[D3D12] Fix debug config crash in back buffer stretching code

This commit is contained in:
Triang3l 2019-01-19 14:48:46 +03:00
parent b7bcdf3e8b
commit 0fc8497905
1 changed files with 1 additions and 1 deletions

View File

@ -106,7 +106,7 @@ X_STATUS D3D12GraphicsSystem::Setup(cpu::Processor* processor,
stretch_root_gamma_ramp_range.NumDescriptors = 1; stretch_root_gamma_ramp_range.NumDescriptors = 1;
stretch_root_gamma_ramp_range.BaseShaderRegister = 1; stretch_root_gamma_ramp_range.BaseShaderRegister = 1;
stretch_root_gamma_ramp_range.RegisterSpace = 0; stretch_root_gamma_ramp_range.RegisterSpace = 0;
stretch_root_texture_range.OffsetInDescriptorsFromTableStart = 0; stretch_root_gamma_ramp_range.OffsetInDescriptorsFromTableStart = 0;
stretch_root_parameters[1].DescriptorTable.pDescriptorRanges = stretch_root_parameters[1].DescriptorTable.pDescriptorRanges =
&stretch_root_gamma_ramp_range; &stretch_root_gamma_ramp_range;
stretch_root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; stretch_root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;