Speeding up inner loop.

This commit is contained in:
Ben Vanik 2015-05-29 17:05:43 -07:00
parent f54dbe52c2
commit 0a83b49744
2 changed files with 40 additions and 37 deletions

View File

@ -22,8 +22,11 @@ extern "C" {
namespace xe {
namespace apu {
AudioDecoder::AudioDecoder() : codec_(nullptr), context_(nullptr),
decoded_frame_(nullptr), packet_(nullptr) {}
AudioDecoder::AudioDecoder()
: codec_(nullptr),
context_(nullptr),
decoded_frame_(nullptr),
packet_(nullptr) {}
AudioDecoder::~AudioDecoder() {
if (context_) {
@ -87,7 +90,8 @@ int AudioDecoder::Initialize(int bits) {
// Current frame stuff whatever
// samples per frame * 2 max channels * output bytes
current_frame_ = new uint8_t[XMAContextData::kSamplesPerFrame * 2 * (bits/8)];
current_frame_ =
new uint8_t[XMAContextData::kSamplesPerFrame * 2 * (bits / 8)];
current_frame_pos_ = 0;
frame_samples_size_ = 0;
@ -146,7 +150,8 @@ void AudioDecoder::DiscardPacket() {
}
}
int AudioDecoder::DecodePacket(uint8_t* output, size_t output_offset, size_t output_size) {
int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
size_t output_size) {
size_t to_copy = 0;
size_t original_offset = output_offset;
uint32_t sample_size = bits_ / 8;
@ -154,7 +159,8 @@ int AudioDecoder::DecodePacket(uint8_t* output, size_t output_offset, size_t out
// We're holding onto an already-decoded frame. Copy it out.
if (current_frame_pos_ != frame_samples_size_) {
to_copy = std::min(output_size, frame_samples_size_ - current_frame_pos_);
memcpy(output + output_offset, current_frame_ + current_frame_pos_, to_copy);
memcpy(output + output_offset, current_frame_ + current_frame_pos_,
to_copy);
current_frame_pos_ += to_copy;
output_size -= to_copy;
@ -165,7 +171,8 @@ int AudioDecoder::DecodePacket(uint8_t* output, size_t output_offset, size_t out
int got_frame = 0;
// Decode the current frame
int len = avcodec_decode_audio4(context_, decoded_frame_, &got_frame, packet_);
int len =
avcodec_decode_audio4(context_, decoded_frame_, &got_frame, packet_);
if (len < 0) {
// Error in codec (bad sample rate or something)
return len;
@ -188,37 +195,36 @@ int AudioDecoder::DecodePacket(uint8_t* output, size_t output_offset, size_t out
// Check the returned buffer size
if (av_samples_get_buffer_size(NULL, context_->channels,
decoded_frame_->nb_samples,
context_->sample_fmt, 1)
!= context_->channels * decoded_frame_->nb_samples * sizeof(float)) {
context_->sample_fmt, 1) !=
context_->channels * decoded_frame_->nb_samples * sizeof(float)) {
return -4;
}
// Output sample array
float *sample_array = (float *)decoded_frame_->data[0];
// Loop through every sample, convert and drop it into the output array
// Loop through every sample, convert and drop it into the output array.
if (sample_size == 2) {
for (int i = 0; i < decoded_frame_->nb_samples; i++) {
// Raw sample should be within [-1, 1]
float fRawSample = sample_array[i];
// Raw sample should be within [-1, 1].
// Clamp it, just in case.
fRawSample = std::min( 1.f, fRawSample);
fRawSample = std::max(-1.f, fRawSample);
float raw_sample = xe::saturate(sample_array[i]);
float fScaledSample = fRawSample * (1 << (bits_ - 1));
// Convert the sample and output it in big endian
int sample = (int)fScaledSample;
for (int32_t j = sample_size-1; j >= 0; j--) {
current_frame_[i * sample_size + j] = sample & 0xFF;
sample >>= 8;
// Convert the sample and output it in big endian.
float scaled_sample = raw_sample * (1 << (bits_ - 1));
int sample = static_cast<int>(scaled_sample);
xe::store_and_swap<uint16_t>(&current_frame_[i * 2],
sample & 0xFFFF);
}
} else {
// 1 byte? 4 bytes?
assert_unhandled_case(sample_size);
}
current_frame_pos_ = 0;
// Total size of the frame's samples
frame_samples_size_ = context_->channels * decoded_frame_->nb_samples
* sample_size;
frame_samples_size_ =
context_->channels * decoded_frame_->nb_samples * sample_size;
to_copy = std::min(output_size, (size_t)(frame_samples_size_));
std::memcpy(output + output_offset, current_frame_, to_copy);
@ -233,6 +239,5 @@ int AudioDecoder::DecodePacket(uint8_t* output, size_t output_offset, size_t out
return (int)(output_offset - original_offset);
}
} // namespace xe
} // namespace apu

View File

@ -341,8 +341,6 @@ void AudioSystem::ProcessXmaContext(XMAContext& context, XMAContextData& data) {
: nullptr;
uint8_t* out = memory()->TranslatePhysical(data.output_buffer_ptr);
assert(!in1);
// What I see:
// XMA outputs 2 bytes per sample
// 512 samples per frame (128 per subframe)