Moved the XMA decoder out of AudioSystem and into its own world (plus minor code cleanup in the process).
This commit is contained in:
parent
736dba5aca
commit
021b5a3d17
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@ -16,7 +16,6 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\xenia\apu\apu.cc" />
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<ClCompile Include="src\xenia\apu\apu.cc" />
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<ClCompile Include="src\xenia\apu\audio_decoder.cc" />
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<ClCompile Include="src\xenia\apu\audio_driver.cc" />
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<ClCompile Include="src\xenia\apu\audio_driver.cc" />
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<ClCompile Include="src\xenia\apu\audio_system.cc" />
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<ClCompile Include="src\xenia\apu\audio_system.cc" />
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<ClCompile Include="src\xenia\apu\nop\nop_apu.cc" />
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<ClCompile Include="src\xenia\apu\nop\nop_apu.cc" />
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@ -24,6 +23,8 @@
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<ClCompile Include="src\xenia\apu\xaudio2\xaudio2_apu.cc" />
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<ClCompile Include="src\xenia\apu\xaudio2\xaudio2_apu.cc" />
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<ClCompile Include="src\xenia\apu\xaudio2\xaudio2_audio_driver.cc" />
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<ClCompile Include="src\xenia\apu\xaudio2\xaudio2_audio_driver.cc" />
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<ClCompile Include="src\xenia\apu\xaudio2\xaudio2_audio_system.cc" />
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<ClCompile Include="src\xenia\apu\xaudio2\xaudio2_audio_system.cc" />
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<ClCompile Include="src\xenia\apu\xma_context.cc" />
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<ClCompile Include="src\xenia\apu\xma_decoder.cc" />
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<ClCompile Include="src\xenia\base\arena.cc" />
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<ClCompile Include="src\xenia\base\arena.cc" />
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<ClCompile Include="src\xenia\base\clock.cc" />
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<ClCompile Include="src\xenia\base\clock.cc" />
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<ClCompile Include="src\xenia\base\debugging_win.cc" />
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<ClCompile Include="src\xenia\base\debugging_win.cc" />
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@ -266,7 +267,6 @@
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\xenia\apu\apu-private.h" />
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<ClInclude Include="src\xenia\apu\apu-private.h" />
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<ClInclude Include="src\xenia\apu\apu.h" />
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<ClInclude Include="src\xenia\apu\apu.h" />
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<ClInclude Include="src\xenia\apu\audio_decoder.h" />
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<ClInclude Include="src\xenia\apu\audio_driver.h" />
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<ClInclude Include="src\xenia\apu\audio_driver.h" />
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<ClInclude Include="src\xenia\apu\audio_system.h" />
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<ClInclude Include="src\xenia\apu\audio_system.h" />
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<ClInclude Include="src\xenia\apu\nop\nop_apu-private.h" />
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<ClInclude Include="src\xenia\apu\nop\nop_apu-private.h" />
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@ -276,6 +276,8 @@
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<ClInclude Include="src\xenia\apu\xaudio2\xaudio2_apu.h" />
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<ClInclude Include="src\xenia\apu\xaudio2\xaudio2_apu.h" />
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<ClInclude Include="src\xenia\apu\xaudio2\xaudio2_audio_driver.h" />
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<ClInclude Include="src\xenia\apu\xaudio2\xaudio2_audio_driver.h" />
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<ClInclude Include="src\xenia\apu\xaudio2\xaudio2_audio_system.h" />
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<ClInclude Include="src\xenia\apu\xaudio2\xaudio2_audio_system.h" />
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<ClInclude Include="src\xenia\apu\xma_context.h" />
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<ClInclude Include="src\xenia\apu\xma_decoder.h" />
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<ClInclude Include="src\xenia\base\arena.h" />
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<ClInclude Include="src\xenia\base\arena.h" />
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<ClInclude Include="src\xenia\base\assert.h" />
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<ClInclude Include="src\xenia\base\assert.h" />
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<ClInclude Include="src\xenia\base\atomic.h" />
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<ClInclude Include="src\xenia\base\atomic.h" />
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@ -709,9 +709,6 @@
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<ClCompile Include="src\xenia\kernel\xboxkrnl_error.cc">
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<ClCompile Include="src\xenia\kernel\xboxkrnl_error.cc">
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<Filter>src\xenia\kernel</Filter>
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<Filter>src\xenia\kernel</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src\xenia\apu\audio_decoder.cc">
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<Filter>src\xenia\apu</Filter>
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</ClCompile>
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<ClCompile Include="src\xenia\cpu\backend\x64\x64_code_cache.cc">
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<ClCompile Include="src\xenia\cpu\backend\x64\x64_code_cache.cc">
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<Filter>src\xenia\cpu\backend\x64</Filter>
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<Filter>src\xenia\cpu\backend\x64</Filter>
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</ClCompile>
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</ClCompile>
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@ -775,6 +772,12 @@
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<ClCompile Include="src\xenia\cpu\compiler\passes\memory_sequence_combination_pass.cc">
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<ClCompile Include="src\xenia\cpu\compiler\passes\memory_sequence_combination_pass.cc">
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<Filter>src\xenia\cpu\compiler\passes</Filter>
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<Filter>src\xenia\cpu\compiler\passes</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src\xenia\apu\xma_decoder.cc">
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<Filter>src\xenia\apu</Filter>
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</ClCompile>
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<ClCompile Include="src\xenia\apu\xma_context.cc">
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<Filter>src\xenia\apu</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\xenia\emulator.h">
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<ClInclude Include="src\xenia\emulator.h">
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@ -1404,9 +1407,6 @@
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<ClInclude Include="third_party\xbyak\xbyak\xbyak.h">
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<ClInclude Include="third_party\xbyak\xbyak\xbyak.h">
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<Filter>third_party\xbyak\xbyak</Filter>
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<Filter>third_party\xbyak\xbyak</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\xenia\apu\audio_decoder.h">
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<Filter>src\xenia\apu</Filter>
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</ClInclude>
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<ClInclude Include="src\xenia\debug\proto\breakpoints_generated.h">
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<ClInclude Include="src\xenia\debug\proto\breakpoints_generated.h">
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<Filter>src\xenia\debug\proto</Filter>
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<Filter>src\xenia\debug\proto</Filter>
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</ClInclude>
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</ClInclude>
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@ -1500,6 +1500,12 @@
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<ClInclude Include="src\xenia\cpu\backend\code_cache.h">
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<ClInclude Include="src\xenia\cpu\backend\code_cache.h">
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<Filter>src\xenia\cpu\backend</Filter>
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<Filter>src\xenia\cpu\backend</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\xenia\apu\xma_decoder.h">
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<Filter>src\xenia\apu</Filter>
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</ClInclude>
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<ClInclude Include="src\xenia\apu\xma_context.h">
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<Filter>src\xenia\apu</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="src\xenia\cpu\backend\x64\x64_sequence.inl">
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<None Include="src\xenia\cpu\backend\x64\x64_sequence.inl">
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@ -13,6 +13,7 @@
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#include <memory>
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#include <memory>
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#include "xenia/apu/audio_system.h"
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#include "xenia/apu/audio_system.h"
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#include "xenia/apu/xma_decoder.h"
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namespace xe {
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namespace xe {
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class Emulator;
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class Emulator;
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@ -1,65 +0,0 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_APU_AUDIO_DECODER_H_
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#define XENIA_APU_AUDIO_DECODER_H_
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#include "xenia/apu/audio_system.h"
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// XMA audio format:
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// From research, XMA appears to be based on WMA Pro with
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// a few (very slight) modifications.
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// XMA2 is fully backwards-compatible with XMA1.
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// Helpful resources:
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// https://github.com/koolkdev/libertyv/blob/master/libav_wrapper/xma2dec.c
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// http://hcs64.com/mboard/forum.php?showthread=14818
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// https://github.com/hrydgard/minidx9/blob/master/Include/xma2defs.h
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// Forward declarations
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struct AVCodec;
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struct AVCodecContext;
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struct AVFrame;
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struct AVPacket;
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namespace xe {
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namespace apu {
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class AudioDecoder {
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public:
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AudioDecoder();
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~AudioDecoder();
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int Initialize();
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int PreparePacket(uint8_t* input, size_t seq_offset, size_t size,
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int sample_rate, int channels);
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void DiscardPacket();
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int DecodePacket(uint8_t* output, size_t offset, size_t size);
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private:
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// libav structures
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AVCodec* codec_;
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AVCodecContext* context_;
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AVFrame* decoded_frame_;
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AVPacket* packet_;
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size_t current_frame_pos_;
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uint8_t* current_frame_;
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uint32_t frame_samples_size_;
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uint8_t packet_data_[XMAContextData::kBytesPerPacket];
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};
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} // namespace apu
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} // namespace xe
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#endif // XENIA_APU_AUDIO_DECODER_H_
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#include "xenia/apu/audio_system.h"
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#include "xenia/apu/audio_system.h"
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#include "xenia/apu/audio_driver.h"
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#include "xenia/apu/audio_driver.h"
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#include "xenia/apu/audio_decoder.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/math.h"
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#include "xenia/base/ring_buffer.h"
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#include "xenia/base/ring_buffer.h"
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#include "xenia/kernel/objects/xthread.h"
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#include "xenia/kernel/objects/xthread.h"
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#include "xenia/profiling.h"
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#include "xenia/profiling.h"
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extern "C" {
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#include "libavutil/log.h"
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}
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// As with normal Microsoft, there are like twelve different ways to access
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// As with normal Microsoft, there are like twelve different ways to access
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// the audio APIs. Early games use XMA*() methods almost exclusively to touch
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// the audio APIs. Early games use XMA*() methods almost exclusively to touch
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// decoders. Later games use XAudio*() and direct memory writes to the XMA
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// decoders. Later games use XAudio*() and direct memory writes to the XMA
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// The XMA*() functions just manipulate the audio system in the guest context
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// The XMA*() functions just manipulate the audio system in the guest context
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// and let the normal AudioSystem handling take it, to prevent duplicate
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// and let the normal AudioSystem handling take it, to prevent duplicate
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// implementations. They can be found in xboxkrnl_audio_xma.cc
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// implementations. They can be found in xboxkrnl_audio_xma.cc
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//
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// XMA details:
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// https://devel.nuclex.org/external/svn/directx/trunk/include/xma2defs.h
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// https://github.com/gdawg/fsbext/blob/master/src/xma_header.h
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//
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// XAudio2 uses XMA under the covers, and seems to map with the same
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// restrictions of frame/subframe/etc:
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// https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.xaudio2.xaudio2_buffer(v=vs.85).aspx
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//
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// XMA contexts are 64b in size and tight bitfields. They are in physical
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// memory not usually available to games. Games will use MmMapIoSpace to get
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// the 64b pointer in user memory so they can party on it. If the game doesn't
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// do this, it's likely they are either passing the context to XAudio or
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// using the XMA* functions.
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namespace xe {
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namespace xe {
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namespace apu {
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namespace apu {
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AudioSystem::AudioSystem(Emulator* emulator)
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AudioSystem::AudioSystem(Emulator* emulator)
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: emulator_(emulator),
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: emulator_(emulator),
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memory_(emulator->memory()),
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memory_(emulator->memory()),
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worker_running_(false),
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worker_running_(false) {
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decoder_running_(false) {
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std::memset(clients_, 0, sizeof(clients_));
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std::memset(clients_, 0, sizeof(clients_));
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for (size_t i = 0; i < kMaximumClientCount; ++i) {
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for (size_t i = 0; i < kMaximumClientCount; ++i) {
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unused_clients_.push(i);
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unused_clients_.push(i);
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CloseHandle(shutdown_event_);
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CloseHandle(shutdown_event_);
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}
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}
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void av_log_callback(void *avcl, int level, const char *fmt, va_list va) {
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StringBuffer buff;
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buff.AppendVarargs(fmt, va);
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xe::log_line('i', "libav: %s", buff.GetString());
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}
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X_STATUS AudioSystem::Setup() {
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X_STATUS AudioSystem::Setup() {
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processor_ = emulator_->processor();
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processor_ = emulator_->processor();
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// Let the processor know we want register access callbacks.
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emulator_->memory()->AddVirtualMappedRange(
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0x7FEA0000, 0xFFFF0000, 0x0000FFFF, this,
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reinterpret_cast<MMIOReadCallback>(MMIOReadRegisterThunk),
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reinterpret_cast<MMIOWriteCallback>(MMIOWriteRegisterThunk));
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// Setup XMA contexts ptr.
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registers_.xma_context_array_ptr = memory()->SystemHeapAlloc(
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sizeof(XMAContextData) * kXmaContextCount, 256, kSystemHeapPhysical);
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// Add all contexts to the free list.
