[SPIR-V] Wrap NoContraction operations
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78f1d55a36
commit
19d56001d2
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@ -25,6 +25,20 @@ class SpirvBuilder : public spv::Builder {
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// Make public rather than protected.
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using spv::Builder::createSelectionMerge;
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spv::Id createNoContractionUnaryOp(spv::Op op_code, spv::Id type_id,
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spv::Id operand) {
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spv::Id result = createUnaryOp(op_code, type_id, operand);
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addDecoration(result, spv::DecorationNoContraction);
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return result;
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}
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spv::Id createNoContractionBinOp(spv::Op op_code, spv::Id type_id,
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spv::Id operand1, spv::Id operand2) {
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spv::Id result = createBinOp(op_code, type_id, operand1, operand2);
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addDecoration(result, spv::DecorationNoContraction);
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return result;
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}
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};
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} // namespace gpu
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@ -1490,9 +1490,8 @@ void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
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builder_->makeUintConstant(
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static_cast<unsigned int>(kSysFlag_WNotReciprocal))),
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const_uint_0_);
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spv::Id guest_position_w_inv = builder_->createBinOp(
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spv::Id guest_position_w_inv = builder_->createNoContractionBinOp(
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spv::OpFDiv, type_float_, const_float_1_, position_w);
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builder_->addDecoration(guest_position_w_inv, spv::DecorationNoContraction);
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position_w =
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builder_->createTriOp(spv::OpSelect, type_float_, is_w_not_reciprocal,
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position_w, guest_position_w_inv);
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@ -1516,10 +1515,8 @@ void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
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builder_->makeUintConstant(
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static_cast<unsigned int>(kSysFlag_XYDividedByW))),
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const_uint_0_);
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spv::Id guest_position_xy_mul_w = builder_->createBinOp(
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spv::Id guest_position_xy_mul_w = builder_->createNoContractionBinOp(
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spv::OpVectorTimesScalar, type_float2_, position_xy, position_w);
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builder_->addDecoration(guest_position_xy_mul_w,
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spv::DecorationNoContraction);
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position_xy = builder_->createTriOp(
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spv::OpSelect, type_float2_,
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builder_->smearScalar(spv::NoPrecision, is_xy_divided_by_w,
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@ -1537,10 +1534,8 @@ void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
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builder_->makeUintConstant(
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static_cast<unsigned int>(kSysFlag_ZDividedByW))),
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const_uint_0_);
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spv::Id guest_position_z_mul_w =
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builder_->createBinOp(spv::OpFMul, type_float_, position_z, position_w);
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builder_->addDecoration(guest_position_z_mul_w,
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spv::DecorationNoContraction);
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spv::Id guest_position_z_mul_w = builder_->createNoContractionBinOp(
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spv::OpFMul, type_float_, position_z, position_w);
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position_z =
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builder_->createTriOp(spv::OpSelect, type_float_, is_z_divided_by_w,
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guest_position_z_mul_w, position_z);
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@ -1565,9 +1560,8 @@ void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
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builder_->createAccessChain(spv::StorageClassUniform,
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uniform_system_constants_, id_vector_temp_),
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spv::NoPrecision);
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position_xyz =
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builder_->createBinOp(spv::OpFMul, type_float3_, position_xyz, ndc_scale);
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builder_->addDecoration(position_xyz, spv::DecorationNoContraction);
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position_xyz = builder_->createNoContractionBinOp(spv::OpFMul, type_float3_,
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position_xyz, ndc_scale);
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id_vector_temp_.clear();
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id_vector_temp_.push_back(
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builder_->makeIntConstant(kSystemConstantNdcOffset));
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@ -1575,12 +1569,10 @@ void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
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builder_->createAccessChain(spv::StorageClassUniform,
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uniform_system_constants_, id_vector_temp_),
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spv::NoPrecision);
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spv::Id ndc_offset_mul_w = builder_->createBinOp(
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spv::Id ndc_offset_mul_w = builder_->createNoContractionBinOp(
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spv::OpVectorTimesScalar, type_float3_, ndc_offset, position_w);
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builder_->addDecoration(ndc_offset_mul_w, spv::DecorationNoContraction);
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position_xyz = builder_->createBinOp(spv::OpFAdd, type_float3_, position_xyz,
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ndc_offset_mul_w);
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builder_->addDecoration(position_xyz, spv::DecorationNoContraction);
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position_xyz = builder_->createNoContractionBinOp(
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spv::OpFAdd, type_float3_, position_xyz, ndc_offset_mul_w);
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// Write the point size.
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if (output_point_size_ != spv::NoResult) {
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@ -1666,36 +1658,29 @@ void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
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id_vector_temp_.clear();
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id_vector_temp_.push_back(builder_->makeIntConstant(
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kSystemConstantPointScreenDiameterToNdcRadius));
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spv::Id point_radius = builder_->createBinOp(
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spv::Id point_radius = builder_->createNoContractionBinOp(
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spv::OpFMul, type_float2_, point_guest_diameter,
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builder_->createLoad(builder_->createAccessChain(
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spv::StorageClassUniform,
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uniform_system_constants_, id_vector_temp_),
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spv::NoPrecision));
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builder_->addDecoration(point_radius, spv::DecorationNoContraction);
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// Transform the radius from the normalized device coordinates to the clip
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// space.
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point_radius = builder_->createBinOp(spv::OpVectorTimesScalar, type_float2_,
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point_radius, position_w);
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builder_->addDecoration(point_radius, spv::DecorationNoContraction);
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point_radius = builder_->createNoContractionBinOp(
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spv::OpVectorTimesScalar, type_float2_, point_radius, position_w);
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// Apply the direction of expansion for the current host vertex.
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spv::Id point_radius_negative =
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builder_->createUnaryOp(spv::OpFNegate, type_float2_, point_radius);
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builder_->addDecoration(point_radius_negative,
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spv::DecorationNoContraction);
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// Expand the point sprite.
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// Expand the point sprite in the direction for the current host vertex.
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uint_vector_temp_.clear();
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uint_vector_temp_.push_back(0);
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uint_vector_temp_.push_back(1);
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spv::Id point_position_xy = builder_->createBinOp(
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spv::Id point_position_xy = builder_->createNoContractionBinOp(
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spv::OpFAdd, type_float2_,
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builder_->createRvalueSwizzle(spv::NoPrecision, type_float2_,
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position_xyz, uint_vector_temp_),
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builder_->createTriOp(spv::OpSelect, type_float2_,
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point_vertex_positive, point_radius,
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point_radius_negative));
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builder_->addDecoration(point_position_xy, spv::DecorationNoContraction);
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builder_->createNoContractionUnaryOp(
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spv::OpFNegate, type_float2_, point_radius)));
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// Store the position.
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spv::Id position;
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{
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@ -2419,9 +2404,8 @@ spv::Id SpirvShaderTranslator::ApplyOperandModifiers(
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}
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if (original_operand.is_negated != invert_negate) {
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EnsureBuildPointAvailable();
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operand_value =
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builder_->createUnaryOp(spv::OpFNegate, type, operand_value);
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builder_->addDecoration(operand_value, spv::DecorationNoContraction);
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operand_value = builder_->createNoContractionUnaryOp(spv::OpFNegate, type,
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operand_value);
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}
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return operand_value;
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}
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@ -3092,29 +3076,28 @@ spv::Id SpirvShaderTranslator::PWLGammaToLinear(spv::Id gamma,
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spv::Op value_times_scalar_opcode =
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is_vector ? spv::OpVectorTimesScalar : spv::OpFMul;
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// linear = gamma * (255.0f * 1024.0f) * scale + offset
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spv::Id linear =
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builder_->createBinOp(value_times_scalar_opcode, value_type, gamma,
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builder_->makeFloatConstant(255.0f * 1024.0f));
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builder_->addDecoration(linear, spv::DecorationNoContraction);
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linear = builder_->createBinOp(spv::OpFMul, value_type, linear, scale);
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builder_->addDecoration(linear, spv::DecorationNoContraction);
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linear = builder_->createBinOp(spv::OpFAdd, value_type, linear, offset);
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builder_->addDecoration(linear, spv::DecorationNoContraction);
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spv::Id linear = builder_->createNoContractionBinOp(
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spv::OpFAdd, value_type,
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builder_->createNoContractionBinOp(
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spv::OpFMul, value_type,
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builder_->createNoContractionBinOp(
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value_times_scalar_opcode, value_type, gamma,
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builder_->makeFloatConstant(255.0f * 1024.0f)),
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scale),
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offset);
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// linear += trunc(linear * scale)
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spv::Id linear_integer_term =
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builder_->createBinOp(spv::OpFMul, value_type, linear, scale);
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builder_->addDecoration(linear_integer_term, spv::DecorationNoContraction);
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spv::Id linear_integer_term = builder_->createNoContractionBinOp(
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spv::OpFMul, value_type, linear, scale);
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id_vector_temp_.clear();
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id_vector_temp_.push_back(linear_integer_term);
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linear_integer_term = builder_->createBuiltinCall(
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value_type, ext_inst_glsl_std_450_, GLSLstd450Trunc, id_vector_temp_);
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linear = builder_->createBinOp(spv::OpFAdd, value_type, linear,
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linear_integer_term);
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builder_->addDecoration(linear, spv::DecorationNoContraction);
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linear = builder_->createNoContractionBinOp(spv::OpFAdd, value_type, linear,
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linear_integer_term);
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// linear *= 1.0f / 1023.0f
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linear = builder_->createBinOp(value_times_scalar_opcode, value_type, linear,
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builder_->makeFloatConstant(1.0f / 1023.0f));
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builder_->addDecoration(linear, spv::DecorationNoContraction);
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linear = builder_->createNoContractionBinOp(
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value_times_scalar_opcode, value_type, linear,
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builder_->makeFloatConstant(1.0f / 1023.0f));
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return linear;
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}
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@ -3187,18 +3170,18 @@ spv::Id SpirvShaderTranslator::LinearToPWLGamma(spv::Id linear,
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offset_3_or_2, offset_1_or_0);
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// gamma = trunc(linear * scale) * (1.0f / 255.0f) + offset
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spv::Id gamma = builder_->createBinOp(spv::OpFMul, value_type, linear, scale);
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builder_->addDecoration(gamma, spv::DecorationNoContraction);
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spv::Id gamma = builder_->createNoContractionBinOp(spv::OpFMul, value_type,
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linear, scale);
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id_vector_temp_.clear();
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id_vector_temp_.push_back(gamma);
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gamma = builder_->createBuiltinCall(value_type, ext_inst_glsl_std_450_,
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GLSLstd450Trunc, id_vector_temp_);
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gamma = builder_->createBinOp(
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is_vector ? spv::OpVectorTimesScalar : spv::OpFMul, value_type, gamma,
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builder_->makeFloatConstant(1.0f / 255.0f));
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builder_->addDecoration(gamma, spv::DecorationNoContraction);
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gamma = builder_->createBinOp(spv::OpFAdd, value_type, gamma, offset);
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builder_->addDecoration(gamma, spv::DecorationNoContraction);
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gamma = builder_->createNoContractionBinOp(
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spv::OpFAdd, value_type,
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builder_->createNoContractionBinOp(
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is_vector ? spv::OpVectorTimesScalar : spv::OpFMul, value_type, gamma,
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builder_->makeFloatConstant(1.0f / 255.0f)),
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offset);
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return gamma;
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}
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@ -188,14 +188,12 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
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switch (instr.vector_opcode) {
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case ucode::AluVectorOpcode::kAdd: {
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spv::Id result = builder_->createBinOp(
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return builder_->createNoContractionBinOp(
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spv::OpFAdd, result_type,
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GetOperandComponents(operand_storage[0], instr.vector_operands[0],
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used_result_components),
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GetOperandComponents(operand_storage[1], instr.vector_operands[1],
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used_result_components));
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builder_->addDecoration(result, spv::DecorationNoContraction);
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return result;
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}
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case ucode::AluVectorOpcode::kMul:
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case ucode::AluVectorOpcode::kMad: {
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@ -205,9 +203,8 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
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GetOperandComponents(operand_storage[i], instr.vector_operands[i],
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used_result_components);
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}
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spv::Id result = builder_->createBinOp(
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spv::Id result = builder_->createNoContractionBinOp(
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spv::OpFMul, result_type, multiplicands[0], multiplicands[1]);
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builder_->addDecoration(result, spv::DecorationNoContraction);
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uint32_t multiplicands_different =
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used_result_components &
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~instr.vector_operands[0].GetIdenticalComponents(
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@ -302,11 +299,10 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
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if (instr.vector_opcode == ucode::AluVectorOpcode::kMad) {
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// Not replacing true `0 + term` with conditional selection of the term
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// because +0 + -0 should result in +0, not -0.
