLibrary("xenia-ui-window-vulkan-demo");
}
private long mAppContext;
private native long initializeWindowedAppOnCreateNative(
String windowedAppIdentifier, AssetManager assetManager);
private native void onDestroyNative(long appContext);
protected abstract String getWindowedAppIdentifier();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mAppContext = initializeWindowedAppOnCreateNative(getWindowedAppIdentifier(), getAssets());
if (mAppContext == 0) {
Log.e(TAG, "Error initializing the windowed app");
finish();
return;
}
}
@Override
protected void onDestroy() {
if (mAppContext != 0) {
onDestroyNative(mAppContext);
}
mAppContext = 0;
super.onDestroy();
}
}

View File

@ -3,6 +3,6 @@
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
tools:context="jp.xenia.emulator.DemoActivity"> tools:context="jp.xenia.emulator.WindowDemoActivity">
</RelativeLayout> </RelativeLayout>

View File

@ -0,0 +1,25 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/windowed_app.h"
#include <string>
#include <unordered_map>
namespace xe {
namespace ui {
#if XE_UI_WINDOWED_APPS_IN_LIBRARY
// A zero-initialized pointer to remove dependence on the initialization order
// of the map relatively to the app creator proxies.
std::unordered_map<std::string, WindowedApp::Creator>* WindowedApp::creators_;
#endif // XE_UI_WINDOWED_APPS_IN_LIBRARY
} // namespace ui
} // namespace xe

View File

@ -13,15 +13,17 @@
#include <cstddef> #include <cstddef>
#include <memory> #include <memory>
#include <string> #include <string>
#include <unordered_map>
#include <utility>
#include <vector> #include <vector>
#include "xenia/base/assert.h"
#include "xenia/base/platform.h" #include "xenia/base/platform.h"
#include "xenia/ui/windowed_app_context.h" #include "xenia/ui/windowed_app_context.h"
#if XE_PLATFORM_ANDROID #if XE_PLATFORM_ANDROID
#include <android/native_activity.h> // Multiple apps in a single library instead of separate executables.
#define XE_UI_WINDOWED_APPS_IN_LIBRARY 1
#include "xenia/ui/windowed_app_context_android.h"
#endif #endif
namespace xe { namespace xe {
@ -36,6 +38,9 @@ class WindowedApp {
// initialization of platform-specific parts, should preferably be as simple // initialization of platform-specific parts, should preferably be as simple
// as possible). // as possible).
using Creator = std::unique_ptr<xe::ui::WindowedApp> (*)(
xe::ui::WindowedAppContext& app_context);
WindowedApp(const WindowedApp& app) = delete; WindowedApp(const WindowedApp& app) = delete;
WindowedApp& operator=(const WindowedApp& app) = delete; WindowedApp& operator=(const WindowedApp& app) = delete;
virtual ~WindowedApp() = default; virtual ~WindowedApp() = default;
@ -101,27 +106,67 @@ class WindowedApp {
std::string name_; std::string name_;
std::string positional_options_usage_; std::string positional_options_usage_;
std::vector<std::string> positional_options_; std::vector<std::string> positional_options_;
#if XE_UI_WINDOWED_APPS_IN_LIBRARY
public:
class CreatorRegistration {
public:
CreatorRegistration(const std::string_view identifier, Creator creator) {
if (!creators_) {
// Will be deleted by the last creator registration's destructor, no
// need for a library destructor.
creators_ = new std::unordered_map<std::string, WindowedApp::Creator>;
}
iterator_inserted_ = creators_->emplace(identifier, creator);
assert_true(iterator_inserted_.second);
}
~CreatorRegistration() {
if (iterator_inserted_.second) {
creators_->erase(iterator_inserted_.first);
if (creators_->empty()) {
delete creators_;
}
}
}
private:
std::pair<std::unordered_map<std::string, Creator>::iterator, bool>
iterator_inserted_;
};
static Creator GetCreator(const std::string& identifier) {
if (!creators_) {
return nullptr;
}
auto it = creators_->find(identifier);
return it != creators_->end() ? it->second : nullptr;
}
private:
static std::unordered_map<std::string, Creator>* creators_;
#endif // XE_UI_WINDOWED_APPS_IN_LIBRARY
}; };
#if XE_PLATFORM_ANDROID #if XE_UI_WINDOWED_APPS_IN_LIBRARY
// Multiple apps in a single library. ANativeActivity_onCreate chosen via // Multiple apps in a single library.
