[GPU] Viewport in draw_util with host API flexibility

This commit is contained in:
Triang3l 2020-11-16 23:03:42 +03:00
parent eda027a220
commit 10d7bcde93
10 changed files with 471 additions and 398 deletions

View File

@ -1996,15 +1996,44 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
current_external_pipeline_ = nullptr;
}
// Get dynamic rasterizer state.
// Supersampling replacing multisampling due to difficulties of emulating
// EDRAM with multisampling with RTV/DSV (with ROV, there's MSAA), and also
// resolution scale.
uint32_t pixel_size_x, pixel_size_y;
if (edram_rov_used_) {
pixel_size_x = 1;
pixel_size_y = 1;
} else {
xenos::MsaaSamples msaa_samples =
regs.Get<reg::RB_SURFACE_INFO>().msaa_samples;
pixel_size_x = msaa_samples >= xenos::MsaaSamples::k4X ? 2 : 1;
pixel_size_y = msaa_samples >= xenos::MsaaSamples::k2X ? 2 : 1;
}
if (texture_cache_->IsResolutionScale2X()) {
pixel_size_x *= 2;
pixel_size_y *= 2;
}
draw_util::ViewportInfo viewport_info;
draw_util::GetHostViewportInfo(regs, float(pixel_size_x), float(pixel_size_y),
true, float(D3D12_VIEWPORT_BOUNDS_MAX), false,
viewport_info);
draw_util::Scissor scissor;
draw_util::GetScissor(regs, scissor);
scissor.left *= pixel_size_x;
scissor.top *= pixel_size_y;
scissor.width *= pixel_size_x;
scissor.height *= pixel_size_y;
// Update viewport, scissor, blend factor and stencil reference.
UpdateFixedFunctionState(primitive_two_faced);
UpdateFixedFunctionState(viewport_info, scissor, primitive_two_faced);
// Update system constants before uploading them.
UpdateSystemConstantValues(
memexport_used, primitive_two_faced, line_loop_closing_index,
indexed ? index_buffer_info->endianness : xenos::Endian::kNone,
used_texture_mask, early_z, GetCurrentColorMask(pixel_shader),
pipeline_render_targets);
viewport_info, pixel_size_x, pixel_size_y, used_texture_mask, early_z,
GetCurrentColorMask(pixel_shader), pipeline_render_targets);
// Update constant buffers, descriptors and root parameters.
if (!UpdateBindings(vertex_shader, pixel_shader, root_signature)) {
@ -2753,87 +2782,21 @@ void D3D12CommandProcessor::ClearCommandAllocatorCache() {
command_allocator_writable_last_ = nullptr;
}
void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
void D3D12CommandProcessor::UpdateFixedFunctionState(
const draw_util::ViewportInfo& viewport_info,
const draw_util::Scissor& scissor, bool primitive_two_faced) {
#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
const RegisterFile& regs = *register_file_;
// Window parameters.
// http://ftp.tku.edu.tw/NetBSD/NetBSD-current/xsrc/external/mit/xf86-video-ati/dist/src/r600_reg_auto_r6xx.h
// See r200UpdateWindow:
// https://github.com/freedreno/mesa/blob/master/src/mesa/drivers/dri/r200/r200_state.c
auto pa_sc_window_offset = regs.Get<reg::PA_SC_WINDOW_OFFSET>();
// Supersampling replacing multisampling due to difficulties of emulating
// EDRAM with multisampling with RTV/DSV (with ROV, there's MSAA), and also
// resolution scale.
uint32_t pixel_size_x, pixel_size_y;
if (edram_rov_used_) {
pixel_size_x = 1;
pixel_size_y = 1;
} else {
xenos::MsaaSamples msaa_samples =
regs.Get<reg::RB_SURFACE_INFO>().msaa_samples;
pixel_size_x = msaa_samples >= xenos::MsaaSamples::k4X ? 2 : 1;
pixel_size_y = msaa_samples >= xenos::MsaaSamples::k2X ? 2 : 1;
}
if (texture_cache_->IsResolutionScale2X()) {
pixel_size_x *= 2;
pixel_size_y *= 2;
}
// Viewport.
// PA_CL_VTE_CNTL contains whether offsets and scales are enabled.
// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
// In games, either all are enabled (for regular drawing) or none are (for
// rectangle lists usually).
//
// If scale/offset is enabled, the Xenos shader is writing (neglecting W
// division) position in the NDC (-1, -1, dx_clip_space_def - 1) -> (1, 1, 1)
// box. If it's not, the position is in screen space. Since we can only use
// the NDC in PC APIs, we use a viewport of the largest possible size, and
// divide the position by it in translated shaders.
auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
float viewport_scale_x =
pa_cl_vte_cntl.vport_x_scale_ena
? std::abs(regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32)
: 4096.0f;
float viewport_scale_y =
pa_cl_vte_cntl.vport_y_scale_ena
? std::abs(regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32)
: 4096.0f;
float viewport_scale_z = pa_cl_vte_cntl.vport_z_scale_ena
? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
: 1.0f;
float viewport_offset_x = pa_cl_vte_cntl.vport_x_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32
: std::abs(viewport_scale_x);
float viewport_offset_y = pa_cl_vte_cntl.vport_y_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32
: std::abs(viewport_scale_y);
float viewport_offset_z = pa_cl_vte_cntl.vport_z_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
: 0.0f;
if (regs.Get<reg::PA_SU_SC_MODE_CNTL>().vtx_window_offset_enable) {
viewport_offset_x += float(pa_sc_window_offset.window_x_offset);
viewport_offset_y += float(pa_sc_window_offset.window_y_offset);
}
D3D12_VIEWPORT viewport;
viewport.TopLeftX =
(viewport_offset_x - viewport_scale_x) * float(pixel_size_x);
viewport.TopLeftY =