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result = builder_->createBinOp(
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result = builder_->createNoContractionBinOp(
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spv::OpFAdd, result_type, result,
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GetOperandComponents(operand_storage[2], instr.vector_operands[2],
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used_result_components));
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builder_->addDecoration(result, spv::DecorationNoContraction);
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}
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return result;
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}
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@ -329,10 +325,9 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
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} else {
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maxa_operand_0_w = operand_0;
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}
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spv::Id maxa_address =
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builder_->createBinOp(spv::OpFAdd, type_float_, maxa_operand_0_w,
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builder_->makeFloatConstant(0.5f));
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builder_->addDecoration(maxa_address, spv::DecorationNoContraction);
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spv::Id maxa_address = builder_->createNoContractionBinOp(
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spv::OpFAdd, type_float_, maxa_operand_0_w,
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builder_->makeFloatConstant(0.5f));
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id_vector_temp_.clear();
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id_vector_temp_.push_back(maxa_address);
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maxa_address =
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@ -514,10 +509,9 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
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operand_components[j] =
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builder_->createCompositeExtract(operands[j], type_float_, i);
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}
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spv::Id product =
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builder_->createBinOp(spv::OpFMul, type_float_,
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operand_components[0], operand_components[1]);
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builder_->addDecoration(product, spv::DecorationNoContraction);
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spv::Id product = builder_->createNoContractionBinOp(
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spv::OpFMul, type_float_, operand_components[0],
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operand_components[1]);
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if (different & (1 << i)) {
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// Shader Model 3: +0 or denormal * anything = +-0.
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product = ZeroIfAnyOperandIsZero(
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@ -531,16 +525,14 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
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result = product;
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continue;
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}
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result =
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builder_->createBinOp(spv::OpFAdd, type_float_, result, product);
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builder_->addDecoration(result, spv::DecorationNoContraction);
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result = builder_->createNoContractionBinOp(spv::OpFAdd, type_float_,
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result, product);
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}
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if (instr.vector_opcode == ucode::AluVectorOpcode::kDp2Add) {
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result = builder_->createBinOp(
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result = builder_->createNoContractionBinOp(
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spv::OpFAdd, type_float_, result,
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GetOperandComponents(operand_storage[2], instr.vector_operands[2],
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0b0001));
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builder_->addDecoration(result, spv::DecorationNoContraction);
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}
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return result;
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}
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@ -574,17 +566,14 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
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}
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spv::Id operand_neg[3] = {};
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if (used_result_components & 0b0001) {
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operand_neg[1] =
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builder_->createUnaryOp(spv::OpFNegate, type_float_, operand[1]);
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builder_->addDecoration(operand_neg[1], spv::DecorationNoContraction);
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operand_neg[1] = builder_->createNoContractionUnaryOp(
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spv::OpFNegate, type_float_, operand[1]);
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}
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if (used_result_components & 0b0010) {
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operand_neg[0] =
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builder_->createUnaryOp(spv::OpFNegate, type_float_, operand[0]);
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builder_->addDecoration(operand_neg[0], spv::DecorationNoContraction);
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operand_neg[2] =
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builder_->createUnaryOp(spv::OpFNegate, type_float_, operand[2]);
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builder_->addDecoration(operand_neg[2], spv::DecorationNoContraction);
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operand_neg[0] = builder_->createNoContractionUnaryOp(
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spv::OpFNegate, type_float_, operand[0]);
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operand_neg[2] = builder_->createNoContractionUnaryOp(
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spv::OpFNegate, type_float_, operand[2]);
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}
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spv::Id ma_z_result[4] = {}, ma_yx_result[4] = {};
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@ -724,9 +713,8 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
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// Multiply the major axis by 2.
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spv::Id& ma2 = id_vector_temp_[xe::bit_count(used_result_components &
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((1 << 2) - 1))];
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ma2 = builder_->createBinOp(spv::OpFMul, type_float_,
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builder_->makeFloatConstant(2.0f), ma2);
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builder_->addDecoration(ma2, spv::DecorationNoContraction);
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ma2 = builder_->createNoContractionBinOp(
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spv::OpFMul, type_float_, builder_->makeFloatConstant(2.0f), ma2);
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}
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if (used_result_component_count == 1) {
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// Only one component - not composite.
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@ -817,14 +805,12 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
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builder_->createBinOp(spv::OpFOrdEqual, type_bool_, operands_x[0],
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const_float_0_),
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builder_->createBinOp(op, type_bool_, operands_x[1], const_float_0_));
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spv::Id result = builder_->createBinOp(
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return builder_->createNoContractionBinOp(
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spv::OpFAdd, type_float_,
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builder_->createTriOp(spv::OpSelect, type_float_, condition,
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builder_->makeFloatConstant(-1.0f),
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operands_x[0]),
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const_float_1_);
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builder_->addDecoration(result, spv::DecorationNoContraction);
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return result;
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}
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case ucode::AluVectorOpcode::kKillEq:
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@ -872,9 +858,8 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
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(used_result_components & 0b1000)
|
||||
? builder_->createCompositeExtract(operands[1], type_float_, 0)
|
||||
: operands[1];
|
||||
result_y = builder_->createBinOp(spv::OpFMul, type_float_,
|
||||
operands_y[0], operands_y[1]);
|
||||
builder_->addDecoration(result_y, spv::DecorationNoContraction);
|
||||
result_y = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, operands_y[0], operands_y[1]);
|
||||
if (!(instr.vector_operands[0].GetIdenticalComponents(
|
||||
instr.vector_operands[1]) &
|
||||
0b0010)) {
|
||||
|
@ -997,26 +982,22 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
case ucode::AluScalarOpcode::kSubs: {
|
||||
spv::Id a, b;
|
||||
GetOperandScalarXY(operand_storage[0], instr.scalar_operands[0], a, b);
|
||||
spv::Id result = builder_->createBinOp(
|
||||
return builder_->createNoContractionBinOp(
|
||||
spv::Op(kOps[size_t(instr.scalar_opcode)]), type_float_, a, b);
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
return result;
|
||||
}
|
||||
case ucode::AluScalarOpcode::kAddsPrev:
|
||||
case ucode::AluScalarOpcode::kSubsPrev: {
|
||||
spv::Id result = builder_->createBinOp(
|
||||
return builder_->createNoContractionBinOp(
|
||||
spv::Op(kOps[size_t(instr.scalar_opcode)]), type_float_,
|
||||
GetOperandComponents(operand_storage[0], instr.scalar_operands[0],
|
||||
0b0001),
|
||||
builder_->createLoad(var_main_previous_scalar_, spv::NoPrecision));
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
return result;
|
||||
}
|
||||
case ucode::AluScalarOpcode::kMuls: {
|
||||
spv::Id a, b;
|
||||
GetOperandScalarXY(operand_storage[0], instr.scalar_operands[0], a, b);
|
||||
spv::Id result = builder_->createBinOp(spv::OpFMul, type_float_, a, b);
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
spv::Id result =
|
||||
builder_->createNoContractionBinOp(spv::OpFMul, type_float_, a, b);
|
||||
if (a != b) {
|
||||
// Shader Model 3: +0 or denormal * anything = +-0.
|
||||
result = ZeroIfAnyOperandIsZero(
|
||||
|
@ -1030,8 +1011,8 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
instr.scalar_operands[0], 0b0001);
|
||||
spv::Id ps =
|
||||
builder_->createLoad(var_main_previous_scalar_, spv::NoPrecision);
|
||||
spv::Id result = builder_->createBinOp(spv::OpFMul, type_float_, a, ps);
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
spv::Id result =
|
||||
builder_->createNoContractionBinOp(spv::OpFMul, type_float_, a, ps);
|
||||
// Shader Model 3: +0 or denormal * anything = +-0.
|
||||
id_vector_temp_.clear();
|
||||
id_vector_temp_.push_back(ps);
|
||||
|
@ -1056,9 +1037,8 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
id_vector_temp_.push_back(ps);
|
||||
spv::Id ps_abs = builder_->createBuiltinCall(
|
||||
type_float_, ext_inst_glsl_std_450_, GLSLstd450FAbs, id_vector_temp_);
|
||||
spv::Id ps_abs_neg =
|
||||
builder_->createUnaryOp(spv::OpFNegate, type_float_, ps_abs);
|
||||
builder_->addDecoration(ps_abs_neg, spv::DecorationNoContraction);
|
||||
spv::Id ps_abs_neg = builder_->createNoContractionUnaryOp(
|
||||
spv::OpFNegate, type_float_, ps_abs);
|
||||
condition = builder_->createBinOp(
|
||||
spv::OpLogicalAnd, type_bool_, condition,
|
||||
builder_->createBinOp(spv::OpFOrdGreaterThanEqual, type_bool_,
|
||||
|
@ -1076,9 +1056,8 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
}
|
||||
if (!instr.scalar_operands[0].is_absolute_value ||
|
||||
!instr.scalar_operands[0].is_negated) {
|
||||
b_abs_neg =
|
||||
builder_->createUnaryOp(spv::OpFNegate, type_float_, b_abs_neg);
|
||||
builder_->addDecoration(b_abs_neg, spv::DecorationNoContraction);
|
||||
b_abs_neg = builder_->createNoContractionUnaryOp(
|
||||
spv::OpFNegate, type_float_, b_abs_neg);
|
||||
}
|
||||
condition = builder_->createBinOp(
|
||||
spv::OpLogicalAnd, type_bool_, condition,
|
||||
|
@ -1101,8 +1080,8 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
? GetOperandComponents(operand_storage[0],
|
||||
instr.scalar_operands[0], 0b0001)
|
||||
: b;
|
||||
product = builder_->createBinOp(spv::OpFMul, type_float_, a, ps);
|
||||
builder_->addDecoration(product, spv::DecorationNoContraction);
|
||||
product =
|
||||
builder_->createNoContractionBinOp(spv::OpFMul, type_float_, a, ps);
|
||||
// Shader Model 3: +0 or denormal * anything = +-0.
