Hacking to get first triangle drawn.
This commit is contained in:
parent
83d7523da1
commit
0ef278325f
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@ -104,7 +104,7 @@ void D3D11GraphicsDriver::SetShader(
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}
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}
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void D3D11GraphicsDriver::DrawAutoIndexed(
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void D3D11GraphicsDriver::DrawIndexAuto(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) {
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RegisterFile& rf = register_file_;
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@ -113,13 +113,19 @@ void D3D11GraphicsDriver::DrawAutoIndexed(
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prim_type, index_count);
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// Misc state.
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UpdateState();
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if (UpdateState()) {
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return;
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}
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// Build constant buffers.
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UpdateConstantBuffers();
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if (UpdateConstantBuffers()) {
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return;
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}
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// Bind shaders.
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BindShaders();
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if (BindShaders()) {
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return;
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}
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// Switch primitive topology.
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// Some are unsupported on D3D11 and must be emulated.
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@ -151,26 +157,66 @@ void D3D11GraphicsDriver::DrawAutoIndexed(
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context_->IASetPrimitiveTopology(primitive_topology);
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// Setup all fetchers (vertices/textures).
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PrepareFetchers();
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if (PrepareFetchers()) {
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return;
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}
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// Setup index buffer.
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PrepareIndexBuffer();
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if (PrepareIndexBuffer()) {
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return;
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}
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// Issue draw.
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uint32_t start_index = rf.values[XE_GPU_REG_VGT_INDX_OFFSET].u32;
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uint32_t base_vertex = 0;
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//context_->DrawIndexed(index_count, start_index, base_vertex);
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context_->Draw(index_count, 0);
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}
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void D3D11GraphicsDriver::UpdateState() {
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//context_->OMSetBlendState(blend_state, blend_factor, sample_mask);
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int D3D11GraphicsDriver::UpdateState() {
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// General rasterizer state.
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ID3D11RasterizerState* rasterizer_state = 0;
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D3D11_RASTERIZER_DESC rasterizer_desc;
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xe_zero_struct(&rasterizer_desc, sizeof(rasterizer_desc));
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rasterizer_desc.FillMode = D3D11_FILL_SOLID; // D3D11_FILL_WIREFRAME;
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rasterizer_desc.CullMode = D3D11_CULL_NONE; // D3D11_CULL_FRONT BACK
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rasterizer_desc.FrontCounterClockwise = false;
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rasterizer_desc.DepthBias = 0;
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rasterizer_desc.DepthBiasClamp = 0;
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rasterizer_desc.SlopeScaledDepthBias = 0;
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rasterizer_desc.DepthClipEnable = true;
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rasterizer_desc.ScissorEnable = false;
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rasterizer_desc.MultisampleEnable = false;
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rasterizer_desc.AntialiasedLineEnable = false;
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device_->CreateRasterizerState(&rasterizer_desc, &rasterizer_state);
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context_->RSSetState(rasterizer_state);
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XESAFERELEASE(rasterizer_state);
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// Depth-stencil state.
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//context_->OMSetDepthStencilState
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//context_->RSSetScissorRects
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//context_->RSSetState
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//context_->RSSetViewports
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// Blend state.
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//context_->OMSetBlendState(blend_state, blend_factor, sample_mask);
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// Scissoring.
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// TODO(benvanik): pull from scissor registers.
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context_->RSSetScissorRects(0, NULL);
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// Viewport.
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// If we have resized the window we will want to change this.