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for (int i = kXmaContextCount - 1; i >= 0; --i) {
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uint32_t ptr = registers_.xma_context_array_ptr + i * sizeof(XMAContextData);
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XMAContext& context = xma_context_array_[i];
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// Initialize it
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context.guest_ptr = ptr;
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context.in_use = false;
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context.kicked = false;
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// Create a new decoder per context
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// Needed because some data needs to be persisted across calls
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// TODO: Need to destroy this on class destruction
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context.decoder = new AudioDecoder();
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context.decoder->Initialize();
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}
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registers_.next_context = 1;
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// Setup libav logging callback
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av_log_set_callback(av_log_callback);
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worker_running_ = true;
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worker_running_ = true;
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worker_thread_ =
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worker_thread_ =
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kernel::object_ref<kernel::XHostThread>(new kernel::XHostThread(
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kernel::object_ref<kernel::XHostThread>(new kernel::XHostThread(
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worker_thread_->set_name("Audio Worker");
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worker_thread_->set_name("Audio Worker");
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worker_thread_->Create();
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worker_thread_->Create();
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decoder_running_ = true;
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decoder_thread_ =
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kernel::object_ref<kernel::XHostThread>(new kernel::XHostThread(
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emulator()->kernel_state(), 128 * 1024, 0, [this]() {
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DecoderThreadMain();
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return 0;
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}));
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decoder_thread_->set_name("Audio Decoder");
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decoder_thread_->Create();
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return X_STATUS_SUCCESS;
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return X_STATUS_SUCCESS;
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}
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}
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// TODO(benvanik): call module API to kill?
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// TODO(benvanik): call module API to kill?
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}
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}
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void AudioSystem::DecoderThreadMain() {
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while (decoder_running_) {
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// Wait for a kick from WriteRegister.
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//decoder_fence_.Wait();
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// Check to see if we're supposed to exit
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if (!decoder_running_) {
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break;
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}
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// Okay, let's loop through XMA contexts to find ones we need to decode!
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for (uint32_t n = 0; n < kXmaContextCount; n++) {
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XMAContext& context = xma_context_array_[n];
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if (context.in_use && context.kicked) {
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context.lock.lock();
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context.kicked = false;
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auto context_ptr = memory()->TranslateVirtual(context.guest_ptr);
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XMAContextData data(context_ptr);
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ProcessXmaContext(context, data);
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data.Store(context_ptr);
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|
||||||
context.lock.unlock();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioSystem::Initialize() {}
|
void AudioSystem::Initialize() {}
|
||||||
|
|
||||||
void AudioSystem::Shutdown() {
|
void AudioSystem::Shutdown() {
|
||||||
|
@ -232,66 +136,6 @@ void AudioSystem::Shutdown() {
|
||||||
SetEvent(shutdown_event_);
|
SetEvent(shutdown_event_);
|
||||||
worker_thread_->Wait(0, 0, 0, nullptr);
|
worker_thread_->Wait(0, 0, 0, nullptr);
|
||||||
worker_thread_.reset();
|
worker_thread_.reset();
|
||||||
|
|
||||||
decoder_running_ = false;
|
|
||||||
decoder_fence_.Signal();
|
|
||||||
worker_thread_.reset();
|
|
||||||
|
|
||||||
memory()->SystemHeapFree(registers_.xma_context_array_ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t AudioSystem::AllocateXmaContext() {
|
|
||||||
std::lock_guard<xe::mutex> lock(lock_);
|
|
||||||
|
|
||||||
for (uint32_t n = 0; n < kXmaContextCount; n++) {
|
|
||||||
XMAContext& context = xma_context_array_[n];
|
|
||||||
if (!context.in_use) {
|
|
||||||
context.in_use = true;
|
|
||||||
return context.guest_ptr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioSystem::ReleaseXmaContext(uint32_t guest_ptr) {
|
|
||||||
std::lock_guard<xe::mutex> lock(lock_);
|
|
||||||
|
|
||||||
// Find it in the list.
|
|
||||||
for (uint32_t n = 0; n < kXmaContextCount; n++) {
|
|
||||||
XMAContext& context = xma_context_array_[n];
|
|
||||||
if (context.guest_ptr == guest_ptr) {
|
|
||||||
// Found it!
|
|
||||||
// Lock it in case the decoder thread is working on it now
|
|
||||||
context.lock.lock();
|
|
||||||
|
|
||||||
context.in_use = false;
|
|
||||||
auto context_ptr = memory()->TranslateVirtual(guest_ptr);
|
|
||||||
std::memset(context_ptr, 0, sizeof(XMAContextData)); // Zero it.
|
|
||||||
context.decoder->DiscardPacket();
|
|
||||||
|
|
||||||
context.lock.unlock();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool AudioSystem::BlockOnXmaContext(uint32_t guest_ptr, bool poll) {
|
|
||||||
std::lock_guard<xe::mutex> lock(lock_);
|
|
||||||
for (uint32_t n = 0; n < kXmaContextCount; n++) {
|
|
||||||
XMAContext& context = xma_context_array_[n];
|
|
||||||
if (context.guest_ptr == guest_ptr) {
|
|
||||||
if (!context.lock.try_lock()) {
|
|
||||||
if (poll) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
context.lock.lock();
|
|
||||||
}
|
|
||||||
context.lock.unlock();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
X_STATUS AudioSystem::RegisterClient(uint32_t callback, uint32_t callback_arg,
|
X_STATUS AudioSystem::RegisterClient(uint32_t callback, uint32_t callback_arg,
|
||||||
|
@ -353,304 +197,5 @@ void AudioSystem::UnregisterClient(size_t index) {
|
||||||
assert_true(wait_result == WAIT_TIMEOUT);
|
assert_true(wait_result == WAIT_TIMEOUT);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioSystem::ProcessXmaContext(XMAContext& context, XMAContextData& data) {
|
|
||||||
SCOPE_profile_cpu_f("apu");
|
|
||||||
|
|
||||||
// What I see:
|
|
||||||
// XMA outputs 2 bytes per sample
|
|
||||||
// 512 samples per frame (128 per subframe)
|
|
||||||
// Max output size is data.output_buffer_block_count * 256
|
|
||||||
|
|
||||||
// This decoder is fed packets (max 4095 per buffer)
|
|
||||||
// Packets contain "some" frames
|
|
||||||
// 32bit header (big endian)
|
|
||||||
|
|
||||||
// Frames are the smallest thing the SPUs can decode.
|
|
||||||
// They usually can span packets (libav handles this)
|
|
||||||
|
|
||||||
// Sample rates (data.sample_rate):
|
|
||||||
// 0 - 24 kHz ?
|
|
||||||
// 1 - 32 kHz
|
|
||||||
// 2 - 44.1 kHz ?
|
|
||||||
// 3 - 48 kHz ?
|
|
||||||
|
|
||||||
// SPUs also support stereo decoding. (data.is_stereo)
|
|
||||||
|
|
||||||
// Check the output buffer - we cannot decode anything else if it's
|
|
||||||
// unavailable.
|
|
||||||
if (!data.output_buffer_valid) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Translate this for future use.
|
|
||||||
uint8_t* output_buffer = memory()->TranslatePhysical(data.output_buffer_ptr);
|
|
||||||
|
|
||||||
// Output buffers are in raw PCM samples, 256 bytes per block.
|
|
||||||
// Output buffer is a ring buffer. We need to write from the write offset
|
|
||||||
// to the read offset.
|
|
||||||
uint32_t output_capacity = data.output_buffer_block_count * 256;
|
|
||||||
uint32_t output_read_offset = data.output_buffer_read_offset * 256;
|
|
||||||
uint32_t output_write_offset = data.output_buffer_write_offset * 256;
|
|
||||||
|
|
||||||
RingBuffer output_rb(output_buffer, output_capacity);
|
|
||||||
output_rb.set_read_offset(output_read_offset);
|
|
||||||
output_rb.set_write_offset(output_write_offset);
|
|
||||||
|
|
||||||
size_t output_remaining_bytes = output_rb.write_count();
|
|
||||||
|
|
||||||
// Decode until we can't write any more data.
|
|
||||||
while (output_remaining_bytes > 0) {
|
|
||||||
// This'll copy audio samples into the output buffer.
|
|
||||||
// The samples need to be 2 bytes long!
|
|
||||||
// Copies one frame at a time, so keep calling this until size == 0
|
|
||||||
int read_bytes = 0;
|
|
||||||
int decode_attempts_remaining = 3;
|
|
||||||
|
|
||||||
uint8_t work_buffer[XMAContextData::kOutputMaxSizeBytes];
|
|
||||||
while (decode_attempts_remaining) {
|
|
||||||
read_bytes = context.decoder->DecodePacket(work_buffer, 0,
|
|
||||||
output_remaining_bytes);
|
|
||||||
if (read_bytes >= 0) {
|
|
||||||
//assert_true((read_bytes % 256) == 0);
|
|
||||||
auto written_bytes = output_rb.Write(work_buffer, read_bytes);
|
|
||||||
assert_true(read_bytes == written_bytes);
|
|
||||||
|
|
||||||
// Ok.
|
|
||||||
break;
|
|
||||||
} else {
|
|
||||||
// Sometimes the decoder will fail on a packet. I think it's
|
|
||||||
// looking for cross-packet frames and failing. If you run it again
|
|
||||||
// on the same packet it'll work though.
|
|
||||||
--decode_attempts_remaining;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!decode_attempts_remaining) {
|
|
||||||
XELOGAPU("AudioSystem: libav failed to decode packet (returned %.8X)", -read_bytes);
|
|
||||||
|
|
||||||
// Failed out.
|
|
||||||
if (data.input_buffer_0_valid || data.input_buffer_1_valid) {
|
|
||||||
// There's new data available - maybe we'll be ok if we decode it?
|
|
||||||
read_bytes = 0;
|
|
||||||
context.decoder->DiscardPacket();
|
|
||||||
} else {
|
|
||||||
// No data and hosed - bail.
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
data.output_buffer_write_offset = output_rb.write_offset() / 256;
|
|
||||||
output_remaining_bytes -= read_bytes;
|
|
||||||
|
|
||||||
// If we need more data and the input buffers have it, grab it.
|
|
||||||
if (read_bytes) {
|
|
||||||
// Haven't finished with current packet.
|
|
||||||
continue;
|
|
||||||
} else if (data.input_buffer_0_valid || data.input_buffer_1_valid) {
|
|
||||||
// Done with previous packet, so grab a new one.
|
|
||||||
int ret = PrepareXMAPacket(context, data);
|
|
||||||
if (ret <= 0) {
|
|
||||||
// No more data (but may have prepared a packet)
|
|
||||||
data.input_buffer_0_valid = 0;
|
|
||||||
data.input_buffer_1_valid = 0;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Decoder is out of data and there's no more to give.
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// The game will kick us again with a new output buffer later.
|
|
||||||
data.output_buffer_valid = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int AudioSystem::PrepareXMAPacket(XMAContext &context, XMAContextData &data) {
|
|
||||||
// Translate pointers for future use.
|
|
||||||
uint8_t* in0 = data.input_buffer_0_valid
|
|
||||||
? memory()->TranslatePhysical(data.input_buffer_0_ptr)
|
|
||||||
: nullptr;
|
|
||||||
uint8_t* in1 = data.input_buffer_1_valid
|
|
||||||
? memory()->TranslatePhysical(data.input_buffer_1_ptr)
|
|
||||||
: nullptr;
|
|
||||||
|
|
||||||
int sample_rate = 0;
|
|
||||||
if (data.sample_rate == 0) {
|
|
||||||
sample_rate = 24000;
|
|
||||||
} else if (data.sample_rate == 1) {
|
|
||||||
sample_rate = 32000;
|
|
||||||
} else if (data.sample_rate == 2) {
|
|
||||||
sample_rate = 44100;
|
|
||||||
} else if (data.sample_rate == 3) {
|
|
||||||
sample_rate = 48000;
|
|
||||||
}
|
|
||||||
int channels = data.is_stereo ? 2 : 1;
|
|
||||||
|
|
||||||
// See if we've finished with the input.
|
|
||||||
// Block count is in packets, so expand by packet size.
|
|
||||||
uint32_t input_size_0_bytes = (data.input_buffer_0_packet_count) * 2048;
|
|
||||||
uint32_t input_size_1_bytes = (data.input_buffer_1_packet_count) * 2048;
|
|
||||||
|
|
||||||
// Total input size
|
|
||||||
uint32_t input_size_bytes = input_size_0_bytes + input_size_1_bytes;
|
|
||||||
|
|
||||||
// Input read offset is in bits. Typically starts at 32 (4 bytes).
|
|
||||||
// "Sequence" offset - used internally for WMA Pro decoder.
|
|
||||||
// Just the read offset.
|
|
||||||
uint32_t seq_offset_bytes = (data.input_buffer_read_offset & ~0x7FF) / 8;
|
|
||||||
uint32_t input_remaining_bytes = input_size_bytes - seq_offset_bytes;
|
|
||||||
|
|
||||||
if (seq_offset_bytes < input_size_bytes) {
|
|
||||||
// Setup input offset and input buffer.
|
|
||||||
uint32_t input_offset_bytes = seq_offset_bytes;
|
|
||||||
auto input_buffer = in0;
|
|
||||||
|
|
||||||
if (seq_offset_bytes >= input_size_0_bytes) {
|
|
||||||
// Size overlap, select input buffer 1.
|
|
||||||
// TODO: This needs testing.
|
|
||||||
input_offset_bytes -= input_size_0_bytes;
|
|
||||||
input_buffer = in1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Still have data to read.
|
|
||||||
auto packet = input_buffer + input_offset_bytes;
|
|
||||||
assert_true(input_offset_bytes % 2048 == 0);
|
|
||||||
context.decoder->PreparePacket(packet, seq_offset_bytes,
|
|
||||||
XMAContextData::kBytesPerPacket,
|
|
||||||
sample_rate, channels);
|
|
||||||
data.input_buffer_read_offset += XMAContextData::kBytesPerPacket * 8;
|
|
||||||
|
|
||||||
input_remaining_bytes -= XMAContextData::kBytesPerPacket;
|
|
||||||
if (input_remaining_bytes <= 0) {
|
|
||||||
// Used the last of the data but prepared a packet
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// No more data available and no packet prepared.