|
||||
product = ZeroIfAnyOperandIsZero(
|
||||
product, GetAbsoluteOperand(a, instr.scalar_operands[0]), ps_abs);
|
||||
|
@ -1136,9 +1115,8 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
// maxasf: a0 = (int)clamp(floor(src0.a), -256.0, 255.0)
|
||||
spv::Id maxa_address;
|
||||
if (instr.scalar_opcode == ucode::AluScalarOpcode::kMaxAs) {
|
||||
maxa_address = builder_->createBinOp(
|
||||
maxa_address = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, a, builder_->makeFloatConstant(0.5f));
|
||||
builder_->addDecoration(maxa_address, spv::DecorationNoContraction);
|
||||
} else {
|
||||
maxa_address = a;
|
||||
}
|
||||
|
@ -1212,11 +1190,10 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
builder_->makeFloatConstant(-FLT_MAX), result);
|
||||
}
|
||||
case ucode::AluScalarOpcode::kRcpc: {
|
||||
spv::Id result = builder_->createBinOp(
|
||||
spv::Id result = builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, const_float_1_,
|
||||
GetOperandComponents(operand_storage[0], instr.scalar_operands[0],
|
||||
0b0001));
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
result = builder_->createTriOp(
|
||||
spv::OpSelect, type_float_,
|
||||
builder_->createBinOp(spv::OpFOrdEqual, type_bool_, result,
|
||||
|
@ -1229,11 +1206,10 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
builder_->makeFloatConstant(FLT_MAX), result);
|
||||
}
|
||||
case ucode::AluScalarOpcode::kRcpf: {
|
||||
spv::Id result = builder_->createBinOp(
|
||||
spv::Id result = builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, const_float_1_,
|
||||
GetOperandComponents(operand_storage[0], instr.scalar_operands[0],
|
||||
0b0001));
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
result = builder_->createTriOp(
|
||||
spv::OpSelect, type_float_,
|
||||
builder_->createBinOp(spv::OpFOrdEqual, type_bool_, result,
|
||||
|
@ -1250,12 +1226,10 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
return builder_->createUnaryOp(spv::OpBitcast, type_float_, result);
|
||||
}
|
||||
case ucode::AluScalarOpcode::kRcp: {
|
||||
spv::Id result = builder_->createBinOp(
|
||||
return builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, const_float_1_,
|
||||
GetOperandComponents(operand_storage[0], instr.scalar_operands[0],
|
||||
0b0001));
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
return result;
|
||||
}
|
||||
case ucode::AluScalarOpcode::kRsqc: {
|
||||
id_vector_temp_.clear();
|
||||
|
@ -1328,12 +1302,11 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
const_float_1_, a));
|
||||
}
|
||||
case ucode::AluScalarOpcode::kSetpPop: {
|
||||
spv::Id a_minus_1 = builder_->createBinOp(
|
||||
spv::Id a_minus_1 = builder_->createNoContractionBinOp(
|
||||
spv::OpFSub, type_float_,
|
||||
GetOperandComponents(operand_storage[0], instr.scalar_operands[0],
|
||||
0b0001),
|
||||
const_float_1_);
|
||||
builder_->addDecoration(a_minus_1, spv::DecorationNoContraction);
|
||||
spv::Id predicate = builder_->createBinOp(
|
||||
spv::OpFOrdLessThanEqual, type_bool_, a_minus_1, const_float_0_);
|
||||
builder_->createStore(predicate, var_main_predicate_);
|
||||
|
@ -1377,9 +1350,8 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
operand_storage[0], instr.scalar_operands[0], 0b0001);
|
||||
spv::Id operand_1 = GetOperandComponents(
|
||||
operand_storage[1], instr.scalar_operands[1], 0b0001);
|
||||
spv::Id result =
|
||||
builder_->createBinOp(spv::OpFMul, type_float_, operand_0, operand_1);
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
spv::Id result = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, operand_0, operand_1);
|
||||
if (!(instr.scalar_operands[0].GetIdenticalComponents(
|
||||
instr.scalar_operands[1]) &
|
||||
0b0001)) {
|
||||
|
@ -1394,14 +1366,12 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
|
|||
case ucode::AluScalarOpcode::kAddsc1:
|
||||
case ucode::AluScalarOpcode::kSubsc0:
|
||||
case ucode::AluScalarOpcode::kSubsc1: {
|
||||
spv::Id result = builder_->createBinOp(
|
||||
return builder_->createNoContractionBinOp(
|
||||
spv::Op(kOps[size_t(instr.scalar_opcode)]), type_float_,
|
||||
GetOperandComponents(operand_storage[0], instr.scalar_operands[0],
|
||||
0b0001),
|
||||
GetOperandComponents(operand_storage[1], instr.scalar_operands[1],
|
||||
0b0001));
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
return result;
|
||||
}
|
||||
|
||||
case ucode::AluScalarOpcode::kRetainPrev:
|
||||
|
|
|
@ -80,9 +80,8 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
|
|||
spv::Id index = GetOperandComponents(
|
||||
LoadOperandStorage(instr.operands[0]), instr.operands[0], 0b0001);
|
||||
if (instr.attributes.is_index_rounded) {
|
||||
index = builder_->createBinOp(spv::OpFAdd, type_float_, index,
|
||||
builder_->makeFloatConstant(0.5f));
|
||||
builder_->addDecoration(index, spv::DecorationNoContraction);
|
||||
index = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, index, builder_->makeFloatConstant(0.5f));
|
||||
}
|
||||
id_vector_temp_.clear();
|
||||
id_vector_temp_.push_back(index);
|
||||
|
@ -297,18 +296,16 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
|
|||
if (instr.attributes.is_signed) {
|
||||
switch (instr.attributes.signed_rf_mode) {
|
||||
case xenos::SignedRepeatingFractionMode::kZeroClampMinusOne:
|
||||
result = builder_->createBinOp(
|
||||
result = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, result_type, result,
|
||||
builder_->makeFloatConstant(1.0f / 2147483647.0f));
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
// No need to clamp to -1 if signed - 1/(2^31-1) is rounded to
|
||||
// 1/(2^31) as float32.
|
||||
break;
|
||||
case xenos::SignedRepeatingFractionMode::kNoZero: {
|
||||
result = builder_->createBinOp(
|
||||
result = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, result_type, result,
|
||||
builder_->makeFloatConstant(1.0f / 2147483647.5f));
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
spv::Id const_no_zero =
|
||||
builder_->makeFloatConstant(0.5f / 2147483647.5f);
|
||||
if (used_format_component_count > 1) {
|
||||
|
@ -319,18 +316,16 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
|
|||
const_no_zero = builder_->makeCompositeConstant(
|
||||
result_type, id_vector_temp_);
|
||||
}
|
||||
result = builder_->createBinOp(spv::OpFAdd, result_type, result,
|
||||
const_no_zero);
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
result = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, result_type, result, const_no_zero);
|
||||
} break;
|
||||
default:
|
||||
assert_unhandled_case(instr.attributes.signed_rf_mode);
|
||||
}
|
||||
} else {
|
||||
result = builder_->createBinOp(
|
||||
result = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, result_type, result,
|
||||
builder_->makeFloatConstant(1.0f / 4294967295.0f));
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -449,9 +444,8 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
|
|||
} else {
|
||||
packed_scale_mul_op = spv::OpFMul;
|
||||
}
|
||||
result = builder_->createBinOp(packed_scale_mul_op, result_type, result,
|
||||
const_packed_scale);
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
result = builder_->createNoContractionBinOp(
|
||||
packed_scale_mul_op, result_type, result, const_packed_scale);
|
||||
if (instr.attributes.is_signed) {
|
||||
switch (instr.attributes.signed_rf_mode) {
|
||||
case xenos::SignedRepeatingFractionMode::kZeroClampMinusOne: {
|
||||
|
@ -479,13 +473,12 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
|
|||
id_vector_temp_.push_back(
|
||||
builder_->makeFloatConstant(0.5f * packed_scales[i]));
|
||||
}
|
||||
result =
|
||||
builder_->createBinOp(spv::OpFAdd, result_type, result,
|
||||
used_format_component_count > 1
|
||||
? builder_->makeCompositeConstant(
|
||||
result_type, id_vector_temp_)
|
||||
: id_vector_temp_[0]);
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
result = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, result_type, result,
|
||||
used_format_component_count > 1
|
||||
? builder_->makeCompositeConstant(result_type,
|
||||
id_vector_temp_)
|
||||
: id_vector_temp_[0]);
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(instr.attributes.signed_rf_mode);
|
||||
|
@ -497,11 +490,10 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
|
|||
if (result != spv::NoResult) {
|
||||
// Apply the exponent bias.
|
||||
if (instr.attributes.exp_adjust) {
|
||||
result = builder_->createBinOp(spv::OpVectorTimesScalar,
|
||||
builder_->getTypeId(result), result,
|
||||
builder_->makeFloatConstant(std::ldexp(
|
||||
1.0f, instr.attributes.exp_adjust)));
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
result = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, builder_->getTypeId(result), result,
|
||||
builder_->makeFloatConstant(
|
||||
std::ldexp(1.0f, instr.attributes.exp_adjust)));
|
||||
}
|
||||
|
||||
// If any components not present in the format were requested, pad the
|
||||
|
@ -1102,18 +1094,14 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
if (!instr.attributes.unnormalized_coordinates) {
|
||||
spv::Id size_component = size[coordinate_component_index];
|
||||
assert_true(size_component != spv::NoResult);
|
||||
result_component = builder_->createBinOp(
|
||||
result_component = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, result_component, size_component);
|
||||
builder_->addDecoration(result_component,
|
||||
spv::DecorationNoContraction);
|
||||
}
|
||||
float component_offset = offset_values[coordinate_component_index];
|
||||
if (component_offset) {
|
||||
result_component = builder_->createBinOp(
|
||||
result_component = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, result_component,
|
||||
builder_->makeFloatConstant(component_offset));
|
||||
builder_->addDecoration(result_component,
|
||||
spv::DecorationNoContraction);
|
||||
}
|
||||
// 0.5 has already been subtracted via offsets previously.