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D3D11_VIEWPORT viewport;
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viewport.MinDepth = 0.0f;
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viewport.MaxDepth = 1.0f;
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viewport.TopLeftX = 0;
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viewport.TopLeftY = 0;
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viewport.Width = 1280;
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viewport.Height = 720;
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context_->RSSetViewports(1, &viewport);
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return 0;
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}
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void D3D11GraphicsDriver::UpdateConstantBuffers() {
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int D3D11GraphicsDriver::UpdateConstantBuffers() {
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RegisterFile& rf = register_file_;
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D3D11_MAPPED_SUBRESOURCE res;
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@ -197,9 +243,11 @@ void D3D11GraphicsDriver::UpdateConstantBuffers() {
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&rf.values[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031],
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(8) * sizeof(int));
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context_->Unmap(state_.constant_buffers.bool_constants, 0);
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return 0;
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}
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void D3D11GraphicsDriver::BindShaders() {
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int D3D11GraphicsDriver::BindShaders() {
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RegisterFile& rf = register_file_;
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xe_gpu_program_cntl_t program_cntl;
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program_cntl.dword_0 = rf.values[XE_GPU_REG_SQ_PROGRAM_CNTL].u32;
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@ -212,7 +260,7 @@ void D3D11GraphicsDriver::BindShaders() {
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if (vs->Prepare(&program_cntl)) {
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XELOGGPU("D3D11: failed to prepare vertex shader");
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state_.vertex_shader = NULL;
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return;
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return 1;
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}
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}
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@ -230,6 +278,10 @@ void D3D11GraphicsDriver::BindShaders() {
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//context_->VSSetSamplers
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//context_->VSSetShaderResources
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} else {
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context_->VSSetShader(NULL, NULL, 0);
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context_->IASetInputLayout(NULL);
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return 1;
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}
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// Pixel shader setup.
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@ -240,7 +292,7 @@ void D3D11GraphicsDriver::BindShaders() {
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if (ps->Prepare(&program_cntl)) {
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XELOGGPU("D3D11: failed to prepare pixel shader");
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state_.pixel_shader = NULL;
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return;
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return 1;
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}
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}
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@ -255,33 +307,48 @@ void D3D11GraphicsDriver::BindShaders() {
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//context_->PSSetSamplers
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//context_->PSSetShaderResources
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}
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} else {
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context_->PSSetShader(NULL, NULL, 0);
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return 1;
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}
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void D3D11GraphicsDriver::PrepareFetchers() {
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return 0;
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}
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int D3D11GraphicsDriver::PrepareFetchers() {
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RegisterFile& rf = register_file_;
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for (int n = 0; n < 32; n++) {
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int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + n * 6;
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xe_gpu_fetch_group_t* group = (xe_gpu_fetch_group_t*)&rf.values[r];
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if (group->type_0 == 0x2) {
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PrepareTextureFetcher(n, &group->texture_fetch);
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if (PrepareTextureFetcher(n, &group->texture_fetch)) {
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return 1;
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}
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} else {
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// TODO(benvanik): verify register numbering.
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if (group->type_0 == 0x3) {
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PrepareVertexFetcher(n * 3 + 0, &group->vertex_fetch_0);
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if (PrepareVertexFetcher(n * 3 + 0, &group->vertex_fetch_0)) {
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return 1;
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}
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}
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if (group->type_1 == 0x3) {
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PrepareVertexFetcher(n * 3 + 1, &group->vertex_fetch_1);
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if (PrepareVertexFetcher(n * 3 + 1, &group->vertex_fetch_1)) {
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return 1;
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}
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}
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if (group->type_2 == 0x3) {
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PrepareVertexFetcher(n * 3 + 2, &group->vertex_fetch_2);
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if (PrepareVertexFetcher(n * 3 + 2, &group->vertex_fetch_2)) {
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return 1;
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}
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}
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}
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}
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void D3D11GraphicsDriver::PrepareVertexFetcher(
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int slot, xe_gpu_vertex_fetch_t* fetch) {
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return 0;
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}
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int D3D11GraphicsDriver::PrepareVertexFetcher(
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int fetch_slot, xe_gpu_vertex_fetch_t* fetch) {
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uint32_t address = (fetch->address << 2) + address_translation_;
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uint32_t size_dwords = fetch->size;
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@ -292,9 +359,18 @@ void D3D11GraphicsDriver::PrepareVertexFetcher(
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buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
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buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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device_->CreateBuffer(&buffer_desc, NULL, &buffer);
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HRESULT hr = device_->CreateBuffer(&buffer_desc, NULL, &buffer);
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if (FAILED(hr)) {
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XELOGE("D3D11: unable to create vertex fetch buffer");
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return 1;
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}
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D3D11_MAPPED_SUBRESOURCE res;
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context_->Map(buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &res);
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hr = context_->Map(buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &res);
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if (FAILED(hr)) {
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XELOGE("D3D11: unable to map vertex fetch buffer");
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XESAFERELEASE(buffer);
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return 1;
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}
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uint32_t* src = (uint32_t*)xe_memory_addr(memory_, address);
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uint32_t* dest = (uint32_t*)res.pData;
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for (uint32_t n = 0; n < size_dwords; n++) {
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@ -308,19 +384,31 @@ void D3D11GraphicsDriver::PrepareVertexFetcher(
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}
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context_->Unmap(buffer, 0);
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// TODO(benvanik): fetch from VS.