(viewport_offset_y - viewport_scale_y) * float(pixel_size_y);
viewport.Width = viewport_scale_x * 2.0f * float(pixel_size_x);
viewport.Height = viewport_scale_y * 2.0f * float(pixel_size_y);
viewport.MinDepth = viewport_offset_z;
viewport.MaxDepth = viewport_offset_z + viewport_scale_z;
if (viewport_scale_z < 0.0f) {
// MinDepth > MaxDepth doesn't work on Nvidia, emulating it in vertex
// shaders and when applying polygon offset.
std::swap(viewport.MinDepth, viewport.MaxDepth);
}
viewport.TopLeftX = viewport_info.left;
viewport.TopLeftY = viewport_info.top;
viewport.Width = viewport_info.width;
viewport.Height = viewport_info.height;
viewport.MinDepth = viewport_info.z_min;
viewport.MaxDepth = viewport_info.z_max;
ff_viewport_update_needed_ |= ff_viewport_.TopLeftX != viewport.TopLeftX;
ff_viewport_update_needed_ |= ff_viewport_.TopLeftY != viewport.TopLeftY;
ff_viewport_update_needed_ |= ff_viewport_.Width != viewport.Width;
@ -2847,13 +2810,11 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
}
// Scissor.
draw_util::Scissor scissor;
draw_util::GetScissor(regs, scissor);
D3D12_RECT scissor_rect;
scissor_rect.left = LONG(scissor.left * pixel_size_x);
scissor_rect.top = LONG(scissor.top * pixel_size_y);
scissor_rect.right = LONG((scissor.left + scissor.width) * pixel_size_x);
scissor_rect.bottom = LONG((scissor.top + scissor.height) * pixel_size_y);
scissor_rect.left = LONG(scissor.left);
scissor_rect.top = LONG(scissor.top);
scissor_rect.right = LONG(scissor.left + scissor.width);
scissor_rect.bottom = LONG(scissor.top + scissor.height);
ff_scissor_update_needed_ |= ff_scissor_.left != scissor_rect.left;
ff_scissor_update_needed_ |= ff_scissor_.top != scissor_rect.top;
ff_scissor_update_needed_ |= ff_scissor_.right != scissor_rect.right;
@ -2865,6 +2826,8 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
}
if (!edram_rov_used_) {
const RegisterFile& regs = *register_file_;
// Blend factor.
ff_blend_factor_update_needed_ |=
ff_blend_factor_[0] != regs[XE_GPU_REG_RB_BLEND_RED].f32;
@ -2908,7 +2871,9 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
void D3D12CommandProcessor::UpdateSystemConstantValues(
bool shared_memory_is_uav, bool primitive_two_faced,
uint32_t line_loop_closing_index, xenos::Endian index_endian,
uint32_t used_texture_mask, bool early_z, uint32_t color_mask,
const draw_util::ViewportInfo& viewport_info, uint32_t pixel_size_x,
uint32_t pixel_size_y, uint32_t used_texture_mask, bool early_z,
uint32_t color_mask,
const RenderTargetCache::PipelineRenderTarget render_targets[4]) {
#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
@ -2920,7 +2885,6 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
auto pa_su_point_minmax = regs.Get<reg::PA_SU_POINT_MINMAX>();
auto pa_su_point_size = regs.Get<reg::PA_SU_POINT_SIZE>();
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
auto pa_su_vtx_cntl = regs.Get<reg::PA_SU_VTX_CNTL>();
float rb_alpha_ref = regs[XE_GPU_REG_RB_ALPHA_REF].f32;
auto rb_colorcontrol = regs.Get<reg::RB_COLORCONTROL>();
auto rb_depth_info = regs.Get<reg::RB_DEPTH_INFO>();
@ -2986,11 +2950,6 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
}
}
// Get viewport Z scale - needed for flags and ROV output.
float viewport_scale_z = pa_cl_vte_cntl.vport_z_scale_ena
? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
: 1.0f;
bool dirty = false;
// Flags.
@ -3023,10 +2982,6 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
flags |= (pa_cl_clip_cntl.value & 0b111111)
<< DxbcShaderTranslator::kSysFlag_UserClipPlane0_Shift;
}
// Reversed depth.
if (viewport_scale_z < 0.0f) {
flags |= DxbcShaderTranslator::kSysFlag_ReverseZ;
}
// Whether SV_IsFrontFace matters.
if (primitive_two_faced) {
flags |= DxbcShaderTranslator::kSysFlag_PrimitiveTwoFaced;
@ -3122,81 +3077,24 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
}
// Conversion to Direct3D 12 normalized device coordinates.
// See viewport configuration in UpdateFixedFunctionState for explanations.
// X and Y scale/offset is to convert unnormalized coordinates generated by
// shaders (for rectangle list drawing, for instance) to the viewport of the
// largest possible render target size that is used to emulate unnormalized
// coordinates. Z scale/offset is to convert from OpenGL NDC to Direct3D NDC
// if needed. Also apply half-pixel offset to reproduce Direct3D 9
// rasterization rules - must be done before clipping, not through the
// viewport, for SSAA and resolution scale to work correctly.
float viewport_scale_x = regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32;
float viewport_scale_y = regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32;
// Kill all primitives if multipass or both faces are culled, but still need
// to do memexport.
if (sq_program_cntl.vs_export_mode ==
xenos::VertexShaderExportMode::kMultipass ||
(primitive_two_faced && pa_su_sc_mode_cntl.cull_front &&
pa_su_sc_mode_cntl.cull_back)) {
dirty |= !std::isnan(system_constants_.ndc_scale[0]);
dirty |= !std::isnan(system_constants_.ndc_scale[1]);
dirty |= !std::isnan(system_constants_.ndc_scale[2]);
dirty |= !std::isnan(system_constants_.ndc_offset[0]);
dirty |= !std::isnan(system_constants_.ndc_offset[1]);