|
||||
id_vector_temp_.clear();
|
||||
|
@ -1137,27 +1125,21 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
spv::Id size_component = size[i];
|
||||
if (instr.attributes.unnormalized_coordinates) {
|
||||
if (component_offset != spv::NoResult) {
|
||||
coordinate_ref = builder_->createBinOp(
|
||||
coordinate_ref = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, coordinate_ref, component_offset);
|
||||
builder_->addDecoration(coordinate_ref,
|
||||
spv::DecorationNoContraction);
|
||||
}
|
||||
assert_true(size_component != spv::NoResult);
|
||||
coordinate_ref = builder_->createBinOp(
|
||||
coordinate_ref = builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, coordinate_ref, size_component);
|
||||
builder_->addDecoration(coordinate_ref, spv::DecorationNoContraction);
|
||||
} else {
|
||||
if (component_offset != spv::NoResult) {
|
||||
assert_true(size_component != spv::NoResult);
|
||||
spv::Id component_offset_normalized = builder_->createBinOp(
|
||||
spv::OpFDiv, type_float_, component_offset, size_component);
|
||||
builder_->addDecoration(component_offset_normalized,
|
||||
spv::DecorationNoContraction);
|
||||
coordinate_ref =
|
||||
builder_->createBinOp(spv::OpFAdd, type_float_, coordinate_ref,
|
||||
component_offset_normalized);
|
||||
builder_->addDecoration(coordinate_ref,
|
||||
spv::DecorationNoContraction);
|
||||
spv::Id component_offset_normalized =
|
||||
builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, component_offset, size_component);
|
||||
coordinate_ref = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, coordinate_ref,
|
||||
component_offset_normalized);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1170,10 +1152,8 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
if (instr.attributes.unnormalized_coordinates) {
|
||||
// Apply the offset, and normalize the Z coordinate for a 3D texture.
|
||||
if (z_offset != spv::NoResult) {
|
||||
z_coordinate_ref = builder_->createBinOp(
|
||||
z_coordinate_ref = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, z_coordinate_ref, z_offset);
|
||||
builder_->addDecoration(z_coordinate_ref,
|
||||
spv::DecorationNoContraction);
|
||||
}
|
||||
spv::Block& block_dimension_head = *builder_->getBuildPoint();
|
||||
spv::Block& block_dimension_merge = builder_->makeNewBlock();
|
||||
|
@ -1185,9 +1165,8 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
&block_dimension_merge);
|
||||
builder_->setBuildPoint(&block_dimension_3d);
|
||||
assert_true(z_size != spv::NoResult);
|
||||
spv::Id z_3d = builder_->createBinOp(spv::OpFDiv, type_float_,
|
||||
z_coordinate_ref, z_size);
|
||||
builder_->addDecoration(z_3d, spv::DecorationNoContraction);
|
||||
spv::Id z_3d = builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, z_coordinate_ref, z_size);
|
||||
builder_->createBranch(&block_dimension_merge);
|
||||
builder_->setBuildPoint(&block_dimension_merge);
|
||||
{
|
||||
|
@ -1222,13 +1201,10 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
builder_->setBuildPoint(block_dimension_3d);
|
||||
if (z_offset != spv::NoResult) {
|
||||
assert_true(z_size != spv::NoResult);
|
||||
spv::Id z_offset_normalized = builder_->createBinOp(
|
||||
spv::Id z_offset_normalized = builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, z_offset, z_size);
|
||||
builder_->addDecoration(z_offset_normalized,
|
||||
spv::DecorationNoContraction);
|
||||
z_3d = builder_->createBinOp(spv::OpFAdd, type_float_, z_3d,
|
||||
z_offset_normalized);
|
||||
builder_->addDecoration(z_3d, spv::DecorationNoContraction);
|
||||
z_3d = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, z_3d, z_offset_normalized);
|
||||
}
|
||||
builder_->createBranch(&block_dimension_merge);
|
||||
}
|
||||
|
@ -1236,13 +1212,11 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
builder_->setBuildPoint(&block_dimension_stacked);
|
||||
spv::Id z_stacked = z_coordinate_ref;
|
||||
assert_true(z_size != spv::NoResult);
|
||||
z_stacked = builder_->createBinOp(spv::OpFMul, type_float_, z_stacked,
|
||||
z_size);
|
||||
builder_->addDecoration(z_stacked, spv::DecorationNoContraction);
|
||||
z_stacked = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, z_stacked, z_size);
|
||||
if (z_offset != spv::NoResult) {
|
||||
z_stacked = builder_->createBinOp(spv::OpFAdd, type_float_,
|
||||
z_stacked, z_offset);
|
||||
builder_->addDecoration(z_stacked, spv::DecorationNoContraction);
|
||||
z_stacked = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, z_stacked, z_offset);
|
||||
}
|
||||
builder_->createBranch(&block_dimension_merge);
|
||||
// Select one of the two.
|
||||
|
@ -1267,23 +1241,20 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
spv::Id const_float_2 = builder_->makeFloatConstant(2.0f);
|
||||
spv::Id const_float_minus_3 = builder_->makeFloatConstant(-3.0f);
|
||||
for (uint32_t i = 0; i < 2; ++i) {
|
||||
spv::Id& coordinate_ref = coordinates[i];
|
||||
coordinate_ref = builder_->createBinOp(spv::OpFMul, type_float_,
|
||||
coordinate_ref, const_float_2);
|
||||
builder_->addDecoration(coordinate_ref, spv::DecorationNoContraction);
|
||||
coordinate_ref = builder_->createBinOp(
|
||||
spv::OpFAdd, type_float_, coordinate_ref, const_float_minus_3);
|
||||
builder_->addDecoration(coordinate_ref, spv::DecorationNoContraction);
|
||||
coordinates[i] = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_,
|
||||
builder_->createNoContractionBinOp(spv::OpFMul, type_float_,
|
||||
coordinates[i], const_float_2),
|
||||
const_float_minus_3);
|
||||
}
|
||||
// Get the face index (floored, within 0...5 - OpConvertFToU is
|
||||
// undefined for out-of-range values, so clamping from both sides
|
||||
// manually).
|
||||
spv::Id face = coordinates[2];
|
||||
if (offset_values[2]) {
|
||||
face = builder_->createBinOp(
|
||||
face = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, face,
|
||||
builder_->makeFloatConstant(offset_values[2]));
|
||||
builder_->addDecoration(face, spv::DecorationNoContraction);
|
||||
}
|
||||
id_vector_temp_.clear();
|
||||
id_vector_temp_.push_back(face);
|
||||
|
@ -1307,12 +1278,10 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
builder_->makeFloatConstant(-1.0f),
|
||||
builder_->makeFloatConstant(1.0f));
|
||||
// Remap the axes in a way opposite to the ALU cube instruction.
|
||||
spv::Id sc_negated = builder_->createUnaryOp(
|
||||
spv::Id sc_negated = builder_->createNoContractionUnaryOp(
|
||||
spv::OpFNegate, type_float_, coordinates[0]);
|
||||
builder_->addDecoration(sc_negated, spv::DecorationNoContraction);
|
||||
spv::Id tc_negated = builder_->createUnaryOp(
|
||||
spv::Id tc_negated = builder_->createNoContractionUnaryOp(
|
||||
spv::OpFNegate, type_float_, coordinates[1]);
|
||||
builder_->addDecoration(tc_negated, spv::DecorationNoContraction);
|
||||
spv::Block& block_ma_head = *builder_->getBuildPoint();
|
||||
spv::Block& block_ma_x = builder_->makeNewBlock();
|
||||
spv::Block& block_ma_y = builder_->makeNewBlock();
|
||||
|
@ -1578,7 +1547,7 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
// specification order: specified LOD + sampler LOD bias + instruction
|
||||
// LOD bias).
|
||||
// Fetch constant LOD (bits 12:21 of the word 4).
|
||||
spv::Id lod = builder_->createBinOp(
|
||||
spv::Id lod = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_,
|
||||
builder_->createUnaryOp(
|
||||
spv::OpConvertSToF, type_float_,
|
||||
|
@ -1587,21 +1556,18 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
builder_->makeUintConstant(12),
|
||||
builder_->makeUintConstant(10))),
|
||||
builder_->makeFloatConstant(1.0f / 32.0f));
|
||||
builder_->addDecoration(lod, spv::DecorationNoContraction);
|
||||
// Register LOD.
|
||||
if (instr.attributes.use_register_lod) {
|
||||
lod = builder_->createBinOp(
|
||||
lod = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_,
|
||||
builder_->createLoad(var_main_tfetch_lod_, spv::NoPrecision),
|
||||
lod);
|
||||
builder_->addDecoration(lod, spv::DecorationNoContraction);
|
||||
}
|
||||
// Instruction LOD bias.
|
||||
if (instr.attributes.lod_bias) {
|
||||
lod = builder_->createBinOp(
|
||||
lod = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, lod,
|
||||
builder_->makeFloatConstant(instr.attributes.lod_bias));
|
||||
builder_->addDecoration(lod, spv::DecorationNoContraction);
|
||||
}
|
||||
|
||||
// Calculate the gradients for sampling the texture if needed.
|
||||
|
@ -1639,14 +1605,10 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
if (instr.attributes.unnormalized_coordinates) {
|
||||
// Normalize the gradients.
|
||||
assert_true(size[0] != spv::NoResult);
|
||||
gradient_h_1d = builder_->createBinOp(
|
||||
gradient_h_1d = builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, gradient_h_1d, size[0]);
|
||||
builder_->addDecoration(gradient_h_1d,
|
||||
spv::DecorationNoContraction);
|
||||
gradient_v_1d = builder_->createBinOp(
|
||||
gradient_v_1d = builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, gradient_v_1d, size[0]);
|
||||
builder_->addDecoration(gradient_v_1d,
|
||||
spv::DecorationNoContraction);
|
||||
}
|
||||
} else {
|
||||
builder_->addCapability(spv::CapabilityDerivativeControl);
|
||||
|
@ -1655,14 +1617,10 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
gradient_v_1d = builder_->createUnaryOp(
|
||||
spv::OpDPdyCoarse, type_float_, coordinates[0]);
|
||||
}
|
||||
gradient_h_1d = builder_->createBinOp(
|
||||
gradient_h_1d = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, gradient_h_1d, lod_gradient_scale);
|
||||
builder_->addDecoration(gradient_h_1d,
|
||||
spv::DecorationNoContraction);
|
||||
gradient_v_1d = builder_->createBinOp(
|
||||
gradient_v_1d = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, gradient_v_1d, lod_gradient_scale);
|
||||
builder_->addDecoration(gradient_v_1d,
|
||||
spv::DecorationNoContraction);
|
||||
// 1D textures are sampled as 2D arrays - need 2-component
|
||||
// gradients.
|
||||
id_vector_temp_.clear();
|
||||
|
@ -1690,15 +1648,11 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
if (instr.attributes.unnormalized_coordinates) {
|
||||
// Normalize the gradients.