// android.app.func_name of the NativeActivity of each app. #define XE_DEFINE_WINDOWED_APP(identifier, creator) \
#define XE_DEFINE_WINDOWED_APP(export_name, creator) \ namespace xe { \
__attribute__((visibility("default"))) extern "C" void export_name( \ namespace ui { \
ANativeActivity* activity, void* saved_state, size_t saved_state_size) { \ namespace windowed_app_creator_registrations { \
xe::ui::AndroidWindowedAppContext::StartAppOnActivityCreate( \ xe::ui::WindowedApp::CreatorRegistration identifier(#identifier, creator); \
activity, saved_state, saved_state_size, creator); \ } \
} \
} }
#else #else
// Separate executables for each app. // Separate executables for each app.
std::unique_ptr<WindowedApp> (*GetWindowedAppCreator())( std::unique_ptr<WindowedApp> (*GetWindowedAppCreator())(
WindowedAppContext& app_context); WindowedAppContext& app_context);
#define XE_DEFINE_WINDOWED_APP(export_name, creator) \ #define XE_DEFINE_WINDOWED_APP(identifier, creator) \
std::unique_ptr<xe::ui::WindowedApp> (*xe::ui::GetWindowedAppCreator())( \ xe::ui::WindowedApp::Creator xe::ui::GetWindowedAppCreator() { \
xe::ui::WindowedAppContext & app_context) { \ return creator; \
return creator; \
} }
#endif #endif // XE_UI_WINDOWED_APPS_IN_LIBRARY
} // namespace ui } // namespace ui
} // namespace xe } // namespace xe

View File

@ -9,10 +9,12 @@
#include "xenia/ui/windowed_app_context_android.h" #include "xenia/ui/windowed_app_context_android.h"
#include <android/asset_manager_jni.h>
#include <android/configuration.h> #include <android/configuration.h>
#include <android/log.h>
#include <android/looper.h> #include <android/looper.h>
#include <android/native_activity.h>
#include <fcntl.h> #include <fcntl.h>
#include <jni.h>
#include <unistd.h> #include <unistd.h>
#include <array> #include <array>
#include <cstdint> #include <cstdint>
@ -25,30 +27,6 @@
namespace xe { namespace xe {
namespace ui { namespace ui {
void AndroidWindowedAppContext::StartAppOnActivityCreate(
ANativeActivity* activity, [[maybe_unused]] void* saved_state,
[[maybe_unused]] size_t saved_state_size,
std::unique_ptr<WindowedApp> (*app_creator)(
WindowedAppContext& app_context)) {
// TODO(Triang3l): Pass the launch options from the Intent or the saved
// instance state.
AndroidWindowedAppContext* app_context = new AndroidWindowedAppContext;
if (!app_context->Initialize(activity)) {
delete app_context;
ANativeActivity_finish(activity);
return;
}
// The pointer is now held by the Activity as its ANativeActivity::instance,
// until the destruction.
if (!app_context->InitializeApp(app_creator)) {
// InitializeApp might have sent commands to the UI thread looper callback
// pipe, perform deferred destruction.
app_context->RequestDestruction();
ANativeActivity_finish(activity);
return;
}
}
void AndroidWindowedAppContext::NotifyUILoopOfPendingFunctions() { void AndroidWindowedAppContext::NotifyUILoopOfPendingFunctions() {
// Don't check ui_thread_looper_callback_registered_, as it's owned // Don't check ui_thread_looper_callback_registered_, as it's owned
// exclusively by the UI thread, while this may be called by any, and in case // exclusively by the UI thread, while this may be called by any, and in case
@ -69,22 +47,145 @@ void AndroidWindowedAppContext::NotifyUILoopOfPendingFunctions() {
void AndroidWindowedAppContext::PlatformQuitFromUIThread() { void AndroidWindowedAppContext::PlatformQuitFromUIThread() {
// All the shutdown will be done in onDestroy of the activity. // All the shutdown will be done in onDestroy of the activity.