dirty |= !std::isnan(system_constants_.ndc_offset[2]);
float nan_value = std::nanf("");
system_constants_.ndc_scale[0] = nan_value;
system_constants_.ndc_scale[1] = nan_value;
system_constants_.ndc_scale[2] = nan_value;
system_constants_.ndc_offset[0] = nan_value;
system_constants_.ndc_offset[1] = nan_value;
system_constants_.ndc_offset[2] = nan_value;
} else {
// When VPORT_Z_SCALE_ENA is disabled, Z/W is directly what is expected to
// be written to the depth buffer, and for some reason DX_CLIP_SPACE_DEF
// isn't set in this case in draws in games.
bool gl_clip_space_def =
!pa_cl_clip_cntl.dx_clip_space_def && pa_cl_vte_cntl.vport_z_scale_ena;
float ndc_scale_x = pa_cl_vte_cntl.vport_x_scale_ena
? (viewport_scale_x >= 0.0f ? 1.0f : -1.0f)
: (1.0f / 4096.0f);
float ndc_scale_y = pa_cl_vte_cntl.vport_y_scale_ena
? (viewport_scale_y >= 0.0f ? -1.0f : 1.0f)
: (-1.0f / 4096.0f);
float ndc_scale_z = gl_clip_space_def ? 0.5f : 1.0f;
float ndc_offset_x = pa_cl_vte_cntl.vport_x_offset_ena ? 0.0f : -1.0f;
float ndc_offset_y = pa_cl_vte_cntl.vport_y_offset_ena ? 0.0f : 1.0f;
float ndc_offset_z = gl_clip_space_def ? 0.5f : 0.0f;
if (cvars::half_pixel_offset && !pa_su_vtx_cntl.pix_center) {
// Signs are hopefully correct here, tested in GTA IV on both clearing
// (without a viewport) and drawing things near the edges of the screen.
if (pa_cl_vte_cntl.vport_x_scale_ena) {
if (viewport_scale_x != 0.0f) {
ndc_offset_x += 0.5f / viewport_scale_x;
}
} else {
ndc_offset_x += 1.0f / xenos::kTexture2DCubeMaxWidthHeight;
}
if (pa_cl_vte_cntl.vport_y_scale_ena) {
if (viewport_scale_y != 0.0f) {
ndc_offset_y += 0.5f / viewport_scale_y;
}
} else {
ndc_offset_y -= 1.0f / xenos::kTexture2DCubeMaxWidthHeight;
}
for (uint32_t i = 0; i < 3; ++i) {
dirty |= !std::isnan(system_constants_.ndc_scale[i]);
system_constants_.ndc_scale[i] = nan_value;
}
} else {
for (uint32_t i = 0; i < 3; ++i) {
dirty |= system_constants_.ndc_scale[i] != viewport_info.ndc_scale[i];
dirty |= system_constants_.ndc_offset[i] != viewport_info.ndc_offset[i];
system_constants_.ndc_scale[i] = viewport_info.ndc_scale[i];
system_constants_.ndc_offset[i] = viewport_info.ndc_offset[i];
}
dirty |= system_constants_.ndc_scale[0] != ndc_scale_x;
dirty |= system_constants_.ndc_scale[1] != ndc_scale_y;
dirty |= system_constants_.ndc_scale[2] != ndc_scale_z;
dirty |= system_constants_.ndc_offset[0] != ndc_offset_x;
dirty |= system_constants_.ndc_offset[1] != ndc_offset_y;
dirty |= system_constants_.ndc_offset[2] != ndc_offset_z;
system_constants_.ndc_scale[0] = ndc_scale_x;
system_constants_.ndc_scale[1] = ndc_scale_y;
system_constants_.ndc_scale[2] = ndc_scale_z;
system_constants_.ndc_offset[0] = ndc_offset_x;
system_constants_.ndc_offset[1] = ndc_offset_y;
system_constants_.ndc_offset[2] = ndc_offset_z;
}
// Point size.
@ -3212,19 +3110,10 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
system_constants_.point_size[1] = point_size_y;
system_constants_.point_size_min_max[0] = point_size_min;
system_constants_.point_size_min_max[1] = point_size_max;
float point_screen_to_ndc_x, point_screen_to_ndc_y;
if (pa_cl_vte_cntl.vport_x_scale_ena) {
point_screen_to_ndc_x =
(viewport_scale_x != 0.0f) ? (0.5f / viewport_scale_x) : 0.0f;
} else {
point_screen_to_ndc_x = 1.0f / xenos::kTexture2DCubeMaxWidthHeight;
}
if (pa_cl_vte_cntl.vport_y_scale_ena) {
point_screen_to_ndc_y =
(viewport_scale_y != 0.0f) ? (-0.5f / viewport_scale_y) : 0.0f;
} else {
point_screen_to_ndc_y = -1.0f / xenos::kTexture2DCubeMaxWidthHeight;
}
float point_screen_to_ndc_x =
(0.5f * 2.0f * pixel_size_x) / viewport_info.width;
float point_screen_to_ndc_y =
(0.5f * 2.0f * pixel_size_y) / viewport_info.height;
dirty |= system_constants_.point_screen_to_ndc[0] != point_screen_to_ndc_x;
dirty |= system_constants_.point_screen_to_ndc[1] != point_screen_to_ndc_y;
system_constants_.point_screen_to_ndc[0] = point_screen_to_ndc_x;
@ -3374,20 +3263,11 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
dirty |= system_constants_.edram_depth_base_dwords != depth_base_dwords;
system_constants_.edram_depth_base_dwords = depth_base_dwords;
// The Z range is reversed in the vertex shader if it's reverse - use the
// absolute value of the scale.
float depth_range_scale = std::abs(viewport_scale_z);
float depth_range_scale = viewport_info.z_max - viewport_info.z_min;
dirty |= system_constants_.edram_depth_range_scale != depth_range_scale;
system_constants_.edram_depth_range_scale = depth_range_scale;
float depth_range_offset = pa_cl_vte_cntl.vport_z_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
: 0.0f;
if (viewport_scale_z < 0.0f) {
// Similar to MinDepth in fixed-function viewport calculation.
depth_range_offset += viewport_scale_z;
}
dirty |= system_constants_.edram_depth_range_offset != depth_range_offset;
system_constants_.edram_depth_range_offset = depth_range_offset;
dirty |= system_constants_.edram_depth_range_offset != viewport_info.z_min;
system_constants_.edram_depth_range_offset = viewport_info.z_min;
// For non-polygons, front polygon offset is used, and it's enabled if
// POLY_OFFSET_PARA_ENABLED is set, for polygons, separate front and back