|
||||
assert_true(size[0] != spv::NoResult);
|
||||
register_gradient_x = builder_->createBinOp(
|
||||
register_gradient_x = builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, register_gradient_x, size[0]);
|
||||
builder_->addDecoration(register_gradient_x,
|
||||
spv::DecorationNoContraction);
|
||||
assert_true(size[1] != spv::NoResult);
|
||||
register_gradient_y = builder_->createBinOp(
|
||||
register_gradient_y = builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_, register_gradient_y, size[1]);
|
||||
builder_->addDecoration(register_gradient_y,
|
||||
spv::DecorationNoContraction);
|
||||
}
|
||||
id_vector_temp_.clear();
|
||||
id_vector_temp_.push_back(register_gradient_x);
|
||||
|
@ -1723,16 +1677,12 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
builder_->createUnaryOp(spv::OpDPdyCoarse, type_float2_,
|
||||
gradient_coordinate_vector);
|
||||
}
|
||||
gradients_h =
|
||||
builder_->createBinOp(spv::OpVectorTimesScalar, type_float2_,
|
||||
gradients_h, lod_gradient_scale);
|
||||
builder_->addDecoration(gradients_h,
|
||||
spv::DecorationNoContraction);
|
||||
gradients_v =
|
||||
builder_->createBinOp(spv::OpVectorTimesScalar, type_float2_,
|
||||
gradients_v, lod_gradient_scale);
|
||||
builder_->addDecoration(gradients_v,
|
||||
spv::DecorationNoContraction);
|
||||
gradients_h = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float2_, gradients_h,
|
||||
lod_gradient_scale);
|
||||
gradients_v = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float2_, gradients_v,
|
||||
lod_gradient_scale);
|
||||
} break;
|
||||
case xenos::FetchOpDimension::k3DOrStacked: {
|
||||
if (instr.attributes.use_register_gradients) {
|
||||
|
@ -1747,13 +1697,12 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
id_vector_temp_.clear();
|
||||
for (uint32_t j = 0; j < 3; ++j) {
|
||||
assert_true(size[j] != spv::NoResult);
|
||||
id_vector_temp_.push_back(builder_->createBinOp(
|
||||
spv::OpFDiv, type_float_,
|
||||
builder_->createCompositeExtract(gradient_ref,
|
||||
type_float_, j),
|
||||
size[j]));
|
||||
builder_->addDecoration(id_vector_temp_.back(),
|
||||
spv::DecorationNoContraction);
|
||||
id_vector_temp_.push_back(
|
||||
builder_->createNoContractionBinOp(
|
||||
spv::OpFDiv, type_float_,
|
||||
builder_->createCompositeExtract(gradient_ref,
|
||||
type_float_, j),
|
||||
size[j]));
|
||||
}
|
||||
gradient_ref = builder_->createCompositeConstruct(
|
||||
type_float3_, id_vector_temp_);
|
||||
|
@ -1775,16 +1724,12 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
builder_->createUnaryOp(spv::OpDPdyCoarse, type_float3_,
|
||||
gradient_coordinate_vector);
|
||||
}
|
||||
gradients_h =
|
||||
builder_->createBinOp(spv::OpVectorTimesScalar, type_float3_,
|
||||
gradients_h, lod_gradient_scale);
|
||||
builder_->addDecoration(gradients_h,
|
||||
spv::DecorationNoContraction);
|
||||
gradients_v =
|
||||
builder_->createBinOp(spv::OpVectorTimesScalar, type_float3_,
|
||||
gradients_v, lod_gradient_scale);
|
||||
builder_->addDecoration(gradients_v,
|
||||
spv::DecorationNoContraction);
|
||||
gradients_h = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float3_, gradients_h,
|
||||
lod_gradient_scale);
|
||||
gradients_v = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float3_, gradients_v,
|
||||
lod_gradient_scale);
|
||||
} break;
|
||||
case xenos::FetchOpDimension::kCube: {
|
||||
if (instr.attributes.use_register_gradients) {
|
||||
|
@ -1812,16 +1757,12 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
builder_->createUnaryOp(spv::OpDPdyCoarse, type_float3_,
|
||||
gradient_coordinate_vector);
|
||||
}
|
||||
gradients_h =
|
||||
builder_->createBinOp(spv::OpVectorTimesScalar, type_float3_,
|
||||
gradients_h, lod_gradient_scale);
|
||||
builder_->addDecoration(gradients_h,
|
||||
spv::DecorationNoContraction);
|
||||
gradients_v =
|
||||
builder_->createBinOp(spv::OpVectorTimesScalar, type_float3_,
|
||||
gradients_v, lod_gradient_scale);
|
||||
builder_->addDecoration(gradients_v,
|
||||
spv::DecorationNoContraction);
|
||||
gradients_h = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float3_, gradients_h,
|
||||
lod_gradient_scale);
|
||||
gradients_v = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float3_, gradients_v,
|
||||
lod_gradient_scale);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
@ -1911,10 +1852,8 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
if (!instr.attributes.unnormalized_coordinates) {
|
||||
// Denormalize the gradient if provided as normalized.
|
||||
assert_true(size[2] != spv::NoResult);
|
||||
layer_max_gradient = builder_->createBinOp(
|
||||
layer_max_gradient = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, layer_max_gradient, size[2]);
|
||||
builder_->addDecoration(layer_max_gradient,
|
||||
spv::DecorationNoContraction);
|
||||
}
|
||||
// For NaN, considering that magnification is being done.
|
||||
spv::Id is_minifying_z = builder_->createBinOp(
|
||||
|
@ -1971,20 +1910,16 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
// If the filter is linear, subtract 0.5 from the Z coordinate of the
|
||||
// first layer in filtering because 0.5 is in the middle of it.
|
||||
if (vol_filter_is_linear != spv::NoResult) {
|
||||
spv::Id layer_coordinate_linear = builder_->createBinOp(
|
||||
spv::OpFSub, type_float_, layer_coordinate,
|
||||
builder_->makeFloatConstant(0.5f));
|
||||
builder_->addDecoration(layer_coordinate_linear,
|
||||
spv::DecorationNoContraction);
|
||||
layer_coordinate = builder_->createTriOp(
|
||||
spv::OpSelect, type_float_, vol_filter_is_linear,
|
||||
layer_coordinate_linear, layer_coordinate);
|
||||
builder_->createNoContractionBinOp(
|
||||
spv::OpFSub, type_float_, layer_coordinate,
|
||||
builder_->makeFloatConstant(0.5f)),
|
||||
layer_coordinate);
|
||||
} else if (vol_mag_filter_is_linear) {
|
||||
layer_coordinate = builder_->createBinOp(
|
||||
layer_coordinate = builder_->createNoContractionBinOp(
|
||||
spv::OpFSub, type_float_, layer_coordinate,
|
||||
builder_->makeFloatConstant(0.5f));
|
||||
builder_->addDecoration(layer_coordinate,
|
||||
spv::DecorationNoContraction);
|
||||
}
|
||||
// Sample the first layer, needed regardless of whether filtering is
|
||||
// needed.
|
||||
|
@ -2324,16 +2259,14 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
// Unsigned biased.
|
||||
builder_->setBuildPoint(&block_sign_unsigned_biased);
|
||||
spv::Id sample_result_component_unsigned_biased =
|
||||
builder_->createBinOp(spv::OpFMul, type_float_,
|
||||
sample_result_component_unsigned,
|
||||
const_float_2);
|
||||
builder_->addDecoration(sample_result_component_unsigned_biased,
|
||||
spv::DecorationNoContraction);
|
||||
sample_result_component_unsigned_biased = builder_->createBinOp(
|
||||
spv::OpFAdd, type_float_,
|
||||
sample_result_component_unsigned_biased, const_float_minus_1);
|
||||
builder_->addDecoration(sample_result_component_unsigned_biased,
|
||||
spv::DecorationNoContraction);
|
||||
builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, sample_result_component_unsigned,
|
||||
const_float_2);
|
||||
sample_result_component_unsigned_biased =
|
||||
builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_,
|
||||
sample_result_component_unsigned_biased,
|
||||
const_float_minus_1);
|
||||
builder_->createBranch(&block_sign_merge);
|
||||
// Gamma.
|
||||
builder_->setBuildPoint(&block_sign_gamma_start);
|
||||
|
@ -2384,12 +2317,9 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
&result_component_index)) {
|
||||
result_remaining_components &=
|
||||
~(UINT32_C(1) << result_component_index);
|
||||
spv::Id& result_component_ref = result[result_component_index];
|
||||
result_component_ref = builder_->createBinOp(
|
||||
spv::OpFMul, type_float_, result_component_ref,
|
||||
result[result_component_index] = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, result[result_component_index],
|
||||
result_exponent_bias);
|
||||
builder_->addDecoration(result_component_ref,
|
||||
spv::DecorationNoContraction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2564,16 +2494,13 @@ void SpirvShaderTranslator::SampleTexture(
|
|||
if (lerp_factor != spv::NoResult) {
|
||||
spv::Id lerp_first = i ? lerp_first_signed : lerp_first_unsigned;
|
||||
if (lerp_first != spv::NoResult) {
|
||||
spv::Id lerp_difference = builder_->createBinOp(
|
||||
spv::OpFSub, type_float4_, result, lerp_first);
|
||||
builder_->addDecoration(lerp_difference, spv::DecorationNoContraction);
|
||||
lerp_difference =
|
||||
builder_->createBinOp(spv::OpVectorTimesScalar, type_float4_,
|
||||
lerp_difference, lerp_factor);
|
||||
builder_->addDecoration(lerp_difference, spv::DecorationNoContraction);
|
||||
result = builder_->createBinOp(spv::OpFAdd, type_float4_, result,
|
||||
lerp_difference);
|
||||
builder_->addDecoration(result, spv::DecorationNoContraction);
|
||||
spv::Id lerp_difference = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float4_,
|
||||
builder_->createNoContractionBinOp(spv::OpFSub, type_float4_,
|
||||
result, lerp_first),
|
||||
lerp_factor);
|
||||
result = builder_->createNoContractionBinOp(spv::OpFAdd, type_float4_,
|
||||
result, lerp_difference);
|
||||
}
|
||||
}
|
||||
builder_->createBranch(&block_sign_merge);
|
||||
|
|
|
@ -835,13 +835,12 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
|
|||
builder_->makeIntConstant(kSystemConstantColorExpBias));
|
||||
id_vector_temp_.push_back(
|
||||
builder_->makeIntConstant(int32_t(color_target_index)));
|
||||
color = builder_->createBinOp(
|
||||
color = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float4_, color,
|
||||
builder_->createLoad(builder_->createAccessChain(
|
||||
spv::StorageClassUniform,
|
||||
uniform_system_constants_, id_vector_temp_),
|
||||
spv::NoPrecision));
|
||||
builder_->addDecoration(color, spv::DecorationNoContraction);
|
||||
|
||||
if (edram_fragment_shader_interlock_) {
|
||||
// Write the color to the target in the EDRAM only it was written on the
|
||||
|
@ -1967,20 +1966,16 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
|
|||
spv::Id depth_max_slope = builder_->createBuiltinCall(
|
||||
type_float_, ext_inst_glsl_std_450_, GLSLstd450FMax, id_vector_temp_);
|
||||
// Calculate the polygon offset.
