[Vulkan] Fix shader bytecode path in premake5.lua

This commit is contained in:
Triang3l 2022-02-13 23:29:46 +03:00
parent e57db52285
commit 09f6081b16
2 changed files with 3 additions and 2 deletions

View File

@ -20,7 +20,7 @@ project("xenia-gpu-vulkan")
}) })
local_platform_files() local_platform_files()
files({ files({
"shaders/bin/*.h", "shaders/bytecode/vulkan_spirv/*.h",
}) })
-- TODO(benvanik): kill this and move to the debugger UI. -- TODO(benvanik): kill this and move to the debugger UI.

View File

@ -18,7 +18,8 @@ project("xenia-ui-vulkan")
local_platform_files() local_platform_files()
local_platform_files("functions") local_platform_files("functions")
files({ files({
"shaders/bin/*.h", "../shaders/bytecode/vulkan_spirv/*.h",
"shaders/bytecode/vulkan_spirv/*.h",
}) })
removefiles({"*_demo.cc"}) removefiles({"*_demo.cc"})