ANativeActivity_finish(activity_); if (activity_ && activity_method_finish_) {
ui_thread_jni_env_->CallVoidMethod(activity_, activity_method_finish_);
}
}
AndroidWindowedAppContext*
AndroidWindowedAppContext::JniActivityInitializeWindowedAppOnCreate(
JNIEnv* jni_env, jobject activity, jstring windowed_app_identifier,
jobject asset_manager) {
WindowedApp::Creator app_creator;
{
const char* windowed_app_identifier_c_str =
jni_env->GetStringUTFChars(windowed_app_identifier, nullptr);
if (!windowed_app_identifier_c_str) {
__android_log_write(
ANDROID_LOG_ERROR, "AndroidWindowedAppContext",
"Failed to get the UTF-8 string for the windowed app identifier");
return nullptr;
}
app_creator = WindowedApp::GetCreator(windowed_app_identifier_c_str);
if (!app_creator) {
__android_log_print(ANDROID_LOG_ERROR, "AndroidWindowedAppContext",
"Failed to get the creator for the windowed app %s",
windowed_app_identifier_c_str);
jni_env->ReleaseStringUTFChars(windowed_app_identifier,
windowed_app_identifier_c_str);
return nullptr;
}
jni_env->ReleaseStringUTFChars(windowed_app_identifier,
windowed_app_identifier_c_str);
}
AndroidWindowedAppContext* app_context = new AndroidWindowedAppContext;
if (!app_context->Initialize(jni_env, activity, asset_manager)) {
delete app_context;
return nullptr;
}
if (!app_context->InitializeApp(app_creator)) {
// InitializeApp might have sent commands to the UI thread looper callback
// pipe, perform deferred destruction.
app_context->RequestDestruction();
return nullptr;
}
return app_context;
}
void AndroidWindowedAppContext::JniActivityOnDestroy() {
if (app_) {
app_->InvokeOnDestroy();
app_.reset();
}
RequestDestruction();
} }
AndroidWindowedAppContext::~AndroidWindowedAppContext() { Shutdown(); } AndroidWindowedAppContext::~AndroidWindowedAppContext() { Shutdown(); }
bool AndroidWindowedAppContext::Initialize(ANativeActivity* activity) { bool AndroidWindowedAppContext::Initialize(JNIEnv* ui_thread_jni_env,
int32_t api_level; jobject activity,
{ jobject asset_manager) {
AConfiguration* configuration = AConfiguration_new(); // Xenia logging is not initialized yet - use __android_log_write or
AConfiguration_fromAssetManager(configuration, activity->assetManager); // __android_log_print until InitializeAndroidAppFromMainThread is done.
api_level = AConfiguration_getSdkVersion(configuration);
AConfiguration_delete(configuration); ui_thread_jni_env_ = ui_thread_jni_env;
// Initialize the asset manager for retrieving the current configuration.
asset_manager_jobject_ = ui_thread_jni_env_->NewGlobalRef(asset_manager);
if (!asset_manager_jobject_) {
__android_log_write(
ANDROID_LOG_ERROR, "AndroidWindowedAppContext",
"Failed to create a global reference to the asset manager");
Shutdown();
return false;
} }
xe::InitializeAndroidAppFromMainThread(api_level); asset_manager_ =
AAssetManager_fromJava(ui_thread_jni_env_, asset_manager_jobject_);
if (!asset_manager_) {
__android_log_write(ANDROID_LOG_ERROR, "AndroidWindowedAppContext",
"Failed to create get the AAssetManager");
Shutdown();
return false;
}
// Get the initial configuration.