|
||||
spv::Id slope_scaled_poly_offset = builder_->createBinOp(
|
||||
spv::Id slope_scaled_poly_offset = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, poly_offset_scale, depth_max_slope);
|
||||
builder_->addDecoration(slope_scaled_poly_offset,
|
||||
spv::DecorationNoContraction);
|
||||
spv::Id poly_offset = builder_->createBinOp(
|
||||
spv::Id poly_offset = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, slope_scaled_poly_offset, poly_offset_offset);
|
||||
builder_->addDecoration(poly_offset, spv::DecorationNoContraction);
|
||||
// Apply the post-clip and post-viewport polygon offset to the fragment's
|
||||
// depth. Not clamping yet as this is at the center, which is not necessarily
|
||||
// covered and not necessarily inside the bounds - derivatives scaled by
|
||||
// sample locations will be added to this value, and it must be linear.
|
||||
spv::Id center_depth32_biased = builder_->createBinOp(
|
||||
spv::Id center_depth32_biased = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, center_depth32_unbiased, poly_offset);
|
||||
builder_->addDecoration(center_depth32_biased, spv::DecorationNoContraction);
|
||||
|
||||
// Perform depth and stencil testing for each covered sample.
|
||||
spv::Id new_sample_mask = main_fsi_sample_mask_;
|
||||
|
@ -2076,17 +2071,14 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
|
|||
}
|
||||
std::array<spv::Id, 2> sample_depth_dxy;
|
||||
for (uint32_t j = 0; j < 2; ++j) {
|
||||
sample_depth_dxy[j] = builder_->createBinOp(
|
||||
sample_depth_dxy[j] = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, sample_location[j], depth_dxy[j]);
|
||||
builder_->addDecoration(sample_depth_dxy[j],
|
||||
spv::DecorationNoContraction);
|
||||
}
|
||||
spv::Id sample_depth32 = builder_->createBinOp(
|
||||
spv::OpFAdd, type_float_, sample_depth_dxy[0], sample_depth_dxy[1]);
|
||||
builder_->addDecoration(sample_depth32, spv::DecorationNoContraction);
|
||||
sample_depth32 = builder_->createBinOp(
|
||||
spv::OpFAdd, type_float_, center_depth32_biased, sample_depth32);
|
||||
builder_->addDecoration(sample_depth32, spv::DecorationNoContraction);
|
||||
spv::Id sample_depth32 = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, center_depth32_biased,
|
||||
builder_->createNoContractionBinOp(spv::OpFAdd, type_float_,
|
||||
sample_depth_dxy[0],
|
||||
sample_depth_dxy[1]));
|
||||
id_vector_temp_.clear();
|
||||
id_vector_temp_.push_back(sample_depth32);
|
||||
id_vector_temp_.push_back(const_float_0_);
|
||||
|
@ -2114,11 +2106,9 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
|
|||
// conversion, adding +0.5 and rounding towards zero results in red instead
|
||||
// of black in the 4D5307E6 clear shader.
|
||||
id_vector_temp_.clear();
|
||||
id_vector_temp_.push_back(
|
||||
builder_->createBinOp(spv::OpFMul, type_float_, sample_depth32,
|
||||
builder_->makeFloatConstant(float(0xFFFFFF))));
|
||||
builder_->addDecoration(id_vector_temp_.back(),
|
||||
spv::DecorationNoContraction);
|
||||
id_vector_temp_.push_back(builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, sample_depth32,
|
||||
builder_->makeFloatConstant(float(0xFFFFFF))));
|
||||
spv::Id sample_depth_unorm24 = builder_->createUnaryOp(
|
||||
spv::OpConvertFToU, type_uint_,
|
||||
builder_->createBuiltinCall(type_float_, ext_inst_glsl_std_450_,
|
||||
|
@ -2582,15 +2572,13 @@ std::array<spv::Id, 2> SpirvShaderTranslator::FSI_ClampAndPackColor(
|
|||
id_vector_temp_.push_back(color_float4);
|
||||
id_vector_temp_.push_back(const_float4_0_);
|
||||
id_vector_temp_.push_back(const_float4_1_);
|
||||
spv::Id color_scaled = builder_->createBinOp(
|
||||
spv::Id color_scaled = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float4_,
|
||||
builder_->createBuiltinCall(type_float4_, ext_inst_glsl_std_450_,
|
||||
GLSLstd450NClamp, id_vector_temp_),
|
||||
builder_->makeFloatConstant(255.0f));
|
||||
builder_->addDecoration(color_scaled, spv::DecorationNoContraction);
|
||||
spv::Id color_offset = builder_->createBinOp(
|
||||
spv::Id color_offset = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float4_, color_scaled, unorm_round_offset_float4);
|
||||
builder_->addDecoration(color_offset, spv::DecorationNoContraction);
|
||||
spv::Id color_uint4 =
|
||||
builder_->createUnaryOp(spv::OpConvertFToU, type_uint4_, color_offset);
|
||||
packed_8_8_8_8 =
|
||||
|
@ -2647,13 +2635,11 @@ std::array<spv::Id, 2> SpirvShaderTranslator::FSI_ClampAndPackColor(
|
|||
builder_->getBuildPoint()->addInstruction(
|
||||
std::move(color_gamma_composite_construct_op));
|
||||
}
|
||||
spv::Id color_scaled =
|
||||
builder_->createBinOp(spv::OpVectorTimesScalar, type_float4_,
|
||||
color_gamma, builder_->makeFloatConstant(255.0f));
|
||||
builder_->addDecoration(color_scaled, spv::DecorationNoContraction);
|
||||
spv::Id color_offset = builder_->createBinOp(
|
||||
spv::Id color_scaled = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float4_, color_gamma,
|
||||
builder_->makeFloatConstant(255.0f));
|
||||
spv::Id color_offset = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float4_, color_scaled, unorm_round_offset_float4);
|
||||
builder_->addDecoration(color_offset, spv::DecorationNoContraction);
|
||||
spv::Id color_uint4 =
|
||||
builder_->createUnaryOp(spv::OpConvertFToU, type_uint4_, color_offset);
|
||||
packed_8_8_8_8_gamma =
|
||||
|
@ -2690,13 +2676,11 @@ std::array<spv::Id, 2> SpirvShaderTranslator::FSI_ClampAndPackColor(
|
|||
id_vector_temp_.clear();
|
||||
id_vector_temp_.resize(3, builder_->makeFloatConstant(1023.0f));
|
||||
id_vector_temp_.push_back(builder_->makeFloatConstant(3.0f));
|
||||
spv::Id color_scaled = builder_->createBinOp(
|
||||
spv::Id color_scaled = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float4_, color_clamped,
|
||||
builder_->makeCompositeConstant(type_float4_, id_vector_temp_));
|
||||
builder_->addDecoration(color_scaled, spv::DecorationNoContraction);
|
||||
spv::Id color_offset = builder_->createBinOp(
|
||||
spv::Id color_offset = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float4_, color_scaled, unorm_round_offset_float4);
|
||||
builder_->addDecoration(color_offset, spv::DecorationNoContraction);
|
||||
spv::Id color_uint4 =
|
||||
builder_->createUnaryOp(spv::OpConvertFToU, type_uint4_, color_offset);
|
||||
packed_2_10_10_10 =
|
||||
|
@ -2738,15 +2722,13 @@ std::array<spv::Id, 2> SpirvShaderTranslator::FSI_ClampAndPackColor(
|
|||
builder_->createCompositeExtract(color_float4, type_float_, 3));
|
||||
id_vector_temp_.push_back(const_float_0_);
|
||||
id_vector_temp_.push_back(const_float_1_);
|
||||
spv::Id alpha_scaled = builder_->createBinOp(
|
||||
spv::Id alpha_scaled = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_,
|
||||
builder_->createBuiltinCall(type_float_, ext_inst_glsl_std_450_,
|
||||
GLSLstd450NClamp, id_vector_temp_),
|
||||
builder_->makeFloatConstant(3.0f));
|
||||
builder_->addDecoration(alpha_scaled, spv::DecorationNoContraction);
|
||||
spv::Id alpha_offset = builder_->createBinOp(
|
||||
spv::Id alpha_offset = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float_, alpha_scaled, unorm_round_offset_float);
|
||||
builder_->addDecoration(alpha_offset, spv::DecorationNoContraction);
|
||||
color_components[3] =
|
||||
builder_->createUnaryOp(spv::OpConvertFToU, type_uint_, alpha_offset);
|
||||
// Pack.
