Fix Travis
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@ -959,6 +959,7 @@ void GlslShaderTranslator::EmitStoreResult(const InstructionResult& result,
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case InstructionStorageTarget::kDepth:
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EmitSourceDepth("gl_FragDepth");
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break;
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default:
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case InstructionStorageTarget::kNone:
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return;
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}
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@ -149,8 +149,8 @@ VkResult xe::gpu::vulkan::BufferCache::CreateVertexDescriptorPool() {
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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32 * 16384,
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});
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vertex_descriptor_pool_ =
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std::make_unique<ui::vulkan::DescriptorPool>(*device_, 32 * 16384, pool_sizes);
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vertex_descriptor_pool_ = std::make_unique<ui::vulkan::DescriptorPool>(
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*device_, 32 * 16384, pool_sizes);
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// 32 storage buffers available to vertex shader.
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// TODO(DrChat): In the future, this could hold memexport staging data.
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