Fixing keyboard input in imgui.

This commit is contained in:
Ben Vanik 2015-02-21 11:47:43 -08:00
parent f013fde7b6
commit 0f1e870d99
4 changed files with 39 additions and 2 deletions

View File

@ -83,6 +83,8 @@ void Control::OnKeyDown(KeyEvent& e) { on_key_down(e); }
void Control::OnKeyUp(KeyEvent& e) { on_key_up(e); } void Control::OnKeyUp(KeyEvent& e) { on_key_up(e); }
void Control::OnKeyChar(KeyEvent& e) { on_key_char(e); }
void Control::OnMouseDown(MouseEvent& e) { on_mouse_down(e); } void Control::OnMouseDown(MouseEvent& e) { on_mouse_down(e); }
void Control::OnMouseMove(MouseEvent& e) { on_mouse_move(e); } void Control::OnMouseMove(MouseEvent& e) { on_mouse_move(e); }

View File

@ -77,6 +77,7 @@ class Control {
poly::Delegate<KeyEvent> on_key_down; poly::Delegate<KeyEvent> on_key_down;
poly::Delegate<KeyEvent> on_key_up; poly::Delegate<KeyEvent> on_key_up;
poly::Delegate<KeyEvent> on_key_char;
poly::Delegate<MouseEvent> on_mouse_down; poly::Delegate<MouseEvent> on_mouse_down;
poly::Delegate<MouseEvent> on_mouse_move; poly::Delegate<MouseEvent> on_mouse_move;
@ -107,6 +108,7 @@ class Control {
virtual void OnKeyDown(KeyEvent& e); virtual void OnKeyDown(KeyEvent& e);
virtual void OnKeyUp(KeyEvent& e); virtual void OnKeyUp(KeyEvent& e);
virtual void OnKeyChar(KeyEvent& e);
virtual void OnMouseDown(MouseEvent& e); virtual void OnMouseDown(MouseEvent& e);
virtual void OnMouseMove(MouseEvent& e); virtual void OnMouseMove(MouseEvent& e);

View File

@ -356,6 +356,9 @@ bool Win32Control::HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam) {
case WM_KEYUP: case WM_KEYUP:
OnKeyUp(e); OnKeyUp(e);
break; break;
case WM_CHAR:
OnKeyChar(e);
break;
} }
return e.is_handled(); return e.is_handled();
} }

View File

@ -318,6 +318,7 @@ int trace_viewer_main(std::vector<std::wstring>& args) {
window->set_title(std::wstring(L"Xenia GPU Trace Viewer: ") + file_name); window->set_title(std::wstring(L"Xenia GPU Trace Viewer: ") + file_name);
auto graphics_system = emulator->graphics_system(); auto graphics_system = emulator->graphics_system();
Profiler::set_display(nullptr);
TracePlayer player(loop, emulator->graphics_system()); TracePlayer player(loop, emulator->graphics_system());
if (!player.Open(abs_path)) { if (!player.Open(abs_path)) {
@ -326,8 +327,13 @@ int trace_viewer_main(std::vector<std::wstring>& args) {
} }
auto control = window->child(0); auto control = window->child(0);
control->on_key_down.AddListener([](poly::ui::KeyEvent& e) {}); control->on_key_char.AddListener([](poly::ui::KeyEvent& e) {
control->on_key_up.AddListener([](poly::ui::KeyEvent& e) {}); auto& io = ImGui::GetIO();
if (e.key_code() > 0 && e.key_code() < 0x10000) {
io.AddInputCharacter(e.key_code());
}
e.set_handled(true);
});
control->on_mouse_down.AddListener([](poly::ui::MouseEvent& e) { control->on_mouse_down.AddListener([](poly::ui::MouseEvent& e) {
auto& io = ImGui::GetIO(); auto& io = ImGui::GetIO();
io.MousePos = ImVec2(float(e.x()), float(e.y())); io.MousePos = ImVec2(float(e.x()), float(e.y()));
@ -378,6 +384,12 @@ int trace_viewer_main(std::vector<std::wstring>& args) {
io.DisplaySize = io.DisplaySize =
ImVec2(float(e.control()->width()), float(e.control()->height())); ImVec2(float(e.control()->width()), float(e.control()->height()));
BYTE keystate[256];
GetKeyboardState(keystate);
for (int i = 0; i < 256; i++) io.KeysDown[i] = (keystate[i] & 0x80) != 0;
io.KeyCtrl = (keystate[VK_CONTROL] & 0x80) != 0;
io.KeyShift = (keystate[VK_SHIFT] & 0x80) != 0;
ImGui::NewFrame(); ImGui::NewFrame();
DrawUI(window, player); DrawUI(window, player);
@ -546,6 +558,24 @@ void ImImpl_Setup() {
ImVec4(1.00f, 0.60f, 0.00f, 1.00f); ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
style.Colors[ImGuiCol_TooltipBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f); style.Colors[ImGuiCol_TooltipBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f);
io.KeyMap[ImGuiKey_Tab] = VK_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
io.KeyMap[ImGuiKey_DownArrow] = VK_UP;
io.KeyMap[ImGuiKey_Home] = VK_HOME;
io.KeyMap[ImGuiKey_End] = VK_END;
io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
io.KeyMap[ImGuiKey_Backspace] = VK_BACK;
io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
io.KeyMap[ImGuiKey_A] = 'A';
io.KeyMap[ImGuiKey_C] = 'C';
io.KeyMap[ImGuiKey_V] = 'V';
io.KeyMap[ImGuiKey_X] = 'X';
io.KeyMap[ImGuiKey_Y] = 'Y';
io.KeyMap[ImGuiKey_Z] = 'Z';
} }
void ImImpl_Shutdown() { void ImImpl_Shutdown() {
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();