|
||||
|
@ -2795,24 +2777,22 @@ std::array<spv::Id, 2> SpirvShaderTranslator::FSI_ClampAndPackColor(
|
|||
const_float4_0_, color_float4));
|
||||
id_vector_temp_.push_back(const_float4_minus_32);
|
||||
id_vector_temp_.push_back(const_float4_32);
|
||||
spv::Id color_scaled = builder_->createBinOp(
|
||||
spv::Id color_scaled = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float4_,
|
||||
builder_->createBuiltinCall(type_float4_, ext_inst_glsl_std_450_,
|
||||
GLSLstd450FClamp, id_vector_temp_),
|
||||
builder_->makeFloatConstant(32767.0f / 32.0f));
|
||||
builder_->addDecoration(color_scaled, spv::DecorationNoContraction);
|
||||
id_vector_temp_.clear();
|
||||
id_vector_temp_.resize(4, builder_->makeFloatConstant(-0.5f));
|
||||
spv::Id unorm_round_offset_negative_float4 =
|
||||
builder_->makeCompositeConstant(type_float4_, id_vector_temp_);
|
||||
spv::Id color_offset = builder_->createBinOp(
|
||||
spv::Id color_offset = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float4_, color_scaled,
|
||||
builder_->createTriOp(
|
||||
spv::OpSelect, type_float4_,
|
||||
builder_->createBinOp(spv::OpFOrdLessThan, type_bool4_,
|
||||
color_scaled, const_float4_0_),
|
||||
unorm_round_offset_negative_float4, unorm_round_offset_float4));
|
||||
builder_->addDecoration(color_offset, spv::DecorationNoContraction);
|
||||
spv::Id color_uint4 = builder_->createUnaryOp(
|
||||
spv::OpBitcast, type_uint4_,
|
||||
builder_->createUnaryOp(spv::OpConvertFToS, type_int4_, color_offset));
|
||||
|
@ -3028,7 +3008,7 @@ std::array<spv::Id, 4> SpirvShaderTranslator::FSI_UnpackColor(
|
|||
builder_->setBuildPoint(i ? &block_format_8_8_8_8_gamma
|
||||
: &block_format_8_8_8_8);
|
||||
for (uint32_t j = 0; j < 4; ++j) {
|
||||
spv::Id component = builder_->createBinOp(
|
||||
spv::Id component = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_,
|
||||
builder_->createUnaryOp(
|
||||
spv::OpConvertUToF, type_float_,
|
||||
|
@ -3036,7 +3016,6 @@ std::array<spv::Id, 4> SpirvShaderTranslator::FSI_UnpackColor(
|
|||
spv::OpBitFieldUExtract, type_uint_, color_packed[0],
|
||||
builder_->makeUintConstant(8 * j), component_width)),
|
||||
component_scale);
|
||||
builder_->addDecoration(component, spv::DecorationNoContraction);
|
||||
if (i && j <= 2) {
|
||||
component = PWLGammaToLinear(component, true);
|
||||
}
|
||||
|
@ -3060,7 +3039,7 @@ std::array<spv::Id, 4> SpirvShaderTranslator::FSI_UnpackColor(
|
|||
spv::Id rgb_scale = builder_->makeFloatConstant(1.0f / 1023.0f);
|
||||
spv::Id alpha_scale = builder_->makeFloatConstant(1.0f / 3.0f);
|
||||
for (uint32_t i = 0; i < 4; ++i) {
|
||||
spv::Id component = builder_->createBinOp(
|
||||
unpacked_2_10_10_10[i] = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_,
|
||||
builder_->createUnaryOp(
|
||||
spv::OpConvertUToF, type_float_,
|
||||
|
@ -3069,8 +3048,6 @@ std::array<spv::Id, 4> SpirvShaderTranslator::FSI_UnpackColor(
|
|||
builder_->makeUintConstant(10 * i),
|
||||
i == 3 ? alpha_width : rgb_width)),
|
||||
i == 3 ? alpha_scale : rgb_scale);
|
||||
builder_->addDecoration(component, spv::DecorationNoContraction);
|
||||
unpacked_2_10_10_10[i] = component;
|
||||
}
|
||||
builder_->createBranch(&block_format_merge);
|
||||
}
|
||||
|
@ -3093,7 +3070,7 @@ std::array<spv::Id, 4> SpirvShaderTranslator::FSI_UnpackColor(
|
|||
builder_->makeUintConstant(10 * i), rgb_width),
|
||||
0, false, ext_inst_glsl_std_450_);
|
||||
}
|
||||
spv::Id alpha = builder_->createBinOp(
|
||||
unpacked_2_10_10_10_float[3] = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_,
|
||||
builder_->createUnaryOp(
|
||||
spv::OpConvertUToF, type_float_,
|
||||
|
@ -3101,8 +3078,6 @@ std::array<spv::Id, 4> SpirvShaderTranslator::FSI_UnpackColor(
|
|||
spv::OpBitFieldUExtract, type_uint_, color_packed[0],
|
||||
builder_->makeUintConstant(30), builder_->makeUintConstant(2))),
|
||||
builder_->makeFloatConstant(1.0f / 3.0f));
|
||||
builder_->addDecoration(alpha, spv::DecorationNoContraction);
|
||||
unpacked_2_10_10_10_float[3] = alpha;
|
||||
builder_->createBranch(&block_format_merge);
|
||||
}
|
||||
spv::Block& block_format_2_10_10_10_float_end = *builder_->getBuildPoint();
|
||||
|
@ -3129,7 +3104,7 @@ std::array<spv::Id, 4> SpirvShaderTranslator::FSI_UnpackColor(
|
|||
builder_->createUnaryOp(spv::OpBitcast, type_int_, color_packed[j]);
|
||||
}
|
||||
for (uint32_t j = 0; j < uint32_t(i ? 4 : 2); ++j) {
|
||||
spv::Id component = builder_->createBinOp(
|
||||
spv::Id component = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_,
|
||||
builder_->createUnaryOp(
|
||||
spv::OpConvertSToF, type_float_,
|
||||
|
@ -3138,7 +3113,6 @@ std::array<spv::Id, 4> SpirvShaderTranslator::FSI_UnpackColor(
|
|||
builder_->makeUintConstant(16 * (j & 1)),
|
||||
component_width)),
|
||||
component_scale);
|
||||
builder_->addDecoration(component, spv::DecorationNoContraction);
|
||||
id_vector_temp_.clear();
|
||||
id_vector_temp_.push_back(component_min);
|
||||
id_vector_temp_.push_back(component);
|
||||
|
@ -3414,51 +3388,36 @@ spv::Id SpirvShaderTranslator::FSI_ApplyColorBlendFactor(
|
|||
// kSrc/Dst/ConstantColor
|
||||
{
|
||||
builder_->setBuildPoint(color_factor_blocks[i]);
|
||||
spv::Id result_color =
|
||||
builder_->createBinOp(spv::OpFMul, type_float3_, value, color_factor);
|
||||
builder_->addDecoration(result_color, spv::DecorationNoContraction);
|
||||
color_factor_results[i] = result_color;
|
||||
color_factor_results[i] = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float3_, value, color_factor);
|
||||
builder_->createBranch(&block_factor_merge);
|
||||
}
|
||||
|
||||
// kOneMinusSrc/Dst/ConstantColor
|
||||
{
|
||||
builder_->setBuildPoint(one_minus_color_factor_blocks[i]);
|
||||
spv::Id one_minus_color_factor = builder_->createBinOp(
|
||||
spv::OpFSub, type_float3_, const_float3_1_, color_factor);
|
||||
builder_->addDecoration(one_minus_color_factor,
|
||||
spv::DecorationNoContraction);
|
||||
spv::Id result_one_minus_color = builder_->createBinOp(
|
||||
spv::OpFMul, type_float3_, value, one_minus_color_factor);
|
||||
builder_->addDecoration(result_one_minus_color,
|
||||
spv::DecorationNoContraction);
|
||||
one_minus_color_factor_results[i] = result_one_minus_color;
|
||||
one_minus_color_factor_results[i] = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float3_, value,
|
||||
builder_->createNoContractionBinOp(spv::OpFSub, type_float3_,
|
||||
const_float3_1_, color_factor));
|
||||
builder_->createBranch(&block_factor_merge);
|
||||
}
|
||||
|
||||
// kSrc/Dst/ConstantAlpha
|
||||
{
|
||||
builder_->setBuildPoint(alpha_factor_blocks[i]);
|
||||
spv::Id result_alpha = builder_->createBinOp(
|
||||
alpha_factor_results[i] = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float3_, value, alpha_factor);
|
||||
builder_->addDecoration(result_alpha, spv::DecorationNoContraction);
|
||||
alpha_factor_results[i] = result_alpha;
|
||||
builder_->createBranch(&block_factor_merge);
|
||||
}
|
||||
|
||||
// kOneMinusSrc/Dst/ConstantAlpha
|
||||
{
|
||||
builder_->setBuildPoint(one_minus_alpha_factor_blocks[i]);
|
||||
spv::Id one_minus_alpha_factor = builder_->createBinOp(
|
||||
spv::OpFSub, type_float_, const_float_1_, alpha_factor);
|
||||
builder_->addDecoration(one_minus_alpha_factor,
|
||||
spv::DecorationNoContraction);
|
||||
spv::Id result_one_minus_alpha =
|
||||
builder_->createBinOp(spv::OpVectorTimesScalar, type_float3_, value,
|
||||
one_minus_alpha_factor);
|
||||
builder_->addDecoration(result_one_minus_alpha,
|
||||
spv::DecorationNoContraction);
|
||||
one_minus_alpha_factor_results[i] = result_one_minus_alpha;
|
||||
one_minus_alpha_factor_results[i] = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float3_, value,
|
||||
builder_->createNoContractionBinOp(spv::OpFSub, type_float_,
|
||||
const_float_1_, alpha_factor));
|
||||
builder_->createBranch(&block_factor_merge);
|
||||
}
|
||||
}
|
||||
|
@ -3467,19 +3426,16 @@ spv::Id SpirvShaderTranslator::FSI_ApplyColorBlendFactor(
|
|||
spv::Id result_source_alpha_saturate;
|
||||
{
|
||||
builder_->setBuildPoint(&block_factor_source_alpha_saturate);
|
||||
spv::Id one_minus_dest_alpha = builder_->createBinOp(
|
||||
spv::Id one_minus_dest_alpha = builder_->createNoContractionBinOp(
|
||||
spv::OpFSub, type_float_, const_float_1_, dest_alpha);
|
||||
builder_->addDecoration(one_minus_dest_alpha, spv::DecorationNoContraction);
|
||||
id_vector_temp_.clear();
|
||||
id_vector_temp_.push_back(source_alpha);
|
||||
id_vector_temp_.push_back(one_minus_dest_alpha);
|
||||
spv::Id factor_source_alpha_saturate = builder_->createBuiltinCall(
|
||||
type_float_, ext_inst_glsl_std_450_, GLSLstd450NMin, id_vector_temp_);
|
||||
result_source_alpha_saturate =
|
||||
builder_->createBinOp(spv::OpVectorTimesScalar, type_float3_, value,
|
||||
factor_source_alpha_saturate);
|
||||
builder_->addDecoration(result_source_alpha_saturate,
|
||||
spv::DecorationNoContraction);
|
||||
result_source_alpha_saturate = builder_->createNoContractionBinOp(
|
||||
spv::OpVectorTimesScalar, type_float3_, value,
|
||||
factor_source_alpha_saturate);
|
||||
builder_->createBranch(&block_factor_merge);
|
||||
}
|
||||
|
||||
|
@ -3629,25 +3585,18 @@ spv::Id SpirvShaderTranslator::FSI_ApplyAlphaBlendFactor(
|
|||
// kSrc/Dst/ConstantColor/Alpha
|
||||
{
|
||||
builder_->setBuildPoint(alpha_factor_blocks[i]);
|
||||
spv::Id result_alpha =
|
||||
builder_->createBinOp(spv::OpFMul, type_float_, value, alpha_factor);
|
||||
builder_->addDecoration(result_alpha, spv::DecorationNoContraction);
|
||||
alpha_factor_results[i] = result_alpha;
|
||||
alpha_factor_results[i] = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, value, alpha_factor);
|
||||
builder_->createBranch(&block_factor_merge);
|
||||
}
|
||||
|
||||
// kOneMinusSrc/Dst/ConstantColor/Alpha
|
||||
{
|
||||
builder_->setBuildPoint(one_minus_alpha_factor_blocks[i]);
|
||||
spv::Id one_minus_alpha_factor = builder_->createBinOp(
|
||||
spv::OpFSub, type_float_, const_float_1_, alpha_factor);
|
||||
builder_->addDecoration(one_minus_alpha_factor,
|
||||
spv::DecorationNoContraction);
|
||||
spv::Id result_one_minus_alpha = builder_->createBinOp(
|
||||
spv::OpFMul, type_float_, value, one_minus_alpha_factor);
|
||||
builder_->addDecoration(result_one_minus_alpha,
|
||||
spv::DecorationNoContraction);
|
||||
one_minus_alpha_factor_results[i] = result_one_minus_alpha;
|
||||
one_minus_alpha_factor_results[i] = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, value,
|
||||
builder_->createNoContractionBinOp(spv::OpFSub, type_float_,
|
||||
const_float_1_, alpha_factor));
|
||||
builder_->createBranch(&block_factor_merge);
|
||||
}
|
||||
}
|
||||
|
@ -3656,18 +3605,15 @@ spv::Id SpirvShaderTranslator::FSI_ApplyAlphaBlendFactor(
|
|||
spv::Id result_source_alpha_saturate;
|
||||
{
|
||||
builder_->setBuildPoint(&block_factor_source_alpha_saturate);
|
||||
spv::Id one_minus_dest_alpha = builder_->createBinOp(
|
||||
spv::Id one_minus_dest_alpha = builder_->createNoContractionBinOp(
|
||||
spv::OpFSub, type_float_, const_float_1_, dest_alpha);
|
||||
builder_->addDecoration(one_minus_dest_alpha, spv::DecorationNoContraction);
|
||||
id_vector_temp_.clear();
|
||||
id_vector_temp_.push_back(source_alpha);
|
||||
id_vector_temp_.push_back(one_minus_dest_alpha);
|
||||
spv::Id factor_source_alpha_saturate = builder_->createBuiltinCall(
|
||||
type_float_, ext_inst_glsl_std_450_, GLSLstd450NMin, id_vector_temp_);
|
||||
result_source_alpha_saturate = builder_->createBinOp(
|
||||
result_source_alpha_saturate = builder_->createNoContractionBinOp(
|
||||
spv::OpFMul, type_float_, value, factor_source_alpha_saturate);
|
||||
builder_->addDecoration(result_source_alpha_saturate,
|
||||
spv::DecorationNoContraction);
|
||||
builder_->createBranch(&block_factor_merge);
|
||||
}
|
||||
|
||||
|
@ -3812,24 +3758,20 @@ spv::Id SpirvShaderTranslator::FSI_BlendColorOrAlphaWithUnclampedResult(
|
|||
|
||||
// Addition case.