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/*uint32_t stride = 0;
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D3D11VertexShader* vs = state_.vertex_shader;
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if (!vs) {
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return 1;
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}
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const instr_fetch_vtx_t* vtx = vs->GetFetchVtxBySlot(fetch_slot);
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if (!vtx->must_be_one) {
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return 1;
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}
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// TODO(benvanik): always dword aligned?
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uint32_t stride = vtx->stride * 4;
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uint32_t offset = 0;
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context_->IASetVertexBuffers(slot, 1, &buffer, &stride, &offset);*/
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int vb_slot = 95 - fetch_slot;
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context_->IASetVertexBuffers(vb_slot, 1, &buffer, &stride, &offset);
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buffer->Release();
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return 0;
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}
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void D3D11GraphicsDriver::PrepareTextureFetcher(
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int slot, xe_gpu_texture_fetch_t* fetch) {
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int D3D11GraphicsDriver::PrepareTextureFetcher(
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int fetch_slot, xe_gpu_texture_fetch_t* fetch) {
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return 0;
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}
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void D3D11GraphicsDriver::PrepareIndexBuffer() {
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int D3D11GraphicsDriver::PrepareIndexBuffer() {
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RegisterFile& rf = register_file_;
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/*
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context_->IASetIndexBuffer(buffer, format, 0);
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buffer->Release();*/
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return 0;
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}
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@ -42,20 +42,20 @@ public:
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uint32_t address,
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uint32_t start,
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uint32_t length);
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virtual void DrawAutoIndexed(
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virtual void DrawIndexAuto(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count);
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private:
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void UpdateState();
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void UpdateConstantBuffers();
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void BindShaders();
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void PrepareFetchers();
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void PrepareVertexFetcher(
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int slot, xenos::xe_gpu_vertex_fetch_t* fetch);
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void PrepareTextureFetcher(
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int slot, xenos::xe_gpu_texture_fetch_t* fetch);
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void PrepareIndexBuffer();
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int UpdateState();
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int UpdateConstantBuffers();
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int BindShaders();
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int PrepareFetchers();
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int PrepareVertexFetcher(
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int fetch_slot, xenos::xe_gpu_vertex_fetch_t* fetch);
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int PrepareTextureFetcher(
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int fetch_slot, xenos::xe_gpu_texture_fetch_t* fetch);
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int PrepareIndexBuffer();
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private:
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ID3D11Device* device_;
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@ -9,6 +9,10 @@
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#include <xenia/gpu/d3d11/d3d11_shader.h>
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#include <xenia/gpu/xenos/ucode.h>
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#include <d3dx11.h>
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using namespace xe;
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using namespace xe::gpu;
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@ -53,6 +57,11 @@ int D3D11VertexShader::Prepare(xe_gpu_program_cntl_t* program_cntl) {
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void* byte_code = NULL;
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size_t byte_code_length = 0;
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if (!byte_code) {
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return 1;
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}
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// Create shader.
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HRESULT hr = device_->CreateVertexShader(
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byte_code, byte_code_length,
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@ -60,22 +69,131 @@ int D3D11VertexShader::Prepare(xe_gpu_program_cntl_t* program_cntl) {
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&handle_);
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if (FAILED(hr)) {
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XELOGE("D3D11: failed to create vertex shader");
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xe_free(byte_code);
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return 1;
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}
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// Create input layout.