View File

@ -26,6 +26,7 @@
#include "xenia/gpu/d3d12/primitive_converter.h"
#include "xenia/gpu/d3d12/render_target_cache.h"
#include "xenia/gpu/d3d12/texture_cache.h"
#include "xenia/gpu/draw_util.h"
#include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/gpu/xenos.h"
#include "xenia/kernel/kernel_state.h"
@ -345,11 +346,15 @@ class D3D12CommandProcessor : public CommandProcessor {
D3D12_CPU_DESCRIPTOR_HANDLE& cpu_handle_out,
D3D12_GPU_DESCRIPTOR_HANDLE& gpu_handle_out);
void UpdateFixedFunctionState(bool primitive_two_faced);
void UpdateFixedFunctionState(const draw_util::ViewportInfo& viewport_info,
const draw_util::Scissor& scissor,
bool primitive_two_faced);
void UpdateSystemConstantValues(
bool shared_memory_is_uav, bool primitive_two_faced,
uint32_t line_loop_closing_index, xenos::Endian index_endian,
uint32_t used_texture_mask, bool early_z, uint32_t color_mask,
const draw_util::ViewportInfo& viewport_info, uint32_t pixel_size_x,
uint32_t pixel_size_y, uint32_t used_texture_mask, bool early_z,
uint32_t color_mask,
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
bool UpdateBindings(const D3D12Shader* vertex_shader,
const D3D12Shader* pixel_shader,

