[D3D12] Fix a lint error in pipeline desc

This commit is contained in:
Triang3l 2020-12-10 21:23:13 +03:00
parent 34c5fc9c2f
commit 040661f366
1 changed files with 1 additions and 1 deletions

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@ -179,7 +179,7 @@ class PipelineCache {
int32_t depth_bias;
float depth_bias_slope_scaled;
PipelineStripCutIndex strip_cut_index : 2; // 2
PipelineStripCutIndex strip_cut_index : 2; // 2
// PipelinePrimitiveTopologyType for a vertex shader.
// xenos::TessellationMode for a domain shader.
uint32_t primitive_topology_type_or_tessellation_mode : 2; // 4