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uint32_t element_count = 0;
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D3D11_INPUT_ELEMENT_DESC* element_descs = 0;
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size_t element_count = fetch_vtxs_.size();
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D3D11_INPUT_ELEMENT_DESC* element_descs =
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(D3D11_INPUT_ELEMENT_DESC*)xe_alloca(
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sizeof(D3D11_INPUT_ELEMENT_DESC) * element_count);
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int n = 0;
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for (std::vector<instr_fetch_vtx_t>::iterator it = fetch_vtxs_.begin();
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it != fetch_vtxs_.end(); ++it, ++n) {
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const instr_fetch_vtx_t& vtx = *it;
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DXGI_FORMAT vtx_format;
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switch (vtx.format) {
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case FMT_1_REVERSE:
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vtx_format = DXGI_FORMAT_R1_UNORM; // ?
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break;
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case FMT_8:
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if (!vtx.num_format_all) {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R8_SNORM : DXGI_FORMAT_R8_UNORM;
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} else {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R8_SINT : DXGI_FORMAT_R8_UINT;
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}
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break;
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case FMT_8_8_8_8:
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if (!vtx.num_format_all) {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R8G8B8A8_SNORM : DXGI_FORMAT_R8G8B8A8_UNORM;
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} else {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R8G8B8A8_SINT : DXGI_FORMAT_R8G8B8A8_UINT;
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}
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break;
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case FMT_8_8:
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if (!vtx.num_format_all) {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R8G8_SNORM : DXGI_FORMAT_R8G8_UNORM;
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} else {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R8G8_SINT : DXGI_FORMAT_R8G8_UINT;
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}
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break;
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case FMT_16:
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if (!vtx.num_format_all) {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R16_SNORM : DXGI_FORMAT_R16_UNORM;
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} else {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R16_SINT : DXGI_FORMAT_R16_UINT;
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}
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break;
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case FMT_16_16:
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if (!vtx.num_format_all) {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R16G16_SNORM : DXGI_FORMAT_R16G16_UNORM;
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} else {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R16G16_SINT : DXGI_FORMAT_R16G16_UINT;
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}
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break;
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case FMT_16_16_16_16:
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if (!vtx.num_format_all) {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R16G16B16A16_SNORM : DXGI_FORMAT_R16G16B16A16_UNORM;
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} else {
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R16G16B16A16_SINT : DXGI_FORMAT_R16G16B16A16_UINT;
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}
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break;
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case FMT_32:
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R32_SINT : DXGI_FORMAT_R32_UINT;
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break;
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case FMT_32_32:
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R32G32_SINT : DXGI_FORMAT_R32G32_UINT;
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break;
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case FMT_32_32_32_32:
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vtx_format = vtx.format_comp_all ?
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DXGI_FORMAT_R32G32B32A32_SINT : DXGI_FORMAT_R32G32B32A32_UINT;
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break;
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case FMT_32_FLOAT:
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vtx_format = DXGI_FORMAT_R32_FLOAT;
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break;
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case FMT_32_32_FLOAT:
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vtx_format = DXGI_FORMAT_R32G32_FLOAT;
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break;
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case FMT_32_32_32_32_FLOAT:
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vtx_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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break;
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case FMT_32_32_32_FLOAT:
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vtx_format = DXGI_FORMAT_R32G32B32_FLOAT;
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break;
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default:
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XEASSERTALWAYS();
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break;
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}
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element_descs[n].SemanticName = "XEVF";
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element_descs[n].SemanticIndex = n;
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element_descs[n].Format = vtx_format;
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// TODO(benvanik): pick slot in same way that driver does.