View File

@ -1,11 +1,11 @@
// generated from `xb buildhlsl`
// source: primitive_point_list.gs.hlsl
const uint8_t primitive_point_list_gs[] = {
0x44, 0x58, 0x42, 0x43, 0x6F, 0x7A, 0xE0, 0xA0, 0x82, 0xF0, 0x8E, 0x77,
0x2B, 0x62, 0x44, 0x00, 0xA3, 0x34, 0x47, 0x40, 0x01, 0x00, 0x00, 0x00,
0x0C, 0x1E, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0x44, 0x58, 0x42, 0x43, 0x16, 0x84, 0x10, 0x1C, 0xE9, 0xAD, 0x76, 0xF9,
0x92, 0xF2, 0xD5, 0x65, 0x7C, 0x8A, 0x5F, 0xC5, 0x01, 0x00, 0x00, 0x00,
0x20, 0x1E, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0xD0, 0x0A, 0x00, 0x00, 0x28, 0x0D, 0x00, 0x00, 0xAC, 0x0F, 0x00, 0x00,
0x70, 0x1D, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x94, 0x0A, 0x00, 0x00,
0x84, 0x1D, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x94, 0x0A, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x47, 0x00, 0x05, 0x00, 0x00,
0x6A, 0x0A, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25, 0x3C, 0x00, 0x00, 0x00,
@ -335,8 +335,8 @@ const uint8_t primitive_point_list_gs[] = {
0x54, 0x45, 0x58, 0x43, 0x4F, 0x4F, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5F,
0x50, 0x6F, 0x73, 0x69, 0x74, 0x69, 0x6F, 0x6E, 0x00, 0x53, 0x56, 0x5F,
0x43, 0x6C, 0x69, 0x70, 0x44, 0x69, 0x73, 0x74, 0x61, 0x6E, 0x63, 0x65,
0x00, 0xAB, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0xBC, 0x0D, 0x00, 0x00,
0x51, 0x00, 0x02, 0x00, 0x6F, 0x03, 0x00, 0x00, 0x6A, 0x08, 0x00, 0x01,
0x00, 0xAB, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0xD0, 0x0D, 0x00, 0x00,
0x51, 0x00, 0x02, 0x00, 0x74, 0x03, 0x00, 0x00, 0x6A, 0x08, 0x00, 0x01,
0x59, 0x00, 0x00, 0x07, 0x46, 0x8E, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x04, 0xF2, 0x10, 0x20, 0x00,
@ -369,7 +369,7 @@ const uint8_t primitive_point_list_gs[] = {
0x13, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x04, 0x32, 0x10, 0x20, 0x00,
0x01, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x04,
0x42, 0x10, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x5D, 0x08, 0x00, 0x01,
0x68, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00, 0x5D, 0x08, 0x00, 0x01,
0x8F, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x5C, 0x28, 0x00, 0x01, 0x65, 0x00, 0x00, 0x03, 0xF2, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xF2, 0x20, 0x10, 0x00,
@ -426,113 +426,13 @@ const uint8_t primitive_point_list_gs[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x38, 0x00, 0x18, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF6, 0x1F, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x38, 0x00, 0x78, 0x0A,
0xF2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x04, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xBF,
0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x80, 0xBF,
0x00, 0x00, 0x78, 0x08, 0xF2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x46, 0x0E, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x14, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08,
0x32, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00,
0x10, 0x00, 0x00, 0x00, 0x2A, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00,
0x12, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
0xA6, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00,
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x60, 0x08, 0xC2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x06, 0x04, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x14, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08,
0x32, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00,
0x10, 0x00, 0x00, 0x00, 0x2A, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00,
0x12, 0x00, 0x00, 0x00, 0xE6, 0x0A, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
0xA6, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00,
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x18, 0x09, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x38, 0x06,
0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x01, 0x10, 0x80,
0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x40, 0x05,
0x82, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x08, 0xF2, 0x00, 0x10, 0x00,
0x02, 0x00, 0x00, 0x00, 0xC6, 0x09, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x46, 0x14, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
@ -573,7 +473,7 @@ const uint8_t primitive_point_list_gs[] = {
0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05,
0x32, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00,
0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00,
0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -613,6 +513,56 @@ const uint8_t primitive_point_list_gs[] = {
0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0x32, 0x20, 0x10, 0x00,
0x10, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00,
0x2A, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00,
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
0xE6, 0x0A, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x08,
0xA2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x14, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0x32, 0x20, 0x10, 0x00,
0x10, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00,
@ -620,26 +570,78 @@ const uint8_t primitive_point_list_gs[] = {
0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00,
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
0xE6, 0x0A, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xD6, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x03,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01,
0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x20, 0x05,
0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x08, 0x32, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0A, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x08, 0x32, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00,
0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x80, 0x3F,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x42, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x2A, 0x10, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05,
0x32, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00,
0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00,
0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
0x94, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -130,7 +130,7 @@ dcl_input_siv v[1][18].xyzw, position
dcl_input v[1][19].xyzw
dcl_input v[1][20].xy
dcl_input v[1][20].z
dcl_temps 2
dcl_temps 3
dcl_inputprimitive point
dcl_stream m0
dcl_outputtopology trianglestrip
@ -170,58 +170,9 @@ max [precise(xy)] r0.xy, r0.xyxx, CB0[0][2].xxxx
min [precise(xy)] r0.xy, r0.xyxx, CB0[0][2].yyyy
mul [precise(xy)] r0.xy, r0.xyxx, CB0[0][2].zwzz
mul [precise(xy)] r0.xy, r0.xyxx, v[0][18].wwww
mul [precise] r1.xyzw, r0.xyxy, l(-1.000000, 1.000000, 1.000000, -1.000000)
add [precise] r1.xyzw, r1.xyzw, v[0][18].xyxy
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
mov o3.xyzw, v[0][3].xyzw
mov o4.xyzw, v[0][4].xyzw
mov o5.xyzw, v[0][5].xyzw
mov o6.xyzw, v[0][6].xyzw
mov o7.xyzw, v[0][7].xyzw
mov o8.xyzw, v[0][8].xyzw
mov o9.xyzw, v[0][9].xyzw
mov o10.xyzw, v[0][10].xyzw
mov o11.xyzw, v[0][11].xyzw
mov o12.xyzw, v[0][12].xyzw
mov o13.xyzw, v[0][13].xyzw
mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xy, l(0,1.000000,0,0)
mov o16.z, v[0][16].z
mov o17.xy, v[0][17].xyxx
mov o18.xy, r1.xyxx
mov o18.zw, v[0][18].zzzw
mov o19.xyzw, v[0][19].xyzw
mov o20.xy, v[0][20].xyxx
emit_stream m0
add [precise(zw)] r0.zw, r0.xxxy, v[0][18].xxxy
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
mov o3.xyzw, v[0][3].xyzw
mov o4.xyzw, v[0][4].xyzw
mov o5.xyzw, v[0][5].xyzw
mov o6.xyzw, v[0][6].xyzw
mov o7.xyzw, v[0][7].xyzw
mov o8.xyzw, v[0][8].xyzw
mov o9.xyzw, v[0][9].xyzw
mov o10.xyzw, v[0][10].xyzw
mov o11.xyzw, v[0][11].xyzw
mov o12.xyzw, v[0][12].xyzw
mov o13.xyzw, v[0][13].xyzw
mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xy, l(1.000000,1.000000,0,0)
mov o16.z, v[0][16].z
mov o17.xy, v[0][17].xyxx
mov o18.xy, r0.zwzz
mov o18.zw, v[0][18].zzzw
mov o19.xyzw, v[0][19].xyzw
mov o20.xy, v[0][20].xyxx
emit_stream m0
add [precise(xy)] r0.xy, -r0.xyxx, v[0][18].xyxx
mov [precise(xyz)] r1.xyz, -r0.xxyx
mov [precise(w)] r1.w, r0.y
add [precise] r2.xyzw, r1.xwyz, v[0][18].xyxy
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
@ -241,7 +192,7 @@ mov o15.xyzw, v[0][15].xyzw
mov o16.xy, l(0,0,0,0)
mov o16.z, v[0][16].z
mov o17.xy, v[0][17].xyxx
mov o18.xy, r0.xyxx
mov o18.xy, r2.xyxx
mov o18.zw, v[0][18].zzzw
mov o19.xyzw, v[0][19].xyzw
mov o20.xy, v[0][20].xyxx
@ -262,14 +213,65 @@ mov o12.xyzw, v[0][12].xyzw
mov o13.xyzw, v[0][13].xyzw
mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xy, l(0,1.000000,0,0)
mov o16.z, v[0][16].z
mov o17.xy, v[0][17].xyxx
mov o18.xy, r2.zwzz
mov o18.zw, v[0][18].zzzw
mov o19.xyzw, v[0][19].xyzw
mov o20.xy, v[0][20].xyxx
emit_stream m0
add [precise(yw)] r0.yw, r0.xxxy, v[0][18].xxxy
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
mov o3.xyzw, v[0][3].xyzw
mov o4.xyzw, v[0][4].xyzw
mov o5.xyzw, v[0][5].xyzw
mov o6.xyzw, v[0][6].xyzw
mov o7.xyzw, v[0][7].xyzw
mov o8.xyzw, v[0][8].xyzw
mov o9.xyzw, v[0][9].xyzw
mov o10.xyzw, v[0][10].xyzw
mov o11.xyzw, v[0][11].xyzw
mov o12.xyzw, v[0][12].xyzw
mov o13.xyzw, v[0][13].xyzw
mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xy, l(1.000000,0,0,0)
mov o16.z, v[0][16].z
mov o17.xy, v[0][17].xyxx
mov o18.xy, r1.zwzz
mov o18.xy, r0.ywyy
mov o18.zw, v[0][18].zzzw
mov o19.xyzw, v[0][19].xyzw
mov o20.xy, v[0][20].xyxx
emit_stream m0
mov [precise(z)] r0.z, r1.z
add [precise(xy)] r0.xy, r0.xzxx, v[0][18].xyxx
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
mov o3.xyzw, v[0][3].xyzw
mov o4.xyzw, v[0][4].xyzw
mov o5.xyzw, v[0][5].xyzw
mov o6.xyzw, v[0][6].xyzw
mov o7.xyzw, v[0][7].xyzw
mov o8.xyzw, v[0][8].xyzw
mov o9.xyzw, v[0][9].xyzw
mov o10.xyzw, v[0][10].xyzw
mov o11.xyzw, v[0][11].xyzw
mov o12.xyzw, v[0][12].xyzw
mov o13.xyzw, v[0][13].xyzw
mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xy, l(1.000000,1.000000,0,0)
mov o16.z, v[0][16].z
mov o17.xy, v[0][17].xyxx
mov o18.xy, r0.xyxx
mov o18.zw, v[0][18].zzzw
mov o19.xyzw, v[0][19].xyzw
mov o20.xy, v[0][20].xyxx
emit_stream m0
cut_stream m0
ret
// Approximately 116 instruction slots used
// Approximately 118 instruction slots used

