Couple of fixes for IO (null pointer deref and improper XctdCompressionInformation)
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@ -433,6 +433,7 @@ dword_result_t NtQueryInformationFile(
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assert_true(length == 4);
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// This is wrong and puts files into wrong states for games that use
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// XctdDecompression.
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/*
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uint32_t magic;
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size_t bytes_read;
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size_t cur_pos = file->position();
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@ -450,6 +451,9 @@ dword_result_t NtQueryInformationFile(
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}
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file->set_position(cur_pos);
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info = 4;
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*/
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result = X_STATUS_UNSUCCESSFUL;
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info = 0;
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} break;
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case XFileSectorInformation:
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@ -611,7 +615,8 @@ dword_result_t NtQueryDirectoryFile(
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uint32_t info = 0;
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auto file = kernel_state()->object_table()->LookupObject<XFile>(file_handle);
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auto name = file_name->to_string(kernel_memory()->virtual_membase());
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auto name =
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file_name ? file_name->to_string(kernel_memory()->virtual_membase()) : "";
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if (file) {
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X_FILE_DIRECTORY_INFORMATION dir_info = {0};
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result = file->QueryDirectory(
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