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return input_remaining_bytes;
|
|
||||||
}
|
|
||||||
|
|
||||||
// free60 may be useful here, however it looks like it's using a different
|
|
||||||
// piece of hardware:
|
|
||||||
// https://github.com/Free60Project/libxenon/blob/master/libxenon/drivers/xenon_sound/sound.c
|
|
||||||
|
|
||||||
uint64_t AudioSystem::ReadRegister(uint32_t addr) {
|
|
||||||
uint32_t r = addr & 0xFFFF;
|
|
||||||
XELOGAPU("ReadRegister(%.4X)", r);
|
|
||||||
// 1800h is read on startup and stored -- context? buffers?
|
|
||||||
// 1818h is read during a lock?
|
|
||||||
|
|
||||||
assert_true(r % 4 == 0);
|
|
||||||
uint32_t value = register_file_[r / 4];
|
|
||||||
|
|
||||||
// 1818 is rotating context processing # set to hardware ID of context being
|
|
||||||
// processed.
|
|
||||||
// If bit 200h is set, the locking code will possibly collide on hardware IDs
|
|
||||||
// and error out, so we should never set it (I think?).
|
|
||||||
if (r == 0x1818) {
|
|
||||||
// To prevent games from seeing a stuck XMA context, return a rotating
|
|
||||||
// number
|
|
||||||
registers_.current_context = registers_.next_context;
|
|
||||||
registers_.next_context = (registers_.next_context + 1) % kXmaContextCount;
|
|
||||||
value = registers_.current_context;
|
|
||||||
}
|
|
||||||
|
|
||||||
value = xe::byte_swap(value);
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioSystem::WriteRegister(uint32_t addr, uint64_t value) {
|
|
||||||
SCOPE_profile_cpu_f("apu");
|
|
||||||
|
|
||||||
uint32_t r = addr & 0xFFFF;
|
|
||||||
value = xe::byte_swap(uint32_t(value));
|
|
||||||
XELOGAPU("WriteRegister(%.4X, %.8X)", r, value);
|
|
||||||
// 1804h is written to with 0x02000000 and 0x03000000 around a lock operation
|
|
||||||
|
|
||||||
assert_true(r % 4 == 0);
|
|
||||||
register_file_[r / 4] = uint32_t(value);
|
|
||||||
|
|
||||||
if (r >= 0x1940 && r <= 0x1940 + 9 * 4) {
|
|
||||||
// Context kick command.
|
|
||||||
// This will kick off the given hardware contexts.
|
|
||||||
// Basically, this kicks the SPU and says "hey, decode that audio!"
|
|
||||||
// XMAEnableContext
|
|
||||||
|
|
||||||
// The context ID is a bit in the range of the entire context array.
|
|
||||||
for (int i = 0; value && i < 32; ++i) {
|
|
||||||
if (value & 1) {
|
|
||||||
uint32_t context_id = i + (r - 0x1940) / 4 * 32;
|
|
||||||
XMAContext& context = xma_context_array_[context_id];
|
|
||||||
|
|
||||||
context.lock.lock();
|
|
||||||
auto context_ptr = memory()->TranslateVirtual(context.guest_ptr);
|
|
||||||
XMAContextData data(context_ptr);
|
|
||||||
|
|
||||||
XELOGAPU("AudioSystem: kicking context %d (%d/%d bytes)", context_id,
|
|
||||||
(data.input_buffer_read_offset & ~0x7FF) / 8,
|
|
||||||
(data.input_buffer_0_packet_count + data.input_buffer_1_packet_count)
|
|
||||||
* XMAContextData::kBytesPerPacket);
|
|
||||||
|
|
||||||
// Reset valid flags so our audio decoder knows to process this one.
|
|
||||||
data.input_buffer_0_valid = data.input_buffer_0_ptr != 0;
|
|
||||||
data.input_buffer_1_valid = data.input_buffer_1_ptr != 0;
|
|
||||||
|
|
||||||
data.Store(context_ptr);
|
|
||||||
|
|
||||||
context.kicked = true;
|
|
||||||
context.lock.unlock();
|
|
||||||
}
|
|
||||||
value >>= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Signal the decoder thread to start processing.
|
|
||||||
decoder_fence_.Signal();
|
|
||||||
} else if (r >= 0x1A40 && r <= 0x1A40 + 9 * 4) {
|
|
||||||
// Context lock command.
|
|
||||||
// This requests a lock by flagging the context.
|
|
||||||
// XMADisableContext
|
|
||||||
for (int i = 0; value && i < 32; ++i) {
|
|
||||||
if (value & 1) {
|
|
||||||
uint32_t context_id = i + (r - 0x1A40) / 4 * 32;
|
|
||||||
XELOGAPU("AudioSystem: set context lock %d", context_id);
|
|
||||||
}
|
|
||||||
value >>= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Signal the decoder thread to start processing.
|
|
||||||
decoder_fence_.Signal();
|
|
||||||
} else if (r >= 0x1A80 && r <= 0x1A80 + 9 * 4) {
|
|
||||||
// Context clear command.
|
|
||||||
// This will reset the given hardware contexts.
|
|
||||||
for (int i = 0; value && i < 32; ++i) {
|
|
||||||
if (value & 1) {
|
|
||||||
uint32_t context_id = i + (r - 0x1A80) / 4 * 32;
|
|
||||||
XMAContext& context = xma_context_array_[context_id];
|
|
||||||
XELOGAPU("AudioSystem: reset context %d", context_id);
|
|
||||||
|
|
||||||
context.lock.lock();
|
|
||||||
auto context_ptr = memory()->TranslateVirtual(context.guest_ptr);
|
|
||||||
XMAContextData data(context_ptr);
|
|
||||||
|
|
||||||
context.decoder->DiscardPacket();
|
|
||||||
data.input_buffer_0_valid = 0;
|
|
||||||
data.input_buffer_1_valid = 0;
|
|
||||||
data.output_buffer_valid = 0;
|
|
||||||
|
|
||||||
data.output_buffer_read_offset = 0;
|
|
||||||
data.output_buffer_write_offset = 0;
|
|
||||||
|
|
||||||
data.Store(context_ptr);
|
|
||||||
context.lock.unlock();
|
|
||||||
}
|
|
||||||
value >>= 1;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
value = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace apu
|
} // namespace apu
|
||||||
} // namespace xe
|
} // namespace xe
|
||||||
|
|
|
@ -27,99 +27,8 @@ namespace xe {
|
||||||
namespace apu {
|
namespace apu {
|
||||||
|
|
||||||
class AudioDriver;
|
class AudioDriver;
|
||||||
class AudioDecoder;
|
|
||||||
|
|
||||||
// This is stored in guest space in big-endian order.
|
|
||||||
// We load and swap the whole thing to splat here so that we can
|
|
||||||
// use bitfields.
|
|
||||||
// This could be important:
|
|
||||||
// http://www.fmod.org/questions/question/forum-15859
|
|
||||||
// Appears to be dumped in order (for the most part)
|
|
||||||
|
|
||||||
// http://pastebin.com/9amqJ2kQ
|
|
||||||
struct XMAContextData {
|
|
||||||
static const uint32_t kBytesPerPacket = 2048;
|
|
||||||
static const uint32_t kSamplesPerFrame = 512;
|
|
||||||
static const uint32_t kSamplesPerSubframe = 128;
|
|
||||||
|
|
||||||
static const uint32_t kOutputBytesPerBlock = 256;
|
|
||||||
static const uint32_t kOutputMaxSizeBytes = 31 * kOutputBytesPerBlock;
|
|
||||||
|
|
||||||
// DWORD 0
|
|
||||||
uint32_t input_buffer_0_packet_count : 12; // XMASetInputBuffer0, number of
|
|
||||||
// 2KB packets. Max 4095 packets.
|
|
||||||
// These packets form a block.
|
|
||||||
uint32_t loop_count : 8; // +12bit, XMASetLoopData NumLoops
|
|
||||||
uint32_t input_buffer_0_valid : 1; // +20bit, XMAIsInputBuffer0Valid
|
|
||||||
uint32_t input_buffer_1_valid : 1; // +21bit, XMAIsInputBuffer1Valid
|
|
||||||
uint32_t output_buffer_block_count : 5; // +22bit SizeWrite 256byte blocks
|
|
||||||
uint32_t
|
|
||||||
output_buffer_write_offset : 5; // +27bit, XMAGetOutputBufferWriteOffset
|
|
||||||
// AKA OffsetWrite
|
|
||||||
|
|
||||||
// DWORD 1
|
|
||||||
uint32_t input_buffer_1_packet_count : 12; // XMASetInputBuffer1, number of
|
|
||||||
// 2KB packets. Max 4095 packets.
|
|
||||||
// These packets form a block.
|
|
||||||
uint32_t loop_subframe_end : 2; // +12bit, XMASetLoopData
|
|
||||||
uint32_t unk_dword_1_a : 3; // ? might be loop_subframe_skip
|
|
||||||
uint32_t loop_subframe_skip : 3; // +17bit, XMASetLoopData might be
|
|
||||||
// subframe_decode_count
|
|
||||||
uint32_t subframe_decode_count : 4; // +20bit might be subframe_skip_count
|
|
||||||
uint32_t unk_dword_1_b : 3; // ? NumSubframesToSkip/NumChannels(?)
|
|
||||||
uint32_t sample_rate : 2; // +27bit enum of sample rates
|
|
||||||
uint32_t is_stereo : 1; // +29bit
|
|
||||||
uint32_t unk_dword_1_c : 1; // +30bit
|
|
||||||
uint32_t output_buffer_valid : 1; // +31bit, XMAIsOutputBufferValid
|
|
||||||
|
|
||||||
// DWORD 2
|
|
||||||
uint32_t input_buffer_read_offset : 26; // XMAGetInputBufferReadOffset
|
|
||||||
uint32_t unk_dword_2 : 6; // ErrorStatus/ErrorSet (?)
|
|
||||||
|
|
||||||
// DWORD 3
|
|
||||||
uint32_t loop_start : 26; // XMASetLoopData LoopStartOffset
|
|
||||||
uint32_t unk_dword_3 : 6; // ? ParserErrorStatus/ParserErrorSet(?)
|
|
||||||
|
|
||||||
// DWORD 4
|
|
||||||
uint32_t loop_end : 26; // XMASetLoopData LoopEndOffset
|
|
||||||
uint32_t packet_metadata : 5; // XMAGetPacketMetadata
|
|
||||||
uint32_t current_buffer : 1; // ?
|
|
||||||
|
|
||||||
// DWORD 5
|
|
||||||
uint32_t input_buffer_0_ptr; // physical address
|
|
||||||
// DWORD 6
|
|
||||||
uint32_t input_buffer_1_ptr; // physical address
|
|
||||||
// DWORD 7
|
|
||||||
uint32_t output_buffer_ptr; // physical address
|
|
||||||
// DWORD 8
|
|
||||||
uint32_t overlap_add_ptr; // PtrOverlapAdd(?)
|
|
||||||
|
|
||||||
// DWORD 9
|
|
||||||
// +0bit, XMAGetOutputBufferReadOffset AKA WriteBufferOffsetRead
|
|
||||||
uint32_t output_buffer_read_offset : 5;
|
|
||||||
uint32_t unk_dword_9 : 27; // StopWhenDone/InterruptWhenDone(?)
|
|
||||||
|
|
||||||
// DWORD 10-15
|
|
||||||
uint32_t unk_dwords_10_15[6]; // reserved?
