[D3D12] Add a flag to toggle half pixel offset
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@ -23,6 +23,11 @@
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#include "xenia/gpu/xenos.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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// Some games (such as Banjo-Kazooie) are not aware of the half-pixel offset and
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// may be blurry or have texture sampling artifacts, in this case the user may
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// disable half-pixel offset by setting this to false.
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DEFINE_bool(d3d12_half_pixel_offset, true,
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"Enable half-pixel vertex and VPOS offset");
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// Disabled because the current positions look worse than sampling at centers.
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DEFINE_bool(d3d12_programmable_sample_positions, false,
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"Enable custom SSAA sample positions where available");
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@ -1366,7 +1371,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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float ndc_offset_y = (pa_cl_vte_cntl & (1 << 3)) ? 0.0f : 1.0f;
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float ndc_offset_z = gl_clip_space_def ? 0.5f : 0.0f;
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float pixel_half_pixel_offset = 0.0f;
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if (!(pa_su_vtx_cntl & (1 << 0))) {
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if (FLAGS_d3d12_half_pixel_offset && !(pa_su_vtx_cntl & (1 << 0))) {
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// Signs are hopefully correct here, tested in GTA IV on both clearing
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// (without a viewport) and drawing things near the edges of the screen.
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if (pa_cl_vte_cntl & (1 << 0)) {
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