configuration_ = AConfiguration_new();
if (!configuration_) {
__android_log_write(ANDROID_LOG_ERROR, "AndroidWindowedAppContext",
"Failed to create an AConfiguration");
Shutdown();
return false;
}
AConfiguration_fromAssetManager(configuration_, asset_manager_);
// Initialize Xenia globals that may depend on the API level, as well as
// logging.
xe::InitializeAndroidAppFromMainThread(
AConfiguration_getSdkVersion(configuration_));
android_base_initialized_ = true; android_base_initialized_ = true;
// Initialize interfacing with the WindowedAppActivity.
activity_ = ui_thread_jni_env_->NewGlobalRef(activity);
if (!activity_) {
XELOGE(
"AndroidWindowedAppContext: Failed to create a global reference to the "
"activity");
Shutdown();
return false;
}
{
jclass activity_class_local_ref =
ui_thread_jni_env_->GetObjectClass(activity);
if (!activity_class_local_ref) {
XELOGE("AndroidWindowedAppContext: Failed to get the activity class");
Shutdown();
return false;
}
activity_class_ = reinterpret_cast<jclass>(ui_thread_jni_env_->NewGlobalRef(
reinterpret_cast<jobject>(activity_class_local_ref)));
ui_thread_jni_env_->DeleteLocalRef(
reinterpret_cast<jobject>(activity_class_local_ref));
}
if (!activity_class_) {
XELOGE(
"AndroidWindowedAppContext: Failed to create a global reference to the "
"activity class");
Shutdown();
return false;
}
bool activity_ids_obtained = true;
activity_ids_obtained &=
(activity_method_finish_ = ui_thread_jni_env_->GetMethodID(
activity_class_, "finish", "()V")) != nullptr;
if (!activity_ids_obtained) {
XELOGE("AndroidWindowedAppContext: Failed to get the activity class IDs");
Shutdown();
return false;
}
// Initialize sending commands to the UI thread looper callback, for // Initialize sending commands to the UI thread looper callback, for
// requesting function calls in the UI thread. // requesting function calls in the UI thread.
ui_thread_looper_ = ALooper_forThread(); ui_thread_looper_ = ALooper_forThread();
@ -117,10 +218,6 @@ bool AndroidWindowedAppContext::Initialize(ANativeActivity* activity) {
} }
ui_thread_looper_callback_registered_ = true; ui_thread_looper_callback_registered_ = true;
activity_ = activity;
activity_->instance = this;
activity_->callbacks->onDestroy = OnActivityDestroy;
return true; return true;
} }
@ -135,12 +232,6 @@ void AndroidWindowedAppContext::Shutdown() {
assert_null(activity_window_); assert_null(activity_window_);
activity_window_ = nullptr; activity_window_ = nullptr;
if (activity_) {
activity_->callbacks->onDestroy = nullptr;
activity_->instance = nullptr;
activity_ = nullptr;
}
if (ui_thread_looper_callback_registered_) { if (ui_thread_looper_callback_registered_) {
ALooper_removeFd(ui_thread_looper_, ui_thread_looper_callback_pipe_[0]); ALooper_removeFd(ui_thread_looper_, ui_thread_looper_callback_pipe_[0]);
ui_thread_looper_callback_registered_ = false; ui_thread_looper_callback_registered_ = false;
@ -157,10 +248,34 @@ void AndroidWindowedAppContext::Shutdown() {
ui_thread_looper_ = nullptr; ui_thread_looper_ = nullptr;
} }
activity_method_finish_ = nullptr;
if (activity_class_) {
ui_thread_jni_env_->DeleteGlobalRef(
reinterpret_cast<jobject>(activity_class_));
activity_class_ = nullptr;
}
if (activity_) {
ui_thread_jni_env_->DeleteGlobalRef(activity_);
activity_ = nullptr;
}
