[Vulkan] Fix shader bytecode path in premake5.lua
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@ -20,7 +20,7 @@ project("xenia-gpu-vulkan")
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})
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})
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local_platform_files()
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local_platform_files()
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files({
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files({
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"shaders/bin/*.h",
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"shaders/bytecode/vulkan_spirv/*.h",
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})
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})
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-- TODO(benvanik): kill this and move to the debugger UI.
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-- TODO(benvanik): kill this and move to the debugger UI.
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@ -18,7 +18,8 @@ project("xenia-ui-vulkan")
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local_platform_files()
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local_platform_files()
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local_platform_files("functions")
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local_platform_files("functions")
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files({
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files({
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"shaders/bin/*.h",
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"../shaders/bytecode/vulkan_spirv/*.h",
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"shaders/bytecode/vulkan_spirv/*.h",
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})
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})
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removefiles({"*_demo.cc"})
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removefiles({"*_demo.cc"})
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