GPU: The base format of *_EXPAND textures is *_FLOAT
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@ -92,11 +92,11 @@ inline TextureFormat GetBaseFormat(TextureFormat texture_format) {
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// These formats are used for resampling textures / gamma control.
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// These formats are used for resampling textures / gamma control.
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switch (texture_format) {
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switch (texture_format) {
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case TextureFormat::k_16_EXPAND:
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case TextureFormat::k_16_EXPAND:
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return TextureFormat::k_16;
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return TextureFormat::k_16_FLOAT;
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case TextureFormat::k_16_16_EXPAND:
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case TextureFormat::k_16_16_EXPAND:
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return TextureFormat::k_16_16;
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return TextureFormat::k_16_16_FLOAT;
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case TextureFormat::k_16_16_16_16_EXPAND:
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case TextureFormat::k_16_16_16_16_EXPAND:
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return TextureFormat::k_16_16_16_16;
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return TextureFormat::k_16_16_16_16_FLOAT;
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case TextureFormat::k_8_8_8_8_AS_16_16_16_16:
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case TextureFormat::k_8_8_8_8_AS_16_16_16_16:
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return TextureFormat::k_8_8_8_8;
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return TextureFormat::k_8_8_8_8;
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case TextureFormat::k_DXT1_AS_16_16_16_16:
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case TextureFormat::k_DXT1_AS_16_16_16_16:
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