|
||||
builder_->setBuildPoint(&block_signs_add);
|
||||
spv::Id result_add =
|
||||
builder_->createBinOp(spv::OpFAdd, value_type, term_source, term_dest);
|
||||
builder_->addDecoration(result_add, spv::DecorationNoContraction);
|
||||
spv::Id result_add = builder_->createNoContractionBinOp(
|
||||
spv::OpFAdd, value_type, term_source, term_dest);
|
||||
builder_->createBranch(&block_signs_merge);
|
||||
|
||||
// Subtraction case.
|
||||
builder_->setBuildPoint(&block_signs_subtract);
|
||||
spv::Id result_subtract =
|
||||
builder_->createBinOp(spv::OpFSub, value_type, term_source, term_dest);
|
||||
builder_->addDecoration(result_subtract, spv::DecorationNoContraction);
|
||||
spv::Id result_subtract = builder_->createNoContractionBinOp(
|
||||
spv::OpFSub, value_type, term_source, term_dest);
|
||||
builder_->createBranch(&block_signs_merge);
|
||||
|
||||
// Reverse subtraction case.
|
||||
builder_->setBuildPoint(&block_signs_reverse_subtract);
|
||||
spv::Id result_reverse_subtract =
|
||||
builder_->createBinOp(spv::OpFSub, value_type, term_dest, term_source);
|
||||
builder_->addDecoration(result_reverse_subtract,
|
||||
spv::DecorationNoContraction);
|
||||
spv::Id result_reverse_subtract = builder_->createNoContractionBinOp(
|
||||
spv::OpFSub, value_type, term_dest, term_source);
|
||||
builder_->createBranch(&block_signs_merge);
|
||||
|
||||
// Selection between the signs involved in the addition.
|
||||
|
|
|
@ -1393,21 +1393,19 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
id_vector_temp.push_back(builder.makeIntConstant(
|
||||
int32_t(kPointConstantScreenDiameterToNdcRadius)));
|
||||
id_vector_temp.push_back(const_int_0);
|
||||
spv::Id point_radius_x = builder.createBinOp(
|
||||
spv::Id point_radius_x = builder.createNoContractionBinOp(
|
||||
spv::OpFMul, type_float, point_guest_diameter_x,
|
||||
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
|
||||
uniform_system_constants,
|
||||
id_vector_temp),
|
||||
spv::NoPrecision));
|
||||
builder.addDecoration(point_radius_x, spv::DecorationNoContraction);
|
||||
id_vector_temp.back() = const_int_1;
|
||||
spv::Id point_radius_y = builder.createBinOp(
|
||||
spv::Id point_radius_y = builder.createNoContractionBinOp(
|
||||
spv::OpFMul, type_float, point_guest_diameter_y,
|
||||
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
|
||||
uniform_system_constants,
|
||||
id_vector_temp),
|
||||
spv::NoPrecision));
|
||||
builder.addDecoration(point_radius_y, spv::DecorationNoContraction);
|
||||
id_vector_temp.clear();
|
||||
// 0 is the input primitive vertex index.
|
||||
id_vector_temp.push_back(const_int_0);
|
||||
|
@ -1418,12 +1416,10 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
spv::NoPrecision);
|
||||
spv::Id point_w =
|
||||
builder.createCompositeExtract(point_position, type_float, 3);
|
||||
point_radius_x =
|
||||
builder.createBinOp(spv::OpFMul, type_float, point_radius_x, point_w);
|
||||
builder.addDecoration(point_radius_x, spv::DecorationNoContraction);
|
||||
point_radius_y =
|
||||
builder.createBinOp(spv::OpFMul, type_float, point_radius_y, point_w);
|
||||
builder.addDecoration(point_radius_y, spv::DecorationNoContraction);
|
||||
point_radius_x = builder.createNoContractionBinOp(
|
||||
spv::OpFMul, type_float, point_radius_x, point_w);
|
||||
point_radius_y = builder.createNoContractionBinOp(
|
||||
spv::OpFMul, type_float, point_radius_y, point_w);
|
||||
|
||||
// Load the inputs for the guest point.
|
||||
// Interpolators.
|
||||
|
@ -1445,12 +1441,10 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
std::array<spv::Id, 2> point_edge_x, point_edge_y;
|
||||
for (uint32_t i = 0; i < 2; ++i) {
|
||||
spv::Op point_radius_add_op = i ? spv::OpFAdd : spv::OpFSub;
|
||||
point_edge_x[i] = builder.createBinOp(point_radius_add_op, type_float,
|
||||
point_x, point_radius_x);
|
||||
builder.addDecoration(point_edge_x[i], spv::DecorationNoContraction);
|
||||
point_edge_y[i] = builder.createBinOp(point_radius_add_op, type_float,
|
||||
point_y, point_radius_y);
|
||||
builder.addDecoration(point_edge_y[i], spv::DecorationNoContraction);
|
||||
point_edge_x[i] = builder.createNoContractionBinOp(
|
||||
point_radius_add_op, type_float, point_x, point_radius_x);
|
||||
point_edge_y[i] = builder.createNoContractionBinOp(
|
||||
point_radius_add_op, type_float, point_y, point_radius_y);
|
||||
};
|
||||
spv::Id point_z =
|
||||
builder.createCompositeExtract(point_position, type_float, 2);
|
||||
|
@ -1699,24 +1693,20 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
id_vector_temp),
|
||||
spv::NoPrecision);
|
||||
id_vector_temp[0] = vertex_indices[1];
|
||||
spv::Id vertex_interpolator_v01 = builder.createBinOp(
|
||||
spv::Id vertex_interpolator_v01 = builder.createNoContractionBinOp(
|
||||
spv::OpFSub, type_float4,
|
||||
builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassInput,
|
||||
in_interpolator, id_vector_temp),
|
||||
spv::NoPrecision),
|
||||
vertex_interpolator_v0);
|
||||
builder.addDecoration(vertex_interpolator_v01,
|
||||
spv::DecorationNoContraction);
|
||||
id_vector_temp[0] = vertex_indices[2];
|
||||
spv::Id vertex_interpolator_v3 = builder.createBinOp(
|
||||
spv::Id vertex_interpolator_v3 = builder.createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float4, vertex_interpolator_v01,
|
||||
builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassInput,
|
||||
in_interpolator, id_vector_temp),
|
||||
spv::NoPrecision));
|
||||
builder.addDecoration(vertex_interpolator_v3,
|
||||
spv::DecorationNoContraction);
|
||||
builder.createStore(vertex_interpolator_v3, out_interpolators[i]);
|
||||
}
|
||||
// Point coordinates.
|
||||
|
@ -1733,22 +1723,20 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
id_vector_temp),
|
||||
spv::NoPrecision);
|
||||
id_vector_temp[0] = vertex_indices[1];
|
||||
spv::Id vertex_position_v01 = builder.createBinOp(
|
||||
spv::Id vertex_position_v01 = builder.createNoContractionBinOp(
|
||||
spv::OpFSub, type_float4,
|
||||
builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassInput,
|
||||
in_gl_per_vertex, id_vector_temp),
|
||||
spv::NoPrecision),
|
||||
vertex_position_v0);
|
||||
builder.addDecoration(vertex_position_v01, spv::DecorationNoContraction);
|
||||
id_vector_temp[0] = vertex_indices[2];
|
||||
spv::Id vertex_position_v3 = builder.createBinOp(
|
||||
spv::Id vertex_position_v3 = builder.createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float4, vertex_position_v01,
|
||||
builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassInput,
|
||||
in_gl_per_vertex, id_vector_temp),
|
||||
spv::NoPrecision));
|
||||
builder.addDecoration(vertex_position_v3, spv::DecorationNoContraction);
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.push_back(const_member_out_gl_per_vertex_position);
|
||||
builder.createStore(
|
||||
|
@ -1767,24 +1755,20 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
id_vector_temp),
|
||||
spv::NoPrecision);
|
||||
id_vector_temp[0] = vertex_indices[1];
|
||||
spv::Id vertex_clip_distance_v01 = builder.createBinOp(
|
||||
spv::Id vertex_clip_distance_v01 = builder.createNoContractionBinOp(
|
||||
spv::OpFSub, type_float,
|
||||
builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassInput,
|
||||
in_gl_per_vertex, id_vector_temp),
|
||||
spv::NoPrecision),
|
||||
vertex_clip_distance_v0);
|
||||
builder.addDecoration(vertex_clip_distance_v01,
|
||||
spv::DecorationNoContraction);
|
||||
id_vector_temp[0] = vertex_indices[2];
|
||||
spv::Id vertex_clip_distance_v3 = builder.createBinOp(
|
||||
spv::Id vertex_clip_distance_v3 = builder.createNoContractionBinOp(
|
||||
spv::OpFAdd, type_float, vertex_clip_distance_v01,
|
||||
builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassInput,
|
||||
in_gl_per_vertex, id_vector_temp),
|
||||
spv::NoPrecision));
|
||||
builder.addDecoration(vertex_clip_distance_v3,
|
||||
spv::DecorationNoContraction);
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.push_back(const_member_in_gl_per_vertex_clip_distance);
|
||||
id_vector_temp.push_back(const_int_i);
|
||||
|
|
Loading…
Reference in New Issue