View File

@ -26,19 +26,22 @@ void main(point XeVertexPreGS xe_in[1],
clamp(point_size, xe_point_size_min_max.xx, xe_point_size_min_max.yy) *
xe_point_screen_to_ndc * xe_in[0].post_gs.position.w;
xe_out.point_params.xy = float2(0.0, 1.0);
xe_out.position.xy =
xe_in[0].post_gs.position.xy + float2(-1.0, 1.0) * point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(1.0, 1.0);
xe_out.position.xy = xe_in[0].post_gs.position.xy + point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(0.0, 0.0);
// TODO(Triang3l): On Vulkan, sign of Y needs to inverted because of
// upper-left origin.
// TODO(Triang3l): Investigate the true signs of point sprites.
xe_out.position.xy =
xe_in[0].post_gs.position.xy + float2(-point_size.x, point_size.y);
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(0.0, 1.0);
xe_out.position.xy = xe_in[0].post_gs.position.xy - point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(1.0, 0.0);
xe_out.position.xy = xe_in[0].post_gs.position.xy + point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(1.0, 1.0);
xe_out.position.xy =
xe_in[0].post_gs.position.xy + float2(1.0, -1.0) * point_size;
xe_in[0].post_gs.position.xy + float2(point_size.x, -point_size.y);
xe_stream.Append(xe_out);
xe_stream.RestartStrip();
}