|
|
||||||
|
|
||||||
XMAContextData(const void* ptr) {
|
|
||||||
xe::copy_and_swap_32_aligned(reinterpret_cast<uint32_t*>(this),
|
|
||||||
reinterpret_cast<const uint32_t*>(ptr),
|
|
||||||
sizeof(XMAContextData) / 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Store(void* ptr) {
|
|
||||||
xe::copy_and_swap_32_aligned(reinterpret_cast<uint32_t*>(ptr),
|
|
||||||
reinterpret_cast<const uint32_t*>(this),
|
|
||||||
sizeof(XMAContextData) / 4);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
static_assert_size(XMAContextData, 64);
|
|
||||||
|
|
||||||
class AudioSystem {
|
class AudioSystem {
|
||||||
protected:
|
|
||||||
struct XMAContext;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual ~AudioSystem();
|
virtual ~AudioSystem();
|
||||||
|
|
||||||
|
@ -130,13 +39,6 @@ class AudioSystem {
|
||||||
virtual X_STATUS Setup();
|
virtual X_STATUS Setup();
|
||||||
virtual void Shutdown();
|
virtual void Shutdown();
|
||||||
|
|
||||||
uint32_t xma_context_array_ptr() const {
|
|
||||||
return registers_.xma_context_array_ptr;
|
|
||||||
}
|
|
||||||
uint32_t AllocateXmaContext();
|
|
||||||
void ReleaseXmaContext(uint32_t guest_ptr);
|
|
||||||
bool BlockOnXmaContext(uint32_t guest_ptr, bool poll);
|
|
||||||
|
|
||||||
X_STATUS RegisterClient(uint32_t callback, uint32_t callback_arg,
|
X_STATUS RegisterClient(uint32_t callback, uint32_t callback_arg,
|
||||||
size_t* out_index);
|
size_t* out_index);
|
||||||
void UnregisterClient(size_t index);
|
void UnregisterClient(size_t index);
|
||||||
|
@ -146,9 +48,6 @@ class AudioSystem {
|
||||||
AudioDriver** out_driver) = 0;
|
AudioDriver** out_driver) = 0;
|
||||||
virtual void DestroyDriver(AudioDriver* driver) = 0;
|
virtual void DestroyDriver(AudioDriver* driver) = 0;
|
||||||
|
|
||||||
virtual uint64_t ReadRegister(uint32_t addr);
|
|
||||||
virtual void WriteRegister(uint32_t addr, uint64_t value);
|
|
||||||
|
|
||||||
// TODO(gibbed): respect XAUDIO2_MAX_QUEUED_BUFFERS somehow (ie min(64, XAUDIO2_MAX_QUEUED_BUFFERS))
|
// TODO(gibbed): respect XAUDIO2_MAX_QUEUED_BUFFERS somehow (ie min(64, XAUDIO2_MAX_QUEUED_BUFFERS))
|
||||||
static const size_t kMaximumQueuedFrames = 64;
|
static const size_t kMaximumQueuedFrames = 64;
|
||||||
|
|
||||||
|
@ -157,19 +56,6 @@ class AudioSystem {
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void WorkerThreadMain();
|
void WorkerThreadMain();
|
||||||
void DecoderThreadMain();
|
|
||||||
|
|
||||||
void ProcessXmaContext(XMAContext& context, XMAContextData& data);
|
|
||||||
int PrepareXMAPacket(XMAContext& context, XMAContextData& data);
|
|
||||||
|
|
||||||
static uint64_t MMIOReadRegisterThunk(void* ppc_context, AudioSystem* as,
|
|
||||||
uint32_t addr) {
|
|
||||||
return as->ReadRegister(addr);
|
|
||||||
}
|
|
||||||
static void MMIOWriteRegisterThunk(void* ppc_context, AudioSystem* as,
|
|
||||||
uint32_t addr, uint64_t value) {
|
|
||||||
as->WriteRegister(addr, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
AudioSystem(Emulator* emulator);
|
AudioSystem(Emulator* emulator);
|
||||||
|
@ -181,47 +67,8 @@ class AudioSystem {
|
||||||
std::atomic<bool> worker_running_;
|
std::atomic<bool> worker_running_;
|
||||||
kernel::object_ref<kernel::XHostThread> worker_thread_;
|
kernel::object_ref<kernel::XHostThread> worker_thread_;
|
||||||
|
|
||||||
std::atomic<bool> decoder_running_;
|
|
||||||
kernel::object_ref<kernel::XHostThread> decoder_thread_;
|
|
||||||
xe::threading::Fence decoder_fence_;
|
|
||||||
|
|
||||||
xe::mutex lock_;
|
xe::mutex lock_;
|
||||||
|
|
||||||
// Stored little endian, accessed through 0x7FEA....
|
|
||||||
union {
|
|
||||||
struct {
|
|
||||||
union {
|
|
||||||
struct {
|
|
||||||
uint8_t ignored0[0x1800];
|
|
||||||
// 1800h; points to guest-space physical block of 320 contexts.
|
|
||||||
uint32_t xma_context_array_ptr;
|
|
||||||
};
|
|
||||||
struct {
|
|
||||||
uint8_t ignored1[0x1818];
|
|
||||||
// 1818h; current context ID.
|
|
||||||
uint32_t current_context;
|
|
||||||
// 181Ch; next context ID to process.
|
|
||||||
uint32_t next_context;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
} registers_;
|
|
||||||
uint32_t register_file_[0xFFFF / 4];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct XMAContext {
|
|
||||||
uint32_t guest_ptr;
|
|
||||||
xe::mutex lock;
|
|
||||||
bool in_use;
|
|
||||||
bool kicked;
|
|
||||||
|
|
||||||
AudioDecoder* decoder;
|
|
||||||
};
|
|
||||||
|
|
||||||
static const uint32_t kXmaContextCount = 320; // // Total number of XMA contexts available.
|
|
||||||
XMAContext xma_context_array_[kXmaContextCount];
|
|
||||||
std::vector<uint32_t> xma_context_free_list_;
|
|
||||||
std::vector<uint32_t> xma_context_used_list_; // XMA contexts in use
|
|
||||||
|
|
||||||
static const size_t kMaximumClientCount = 8;
|
static const size_t kMaximumClientCount = 8;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
|
|
|
@ -7,13 +7,12 @@
|
||||||
******************************************************************************
|
******************************************************************************
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "xenia/apu/audio_decoder.h"
|
#include "xenia/apu/xma_context.h"
|
||||||
|
#include "xenia/apu/xma_decoder.h"
|
||||||
|
#include "xenia/base/logging.h"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
#include "xenia/apu/audio_system.h"
|
|
||||||
#include "xenia/base/logging.h"
|
|
||||||
|
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#include "libavcodec/avcodec.h"
|
#include "libavcodec/avcodec.h"
|
||||||
}
|
}
|
||||||
|
@ -24,13 +23,13 @@ extern "C" {
|
||||||
namespace xe {
|
namespace xe {
|
||||||
namespace apu {
|
namespace apu {
|
||||||
|
|
||||||
AudioDecoder::AudioDecoder()
|
XmaContext::XmaContext()
|
||||||
: codec_(nullptr),
|
: codec_(nullptr),
|
||||||
context_(nullptr),
|
context_(nullptr),
|
||||||
decoded_frame_(nullptr),
|
decoded_frame_(nullptr),
|
||||||
packet_(nullptr) {}
|
packet_(nullptr) {}
|
||||||
|
|
||||||
AudioDecoder::~AudioDecoder() {
|
XmaContext::~XmaContext() {
|
||||||
if (context_) {
|
if (context_) {
|
||||||
if (context_->extradata) {
|
if (context_->extradata) {
|
||||||
delete context_->extradata;
|
delete context_->extradata;
|
||||||
|
@ -48,7 +47,7 @@ AudioDecoder::~AudioDecoder() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int AudioDecoder::Initialize() {
|
int XmaContext::Initialize() {
|
||||||
static bool avcodec_initialized = false;
|
static bool avcodec_initialized = false;
|
||||||
if (!avcodec_initialized) {
|
if (!avcodec_initialized) {
|
||||||
avcodec_register_all();
|
avcodec_register_all();
|
||||||
|
@ -77,7 +76,7 @@ int AudioDecoder::Initialize() {
|
||||||
// Initialize these to 0. They'll actually be set later.
|
// Initialize these to 0. They'll actually be set later.
|
||||||
context_->channels = 0;
|
context_->channels = 0;
|
||||||
context_->sample_rate = 0;
|
context_->sample_rate = 0;
|
||||||
context_->block_align = XMAContextData::kBytesPerPacket;
|
context_->block_align = XMA_CONTEXT_DATA::kBytesPerPacket;
|
||||||
|
|
||||||
// Extra data passed to the decoder
|
// Extra data passed to the decoder
|
||||||
context_->extradata_size = 18;
|
context_->extradata_size = 18;
|
||||||
|
@ -86,7 +85,7 @@ int AudioDecoder::Initialize() {
|
||||||
// Current frame stuff whatever
|
// Current frame stuff whatever
|
||||||
// samples per frame * 2 max channels * output bytes
|
// samples per frame * 2 max channels * output bytes
|
||||||
current_frame_ =
|
current_frame_ =
|
||||||
new uint8_t[XMAContextData::kSamplesPerFrame * 2 * 2];
|
new uint8_t[XMA_CONTEXT_DATA::kSamplesPerFrame * 2 * 2];
|
||||||
current_frame_pos_ = 0;
|
current_frame_pos_ = 0;
|
||||||
frame_samples_size_ = 0;
|
frame_samples_size_ = 0;
|
||||||
|
|
||||||
|
@ -99,9 +98,9 @@ int AudioDecoder::Initialize() {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int AudioDecoder::PreparePacket(uint8_t *input, size_t seq_offset, size_t size,
|
int XmaContext::PreparePacket(uint8_t *input, size_t seq_offset, size_t size,
|
||||||
int sample_rate, int channels) {
|
int sample_rate, int channels) {
|
||||||
if (size != XMAContextData::kBytesPerPacket) {
|
if (size != XMA_CONTEXT_DATA::kBytesPerPacket) {
|
||||||
// Invalid packet size!
|
// Invalid packet size!
|
||||||
assert_always();
|
assert_always();
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -118,7 +117,7 @@ int AudioDecoder::PreparePacket(uint8_t *input, size_t seq_offset, size_t size,
|
||||||
(*((int *)packet_data_) & 0xFFFEFF08);
|
(*((int *)packet_data_) & 0xFFFEFF08);
|
||||||
|
|
||||||
packet_->data = packet_data_;
|
packet_->data = packet_data_;
|
||||||
packet_->size = XMAContextData::kBytesPerPacket;
|
packet_->size = XMA_CONTEXT_DATA::kBytesPerPacket;
|
||||||
|
|
||||||
// Re-initialize the context with new sample rate and channels
|
// Re-initialize the context with new sample rate and channels
|
||||||
if (context_->sample_rate != sample_rate || context_->channels != channels) {
|
if (context_->sample_rate != sample_rate || context_->channels != channels) {
|
||||||
|
@ -137,7 +136,7 @@ int AudioDecoder::PreparePacket(uint8_t *input, size_t seq_offset, size_t size,
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioDecoder::DiscardPacket() {
|
void XmaContext::DiscardPacket() {
|
||||||
if (packet_->size > 0 || current_frame_pos_ != frame_samples_size_) {
|
if (packet_->size > 0 || current_frame_pos_ != frame_samples_size_) {
|
||||||
packet_->data = 0;
|
packet_->data = 0;
|
||||||
packet_->size = 0;
|
packet_->size = 0;
|
||||||
|
@ -145,7 +144,7 @@ void AudioDecoder::DiscardPacket() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
|
int XmaContext::DecodePacket(uint8_t *output, size_t output_offset,
|
||||||
size_t output_size) {
|
size_t output_size) {
|
||||||
size_t to_copy = 0;
|
size_t to_copy = 0;
|
||||||
size_t original_offset = output_offset;
|
size_t original_offset = output_offset;
|
||||||
|
@ -180,7 +179,7 @@ int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
|
||||||
// Successfully decoded a frame
|
// Successfully decoded a frame
|
||||||
if (got_frame) {
|
if (got_frame) {
|
||||||
// Validity checks.
|
// Validity checks.
|
||||||
if (decoded_frame_->nb_samples > XMAContextData::kSamplesPerFrame) {
|
if (decoded_frame_->nb_samples > XMA_CONTEXT_DATA::kSamplesPerFrame) {
|
||||||
return -2;
|
return -2;
|
||||||
} else if (context_->sample_fmt != AV_SAMPLE_FMT_FLTP) {
|
} else if (context_->sample_fmt != AV_SAMPLE_FMT_FLTP) {
|
||||||
return -3;
|
return -3;
|
|
@ -0,0 +1,169 @@
|
||||||
|
/**
|
||||||
|
******************************************************************************
|
||||||
|
* Xenia : Xbox 360 Emulator Research Project *
|
||||||
|
******************************************************************************
|
||||||
|
* Copyright 2015 Ben Vanik. All rights reserved. *
|
||||||
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||||
|
******************************************************************************
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef XENIA_APU_XMA_CONTEXT_H_
|
||||||
|
#define XENIA_APU_XMA_CONTEXT_H_
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <mutex>
|
||||||
|
#include <queue>
|
||||||
|
|
||||||
|
#include "xenia/emulator.h"
|
||||||
|
#include "xenia/xbox.h"
|
||||||
|
|
||||||
|
// XMA audio format:
|
||||||
|
// From research, XMA appears to be based on WMA Pro with
|
||||||
|
// a few (very slight) modifications.
|
||||||
|
// XMA2 is fully backwards-compatible with XMA1.
|
||||||
|
|
||||||
|
// Helpful resources:
|
||||||
|
// https://github.com/koolkdev/libertyv/blob/master/libav_wrapper/xma2dec.c
|
||||||
|
// http://hcs64.com/mboard/forum.php?showthread=14818
|
||||||
|
// https://github.com/hrydgard/minidx9/blob/master/Include/xma2defs.h
|
||||||
|
|
||||||
|
// Forward declarations
|
||||||
|
struct AVCodec;
|
||||||
|
struct AVCodecContext;
|
||||||
|
struct AVFrame;
|
||||||
|
struct AVPacket;
|
||||||
|
|
||||||
|
namespace xe {
|
||||||
|
namespace apu {
|
||||||
|
|
||||||
|
// This is stored in guest space in big-endian order.
|
||||||
|
// We load and swap the whole thing to splat here so that we can
|
||||||
|
// use bitfields.
|
||||||
|
// This could be important:
|
||||||
|
// http://www.fmod.org/questions/question/forum-15859
|
||||||
|
// Appears to be dumped in order (for the most part)
|
||||||
|
|
||||||
|
struct XMA_CONTEXT_DATA {
|
||||||
|
static const uint32_t kBytesPerPacket = 2048;
|
||||||
|
static const uint32_t kSamplesPerFrame = 512;
|
||||||
|
static const uint32_t kSamplesPerSubframe = 128;
|
||||||
|
|
||||||
|
static const uint32_t kOutputBytesPerBlock = 256;
|
||||||
|
static const uint32_t kOutputMaxSizeBytes = 31 * kOutputBytesPerBlock;
|
||||||
|
|
||||||
|
// DWORD 0
|
||||||
|
uint32_t input_buffer_0_packet_count : 12; // XMASetInputBuffer0, number of
|
||||||
|
// 2KB packets. Max 4095 packets.
