Some winkey support for left/right triggers.
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@ -162,6 +162,16 @@ X_RESULT WinKeyInputDriver::GetState(uint32_t user_index,
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buttons |= 0x8000; // XINPUT_GAMEPAD_Y
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}
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if (IS_KEY_DOWN(0x51) || IS_KEY_DOWN(0x49)) {
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// Q / I
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left_trigger = 0xFF;
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}
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if (IS_KEY_DOWN(0x45) || IS_KEY_DOWN(0x4F)) {
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// E / O
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right_trigger = 0xFF;
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}
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if (IS_KEY_DOWN(0x5A)) {
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// Z
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buttons |= 0x0020; // XINPUT_GAMEPAD_BACK
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