View File

@ -111,6 +111,178 @@ int32_t FloatToD3D11Fixed16p8(float f32) {
return result.s;
}
void GetHostViewportInfo(const RegisterFile& regs, float pixel_size_x,
float pixel_size_y, bool origin_bottom_left,
float xy_max, bool allow_reverse_z,
ViewportInfo& viewport_info_out) {
assert_true(pixel_size_x >= 1.0f);
assert_true(pixel_size_y >= 1.0f);
assert_true(xy_max >= 1.0f);
// PA_CL_VTE_CNTL contains whether offsets and scales are enabled.
// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
// In games, either all are enabled (for regular drawing) or none are (for
// rectangle lists usually).
//
// If scale/offset is enabled, the Xenos shader is writing (neglecting W
// division) position in the NDC (-1, -1, dx_clip_space_def - 1) -> (1, 1, 1)
// box. If it's not, the position is in screen space. Since we can only use
// the NDC in PC APIs, we use a viewport of the largest possible size, and
// divide the position by it in translated shaders.
auto pa_cl_clip_cntl = regs.Get<reg::PA_CL_CLIP_CNTL>();
auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
auto pa_su_vtx_cntl = regs.Get<reg::PA_SU_VTX_CNTL>();
float viewport_left, viewport_top;
float viewport_width, viewport_height;
float ndc_scale_x, ndc_scale_y;
float ndc_offset_x, ndc_offset_y;
// To avoid zero size viewports, which would harm division and aren't allowed
// on Vulkan. Nothing will ever be covered by a viewport of this size - this
// is 2 orders of magnitude smaller than a .8 subpixel, and thus shouldn't
// have any effect on rounding, n and n + 1 / 1024 would be rounded to the
// same .8 fixed-point value, thus in fixed-point, the viewport would have
// zero size.
const float size_min = 1.0f / 1024.0f;
float viewport_offset_x = pa_cl_vte_cntl.vport_x_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32
: 0.0f;
float viewport_offset_y = pa_cl_vte_cntl.vport_y_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32
: 0.0f;
if (pa_su_sc_mode_cntl.vtx_window_offset_enable) {
auto pa_sc_window_offset = regs.Get<reg::PA_SC_WINDOW_OFFSET>();
viewport_offset_x += float(pa_sc_window_offset.window_x_offset);
viewport_offset_y += float(pa_sc_window_offset.window_y_offset);
}
if (pa_cl_vte_cntl.vport_x_scale_ena) {
float pa_cl_vport_xscale = regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32;
float viewport_scale_x_abs = std::abs(pa_cl_vport_xscale) * pixel_size_x;
viewport_left = viewport_offset_x * pixel_size_x - viewport_scale_x_abs;
float viewport_right = viewport_left + viewport_scale_x_abs * 2.0f;
// Keep the viewport in the positive quarter-plane for simplicity of
// clamping to the maximum supported bounds.
float cutoff_left = std::fmax(-viewport_left, 0.0f);
float cutoff_right = std::fmax(viewport_right - xy_max, 0.0f);
viewport_left = std::fmax(viewport_left, 0.0f);
viewport_right = std::fmin(viewport_right, xy_max);
viewport_width = viewport_right - viewport_left;
if (viewport_width > size_min) {
ndc_scale_x =
(viewport_width + cutoff_left + cutoff_right) / viewport_width;
if (pa_cl_vport_xscale < 0.0f) {
ndc_scale_x = -ndc_scale_x;
}
ndc_offset_x =
((cutoff_right - cutoff_left) * (0.5f * 2.0f)) / viewport_width;
} else {
// Empty viewport, but don't pass 0 because that's against the Vulkan
// specification.
viewport_left = 0.0f;
viewport_width = size_min;
ndc_scale_x = 0.0f;
ndc_offset_x = 0.0f;
}
} else {
// Drawing without a viewport and without clipping to one - use a viewport
// covering the entire potential guest render target or the positive part of
// the host viewport area, whichever is smaller, and apply the offset, if
// enabled, via the shader.
viewport_left = 0.0f;
viewport_width = std::min(
float(xenos::kTexture2DCubeMaxWidthHeight) * pixel_size_x, xy_max);
ndc_scale_x = (2.0f * pixel_size_x) / viewport_width;
ndc_offset_x = viewport_offset_x * ndc_scale_x - 1.0f;
}
if (pa_cl_vte_cntl.vport_y_scale_ena) {
float pa_cl_vport_yscale = regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32;
float viewport_scale_y_abs = std::abs(pa_cl_vport_yscale) * pixel_size_y;
viewport_top = viewport_offset_y * pixel_size_y - viewport_scale_y_abs;
float viewport_bottom = viewport_top + viewport_scale_y_abs * 2.0f;
float cutoff_top = std::fmax(-viewport_top, 0.0f);
float cutoff_bottom = std::fmax(viewport_bottom - xy_max, 0.0f);
viewport_top = std::fmax(viewport_top, 0.0f);
viewport_bottom = std::fmin(viewport_bottom, xy_max);
viewport_height = viewport_bottom - viewport_top;
if (viewport_height > size_min) {
ndc_scale_y =
(viewport_height + cutoff_top + cutoff_bottom) / viewport_height;
if (pa_cl_vport_yscale < 0.0f) {
ndc_scale_y = -ndc_scale_y;
}
ndc_offset_y =
((cutoff_bottom - cutoff_top) * (0.5f * 2.0f)) / viewport_height;
} else {
// Empty viewport, but don't pass 0 because that's against the Vulkan
// specification.
viewport_top = 0.0f;
viewport_height = size_min;
ndc_scale_y = 0.0f;
ndc_offset_y = 0.0f;
}
} else {
viewport_height = std::min(
float(xenos::kTexture2DCubeMaxWidthHeight) * pixel_size_y, xy_max);
ndc_scale_y = (2.0f * pixel_size_y) / viewport_height;
ndc_offset_y = viewport_offset_y * ndc_scale_y - 1.0f;
}
// Apply the vertex half-pixel offset via the shader (it must not affect
// clipping, otherwise with SSAA or resolution scale, samples in the left/top
// half will never be covered).
if (cvars::half_pixel_offset && !pa_su_vtx_cntl.pix_center) {
ndc_offset_x += (0.5f * 2.0f * pixel_size_x) / viewport_width;
ndc_offset_y += (0.5f * 2.0f * pixel_size_y) / viewport_height;
}
if (origin_bottom_left) {
ndc_scale_y = -ndc_scale_y;
ndc_offset_y = -ndc_offset_y;
}
float viewport_scale_z = pa_cl_vte_cntl.vport_z_scale_ena
? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
: 1.0f;
float viewport_offset_z = pa_cl_vte_cntl.vport_z_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
: 0.0f;
// Vulkan requires the depth bounds to be in the 0 to 1 range without
// VK_EXT_depth_range_unrestricted (which isn't used on the Xbox 360).
float viewport_z_min = std::min(std::fmax(viewport_offset_z, 0.0f), 1.0f);
float viewport_z_max =
std::min(std::fmax(viewport_offset_z + viewport_scale_z, 0.0f), 1.0f);
// When VPORT_Z_SCALE_ENA is disabled, Z/W is directly what is expected to be
// written to the depth buffer, and for some reason DX_CLIP_SPACE_DEF isn't
// set in this case in draws in games.
bool gl_clip_space_def =
!pa_cl_clip_cntl.dx_clip_space_def && pa_cl_vte_cntl.vport_z_scale_ena;
float ndc_scale_z = gl_clip_space_def ? 0.5f : 1.0f;
float ndc_offset_z = gl_clip_space_def ? 0.5f : 0.0f;
if (viewport_z_min > viewport_z_max && !allow_reverse_z) {
std::swap(viewport_z_min, viewport_z_max);
ndc_scale_z = -ndc_scale_z;
ndc_offset_z = 1.0f - ndc_offset_z;
}
viewport_info_out.left = viewport_left;
viewport_info_out.top = viewport_top;
viewport_info_out.width = viewport_width;
viewport_info_out.height = viewport_height;
viewport_info_out.z_min = viewport_z_min;
viewport_info_out.z_max = viewport_z_max;
viewport_info_out.ndc_scale[0] = ndc_scale_x;
viewport_info_out.ndc_scale[1] = ndc_scale_y;
viewport_info_out.ndc_scale[2] = ndc_scale_z;
viewport_info_out.ndc_offset[0] = ndc_offset_x;
viewport_info_out.ndc_offset[1] = ndc_offset_y;
viewport_info_out.ndc_offset[2] = ndc_offset_z;
}
void GetScissor(const RegisterFile& regs, Scissor& scissor_out) {
// FIXME(Triang3l): Screen scissor isn't applied here, but it seems to be
// unused on Xbox 360 Direct3D 9.