|
||||||
|
// These packets form a block.
|
||||||
|
uint32_t loop_count : 8; // +12bit, XMASetLoopData NumLoops
|
||||||
|
uint32_t input_buffer_0_valid : 1; // +20bit, XMAIsInputBuffer0Valid
|
||||||
|
uint32_t input_buffer_1_valid : 1; // +21bit, XMAIsInputBuffer1Valid
|
||||||
|
uint32_t output_buffer_block_count : 5; // +22bit SizeWrite 256byte blocks
|
||||||
|
uint32_t output_buffer_write_offset : 5; // +27bit
|
||||||
|
// XMAGetOutputBufferWriteOffset
|
||||||
|
// AKA OffsetWrite
|
||||||
|
|
||||||
|
// DWORD 1
|
||||||
|
uint32_t input_buffer_1_packet_count : 12; // XMASetInputBuffer1, number of
|
||||||
|
// 2KB packets. Max 4095 packets.
|
||||||
|
// These packets form a block.
|
||||||
|
uint32_t loop_subframe_end : 2; // +12bit, XMASetLoopData
|
||||||
|
uint32_t unk_dword_1_a : 3; // ? might be loop_subframe_skip
|
||||||
|
uint32_t loop_subframe_skip : 3; // +17bit, XMASetLoopData might be
|
||||||
|
// subframe_decode_count
|
||||||
|
uint32_t subframe_decode_count : 4; // +20bit might be subframe_skip_count
|
||||||
|
uint32_t unk_dword_1_b : 3; // ? NumSubframesToSkip/NumChannels(?)
|
||||||
|
uint32_t sample_rate : 2; // +27bit enum of sample rates
|
||||||
|
uint32_t is_stereo : 1; // +29bit
|
||||||
|
uint32_t unk_dword_1_c : 1; // +30bit
|
||||||
|
uint32_t output_buffer_valid : 1; // +31bit, XMAIsOutputBufferValid
|
||||||
|
|
||||||
|
// DWORD 2
|
||||||
|
uint32_t input_buffer_read_offset : 26; // XMAGetInputBufferReadOffset
|
||||||
|
uint32_t unk_dword_2 : 6; // ErrorStatus/ErrorSet (?)
|
||||||
|
|
||||||
|
// DWORD 3
|
||||||
|
uint32_t loop_start : 26; // XMASetLoopData LoopStartOffset
|
||||||
|
uint32_t unk_dword_3 : 6; // ? ParserErrorStatus/ParserErrorSet(?)
|
||||||
|
|
||||||
|
// DWORD 4
|
||||||
|
uint32_t loop_end : 26; // XMASetLoopData LoopEndOffset
|
||||||
|
uint32_t packet_metadata : 5; // XMAGetPacketMetadata
|
||||||
|
uint32_t current_buffer : 1; // ?
|
||||||
|
|
||||||
|
// DWORD 5
|
||||||
|
uint32_t input_buffer_0_ptr; // physical address
|
||||||
|
// DWORD 6
|
||||||
|
uint32_t input_buffer_1_ptr; // physical address
|
||||||
|
// DWORD 7
|
||||||
|
uint32_t output_buffer_ptr; // physical address
|
||||||
|
// DWORD 8
|
||||||
|
uint32_t overlap_add_ptr; // PtrOverlapAdd(?)
|
||||||
|
|
||||||
|
// DWORD 9
|
||||||
|
// +0bit, XMAGetOutputBufferReadOffset AKA WriteBufferOffsetRead
|
||||||
|
uint32_t output_buffer_read_offset : 5;
|
||||||
|
uint32_t unk_dword_9 : 27; // StopWhenDone/InterruptWhenDone(?)
|
||||||
|
|
||||||
|
// DWORD 10-15
|
||||||
|
uint32_t unk_dwords_10_15[6]; // reserved?
|
||||||
|
|
||||||
|
XMA_CONTEXT_DATA(const void* ptr) {
|
||||||
|
xe::copy_and_swap(reinterpret_cast<uint32_t*>(this),
|
||||||
|
reinterpret_cast<const uint32_t*>(ptr),
|
||||||
|
sizeof(XMA_CONTEXT_DATA) / 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Store(void* ptr) {
|
||||||
|
xe::copy_and_swap(reinterpret_cast<uint32_t*>(ptr),
|
||||||
|
reinterpret_cast<const uint32_t*>(this),
|
||||||
|
sizeof(XMA_CONTEXT_DATA) / 4);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
static_assert_size(XMA_CONTEXT_DATA, 64);
|
||||||
|
|
||||||
|
class XmaContext {
|
||||||
|
public:
|
||||||
|
XmaContext();
|
||||||
|
~XmaContext();
|
||||||
|
|
||||||
|
int Initialize();
|
||||||
|
|
||||||
|
int PreparePacket(uint8_t* input, size_t seq_offset, size_t size,
|
||||||
|
int sample_rate, int channels);
|
||||||
|
void DiscardPacket();
|
||||||
|
|
||||||
|
int DecodePacket(uint8_t* output, size_t offset, size_t size);
|
||||||
|
|
||||||
|
uint32_t guest_ptr() { return guest_ptr_; }
|
||||||
|
xe::mutex& lock() { return lock_; } // TODO(gibbed): remove this
|
||||||
|
bool in_use() { return in_use_; }
|
||||||
|
bool kicked() { return kicked_; }
|
||||||
|
|
||||||
|
void set_guest_ptr(uint32_t guest_ptr) { guest_ptr_ = guest_ptr; }
|
||||||
|
void set_in_use(bool in_use) { in_use_ = in_use; }
|
||||||
|
void set_kicked(bool kicked) { kicked_ = kicked; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
uint32_t guest_ptr_;
|
||||||
|
xe::mutex lock_;
|
||||||
|
bool in_use_;
|
||||||
|
bool kicked_;
|
||||||
|
|
||||||
|
// libav structures
|
||||||
|
AVCodec* codec_;
|
||||||
|
AVCodecContext* context_;
|
||||||
|
AVFrame* decoded_frame_;
|
||||||
|
AVPacket* packet_;
|
||||||
|
|
||||||
|
size_t current_frame_pos_;
|
||||||
|
uint8_t* current_frame_;
|
||||||
|
uint32_t frame_samples_size_;
|
||||||
|
|
||||||
|
uint8_t packet_data_[XMA_CONTEXT_DATA::kBytesPerPacket];
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace apu
|
||||||
|
} // namespace xe
|
||||||
|
|
||||||
|
#endif // XENIA_APU_XMA_CONTEXT_H_
|
|
@ -0,0 +1,496 @@
|
||||||
|
/**
|
||||||
|
******************************************************************************
|
||||||
|
* Xenia : Xbox 360 Emulator Research Project *
|
||||||
|
******************************************************************************
|
||||||
|
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||||
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||||
|
******************************************************************************
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "xenia/apu/audio_system.h"
|
||||||
|
|
||||||
|
#include "xenia/apu/xma_context.h"
|
||||||
|
#include "xenia/apu/xma_decoder.h"
|
||||||
|
#include "xenia/base/logging.h"
|
||||||
|
#include "xenia/base/math.h"
|
||||||
|
#include "xenia/base/ring_buffer.h"
|
||||||
|
#include "xenia/base/string_buffer.h"
|
||||||
|
#include "xenia/cpu/processor.h"
|
||||||
|
#include "xenia/cpu/thread_state.h"
|
||||||
|
#include "xenia/emulator.h"
|
||||||
|
#include "xenia/kernel/objects/xthread.h"
|
||||||
|
#include "xenia/profiling.h"
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include "libavutil/log.h"
|
||||||
|
}
|
||||||
|
|
||||||
|
// As with normal Microsoft, there are like twelve different ways to access
|
||||||
|
// the audio APIs. Early games use XMA*() methods almost exclusively to touch
|
||||||
|
// decoders. Later games use XAudio*() and direct memory writes to the XMA
|
||||||
|
// structures (as opposed to the XMA* calls), meaning that we have to support
|
||||||
|
// both.
|
||||||
|
//
|
||||||
|
// For ease of implementation, most audio related processing is handled in
|
||||||
|
// AudioSystem, and the functions here call off to it.
|
||||||
|
// The XMA*() functions just manipulate the audio system in the guest context
|
||||||
|
// and let the normal AudioSystem handling take it, to prevent duplicate
|
||||||
|
// implementations. They can be found in xboxkrnl_audio_xma.cc
|
||||||
|
//
|
||||||
|
// XMA details:
|
||||||
|
// https://devel.nuclex.org/external/svn/directx/trunk/include/xma2defs.h
|
||||||
|
// https://github.com/gdawg/fsbext/blob/master/src/xma_header.h
|
||||||
|
//
|
||||||
|
// XAudio2 uses XMA under the covers, and seems to map with the same
|
||||||
|
// restrictions of frame/subframe/etc:
|
||||||
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.xaudio2.xaudio2_buffer(v=vs.85).aspx
|
||||||
|
//
|
||||||
|
// XMA contexts are 64b in size and tight bitfields. They are in physical
|
||||||
|
// memory not usually available to games. Games will use MmMapIoSpace to get
|
||||||
|
// the 64b pointer in user memory so they can party on it. If the game doesn't
|
||||||
|
// do this, it's likely they are either passing the context to XAudio or
|
||||||
|
// using the XMA* functions.
|
||||||
|
|
||||||
|
namespace xe {
|
||||||
|
namespace apu {
|
||||||
|
|
||||||
|
using namespace xe::cpu;
|
||||||
|
|
||||||
|
XmaDecoder::XmaDecoder(Emulator* emulator)
|
||||||
|
: emulator_(emulator),
|
||||||
|
memory_(emulator->memory()),
|
||||||
|
worker_running_(false) {
|
||||||
|
}
|
||||||
|
|
||||||
|
XmaDecoder::~XmaDecoder() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void av_log_callback(void *avcl, int level, const char *fmt, va_list va) {
|
||||||
|
StringBuffer buff;
|
||||||
|
buff.AppendVarargs(fmt, va);
|
||||||
|
|
||||||
|
xe::log_line('i', "libav: %s", buff.GetString());
|
||||||
|
}
|
||||||
|
|
||||||
|
X_STATUS XmaDecoder::Setup() {
|
||||||
|
processor_ = emulator_->processor();
|
||||||
|
|
||||||
|
// Setup libav logging callback
|
||||||
|
av_log_set_callback(av_log_callback);
|
||||||
|
|
||||||
|
// Let the processor know we want register access callbacks.
|
||||||
|
emulator_->memory()->AddVirtualMappedRange(
|
||||||
|
0x7FEA0000, 0xFFFF0000, 0x0000FFFF, this,
|
||||||
|
reinterpret_cast<MMIOReadCallback>(MMIOReadRegisterThunk),
|
||||||
|
reinterpret_cast<MMIOWriteCallback>(MMIOWriteRegisterThunk));
|
||||||
|
|
||||||
|
// Setup XMA contexts ptr.
|
||||||
|
registers_.context_array_ptr = memory()->SystemHeapAlloc(
|
||||||
|
sizeof(XMA_CONTEXT_DATA) * kContextCount, 256, kSystemHeapPhysical);
|
||||||
|
// Add all contexts to the free list.
|
||||||
|
for (int i = kContextCount - 1; i >= 0; --i) {
|
||||||
|
uint32_t ptr = registers_.context_array_ptr + i * sizeof(XMA_CONTEXT_DATA);
|
||||||
|
XmaContext& context = context_array_[i];
|
||||||
|
context.set_guest_ptr(ptr);
|
||||||
|
context.Initialize();
|
||||||
|
}
|
||||||
|
registers_.next_context = 1;
|
||||||
|
|
||||||
|
worker_running_ = true;
|
||||||
|
worker_thread_ =
|
||||||
|
kernel::object_ref<kernel::XHostThread>(new kernel::XHostThread(
|
||||||
|
emulator()->kernel_state(), 128 * 1024, 0, [this]() {
|
||||||
|
WorkerThreadMain();
|
||||||
|
return 0;
|
||||||
|
}));
|
||||||
|
worker_thread_->set_name("XMA Decoder");
|
||||||
|
worker_thread_->Create();
|
||||||
|
|
||||||
|
return X_STATUS_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmaDecoder::WorkerThreadMain() {
|
||||||
|
while (worker_running_) {
|
||||||
|
// Okay, let's loop through XMA contexts to find ones we need to decode!
|
||||||
|
for (uint32_t n = 0; n < kContextCount; n++) {
|
||||||
|
XmaContext& context = context_array_[n];
|
||||||
|
if (context.in_use() && context.kicked()) {
|
||||||
|
context.lock().lock();
|
||||||
|
context.set_kicked(false);
|
||||||
|
|
||||||
|
auto context_ptr = memory()->TranslateVirtual(context.guest_ptr());
|
||||||
|
XMA_CONTEXT_DATA data(context_ptr);
|
||||||
|
ProcessContext(context, data);
|
||||||
|
data.Store(context_ptr);
|
||||||
|
|
||||||
|
context.lock().unlock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmaDecoder::Initialize() {}
|
||||||
|
|
||||||
|
void XmaDecoder::Shutdown() {
|
||||||
|
worker_running_ = false;
|
||||||
|
worker_fence_.Signal();
|
||||||
|
worker_thread_.reset();
|
||||||
|
|
||||||
|
memory()->SystemHeapFree(registers_.context_array_ptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t XmaDecoder::AllocateContext() {
|
||||||
|
std::lock_guard<xe::mutex> lock(lock_);
|
||||||
|
|
||||||
|
for (uint32_t n = 0; n < kContextCount; n++) {
|
||||||
|
XmaContext& context = context_array_[n];
|
||||||
|
if (!context.in_use()) {
|
||||||
|
context.set_in_use(true);
|
||||||
|
return context.guest_ptr();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmaDecoder::ReleaseContext(uint32_t guest_ptr) {
|
||||||
|
std::lock_guard<xe::mutex> lock(lock_);
|
||||||
|
|
||||||
|
// Find it in the list.
