Fixing shader file names.
This commit is contained in:
parent
9441fb8b7a
commit
1f4795e7d4
|
@ -95,7 +95,7 @@ ID3D10Blob* D3D11Shader::Compile(const char* shader_source) {
|
|||
}
|
||||
char file_name[XE_MAX_PATH];
|
||||
xesnprintfa(file_name, XECOUNT(file_name),
|
||||
"%s/gen_%.16XLL.%s",
|
||||
"%s/gen_%.16llX.%s",
|
||||
base_path,
|
||||
hash_,
|
||||
type_ == XE_GPU_SHADER_TYPE_VERTEX ? "vs" : "ps");
|
||||
|
|
Loading…
Reference in New Issue