if (android_base_initialized_) { if (android_base_initialized_) {
xe::ShutdownAndroidAppFromMainThread(); xe::ShutdownAndroidAppFromMainThread();
android_base_initialized_ = false; android_base_initialized_ = false;
} }
if (configuration_) {
AConfiguration_delete(configuration_);
configuration_ = nullptr;
}
asset_manager_ = nullptr;
if (asset_manager_jobject_) {
ui_thread_jni_env_->DeleteGlobalRef(asset_manager_jobject_);
asset_manager_jobject_ = nullptr;
}
ui_thread_jni_env_ = nullptr;
} }
void AndroidWindowedAppContext::RequestDestruction() { void AndroidWindowedAppContext::RequestDestruction() {
@ -260,15 +375,26 @@ bool AndroidWindowedAppContext::InitializeApp(std::unique_ptr<WindowedApp> (
return true; return true;
} }
void AndroidWindowedAppContext::OnActivityDestroy(ANativeActivity* activity) {
auto& app_context =
*static_cast<AndroidWindowedAppContext*>(activity->instance);
if (app_context.app_) {
app_context.app_->InvokeOnDestroy();
app_context.app_.reset();
}
app_context.RequestDestruction();
}
} // namespace ui } // namespace ui
} // namespace xe } // namespace xe
extern "C" {
JNIEXPORT jlong JNICALL
Java_jp_xenia_emulator_WindowedAppActivity_initializeWindowedAppOnCreateNative(
JNIEnv* jni_env, jobject activity, jstring windowed_app_identifier,
jobject asset_manager) {
return reinterpret_cast<jlong>(
xe::ui::AndroidWindowedAppContext ::
JniActivityInitializeWindowedAppOnCreate(
jni_env, activity, windowed_app_identifier, asset_manager));
}
JNIEXPORT void JNICALL
Java_jp_xenia_emulator_WindowedAppActivity_onDestroyNative(
JNIEnv* jni_env, jobject activity, jlong app_context_ptr) {
reinterpret_cast<xe::ui::AndroidWindowedAppContext*>(app_context_ptr)
->JniActivityOnDestroy();
}
} // extern "C"

View File

@ -10,8 +10,10 @@
#ifndef XENIA_UI_WINDOWED_APP_CONTEXT_ANDROID_H_ #ifndef XENIA_UI_WINDOWED_APP_CONTEXT_ANDROID_H_
#define XENIA_UI_WINDOWED_APP_CONTEXT_ANDROID_H_ #define XENIA_UI_WINDOWED_APP_CONTEXT_ANDROID_H_
#include <android/asset_manager.h>
#include <android/configuration.h>
#include <android/looper.h> #include <android/looper.h>
#include <android/native_activity.h> #include <jni.h>
#include <array> #include <array>
#include <memory> #include <memory>
@ -25,13 +27,6 @@ class WindowedApp;
class AndroidWindowedAppContext final : public WindowedAppContext { class AndroidWindowedAppContext final : public WindowedAppContext {
public: public:
// For calling from android.app.func_name exports.
static void StartAppOnActivityCreate(
ANativeActivity* activity, void* saved_state, size_t saved_state_size,
std::unique_ptr<WindowedApp> (*app_creator)(
WindowedAppContext& app_context));
ANativeActivity* activity() const { return activity_; }
WindowedApp* app() const { return app_.get(); } WindowedApp* app() const { return app_.get(); }
void NotifyUILoopOfPendingFunctions() override; void NotifyUILoopOfPendingFunctions() override;
@ -45,6 +40,12 @@ class AndroidWindowedAppContext final : public WindowedAppContext {
AndroidWindow* GetActivityWindow() const { return activity_window_; } AndroidWindow* GetActivityWindow() const { return activity_window_; }
void SetActivityWindow(AndroidWindow* window) { activity_window_ = window; } void SetActivityWindow(AndroidWindow* window) { activity_window_ = window; }
// For calling from WindowedAppActivity native methods.