|
||||||
|
for (uint32_t n = 0; n < kContextCount; n++) {
|
||||||
|
XmaContext& context = context_array_[n];
|
||||||
|
if (context.guest_ptr() == guest_ptr) {
|
||||||
|
// Found it!
|
||||||
|
// Lock it in case the decoder thread is working on it now
|
||||||
|
context.lock().lock();
|
||||||
|
|
||||||
|
context.set_in_use(false);
|
||||||
|
auto context_ptr = memory()->TranslateVirtual(guest_ptr);
|
||||||
|
std::memset(context_ptr, 0, sizeof(XMA_CONTEXT_DATA)); // Zero it.
|
||||||
|
context.DiscardPacket();
|
||||||
|
|
||||||
|
context.lock().unlock();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool XmaDecoder::BlockOnContext(uint32_t guest_ptr, bool poll) {
|
||||||
|
std::lock_guard<xe::mutex> lock(lock_);
|
||||||
|
for (uint32_t n = 0; n < kContextCount; n++) {
|
||||||
|
XmaContext& context = context_array_[n];
|
||||||
|
if (context.guest_ptr() == guest_ptr) {
|
||||||
|
if (!context.lock().try_lock()) {
|
||||||
|
if (poll) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
context.lock().lock();
|
||||||
|
}
|
||||||
|
context.lock().unlock();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmaDecoder::ProcessContext(XmaContext& context, XMA_CONTEXT_DATA& data) {
|
||||||
|
SCOPE_profile_cpu_f("apu");
|
||||||
|
|
||||||
|
// What I see:
|
||||||
|
// XMA outputs 2 bytes per sample
|
||||||
|
// 512 samples per frame (128 per subframe)
|
||||||
|
// Max output size is data.output_buffer_block_count * 256
|
||||||
|
|
||||||
|
// This decoder is fed packets (max 4095 per buffer)
|
||||||
|
// Packets contain "some" frames
|
||||||
|
// 32bit header (big endian)
|
||||||
|
|
||||||
|
// Frames are the smallest thing the SPUs can decode.
|
||||||
|
// They usually can span packets (libav handles this)
|
||||||
|
|
||||||
|
// Sample rates (data.sample_rate):
|
||||||
|
// 0 - 24 kHz ?
|
||||||
|
// 1 - 32 kHz
|
||||||
|
// 2 - 44.1 kHz ?
|
||||||
|
// 3 - 48 kHz ?
|
||||||
|
|
||||||
|
// SPUs also support stereo decoding. (data.is_stereo)
|
||||||
|
|
||||||
|
// Check the output buffer - we cannot decode anything else if it's
|
||||||
|
// unavailable.
|
||||||
|
if (!data.output_buffer_valid) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Translate this for future use.
|
||||||
|
uint8_t* output_buffer = memory()->TranslatePhysical(data.output_buffer_ptr);
|
||||||
|
|
||||||
|
// Output buffers are in raw PCM samples, 256 bytes per block.
|
||||||
|
// Output buffer is a ring buffer. We need to write from the write offset
|
||||||
|
// to the read offset.
|
||||||
|
uint32_t output_capacity = data.output_buffer_block_count * 256;
|
||||||
|
uint32_t output_read_offset = data.output_buffer_read_offset * 256;
|
||||||
|
uint32_t output_write_offset = data.output_buffer_write_offset * 256;
|
||||||
|
|
||||||
|
RingBuffer output_rb(output_buffer, output_capacity);
|
||||||
|
output_rb.set_read_offset(output_read_offset);
|
||||||
|
output_rb.set_write_offset(output_write_offset);
|
||||||
|
|
||||||
|
size_t output_remaining_bytes = output_rb.write_count();
|
||||||
|
|
||||||
|
// Decode until we can't write any more data.
|
||||||
|
while (output_remaining_bytes > 0) {
|
||||||
|
// This'll copy audio samples into the output buffer.
|
||||||
|
// The samples need to be 2 bytes long!
|
||||||
|
// Copies one frame at a time, so keep calling this until size == 0
|
||||||
|
int read_bytes = 0;
|
||||||
|
int decode_attempts_remaining = 3;
|
||||||
|
|
||||||
|
uint8_t work_buffer[XMA_CONTEXT_DATA::kOutputMaxSizeBytes];
|
||||||
|
while (decode_attempts_remaining) {
|
||||||
|
read_bytes = context.DecodePacket(work_buffer, 0,
|
||||||
|
output_remaining_bytes);
|
||||||
|
if (read_bytes >= 0) {
|
||||||
|
//assert_true((read_bytes % 256) == 0);
|
||||||
|
auto written_bytes = output_rb.Write(work_buffer, read_bytes);
|
||||||
|
assert_true(read_bytes == written_bytes);
|
||||||
|
|
||||||
|
// Ok.
|
||||||
|
break;
|
||||||
|
} else {
|
||||||
|
// Sometimes the decoder will fail on a packet. I think it's
|
||||||
|
// looking for cross-packet frames and failing. If you run it again
|
||||||
|
// on the same packet it'll work though.
|
||||||
|
--decode_attempts_remaining;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!decode_attempts_remaining) {
|
||||||
|
XELOGAPU("AudioSystem: libav failed to decode packet (returned %.8X)", -read_bytes);
|
||||||
|
|
||||||
|
// Failed out.
|
||||||
|
if (data.input_buffer_0_valid || data.input_buffer_1_valid) {
|
||||||
|
// There's new data available - maybe we'll be ok if we decode it?
|
||||||
|
read_bytes = 0;
|
||||||
|
context.DiscardPacket();
|
||||||
|
} else {
|
||||||
|
// No data and hosed - bail.
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
data.output_buffer_write_offset = output_rb.write_offset() / 256;
|
||||||
|
output_remaining_bytes -= read_bytes;
|
||||||
|
|
||||||
|
// If we need more data and the input buffers have it, grab it.
|
||||||
|
if (read_bytes) {
|
||||||
|
// Haven't finished with current packet.
|
||||||
|
continue;
|
||||||
|
} else if (data.input_buffer_0_valid || data.input_buffer_1_valid) {
|
||||||
|
// Done with previous packet, so grab a new one.
|
||||||
|
int ret = PreparePacket(context, data);
|
||||||
|
if (ret <= 0) {
|
||||||
|
// No more data (but may have prepared a packet)
|
||||||
|
data.input_buffer_0_valid = 0;
|
||||||
|
data.input_buffer_1_valid = 0;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Decoder is out of data and there's no more to give.
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The game will kick us again with a new output buffer later.
|
||||||
|
data.output_buffer_valid = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int XmaDecoder::PreparePacket(XmaContext &context, XMA_CONTEXT_DATA &data) {
|
||||||
|
// Translate pointers for future use.
|
||||||
|
uint8_t* in0 = data.input_buffer_0_valid
|
||||||
|
? memory()->TranslatePhysical(data.input_buffer_0_ptr)
|
||||||
|
: nullptr;
|
||||||
|
uint8_t* in1 = data.input_buffer_1_valid
|
||||||
|
? memory()->TranslatePhysical(data.input_buffer_1_ptr)
|
||||||
|
: nullptr;
|
||||||
|
|
||||||
|
int sample_rate = 0;
|
||||||
|
if (data.sample_rate == 0) {
|
||||||
|
sample_rate = 24000;
|
||||||
|
} else if (data.sample_rate == 1) {
|
||||||
|
sample_rate = 32000;
|
||||||
|
} else if (data.sample_rate == 2) {
|
||||||
|
sample_rate = 44100;
|
||||||
|
} else if (data.sample_rate == 3) {
|
||||||
|
sample_rate = 48000;
|
||||||
|
}
|
||||||
|
int channels = data.is_stereo ? 2 : 1;
|
||||||
|
|
||||||
|
// See if we've finished with the input.
|
||||||
|
// Block count is in packets, so expand by packet size.
|
||||||
|
uint32_t input_size_0_bytes = (data.input_buffer_0_packet_count) * 2048;
|
||||||
|
uint32_t input_size_1_bytes = (data.input_buffer_1_packet_count) * 2048;
|
||||||
|
|
||||||
|
// Total input size
|
||||||
|
uint32_t input_size_bytes = input_size_0_bytes + input_size_1_bytes;
|
||||||
|
|
||||||
|
// Input read offset is in bits. Typically starts at 32 (4 bytes).
|
||||||
|
// "Sequence" offset - used internally for WMA Pro decoder.
|
||||||
|
// Just the read offset.
|
||||||
|
uint32_t seq_offset_bytes = (data.input_buffer_read_offset & ~0x7FF) / 8;
|
||||||
|
uint32_t input_remaining_bytes = input_size_bytes - seq_offset_bytes;
|
||||||
|
|
||||||
|
if (seq_offset_bytes < input_size_bytes) {
|
||||||
|
// Setup input offset and input buffer.
|
||||||
|
uint32_t input_offset_bytes = seq_offset_bytes;
|
||||||
|
auto input_buffer = in0;
|
||||||
|
|
||||||
|
if (seq_offset_bytes >= input_size_0_bytes) {
|
||||||
|
// Size overlap, select input buffer 1.
|
||||||
|
// TODO: This needs testing.
|
||||||
|
input_offset_bytes -= input_size_0_bytes;
|
||||||
|
input_buffer = in1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Still have data to read.
|
||||||
|
auto packet = input_buffer + input_offset_bytes;
|
||||||
|
assert_true(input_offset_bytes % 2048 == 0);
|
||||||
|
context.PreparePacket(packet, seq_offset_bytes,
|
||||||
|
XMA_CONTEXT_DATA::kBytesPerPacket,
|
||||||
|
sample_rate, channels);
|
||||||
|
data.input_buffer_read_offset += XMA_CONTEXT_DATA::kBytesPerPacket * 8;
|
||||||
|
|
||||||
|
input_remaining_bytes -= XMA_CONTEXT_DATA::kBytesPerPacket;
|
||||||
|
if (input_remaining_bytes <= 0) {
|
||||||
|
// Used the last of the data but prepared a packet
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// No more data available and no packet prepared.
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return input_remaining_bytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
// free60 may be useful here, however it looks like it's using a different
|
||||||
|
// piece of hardware:
|
||||||
|
// https://github.com/Free60Project/libxenon/blob/master/libxenon/drivers/xenon_sound/sound.c
|
||||||
|
|
||||||
|
uint64_t XmaDecoder::ReadRegister(uint32_t addr) {
|
||||||
|
uint32_t r = addr & 0xFFFF;
|
||||||
|
XELOGAPU("ReadRegister(%.4X)", r);
|
||||||
|
// 1800h is read on startup and stored -- context? buffers?
|
||||||
|
// 1818h is read during a lock?
|
||||||
|
|
||||||
|
assert_true(r % 4 == 0);
|
||||||
|
uint32_t value = register_file_[r / 4];
|
||||||
|
|
||||||
|
// 1818 is rotating context processing # set to hardware ID of context being
|
||||||
|
// processed.
|
||||||
|
// If bit 200h is set, the locking code will possibly collide on hardware IDs
|
||||||
|
// and error out, so we should never set it (I think?).
|
||||||
|
if (r == 0x1818) {
|
||||||
|
// To prevent games from seeing a stuck XMA context, return a rotating
|
||||||
|
// number
|
||||||
|
registers_.current_context = registers_.next_context;
|
||||||
|
registers_.next_context = (registers_.next_context + 1) % kContextCount;
|
||||||
|
value = registers_.current_context;
|
||||||
|
}
|
||||||
|
|
||||||
|
value = xe::byte_swap(value);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmaDecoder::WriteRegister(uint32_t addr, uint64_t value) {
|
||||||
|
SCOPE_profile_cpu_f("apu");
|
||||||
|
|
||||||
|
uint32_t r = addr & 0xFFFF;
|
||||||
|
value = xe::byte_swap(uint32_t(value));
|
||||||
|
XELOGAPU("WriteRegister(%.4X, %.8X)", r, value);
|
||||||
|
// 1804h is written to with 0x02000000 and 0x03000000 around a lock operation
|
||||||
|
|
||||||
|
assert_true(r % 4 == 0);
|
||||||
|
register_file_[r / 4] = uint32_t(value);
|
||||||
|
|
||||||
|
if (r >= 0x1940 && r <= 0x1940 + 9 * 4) {
|
||||||
|
// Context kick command.
|
||||||
|
// This will kick off the given hardware contexts.
|
||||||
|
// Basically, this kicks the SPU and says "hey, decode that audio!"
|
||||||
|
// XMAEnableContext
|
||||||
|
|
||||||
|
// The context ID is a bit in the range of the entire context array.