View File

@ -33,6 +33,28 @@ namespace draw_util {
// for use with the top-left rasterization rule later.
int32_t FloatToD3D11Fixed16p8(float f32);
struct ViewportInfo {
// The returned viewport will always be in the positive quarter-plane for
// simplicity of clamping to the maximum size supported by the host, negative
// offset will be applied via ndc_offset.
float left;
float top;
float width;
float height;
float z_min;
float z_max;
float ndc_scale[3];
float ndc_offset[3];
};
// Converts the guest viewport (or fakes one if drawing without a viewport) to
// a viewport, plus values to multiply-add the returned position by, usable on
// host graphics APIs such as Direct3D 11+ and Vulkan, also forcing it to the
// Direct3D clip space with 0...W Z rather than -W...W.
void GetHostViewportInfo(const RegisterFile& regs, float pixel_size_x,
float pixel_size_y, bool origin_bottom_left,
float xy_max, bool allow_reverse_z,
ViewportInfo& viewport_info_out);
struct Scissor {
uint32_t left;
uint32_t top;

View File

@ -1044,10 +1044,9 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
DxbcOpEndIf();
}
// Apply scale for drawing without a viewport, and also remap from OpenGL
// Z clip space to Direct3D if needed. Also, if the vertex shader is
// multipass, the NDC scale constant can be used to set position to NaN to
// kill all primitives.
// Apply scale for guest to host viewport and clip space conversion. Also, if
// the vertex shader is multipass, the NDC scale constant can be used to set
// position to NaN to kill all primitives.
system_constants_used_ |= 1ull << kSysConst_NDCScale_Index;
DxbcOpMul(DxbcDest::R(system_temp_position_, 0b0111),
DxbcSrc::R(system_temp_position_),
@ -1056,16 +1055,7 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
kSysConst_NDCScale_Vec,
kSysConst_NDCScale_Comp * 0b010101 + 0b100100));
// Reverse Z (Z = W - Z) if the viewport depth is inverted.
DxbcOpAnd(temp_x_dest, flags_src, DxbcSrc::LU(kSysFlag_ReverseZ));
DxbcOpIf(true, temp_x_src);
DxbcOpAdd(DxbcDest::R(system_temp_position_, 0b0100),
DxbcSrc::R(system_temp_position_, DxbcSrc::kWWWW),
-DxbcSrc::R(system_temp_position_, DxbcSrc::kZZZZ));
DxbcOpEndIf();
// Apply offset (multiplied by W) for drawing without a viewport and for half
// pixel offset.
// Apply offset (multiplied by W) used for the same purposes.
system_constants_used_ |= 1ull << kSysConst_NDCOffset_Index;
DxbcOpMAd(DxbcDest::R(system_temp_position_, 0b0111),
DxbcSrc::CB(cbuffer_index_system_constants_,

View File

@ -123,7 +123,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
kSysFlag_UserClipPlane3_Shift,
kSysFlag_UserClipPlane4_Shift,
kSysFlag_UserClipPlane5_Shift,
kSysFlag_ReverseZ_Shift,
kSysFlag_KillIfAnyVertexKilled_Shift,
kSysFlag_PrimitiveTwoFaced_Shift,
kSysFlag_AlphaPassIfLess_Shift,
@ -165,7 +164,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
kSysFlag_UserClipPlane3 = 1u << kSysFlag_UserClipPlane3_Shift,
kSysFlag_UserClipPlane4 = 1u << kSysFlag_UserClipPlane4_Shift,
kSysFlag_UserClipPlane5 = 1u << kSysFlag_UserClipPlane5_Shift,
kSysFlag_ReverseZ = 1u << kSysFlag_ReverseZ_Shift,
kSysFlag_KillIfAnyVertexKilled = 1u << kSysFlag_KillIfAnyVertexKilled_Shift,
kSysFlag_PrimitiveTwoFaced = 1u << kSysFlag_PrimitiveTwoFaced_Shift,
kSysFlag_AlphaPassIfLess = 1u << kSysFlag_AlphaPassIfLess_Shift,
@ -220,8 +218,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
float point_size[2];
float point_size_min_max[2];
// Inverse scale of the host viewport (but not supersampled), with signs
// pre-applied.
// Screen point size * 2 (but not supersampled) -> size in NDC.
float point_screen_to_ndc[2];
float user_clip_planes[6][4];