More XmaDecoder cleanup.
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@ -31,10 +31,8 @@ extern "C" {
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// structures (as opposed to the XMA* calls), meaning that we have to support
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// both.
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//
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// For ease of implementation, most audio related processing is handled in
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// AudioSystem, and the functions here call off to it.
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// The XMA*() functions just manipulate the audio system in the guest context
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// and let the normal AudioSystem handling take it, to prevent duplicate
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// and let the normal XmaDecoder handling take it, to prevent duplicate
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// implementations. They can be found in xboxkrnl_audio_xma.cc
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//
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// XMA details:
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@ -57,9 +55,11 @@ namespace apu {
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using namespace xe::cpu;
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XmaDecoder::XmaDecoder(Emulator* emulator)
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: emulator_(emulator),
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memory_(emulator->memory()),
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worker_running_(false) {
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: emulator_(emulator)
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, memory_(emulator->memory())
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, worker_running_(false)
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, context_data_first_ptr_(0)
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, context_data_last_ptr_(0) {
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}
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XmaDecoder::~XmaDecoder() {
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@ -85,12 +85,15 @@ X_STATUS XmaDecoder::Setup() {
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reinterpret_cast<MMIOWriteCallback>(MMIOWriteRegisterThunk));
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// Setup XMA contexts ptr.
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registers_.context_array_ptr = memory()->SystemHeapAlloc(
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context_data_first_ptr_ = memory()->SystemHeapAlloc(
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sizeof(XMA_CONTEXT_DATA) * kContextCount, 256, kSystemHeapPhysical);
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context_data_last_ptr_ = context_data_first_ptr_ + (sizeof(XMA_CONTEXT_DATA) * kContextCount - 1);
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registers_.context_array_ptr = context_data_first_ptr_;
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// Add all contexts to the free list.
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for (int i = kContextCount - 1; i >= 0; --i) {
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uint32_t ptr = registers_.context_array_ptr + i * sizeof(XMA_CONTEXT_DATA);
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XmaContext& context = context_array_[i];
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XmaContext& context = contexts_[i];
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context.set_guest_ptr(ptr);
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context.Initialize();
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}
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@ -103,7 +106,7 @@ X_STATUS XmaDecoder::Setup() {
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WorkerThreadMain();
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return 0;
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}));
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worker_thread_->set_name("XMA Decoder");
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worker_thread_->set_name("XMA Decoder Worker");
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worker_thread_->Create();
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return X_STATUS_SUCCESS;
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@ -113,7 +116,7 @@ void XmaDecoder::WorkerThreadMain() {
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while (worker_running_) {
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// Okay, let's loop through XMA contexts to find ones we need to decode!
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for (uint32_t n = 0; n < kContextCount; n++) {
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XmaContext& context = context_array_[n];
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XmaContext& context = contexts_[n];
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if (context.in_use() && context.kicked()) {
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context.lock().lock();
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context.set_kicked(false);
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@ -129,8 +132,6 @@ void XmaDecoder::WorkerThreadMain() {
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}
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}
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void XmaDecoder::Initialize() {}
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void XmaDecoder::Shutdown() {
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worker_running_ = false;
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worker_fence_.Signal();
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@ -139,11 +140,21 @@ void XmaDecoder::Shutdown() {
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memory()->SystemHeapFree(registers_.context_array_ptr);
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}
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int XmaDecoder::GetContextId(uint32_t guest_ptr) {
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static_assert(sizeof(XMA_CONTEXT_DATA) == 64, "FIXME");
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if (guest_ptr < context_data_first_ptr_ ||
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guest_ptr > context_data_last_ptr_) {
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return -1;
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}
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assert_zero(guest_ptr & 0x3F);
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return (guest_ptr - context_data_first_ptr_) >> 6;
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}
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uint32_t XmaDecoder::AllocateContext() {
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std::lock_guard<xe::mutex> lock(lock_);
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for (uint32_t n = 0; n < kContextCount; n++) {
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XmaContext& context = context_array_[n];
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XmaContext& context = contexts_[n];
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if (!context.in_use()) {
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context.set_in_use(true);
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return context.guest_ptr();
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@ -156,40 +167,36 @@ uint32_t XmaDecoder::AllocateContext() {
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void XmaDecoder::ReleaseContext(uint32_t guest_ptr) {
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std::lock_guard<xe::mutex> lock(lock_);
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// Find it in the list.
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for (uint32_t n = 0; n < kContextCount; n++) {
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XmaContext& context = context_array_[n];
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if (context.guest_ptr() == guest_ptr) {
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// Found it!
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// Lock it in case the decoder thread is working on it now
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context.lock().lock();
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auto context_id = GetContextId(guest_ptr);
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assert_true(context_id >= 0);
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context.set_in_use(false);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr);
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std::memset(context_ptr, 0, sizeof(XMA_CONTEXT_DATA)); // Zero it.
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context.DiscardPacket();
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XmaContext& context = contexts_[context_id];
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context.lock().unlock();
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break;
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}
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}
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// Lock it in case the decoder thread is working on it now
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context.lock().lock();
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context.set_in_use(false);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr);
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std::memset(context_ptr, 0, sizeof(XMA_CONTEXT_DATA)); // Zero it.