|
||||||
|
for (int i = 0; value && i < 32; ++i) {
|
||||||
|
if (value & 1) {
|
||||||
|
uint32_t context_id = i + (r - 0x1940) / 4 * 32;
|
||||||
|
XmaContext& context = context_array_[context_id];
|
||||||
|
|
||||||
|
context.lock().lock();
|
||||||
|
auto context_ptr = memory()->TranslateVirtual(context.guest_ptr());
|
||||||
|
XMA_CONTEXT_DATA data(context_ptr);
|
||||||
|
|
||||||
|
XELOGAPU("AudioSystem: kicking context %d (%d/%d bytes)", context_id,
|
||||||
|
(data.input_buffer_read_offset & ~0x7FF) / 8,
|
||||||
|
(data.input_buffer_0_packet_count + data.input_buffer_1_packet_count)
|
||||||
|
* XMA_CONTEXT_DATA::kBytesPerPacket);
|
||||||
|
|
||||||
|
// Reset valid flags so our audio decoder knows to process this one.
|
||||||
|
data.input_buffer_0_valid = data.input_buffer_0_ptr != 0;
|
||||||
|
data.input_buffer_1_valid = data.input_buffer_1_ptr != 0;
|
||||||
|
|
||||||
|
data.Store(context_ptr);
|
||||||
|
|
||||||
|
context.set_kicked(true);
|
||||||
|
context.lock().unlock();
|
||||||
|
}
|
||||||
|
value >>= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Signal the decoder thread to start processing.
|
||||||
|
worker_fence_.Signal();
|
||||||
|
} else if (r >= 0x1A40 && r <= 0x1A40 + 9 * 4) {
|
||||||
|
// Context lock command.
|
||||||
|
// This requests a lock by flagging the context.
|
||||||
|
// XMADisableContext
|
||||||
|
for (int i = 0; value && i < 32; ++i) {
|
||||||
|
if (value & 1) {
|
||||||
|
uint32_t context_id = i + (r - 0x1A40) / 4 * 32;
|
||||||
|
XELOGAPU("AudioSystem: set context lock %d", context_id);
|
||||||
|
}
|
||||||
|
value >>= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Signal the decoder thread to start processing.
|
||||||
|
worker_fence_.Signal();
|
||||||
|
} else if (r >= 0x1A80 && r <= 0x1A80 + 9 * 4) {
|
||||||
|
// Context clear command.
|
||||||
|
// This will reset the given hardware contexts.
|
||||||
|
for (int i = 0; value && i < 32; ++i) {
|
||||||
|
if (value & 1) {
|
||||||
|
uint32_t context_id = i + (r - 0x1A80) / 4 * 32;
|
||||||
|
XmaContext& context = context_array_[context_id];
|
||||||
|
XELOGAPU("AudioSystem: reset context %d", context_id);
|
||||||
|
|
||||||
|
context.lock().lock();
|
||||||
|
auto context_ptr = memory()->TranslateVirtual(context.guest_ptr());
|
||||||
|
XMA_CONTEXT_DATA data(context_ptr);
|
||||||
|
|
||||||
|
context.DiscardPacket();
|
||||||
|
data.input_buffer_0_valid = 0;
|
||||||
|
data.input_buffer_1_valid = 0;
|
||||||
|
data.output_buffer_valid = 0;
|
||||||
|
|
||||||
|
data.output_buffer_read_offset = 0;
|
||||||
|
data.output_buffer_write_offset = 0;
|
||||||
|
|
||||||
|
data.Store(context_ptr);
|
||||||
|
context.lock().unlock();
|
||||||
|
}
|
||||||
|
value >>= 1;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace apu
|
||||||
|
} // namespace xe
|
|
@ -0,0 +1,114 @@
|
||||||
|
/**
|
||||||
|
******************************************************************************
|
||||||
|
* Xenia : Xbox 360 Emulator Research Project *
|
||||||
|
******************************************************************************
|
||||||
|
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||||
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||||
|
******************************************************************************
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef XENIA_APU_XMA_DECODER_H_
|
||||||
|
#define XENIA_APU_XMA_DECODER_H_
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <mutex>
|
||||||
|
#include <queue>
|
||||||
|
|
||||||
|
#include "xenia/emulator.h"
|
||||||
|
#include "xenia/xbox.h"
|
||||||
|
#include "xenia/apu/xma_context.h"
|
||||||
|
|
||||||
|
namespace xe {
|
||||||
|
namespace kernel {
|
||||||
|
class XHostThread;
|
||||||
|
} // namespace kernel
|
||||||
|
} // namespace xe
|
||||||
|
|
||||||
|
namespace xe {
|
||||||
|
namespace apu {
|
||||||
|
|
||||||
|
struct XMA_CONTEXT_DATA;
|
||||||
|
|
||||||
|
class XmaDecoder {
|
||||||
|
public:
|
||||||
|
XmaDecoder(Emulator* emulator);
|
||||||
|
virtual ~XmaDecoder();
|
||||||
|
|
||||||
|
Emulator* emulator() const { return emulator_; }
|
||||||
|
Memory* memory() const { return memory_; }
|
||||||
|
cpu::Processor* processor() const { return processor_; }
|
||||||
|
|
||||||
|
virtual X_STATUS Setup();
|
||||||
|
virtual void Shutdown();
|
||||||
|
|
||||||
|
uint32_t context_array_ptr() const {
|
||||||
|
return registers_.context_array_ptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t AllocateContext();
|
||||||
|
void ReleaseContext(uint32_t guest_ptr);
|
||||||
|
bool BlockOnContext(uint32_t guest_ptr, bool poll);
|
||||||
|
|
||||||
|
virtual uint64_t ReadRegister(uint32_t addr);
|
||||||
|
virtual void WriteRegister(uint32_t addr, uint64_t value);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void Initialize();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void WorkerThreadMain();
|
||||||
|
|
||||||
|
void ProcessContext(XmaContext& context, XMA_CONTEXT_DATA& data);
|
||||||
|
int PreparePacket(XmaContext& context, XMA_CONTEXT_DATA& data);
|
||||||
|
|
||||||
|
static uint64_t MMIOReadRegisterThunk(void* ppc_context, XmaDecoder* as,
|
||||||
|
uint32_t addr) {
|
||||||
|
return as->ReadRegister(addr);
|
||||||
|
}
|
||||||
|
static void MMIOWriteRegisterThunk(void* ppc_context, XmaDecoder* as,
|
||||||
|
uint32_t addr, uint64_t value) {
|
||||||
|
as->WriteRegister(addr, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
Emulator* emulator_;
|
||||||
|
Memory* memory_;
|
||||||
|
cpu::Processor* processor_;
|
||||||
|
|
||||||
|
std::atomic<bool> worker_running_;
|
||||||
|
kernel::object_ref<kernel::XHostThread> worker_thread_;
|
||||||
|
xe::threading::Fence worker_fence_;
|
||||||
|
|
||||||
|
xe::mutex lock_;
|
||||||
|
|
||||||
|
// Stored little endian, accessed through 0x7FEA....
|
||||||
|
union {
|
||||||
|
struct {
|
||||||
|
union {
|
||||||
|
struct {
|
||||||
|
uint8_t ignored0[0x1800];
|
||||||
|
// 1800h; points to guest-space physical block of 320 contexts.
|
||||||
|
uint32_t context_array_ptr;
|
||||||
|
};
|
||||||
|
struct {
|
||||||
|
uint8_t ignored1[0x1818];
|
||||||
|
// 1818h; current context ID.
|
||||||
|
uint32_t current_context;
|
||||||
|
// 181Ch; next context ID to process.
|
||||||
|
uint32_t next_context;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} registers_;
|
||||||
|
uint32_t register_file_[0xFFFF / 4];
|
||||||
|
};
|
||||||
|
|
||||||
|
static const uint32_t kContextCount = 320;
|
||||||
|
XmaContext context_array_[kContextCount];
|
||||||
|
std::vector<uint32_t> xma_context_free_list_;
|
||||||
|
std::vector<uint32_t> xma_context_used_list_; // XMA contexts in use
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace apu
|
||||||
|
} // namespace xe
|
||||||
|
|
||||||
|
#endif // XENIA_APU_XMA_DECODER_H_
|
|
@ -49,10 +49,12 @@ Emulator::~Emulator() {
|
||||||
// Give the systems time to shutdown before we delete them.
|
// Give the systems time to shutdown before we delete them.
|
||||||
graphics_system_->Shutdown();
|
graphics_system_->Shutdown();
|
||||||
audio_system_->Shutdown();
|
audio_system_->Shutdown();
|
||||||
|
xma_decoder_->Shutdown();
|
||||||
|
|
||||||
input_system_.reset();
|
input_system_.reset();
|
||||||
graphics_system_.reset();
|
graphics_system_.reset();
|
||||||
audio_system_.reset();
|
audio_system_.reset();
|
||||||
|
xma_decoder_.reset();
|
||||||
|
|
||||||
kernel_state_.reset();
|
kernel_state_.reset();
|
||||||
file_system_.reset();
|
file_system_.reset();
|
||||||
|
@ -117,6 +119,8 @@ X_STATUS Emulator::Setup() {
|
||||||
return X_STATUS_NOT_IMPLEMENTED;
|
return X_STATUS_NOT_IMPLEMENTED;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
xma_decoder_ = std::move(std::make_unique<XmaDecoder>(this));
|
||||||
|
|
||||||
// Initialize the GPU.
|
// Initialize the GPU.
|
||||||
graphics_system_ = std::move(xe::gpu::Create(this));
|
graphics_system_ = std::move(xe::gpu::Create(this));
|
||||||
if (!graphics_system_) {
|
if (!graphics_system_) {
|
||||||
|
@ -155,6 +159,11 @@ X_STATUS Emulator::Setup() {
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
result = xma_decoder_->Setup();
|
||||||
|
if (result) {
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
// HLE kernel modules.
|
// HLE kernel modules.