static AndroidWindowedAppContext* JniActivityInitializeWindowedAppOnCreate(
JNIEnv* jni_env, jobject activity, jstring windowed_app_identifier,
jobject asset_manager);
void JniActivityOnDestroy();
private: private:
enum class UIThreadLooperCallbackCommand : uint8_t { enum class UIThreadLooperCallbackCommand : uint8_t {
kDestroy, kDestroy,
@ -55,13 +56,14 @@ class AndroidWindowedAppContext final : public WindowedAppContext {
// Don't delete this object directly externally if successfully initialized as // Don't delete this object directly externally if successfully initialized as
// the looper may still execute the callback for pending commands after an // the looper may still execute the callback for pending commands after an
// external ANativeActivity_removeFd, and the callback receives a pointer to // external ALooper_removeFd, and the callback receives a pointer to the
// the context - deletion must be deferred and done in the callback itself. // context - deletion must be deferred and done in the callback itself.
// Defined in the translation unit where WindowedApp is complete because of // Defined in the translation unit where WindowedApp is complete because of
// std::unique_ptr. // std::unique_ptr.
~AndroidWindowedAppContext(); ~AndroidWindowedAppContext();
bool Initialize(ANativeActivity* activity); bool Initialize(JNIEnv* ui_thread_jni_env, jobject activity,
jobject asset_manager);
void Shutdown(); void Shutdown();
// Call this function instead of deleting the object directly, so if needed, // Call this function instead of deleting the object directly, so if needed,
@ -75,10 +77,29 @@ class AndroidWindowedAppContext final : public WindowedAppContext {
bool InitializeApp(std::unique_ptr<WindowedApp> (*app_creator)( bool InitializeApp(std::unique_ptr<WindowedApp> (*app_creator)(
WindowedAppContext& app_context)); WindowedAppContext& app_context));
static void OnActivityDestroy(ANativeActivity* activity); // Useful notes about JNI usage on Android within Xenia:
// - All static libraries defining JNI native functions must be linked to
// shared libraries via LOCAL_WHOLE_STATIC_LIBRARIES.
// - If method or field IDs are cached, a global reference to the class needs
// to be held - it prevents the class from being unloaded by the class
// loaders (in a way that would make the IDs invalid when it's reloaded).
// - GetStringUTFChars (UTF-8) returns null-terminated strings, GetStringChars
// (UTF-16) does not.
JNIEnv* ui_thread_jni_env_ = nullptr;
// The object reference must be held by the app according to
// AAssetManager_fromJava documentation.
jobject asset_manager_jobject_ = nullptr;
AAssetManager* asset_manager_ = nullptr;
AConfiguration* configuration_ = nullptr;
bool android_base_initialized_ = false; bool android_base_initialized_ = false;
jobject activity_ = nullptr;
jclass activity_class_ = nullptr;
jmethodID activity_method_finish_ = nullptr;
// May be read by non-UI threads in NotifyUILoopOfPendingFunctions. // May be read by non-UI threads in NotifyUILoopOfPendingFunctions.
ALooper* ui_thread_looper_ = nullptr; ALooper* ui_thread_looper_ = nullptr;
// [1] (the write file descriptor) may be referenced as read-only by non-UI // [1] (the write file descriptor) may be referenced as read-only by non-UI
@ -86,11 +107,6 @@ class AndroidWindowedAppContext final : public WindowedAppContext {
std::array<int, 2> ui_thread_looper_callback_pipe_{-1, -1}; std::array<int, 2> ui_thread_looper_callback_pipe_{-1, -1};
bool ui_thread_looper_callback_registered_ = false; bool ui_thread_looper_callback_registered_ = false;
// TODO(Triang3l): Switch from ANativeActivity to the context itself being the
// object for communication with the Java code when NativeActivity isn't used
// anymore as its functionality is heavily limited.
ANativeActivity* activity_ = nullptr;
AndroidWindow* activity_window_ = nullptr; AndroidWindow* activity_window_ = nullptr;
std::unique_ptr<WindowedApp> app_; std::unique_ptr<WindowedApp> app_;