[D3D12] DXBC: Fix aL incrementing

This commit is contained in:
Triang3l 2019-01-25 22:43:16 +03:00
parent 80e5c56340
commit 189ffca234
1 changed files with 1 additions and 1 deletions

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@ -3020,7 +3020,7 @@ void DxbcShaderTranslator::ProcessLoopEndInstruction(
shader_code_.push_back(system_temp_aL_); shader_code_.push_back(system_temp_aL_);
shader_code_.push_back( shader_code_.push_back(
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1)); EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
shader_code_.push_back(system_temp_loop_count_); shader_code_.push_back(system_temp_aL_);
shader_code_.push_back( shader_code_.push_back(
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1)); EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
shader_code_.push_back(aL_add_temp); shader_code_.push_back(aL_add_temp);