|
||||||
kernel_state_->LoadKernelModule<kernel::XboxkrnlModule>();
|
kernel_state_->LoadKernelModule<kernel::XboxkrnlModule>();
|
||||||
kernel_state_->LoadKernelModule<kernel::XamModule>();
|
kernel_state_->LoadKernelModule<kernel::XamModule>();
|
||||||
|
|
|
@ -21,6 +21,7 @@
|
||||||
namespace xe {
|
namespace xe {
|
||||||
namespace apu {
|
namespace apu {
|
||||||
class AudioSystem;
|
class AudioSystem;
|
||||||
|
class XmaDecoder;
|
||||||
} // namespace apu
|
} // namespace apu
|
||||||
namespace cpu {
|
namespace cpu {
|
||||||
class ExportResolver;
|
class ExportResolver;
|
||||||
|
@ -55,6 +56,7 @@ class Emulator {
|
||||||
|
|
||||||
cpu::Processor* processor() const { return processor_.get(); }
|
cpu::Processor* processor() const { return processor_.get(); }
|
||||||
apu::AudioSystem* audio_system() const { return audio_system_.get(); }
|
apu::AudioSystem* audio_system() const { return audio_system_.get(); }
|
||||||
|
apu::XmaDecoder* xma_decoder() const { return xma_decoder_.get(); }
|
||||||
gpu::GraphicsSystem* graphics_system() const {
|
gpu::GraphicsSystem* graphics_system() const {
|
||||||
return graphics_system_.get();
|
return graphics_system_.get();
|
||||||
}
|
}
|
||||||
|
@ -88,6 +90,7 @@ class Emulator {
|
||||||
|
|
||||||
std::unique_ptr<cpu::Processor> processor_;
|
std::unique_ptr<cpu::Processor> processor_;
|
||||||
std::unique_ptr<apu::AudioSystem> audio_system_;
|
std::unique_ptr<apu::AudioSystem> audio_system_;
|
||||||
|
std::unique_ptr<apu::XmaDecoder> xma_decoder_;
|
||||||
std::unique_ptr<gpu::GraphicsSystem> graphics_system_;
|
std::unique_ptr<gpu::GraphicsSystem> graphics_system_;
|
||||||
std::unique_ptr<hid::InputSystem> input_system_;
|
std::unique_ptr<hid::InputSystem> input_system_;
|
||||||
|
|
||||||
|
|
|
@ -61,8 +61,8 @@ SHIM_CALL XMACreateContext_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMACreateContext(%.8X)", context_out_ptr);
|
XELOGD("XMACreateContext(%.8X)", context_out_ptr);
|
||||||
|
|
||||||
auto audio_system = kernel_state->emulator()->audio_system();
|
auto xma_decoder = kernel_state->emulator()->xma_decoder();
|
||||||
uint32_t context_ptr = audio_system->AllocateXmaContext();
|
uint32_t context_ptr = xma_decoder->AllocateContext();
|
||||||
SHIM_SET_MEM_32(context_out_ptr, context_ptr);
|
SHIM_SET_MEM_32(context_out_ptr, context_ptr);
|
||||||
if (!context_ptr) {
|
if (!context_ptr) {
|
||||||
SHIM_SET_RETURN_32(X_STATUS_NO_MEMORY);
|
SHIM_SET_RETURN_32(X_STATUS_NO_MEMORY);
|
||||||
|
@ -78,32 +78,32 @@ SHIM_CALL XMAReleaseContext_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMAReleaseContext(%.8X)", context_ptr);
|
XELOGD("XMAReleaseContext(%.8X)", context_ptr);
|
||||||
|
|
||||||
auto audio_system = kernel_state->emulator()->audio_system();
|
auto xma_decoder = kernel_state->emulator()->xma_decoder();
|
||||||
audio_system->ReleaseXmaContext(context_ptr);
|
xma_decoder->ReleaseContext(context_ptr);
|
||||||
|
|
||||||
SHIM_SET_RETURN_32(0);
|
SHIM_SET_RETURN_32(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void StoreXmaContextIndexedRegister(KernelState* kernel_state,
|
void StoreXmaContextIndexedRegister(KernelState* kernel_state,
|
||||||
uint32_t base_reg, uint32_t context_ptr) {
|
uint32_t base_reg, uint32_t context_ptr) {
|
||||||
auto audio_system = kernel_state->emulator()->audio_system();
|
auto xma_decoder = kernel_state->emulator()->xma_decoder();
|
||||||
uint32_t hw_index = (context_ptr - audio_system->xma_context_array_ptr()) /
|
uint32_t hw_index = (context_ptr - xma_decoder->context_array_ptr()) /
|
||||||
sizeof(XMAContextData);
|
sizeof(XMA_CONTEXT_DATA);
|
||||||
uint32_t reg_num = base_reg + (hw_index >> 5) * 4;
|
uint32_t reg_num = base_reg + (hw_index >> 5) * 4;
|
||||||
uint32_t reg_value = 1 << (hw_index & 0x1F);
|
uint32_t reg_value = 1 << (hw_index & 0x1F);
|
||||||
audio_system->WriteRegister(reg_num, xe::byte_swap(reg_value));
|
xma_decoder->WriteRegister(reg_num, xe::byte_swap(reg_value));
|
||||||
}
|
}
|
||||||
|
|
||||||
struct X_XMA_LOOP_DATA {
|
struct XMA_LOOP_DATA {
|
||||||
xe::be<uint32_t> loop_start;
|
xe::be<uint32_t> loop_start;
|
||||||
xe::be<uint32_t> loop_end;
|
xe::be<uint32_t> loop_end;
|
||||||
xe::be<uint8_t> loop_count;
|
xe::be<uint8_t> loop_count;
|
||||||
xe::be<uint8_t> loop_subframe_end;
|
xe::be<uint8_t> loop_subframe_end;
|
||||||
xe::be<uint8_t> loop_subframe_skip;
|
xe::be<uint8_t> loop_subframe_skip;
|
||||||
};
|
};
|
||||||
static_assert_size(X_XMA_LOOP_DATA, 12);
|
static_assert_size(XMA_LOOP_DATA, 12);
|
||||||
|
|
||||||
struct X_XMA_CONTEXT_INIT {
|
struct XMA_CONTEXT_INIT {
|
||||||
xe::be<uint32_t> input_buffer_0_ptr;
|
xe::be<uint32_t> input_buffer_0_ptr;
|
||||||
xe::be<uint32_t> input_buffer_0_packet_count;
|
xe::be<uint32_t> input_buffer_0_packet_count;
|
||||||
xe::be<uint32_t> input_buffer_1_ptr;
|
xe::be<uint32_t> input_buffer_1_ptr;
|
||||||
|
@ -115,9 +115,9 @@ struct X_XMA_CONTEXT_INIT {
|
||||||
xe::be<uint32_t> subframe_decode_count;
|
xe::be<uint32_t> subframe_decode_count;
|
||||||
xe::be<uint32_t> channel_count;
|
xe::be<uint32_t> channel_count;
|
||||||
xe::be<uint32_t> sample_rate;
|
xe::be<uint32_t> sample_rate;
|
||||||
X_XMA_LOOP_DATA loop_data;
|
XMA_LOOP_DATA loop_data;
|
||||||
};
|
};
|
||||||
static_assert_size(X_XMA_CONTEXT_INIT, 56);
|
static_assert_size(XMA_CONTEXT_INIT, 56);
|
||||||
|
|
||||||
SHIM_CALL XMAInitializeContext_shim(PPCContext* ppc_context,
|
SHIM_CALL XMAInitializeContext_shim(PPCContext* ppc_context,
|
||||||
KernelState* kernel_state) {
|
KernelState* kernel_state) {
|
||||||
|
@ -126,10 +126,10 @@ SHIM_CALL XMAInitializeContext_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMAInitializeContext(%.8X, %.8X)", context_ptr, context_init_ptr);
|
XELOGD("XMAInitializeContext(%.8X, %.8X)", context_ptr, context_init_ptr);
|
||||||
|
|
||||||
std::memset(SHIM_MEM_ADDR(context_ptr), 0, sizeof(XMAContextData));
|
std::memset(SHIM_MEM_ADDR(context_ptr), 0, sizeof(XMA_CONTEXT_DATA));
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
auto context_init = (X_XMA_CONTEXT_INIT*)SHIM_MEM_ADDR(context_init_ptr);
|
auto context_init = (XMA_CONTEXT_INIT*)SHIM_MEM_ADDR(context_init_ptr);
|
||||||
|
|
||||||
context.input_buffer_0_ptr = context_init->input_buffer_0_ptr;
|
context.input_buffer_0_ptr = context_init->input_buffer_0_ptr;
|
||||||
context.input_buffer_0_packet_count = context_init->input_buffer_0_packet_count;
|
context.input_buffer_0_packet_count = context_init->input_buffer_0_packet_count;
|
||||||
|
@ -164,8 +164,8 @@ SHIM_CALL XMASetLoopData_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMASetLoopData(%.8X, %.8X)", context_ptr, loop_data_ptr);
|
XELOGD("XMASetLoopData(%.8X, %.8X)", context_ptr, loop_data_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
auto loop_data = (X_XMA_LOOP_DATA*)SHIM_MEM_ADDR(loop_data_ptr);
|
auto loop_data = (XMA_CONTEXT_DATA*)SHIM_MEM_ADDR(loop_data_ptr);
|
||||||
|
|
||||||
context.loop_start = loop_data->loop_start;
|
context.loop_start = loop_data->loop_start;
|
||||||
context.loop_end = loop_data->loop_end;
|
context.loop_end = loop_data->loop_end;
|
||||||
|
@ -184,7 +184,7 @@ SHIM_CALL XMAGetInputBufferReadOffset_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMAGetInputBufferReadOffset(%.8X)", context_ptr);
|
XELOGD("XMAGetInputBufferReadOffset(%.8X)", context_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
uint32_t result = context.input_buffer_read_offset;
|
uint32_t result = context.input_buffer_read_offset;
|
||||||
|
|
||||||
|
@ -198,7 +198,7 @@ SHIM_CALL XMASetInputBufferReadOffset_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMASetInputBufferReadOffset(%.8X, %.8X)", context_ptr, value);
|
XELOGD("XMASetInputBufferReadOffset(%.8X, %.8X)", context_ptr, value);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
context.input_buffer_read_offset = value;
|
context.input_buffer_read_offset = value;
|
||||||
|
|
||||||
|
@ -216,7 +216,7 @@ SHIM_CALL XMASetInputBuffer0_shim(PPCContext* ppc_context,
|
||||||
XELOGD("XMASetInputBuffer0(%.8X, %.8X, %d)", context_ptr, buffer_ptr,
|
XELOGD("XMASetInputBuffer0(%.8X, %.8X, %d)", context_ptr, buffer_ptr,
|
||||||
block_count);
|
block_count);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
context.input_buffer_0_ptr = buffer_ptr;
|
context.input_buffer_0_ptr = buffer_ptr;
|
||||||
context.input_buffer_0_packet_count = block_count;
|
context.input_buffer_0_packet_count = block_count;
|
||||||
|
@ -234,7 +234,7 @@ SHIM_CALL XMAIsInputBuffer0Valid_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMAIsInputBuffer0Valid(%.8X)", context_ptr);
|
XELOGD("XMAIsInputBuffer0Valid(%.8X)", context_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
uint32_t result = context.input_buffer_0_valid;
|
uint32_t result = context.input_buffer_0_valid;
|
||||||
|
|
||||||
|
@ -247,7 +247,7 @@ SHIM_CALL XMASetInputBuffer0Valid_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMASetInputBuffer0Valid(%.8X)", context_ptr);
|
XELOGD("XMASetInputBuffer0Valid(%.8X)", context_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
context.input_buffer_0_valid = 1;
|
context.input_buffer_0_valid = 1;
|
||||||
|
|
||||||
|
@ -265,7 +265,7 @@ SHIM_CALL XMASetInputBuffer1_shim(PPCContext* ppc_context,
|
||||||
XELOGD("XMASetInputBuffer1(%.8X, %.8X, %d)", context_ptr, buffer_ptr,
|
XELOGD("XMASetInputBuffer1(%.8X, %.8X, %d)", context_ptr, buffer_ptr,
|
||||||
block_count);
|
block_count);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
context.input_buffer_1_ptr = buffer_ptr;
|
context.input_buffer_1_ptr = buffer_ptr;
|
||||||
context.input_buffer_1_packet_count = block_count;
|
context.input_buffer_1_packet_count = block_count;
|
||||||
|
@ -283,7 +283,7 @@ SHIM_CALL XMAIsInputBuffer1Valid_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMAIsInputBuffer1Valid(%.8X)", context_ptr);
|
XELOGD("XMAIsInputBuffer1Valid(%.8X)", context_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
uint32_t result = context.input_buffer_1_valid;
|
uint32_t result = context.input_buffer_1_valid;
|
||||||
|
|
||||||
|
@ -296,7 +296,7 @@ SHIM_CALL XMASetInputBuffer1Valid_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMASetInputBuffer1Valid(%.8X)", context_ptr);
|
XELOGD("XMASetInputBuffer1Valid(%.8X)", context_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
context.input_buffer_1_valid = 1;
|
context.input_buffer_1_valid = 1;
|
||||||
|
|
||||||
|
@ -311,7 +311,7 @@ SHIM_CALL XMAIsOutputBufferValid_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMAIsOutputBufferValid(%.8X)", context_ptr);
|
XELOGD("XMAIsOutputBufferValid(%.8X)", context_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
uint32_t result = context.output_buffer_valid;
|
uint32_t result = context.output_buffer_valid;
|
||||||
|
|
||||||
|
@ -324,7 +324,7 @@ SHIM_CALL XMASetOutputBufferValid_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMASetOutputBufferValid(%.8X)", context_ptr);
|
XELOGD("XMASetOutputBufferValid(%.8X)", context_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
context.output_buffer_valid = 1;
|
context.output_buffer_valid = 1;
|
||||||
|
|
||||||
|
@ -339,7 +339,7 @@ SHIM_CALL XMAGetOutputBufferReadOffset_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMAGetOutputBufferReadOffset(%.8X)", context_ptr);
|
XELOGD("XMAGetOutputBufferReadOffset(%.8X)", context_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
uint32_t result = context.output_buffer_read_offset;
|
uint32_t result = context.output_buffer_read_offset;
|
||||||
|
|
||||||
|
@ -353,7 +353,7 @@ SHIM_CALL XMASetOutputBufferReadOffset_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMASetOutputBufferReadOffset(%.8X, %.8X)", context_ptr, value);
|
XELOGD("XMASetOutputBufferReadOffset(%.8X, %.8X)", context_ptr, value);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
context.output_buffer_read_offset = value;
|
context.output_buffer_read_offset = value;
|
||||||
|
|
||||||
|
@ -368,7 +368,7 @@ SHIM_CALL XMAGetOutputBufferWriteOffset_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMAGetOutputBufferWriteOffset(%.8X)", context_ptr);
|
XELOGD("XMAGetOutputBufferWriteOffset(%.8X)", context_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
uint32_t result = context.output_buffer_write_offset;
|
uint32_t result = context.output_buffer_write_offset;
|
||||||
|
|
||||||
|
@ -381,7 +381,7 @@ SHIM_CALL XMAGetPacketMetadata_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
XELOGD("XMAGetPacketMetadata(%.8X)", context_ptr);
|
XELOGD("XMAGetPacketMetadata(%.8X)", context_ptr);
|
||||||
|
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
|
|
||||||
uint32_t result = context.packet_metadata;
|
uint32_t result = context.packet_metadata;
|
||||||
|
|
||||||
|
@ -408,8 +408,8 @@ SHIM_CALL XMADisableContext_shim(PPCContext* ppc_context,
|
||||||
|
|
||||||
X_HRESULT result = X_E_SUCCESS;
|
X_HRESULT result = X_E_SUCCESS;
|
||||||
StoreXmaContextIndexedRegister(kernel_state, 0x1A40, context_ptr);
|
StoreXmaContextIndexedRegister(kernel_state, 0x1A40, context_ptr);
|
||||||
if (!kernel_state->emulator()->audio_system()->BlockOnXmaContext(context_ptr,
|
if (!kernel_state->emulator()->xma_decoder()->BlockOnContext(context_ptr,
|
||||||
!wait)) {
|
!wait)) {
|
||||||
result = X_E_FALSE;
|
result = X_E_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -423,7 +423,7 @@ SHIM_CALL XMABlockWhileInUse_shim(PPCContext* ppc_context,
|
||||||
XELOGD("XMABlockWhileInUse(%.8X)", context_ptr);
|
XELOGD("XMABlockWhileInUse(%.8X)", context_ptr);
|
||||||
|
|
||||||
do {
|
do {
|
||||||
XMAContextData context(SHIM_MEM_ADDR(context_ptr));
|
XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr));
|
||||||
if (!context.input_buffer_0_valid && !context.input_buffer_1_valid) {
|
if (!context.input_buffer_0_valid && !context.input_buffer_1_valid) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue