[D3D12] DXBC: Fix aL incrementing
This commit is contained in:
parent
80e5c56340
commit
189ffca234
|
@ -3020,7 +3020,7 @@ void DxbcShaderTranslator::ProcessLoopEndInstruction(
|
||||||
shader_code_.push_back(system_temp_aL_);
|
shader_code_.push_back(system_temp_aL_);
|
||||||
shader_code_.push_back(
|
shader_code_.push_back(
|
||||||
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
|
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
|
||||||
shader_code_.push_back(system_temp_loop_count_);
|
shader_code_.push_back(system_temp_aL_);
|
||||||
shader_code_.push_back(
|
shader_code_.push_back(
|
||||||
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
|
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
|
||||||
shader_code_.push_back(aL_add_temp);
|
shader_code_.push_back(aL_add_temp);
|
||||||
|
|
Loading…
Reference in New Issue