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context.DiscardPacket();
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context.lock().unlock();
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}
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bool XmaDecoder::BlockOnContext(uint32_t guest_ptr, bool poll) {
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std::lock_guard<xe::mutex> lock(lock_);
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for (uint32_t n = 0; n < kContextCount; n++) {
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XmaContext& context = context_array_[n];
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if (context.guest_ptr() == guest_ptr) {
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if (!context.lock().try_lock()) {
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if (poll) {
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return false;
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}
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context.lock().lock();
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}
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context.lock().unlock();
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return true;
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auto context_id = GetContextId(guest_ptr);
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assert_true(context_id >= 0);
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XmaContext& context = contexts_[context_id];
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if (!context.lock().try_lock()) {
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if (poll) {
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return false;
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}
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context.lock().lock();
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}
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context.lock().unlock();
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return true;
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}
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@ -266,7 +273,7 @@ void XmaDecoder::ProcessContext(XmaContext& context, XMA_CONTEXT_DATA& data) {
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}
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if (!decode_attempts_remaining) {
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XELOGAPU("AudioSystem: libav failed to decode packet (returned %.8X)", -read_bytes);
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XELOGAPU("XmaDecoder: libav failed to decode packet (returned %.8X)", -read_bytes);
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// Failed out.
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if (data.input_buffer_0_valid || data.input_buffer_1_valid) {
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@ -419,16 +426,17 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint64_t value) {
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// XMAEnableContext
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// The context ID is a bit in the range of the entire context array.
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for (int i = 0; value && i < 32; ++i) {
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uint32_t base_context_id = (r - 0x1940) / 4 * 32;
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for (int i = 0; value && i < 32; ++i, value >>= 1) {
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if (value & 1) {
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uint32_t context_id = i + (r - 0x1940) / 4 * 32;
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XmaContext& context = context_array_[context_id];
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uint32_t context_id = base_context_id + i;
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XmaContext& context = contexts_[context_id];
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context.lock().lock();
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auto context_ptr = memory()->TranslateVirtual(context.guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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XELOGAPU("AudioSystem: kicking context %d (%d/%d bytes)", context_id,
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XELOGAPU("XmaDecoder: kicking context %d (%d/%d bytes)", context_id,
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(data.input_buffer_read_offset & ~0x7FF) / 8,
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(data.input_buffer_0_packet_count + data.input_buffer_1_packet_count)
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* XMA_CONTEXT_DATA::kBytesPerPacket);
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@ -442,7 +450,6 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint64_t value) {
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context.set_kicked(true);
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context.lock().unlock();
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}
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value >>= 1;
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}
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// Signal the decoder thread to start processing.
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@ -451,12 +458,12 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint64_t value) {
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// Context lock command.
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// This requests a lock by flagging the context.
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// XMADisableContext
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for (int i = 0; value && i < 32; ++i) {
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uint32_t base_context_id = (r - 0x1A40) / 4 * 32;
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for (int i = 0; value && i < 32; ++i, value >>= 1) {
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if (value & 1) {
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uint32_t context_id = i + (r - 0x1A40) / 4 * 32;
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XELOGAPU("AudioSystem: set context lock %d", context_id);
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uint32_t context_id = base_context_id + i;
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XELOGAPU("XmaDecoder: set context lock %d", context_id);
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}
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value >>= 1;
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}
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// Signal the decoder thread to start processing.
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@ -464,11 +471,12 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint64_t value) {
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} else if (r >= 0x1A80 && r <= 0x1A80 + 9 * 4) {
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// Context clear command.
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// This will reset the given hardware contexts.
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for (int i = 0; value && i < 32; ++i) {
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uint32_t base_context_id = (r - 0x1A80) / 4 * 32;
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for (int i = 0; value && i < 32; ++i, value >>= 1) {
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if (value & 1) {
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uint32_t context_id = i + (r - 0x1A80) / 4 * 32;
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XmaContext& context = context_array_[context_id];
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XELOGAPU("AudioSystem: reset context %d", context_id);
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uint32_t context_id = base_context_id + i;
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XmaContext& context = contexts_[context_id];
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XELOGAPU("XmaDecoder: reset context %d", context_id);
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context.lock().lock();
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auto context_ptr = memory()->TranslateVirtual(context.guest_ptr());
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@ -485,7 +493,6 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint64_t value) {
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data.Store(context_ptr);
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context.lock().unlock();
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}
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value >>= 1;
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}
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} else {
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value = value;
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@ -53,7 +53,7 @@ class XmaDecoder {
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virtual void WriteRegister(uint32_t addr, uint64_t value);
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protected:
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virtual void Initialize();
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int GetContextId(uint32_t guest_ptr);
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private:
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void WorkerThreadMain();
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@ -103,9 +103,10 @@ class XmaDecoder {
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};
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static const uint32_t kContextCount = 320;
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XmaContext context_array_[kContextCount];
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std::vector<uint32_t> xma_context_free_list_;
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std::vector<uint32_t> xma_context_used_list_; // XMA contexts in use
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XmaContext contexts_[kContextCount];
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uint32_t context_data_first_ptr_;
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uint32_t context_data_last_ptr_;
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};
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} // namespace apu
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