[Vulkan] Properly copy untiled texture data.

This commit is contained in:
gibbed 2018-05-12 19:39:35 -05:00
parent c6ee689159
commit 1c8cec45f3
1 changed files with 4 additions and 4 deletions

View File

@ -924,13 +924,13 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
src.format_info()->block_height *
src.format_info()->bits_per_pixel / 8;
uint32_t src_pitch = xe::round_up(block_width * bytes_per_block, 256);
uint32_t dst_pitch = input_width * src.format_info()->block_width *
src.format_info()->bits_per_pixel / 8;
uint32_t dst_pitch = (input_width / src.format_info()->block_width) *
bytes_per_block;
assert_true(dst_pitch <= src_pitch);
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
src_mem += offset_y * src_pitch;
src_mem += offset_x * bytes_per_block;
for (uint32_t y = 0; y < src.size.logical_height; y++) {
for (uint32_t y = 0; y < src.size.block_height; y++) {
TextureSwap(src.endianness, dest + y * dst_pitch, src_mem + y * src_pitch,
dst_pitch);
}