|
||||
// CONST(31, 2) = reg 31, index 2 = rf([31] * 6 + [2] * 2)
|
||||
uint32_t fetch_slot = vtx.const_index * 3 + vtx.const_index_sel;
|
||||
uint32_t vb_slot = 95 - fetch_slot;
|
||||
element_descs[n].InputSlot = vb_slot;
|
||||
element_descs[n].AlignedByteOffset = vtx.offset * 4;
|
||||
element_descs[n].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
element_descs[n].InstanceDataStepRate = 0;
|
||||
}
|
||||
hr = device_->CreateInputLayout(
|
||||
element_descs,
|
||||
element_count,
|
||||
(UINT)element_count,
|
||||
byte_code, byte_code_length,
|
||||
&input_layout_);
|
||||
if (FAILED(hr)) {
|
||||
XELOGE("D3D11: failed to create vertex shader input layout");
|
||||
xe_free(byte_code);
|
||||
return 1;
|
||||
}
|
||||
|
||||
xe_free(byte_code);
|
||||
|
||||
is_prepared_ = true;
|
||||
return 0;
|
||||
}
|
||||
|
@ -102,6 +220,11 @@ int D3D11PixelShader::Prepare(xe_gpu_program_cntl_t* program_cntl) {
|
|||
void* byte_code = NULL;
|
||||
size_t byte_code_length = 0;
|
||||
|
||||
|
||||
if (!byte_code) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Create shader.
|
||||
HRESULT hr = device_->CreatePixelShader(
|
||||
byte_code, byte_code_length,
|
||||
|
@ -109,8 +232,12 @@ int D3D11PixelShader::Prepare(xe_gpu_program_cntl_t* program_cntl) {
|
|||
&handle_);
|
||||
if (FAILED(hr)) {
|
||||
XELOGE("D3D11: failed to create vertex shader");
|
||||
xe_free(byte_code);
|
||||
return 1;
|
||||
}
|
||||
|
||||
xe_free(byte_code);
|
||||
|
||||
is_prepared_ = true;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ D3D11Window::D3D11Window(
|
|||
desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
||||
|
||||
// Setup buffers.
|
||||
desc.BufferCount = 2;
|
||||
desc.BufferCount = 1;
|
||||
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
desc.BufferDesc.Width = width_;
|
||||
desc.BufferDesc.Height = height_;
|
||||
|
@ -93,16 +93,6 @@ D3D11Window::~D3D11Window() {
|
|||
}
|
||||
|
||||
void D3D11Window::Swap() {
|
||||
// Setup the viewport.
|
||||
//D3D11_VIEWPORT viewport;
|
||||
//viewport.MinDepth = 0.0f;
|
||||
//viewport.MaxDepth = 1.0f;
|
||||
//viewport.TopLeftX = 0;
|
||||
//viewport.TopLeftY = 0;
|
||||
//viewport.Width = (FLOAT)width_;
|
||||
//viewport.Height = (FLOAT)height_;
|
||||
//context_->RSSetViewports(1, &viewport);
|
||||
|
||||
// Swap buffers.
|
||||
// TODO(benvanik): control vsync with flag.
|
||||
bool vsync = true;
|
||||
|
|
|
@ -38,7 +38,9 @@ public:
|
|||
uint32_t address,
|
||||
uint32_t start,
|
||||
uint32_t length) = 0;
|
||||
virtual void DrawAutoIndexed(
|
||||
//virtual void DrawIndex();
|
||||
//virtual void DrawIndexImmediate();
|
||||
virtual void DrawIndexAuto(
|
||||
xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
|
||||
uint32_t index_count) = 0;
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ void NopGraphicsDriver::SetShader(
|
|||
}
|
||||
}
|
||||
|
||||
void NopGraphicsDriver::DrawAutoIndexed(
|
||||
void NopGraphicsDriver::DrawIndexAuto(
|
||||
XE_GPU_PRIMITIVE_TYPE prim_type,
|
||||
uint32_t index_count) {
|
||||
XELOGGPU("NOP: draw indexed %d (%d indicies)",
|
||||
|
|
|
@ -39,7 +39,7 @@ public:
|
|||
uint32_t address,
|
||||
uint32_t start,
|
||||
uint32_t length);
|
||||
virtual void DrawAutoIndexed(
|
||||
virtual void DrawIndexAuto(
|
||||
xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
|
||||
uint32_t index_count);
|
||||
|
||||
|
|
|
@ -258,7 +258,7 @@ void RingBufferWorker::ExecuteSegment(uint32_t ptr, uint32_t length) {
|
|||
uint32_t prim_type = d1 & 0x3F;
|
||||
uint32_t src_sel = (d1 >> 6) & 0x3;
|
||||
XEASSERT(src_sel == 0x2); // 'SrcSel=AutoIndex'
|
||||
driver_->DrawAutoIndexed(
|
||||
driver_->DrawIndexAuto(
|
||||
(XE_GPU_PRIMITIVE_TYPE)prim_type,
|
||||
index_count);
|
||||
}
|
||||
|
@ -273,7 +273,7 @@ void RingBufferWorker::ExecuteSegment(uint32_t ptr, uint32_t length) {
|
|||
uint32_t prim_type = d0 & 0x3F;
|
||||
uint32_t src_sel = (d0 >> 6) & 0x3;
|
||||
XEASSERT(src_sel == 0x2); // 'SrcSel=AutoIndex'
|
||||
driver_->DrawAutoIndexed(
|
||||
driver_->DrawIndexAuto(
|
||||
(XE_GPU_PRIMITIVE_TYPE)prim_type,
|
||||
index_count);
|
||||
}
|
||||
|
|
|
@ -22,6 +22,8 @@ Shader::Shader(
|
|||
const uint8_t* src_ptr, size_t length,
|
||||
uint64_t hash) :
|
||||
type_(type), hash_(hash), is_prepared_(false) {
|
||||
xe_zero_struct(fetch_vtx_slots_, sizeof(fetch_vtx_slots_));
|
||||
|
||||
// Verify.
|
||||
dword_count_ = length / 4;
|
||||
XEASSERT(dword_count_ <= 512);
|
||||
|
@ -32,12 +34,102 @@ Shader::Shader(
|
|||
for (uint32_t n = 0; n < dword_count_; n++) {
|
||||
dwords_[n] = XEGETUINT32BE(src_ptr + n * 4);
|
||||
}
|
||||
|
||||
// Gather input/output registers/etc.
|
||||
GatherIO();
|
||||
}
|
||||
|
||||
Shader::~Shader() {
|
||||
xe_free(dwords_);
|
||||
}
|
||||
|
||||
void Shader::GatherIO() {
|
||||
// Process all execution blocks.
|
||||
instr_cf_t cfa;
|
||||
instr_cf_t cfb;
|
||||
for (int idx = 0; idx < dword_count_; idx += 3) {
|
||||
uint32_t dword_0 = dwords_[idx + 0];
|
||||
uint32_t dword_1 = dwords_[idx + 1];
|
||||
uint32_t dword_2 = dwords_[idx + 2];
|
||||
cfa.dword_0 = dword_0;
|
||||
cfa.dword_1 = dword_1 & 0xFFFF;
|
||||
cfb.dword_0 = (dword_1 >> 16) | (dword_2 << 16);
|
||||
cfb.dword_1 = dword_2 >> 16;
|
||||
if (cfa.opc == ALLOC) {
|
||||
GatherAlloc(&cfa.alloc);
|
||||
} else if (cfa.is_exec()) {
|
||||
GatherExec(&cfa.exec);
|
||||
}
|
||||
if (cfb.opc == ALLOC) {
|
||||
GatherAlloc(&cfb.alloc);
|
||||
} else if (cfb.is_exec()) {
|
||||
GatherExec(&cfb.exec);
|
||||
}
|
||||
if (cfa.opc == EXEC_END || cfb.opc == EXEC_END) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Shader::GatherAlloc(const instr_cf_alloc_t* cf) {
|
||||
allocs_.push_back(*cf);
|
||||
}
|
||||
|
||||
void Shader::GatherExec(const instr_cf_exec_t* cf) {
|
||||
uint32_t sequence = cf->serialize;
|
||||
for (uint32_t i = 0; i < cf->count; i++) {
|
||||
uint32_t alu_off = (cf->address + i);
|
||||
int sync = sequence & 0x2;
|
||||
if (sequence & 0x1) {
|
||||
const instr_fetch_t* fetch =
|
||||
(const instr_fetch_t*)(dwords_ + alu_off * 3);
|
||||
switch (fetch->opc) {
|
||||
case VTX_FETCH:
|
||||
GatherVertexFetch(&fetch->vtx);
|
||||
break;
|
||||
case TEX_FETCH:
|
||||
case TEX_GET_BORDER_COLOR_FRAC:
|
||||
case TEX_GET_COMP_TEX_LOD:
|
||||
case TEX_GET_GRADIENTS:
|
||||
case TEX_GET_WEIGHTS:
|
||||
case TEX_SET_TEX_LOD:
|
||||
case TEX_SET_GRADIENTS_H:
|
||||
case TEX_SET_GRADIENTS_V:
|
||||
default:
|
||||
XEASSERTALWAYS();
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// TODO(benvanik): gather registers used, predicate bits used, etc.
|
||||
/*const instr_alu_t* alu =
|
||||
(const instr_alu_t*)(dwords_ + alu_off * 3);*/
|
||||
}
|
||||
sequence >>= 2;
|
||||
}
|
||||
}
|
||||
|
||||
void Shader::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
|
||||
// dst_reg/dst_swiz
|
||||
// src_reg/src_swiz
|
||||
// format = a2xx_sq_surfaceformat
|
||||
// format_comp_all ? signed : unsigned
|
||||
// num_format_all ? normalized
|
||||
// stride
|
||||
// offset
|
||||
// const_index/const_index_sel -- fetch constant register
|
||||
// num_format_all ? integer : fraction
|
||||
// exp_adjust_all - [-32,31] - (2^exp_adjust_all)*fetch - 0 = default
|
||||
|
||||
fetch_vtxs_.push_back(*vtx);
|
||||
|
||||
uint32_t fetch_slot = vtx->const_index * 3 + vtx->const_index_sel;
|
||||
fetch_vtx_slots_[fetch_slot] = *vtx;
|
||||
}
|
||||
|
||||
const instr_fetch_vtx_t* Shader::GetFetchVtxBySlot(uint32_t fetch_slot) {
|
||||
return &fetch_vtx_slots_[fetch_slot];
|
||||
}
|
||||
|
||||
char* Shader::Disassemble() {
|
||||
return DisassembleShader(type_, dwords_, dword_count_);
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#define XENIA_GPU_SHADER_H_
|
||||
|
||||
#include <xenia/core.h>
|
||||
#include <xenia/gpu/xenos/ucode.h>
|
||||
#include <xenia/gpu/xenos/xenos.h>
|
||||
|
||||
|
||||
|
@ -31,19 +32,27 @@ public:
|
|||
uint64_t hash() const { return hash_; }
|
||||
bool is_prepared() const { return is_prepared_; }
|
||||
|
||||
// vfetch formats
|
||||
// sampler formats
|
||||
// constants/registers/etc used
|
||||
const xenos::instr_fetch_vtx_t* GetFetchVtxBySlot(uint32_t fetch_slot);
|
||||
|
||||
// NOTE: xe_free() the returned string!
|
||||
char* Disassemble();
|
||||
|
||||
private:
|
||||
void GatherIO();
|
||||
void GatherAlloc(const xenos::instr_cf_alloc_t* cf);
|
||||
void GatherExec(const xenos::instr_cf_exec_t* cf);
|
||||
void GatherVertexFetch(const xenos::instr_fetch_vtx_t* vtx);
|
||||
|
||||
protected:
|
||||
xenos::XE_GPU_SHADER_TYPE type_;
|
||||
uint32_t* dwords_;
|
||||
size_t dword_count_;
|
||||
uint64_t hash_;
|
||||
bool is_prepared_;
|
||||
|
||||
std::vector<xenos::instr_cf_alloc_t> allocs_;
|
||||
std::vector<xenos::instr_fetch_vtx_t> fetch_vtxs_;
|
||||
xenos::instr_fetch_vtx_t fetch_vtx_slots_[96];
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -361,6 +361,25 @@ XEPACKEDUNION(instr_cf_t, {
|
|||
uint32_t dword_0;
|
||||
uint32_t dword_1;
|
||||
});
|
||||
|
||||
bool is_exec() const {
|
||||
return (this->opc == EXEC) ||
|
||||
(this->opc == EXEC_END) ||
|
||||
(this->opc == COND_EXEC) ||
|
||||
(this->opc == COND_EXEC_END) ||
|
||||
(this->opc == COND_PRED_EXEC) ||
|
||||
(this->opc == COND_PRED_EXEC_END) ||
|
||||
(this->opc == COND_EXEC_PRED_CLEAN) ||
|
||||
(this->opc == COND_EXEC_PRED_CLEAN_END);
|
||||
}
|
||||
bool is_cond_exec() const {
|
||||
return (this->opc == COND_EXEC) ||
|
||||
(this->opc == COND_EXEC_END) ||
|
||||
(this->opc == COND_PRED_EXEC) ||
|
||||
(this->opc == COND_PRED_EXEC_END) ||
|
||||
(this->opc == COND_EXEC_PRED_CLEAN) ||
|
||||
(this->opc == COND_EXEC_PRED_CLEAN_END);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
|
|
@ -571,26 +571,6 @@ int disasm_fetch(
|
|||
return 0;
|
||||
}
|
||||
|
||||
int cf_exec(const instr_cf_t* cf) {
|
||||
return (cf->opc == EXEC) ||
|
||||
(cf->opc == EXEC_END) ||
|
||||
(cf->opc == COND_EXEC) ||
|
||||
(cf->opc == COND_EXEC_END) ||
|
||||
(cf->opc == COND_PRED_EXEC) ||
|
||||
(cf->opc == COND_PRED_EXEC_END) ||
|
||||
(cf->opc == COND_EXEC_PRED_CLEAN) ||
|
||||
(cf->opc == COND_EXEC_PRED_CLEAN_END);
|
||||
}
|
||||
|
||||
int cf_cond_exec(const instr_cf_t* cf) {
|
||||
return (cf->opc == COND_EXEC) ||
|
||||
(cf->opc == COND_EXEC_END) ||
|
||||
(cf->opc == COND_PRED_EXEC) ||
|
||||
(cf->opc == COND_PRED_EXEC_END) ||
|
||||
(cf->opc == COND_EXEC_PRED_CLEAN) ||
|
||||
(cf->opc == COND_EXEC_PRED_CLEAN_END);
|
||||
}
|
||||
|
||||
void print_cf_nop(Output* output, const instr_cf_t* cf) {
|
||||
}
|
||||
|
||||
|
@ -609,7 +589,7 @@ void print_cf_exec(Output* output, const instr_cf_t* cf) {
|
|||
if (cf->exec.address_mode == ABSOLUTE_ADDR) {
|
||||
output->append(" ABSOLUTE_ADDR");
|
||||
}
|
||||
if (cf_cond_exec(cf)) {
|
||||
if (cf->is_cond_exec()) {
|
||||
output->append(" COND(%d)", cf->exec.condition);
|
||||
}
|
||||
}
|
||||
|
@ -732,11 +712,11 @@ char* xenos::DisassembleShader(
|
|||
cfb.dword_0 = (dword_1 >> 16) | (dword_2 << 16);
|
||||
cfb.dword_1 = dword_2 >> 16;
|
||||
print_cf(output, &cfa, 0);
|
||||
if (cf_exec(&cfa)) {
|
||||
if (cfa.is_exec()) {
|
||||
disasm_exec(output, dwords, dword_count, 0, type, &cfa);
|
||||
}
|
||||
print_cf(output, &cfb, 0);
|
||||
if (cf_exec(&cfb)) {
|
||||
if (cfb.is_exec()) {
|
||||
disasm_exec(output, dwords, dword_count, 0, type, &cfb);
|
||||
}
|
||||
if (cfa.opc == EXEC_END || cfb.opc == EXEC_END) {
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
#include <xenia/types.h>
|
||||
|
||||
|
||||
#define xe_alloca(size) alloca(size)
|
||||
|
||||
void *xe_malloc(const size_t size);
|
||||
void *xe_calloc(const size_t size);
|
||||
void *xe_realloc(void *ptr, const size_t old_size, const size_t new_size);
|
||||
|
|
Loading…
Reference in New Issue