RenderCache::BlitToImage
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822d61c3d9
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245102e9e5
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@ -508,12 +508,12 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
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dirty |= SetShadowRegister(®s.rb_color1_info, XE_GPU_REG_RB_COLOR1_INFO);
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dirty |= SetShadowRegister(®s.rb_color2_info, XE_GPU_REG_RB_COLOR2_INFO);
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dirty |= SetShadowRegister(®s.rb_color3_info, XE_GPU_REG_RB_COLOR3_INFO);
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dirty |= SetShadowRegister(®s.rb_depthcontrol, XE_GPU_REG_RB_DEPTHCONTROL);
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dirty |= SetShadowRegister(®s.rb_depth_info, XE_GPU_REG_RB_DEPTH_INFO);
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dirty |= SetShadowRegister(®s.pa_sc_window_scissor_tl,
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XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL);
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dirty |= SetShadowRegister(®s.pa_sc_window_scissor_br,
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XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR);
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regs.rb_depthcontrol = register_file_->values[XE_GPU_REG_RB_DEPTHCONTROL].u32;
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if (!dirty && current_state_.render_pass) {
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// No registers have changed so we can reuse the previous render pass -
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// just begin with what we had.
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@ -880,6 +880,10 @@ void RenderCache::RawCopyToImage(VkCommandBuffer command_buffer,
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color_or_depth
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? VK_IMAGE_ASPECT_COLOR_BIT
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: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &image_barrier);
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}
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VkBufferMemoryBarrier buffer_barrier;
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@ -895,7 +899,7 @@ void RenderCache::RawCopyToImage(VkCommandBuffer command_buffer,
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
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&buffer_barrier, 1, &image_barrier);
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&buffer_barrier, 0, nullptr);
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// Issue the copy command.
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VkBufferImageCopy region;
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@ -923,6 +927,114 @@ void RenderCache::RawCopyToImage(VkCommandBuffer command_buffer,
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}
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}
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void RenderCache::BlitToImage(VkCommandBuffer command_buffer,
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uint32_t edram_base, uint32_t pitch,
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uint32_t height, VkImage image,
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VkImageLayout image_layout, bool color_or_depth,
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uint32_t format, VkFilter filter,
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VkOffset3D offset, VkExtent3D extents) {
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// Grab a tile view that represents the source image.
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TileViewKey key;
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key.color_or_depth = color_or_depth ? 1 : 0;
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key.edram_format = format;
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key.tile_offset = edram_base;
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key.tile_width = xe::round_up(pitch, 80) / 80;
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key.tile_height = xe::round_up(height, 16) / 16;
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auto tile_view = FindOrCreateTileView(command_buffer, key);
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assert_not_null(tile_view);
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// Issue a memory barrier before we update this tile view.
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VkBufferMemoryBarrier buffer_barrier;
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buffer_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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buffer_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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buffer_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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buffer_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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buffer_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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buffer_barrier.buffer = edram_buffer_;
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buffer_barrier.offset = edram_base * 5120;
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// TODO: Calculate this accurately (need texel size)
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buffer_barrier.size = extents.width * extents.height * 4;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
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&buffer_barrier, 0, nullptr);
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// Update the tile view with current EDRAM contents.
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VkBufferImageCopy buffer_copy;
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buffer_copy.bufferOffset = edram_base * 5120;
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buffer_copy.bufferImageHeight = 0;
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buffer_copy.bufferRowLength = 0;
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buffer_copy.imageSubresource = {0, 0, 0, 1};
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buffer_copy.imageSubresource.aspectMask =
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color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT
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: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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buffer_copy.imageExtent = {key.tile_width * 80u, key.tile_height * 16u, 1u};
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buffer_copy.imageOffset = {0, 0, 0};
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vkCmdCopyBufferToImage(command_buffer, edram_buffer_, tile_view->image,
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VK_IMAGE_LAYOUT_GENERAL, 1, &buffer_copy);
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// Transition the image into a transfer destination layout, if needed.
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// TODO: Util function for this
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VkImageMemoryBarrier image_barrier;
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image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_barrier.pNext = nullptr;
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image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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if (image_layout != VK_IMAGE_LAYOUT_GENERAL &&
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image_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
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image_barrier.srcAccessMask = 0;
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image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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image_barrier.oldLayout = image_layout;
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image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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image_barrier.image = image;
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image_barrier.subresourceRange = {0, 0, 1, 0, 1};
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image_barrier.subresourceRange.aspectMask =
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color_or_depth
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? VK_IMAGE_ASPECT_COLOR_BIT
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: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &image_barrier);
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}
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// If we overflow we'll lose the device here.
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assert_true(extents.width <= key.tile_width * 80u);
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assert_true(extents.height <= key.tile_height * 16u);
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// Now issue the blit to the destination.
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VkImageBlit image_blit;
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image_blit.srcSubresource = {0, 0, 0, 1};
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image_blit.srcSubresource.aspectMask =
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color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT
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: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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image_blit.srcOffsets[0] = {0, 0, 0};
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image_blit.srcOffsets[1] = {int32_t(extents.width), int32_t(extents.height),
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int32_t(extents.depth)};
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image_blit.dstSubresource = {0, 0, 0, 1};
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image_blit.dstSubresource.aspectMask =
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color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT
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: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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image_blit.dstOffsets[0] = offset;
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image_blit.dstOffsets[1] = {offset.x + int32_t(extents.width),
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offset.y + int32_t(extents.height),
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offset.z + int32_t(extents.depth)};
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vkCmdBlitImage(command_buffer, tile_view->image, VK_IMAGE_LAYOUT_GENERAL,
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image, image_layout, 1, &image_blit, filter);
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// Transition the image back into its previous layout.
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if (image_layout != VK_IMAGE_LAYOUT_GENERAL &&
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image_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
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image_barrier.srcAccessMask = image_barrier.dstAccessMask;
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image_barrier.dstAccessMask = 0;
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std::swap(image_barrier.oldLayout, image_barrier.newLayout);
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &image_barrier);
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}
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}
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void RenderCache::ClearEDRAMColor(VkCommandBuffer command_buffer,
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uint32_t edram_base,
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ColorRenderTargetFormat format,
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@ -933,8 +1045,8 @@ void RenderCache::ClearEDRAMColor(VkCommandBuffer command_buffer,
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key.color_or_depth = 1;
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key.edram_format = static_cast<uint16_t>(format);
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key.tile_offset = edram_base;
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key.tile_width = pitch / 80;
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key.tile_height = height / 16;
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key.tile_width = xe::round_up(pitch, 80) / 80;
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key.tile_height = xe::round_up(height, 16) / 16;
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auto tile_view = FindOrCreateTileView(command_buffer, key);
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assert_not_null(tile_view);
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@ -969,8 +1081,8 @@ void RenderCache::ClearEDRAMDepthStencil(VkCommandBuffer command_buffer,
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key.color_or_depth = 0;
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key.edram_format = static_cast<uint16_t>(format);
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key.tile_offset = edram_base;
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key.tile_width = pitch / 80;
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key.tile_height = height / 16;
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key.tile_width = xe::round_up(pitch, 80) / 80;
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key.tile_height = xe::round_up(height, 16) / 16;
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auto tile_view = FindOrCreateTileView(command_buffer, key);
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assert_not_null(tile_view);
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@ -268,6 +268,13 @@ class RenderCache {
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bool color_or_depth, VkOffset3D offset,
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VkExtent3D extents);
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// Queues commands to blit EDRAM contents into an image.
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void BlitToImage(VkCommandBuffer command_buffer, uint32_t edram_base,
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uint32_t pitch, uint32_t height, VkImage image,
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VkImageLayout image_layout, bool color_or_depth,
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uint32_t format, VkFilter filter, VkOffset3D offset,
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VkExtent3D extents);
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// Queues commands to clear EDRAM contents with a solid color
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void ClearEDRAMColor(VkCommandBuffer command_buffer, uint32_t edram_base,
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ColorRenderTargetFormat format, uint32_t pitch,
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