xenia/tools/shader-playground/Editor.cs

111 lines
3.7 KiB
C#
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using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Text;
using System.Windows.Forms;
namespace shader_playground {
public partial class Editor : Form {
public Editor() {
InitializeComponent();
wordsTextBox.Click += WordsTextBox_Click;
sourceCodeTextBox.TextChanged += SourceCodeTextBox_TextChanged;
sourceCodeTextBox.Text = string.Join(
"\r\n", new string[] {
"xps_3_0",
"dcl_texcoord1 r0",
"dcl_color r1.xy",
"exec",
"alloc colors",
"exece",
"mad oC0, r0, r1.y, c0",
"mul r4.xyz, r1.xyz, c0.xyz",
"+ adds r5.w, r0.xy",
"cnop",
});
}
private void WordsTextBox_Click(object sender, EventArgs e) {
wordsTextBox.SelectAll();
wordsTextBox.Copy();
}
void SourceCodeTextBox_TextChanged(object sender, EventArgs e) {
Assemble(sourceCodeTextBox.Text);
}
class NopIncludeHandler : CompilerIncludeHandler {
public override Stream Open(CompilerIncludeHandlerType includeType,
string filename) {
throw new NotImplementedException();
}
}
void Assemble(string shaderSourceCode) {
shaderSourceCode += "\ncnop";
shaderSourceCode += "\ncnop";
var preprocessorDefines = new CompilerMacro[2];
preprocessorDefines[0].Name = "XBOX";
preprocessorDefines[0].Name = "XBOX360";
var includeHandler = new NopIncludeHandler();
var options = CompilerOptions.None;
var compiledShader = ShaderCompiler.AssembleFromSource(
shaderSourceCode, preprocessorDefines, includeHandler, options,
Microsoft.Xna.Framework.TargetPlatform.Xbox360);
DumpWords(compiledShader.GetShaderCode());
var disassembledSourceCode = compiledShader.ErrorsAndWarnings;
disassembledSourceCode = disassembledSourceCode.Replace("\n", "\r\n");
if (disassembledSourceCode.IndexOf("// PDB hint 00000000-00000000-00000000") == -1) {
outputTextBox.Text = disassembledSourceCode;
return;
}
var prefix = disassembledSourceCode.Substring(
0, disassembledSourceCode.IndexOf(':'));
disassembledSourceCode =
disassembledSourceCode.Replace(prefix + ": warning X7102: ", "");
disassembledSourceCode = disassembledSourceCode.Replace(
"// PDB hint 00000000-00000000-00000000\r\n", "");
var firstLine = disassembledSourceCode.IndexOf("//");
disassembledSourceCode = disassembledSourceCode.Substring(firstLine);
disassembledSourceCode = disassembledSourceCode.Trim();
outputTextBox.Text = disassembledSourceCode;
}
void DumpWords(byte[] shaderCode) {
if (shaderCode == null || shaderCode.Length == 0) {
wordsTextBox.Text = "";
return;
}
uint[] swappedCode = new uint[shaderCode.Length / sizeof(uint)];
Buffer.BlockCopy(shaderCode, 0, swappedCode, 0, shaderCode.Length);
for (int i = 0; i < swappedCode.Length; ++i) {
swappedCode[i] = SwapBytes(swappedCode[i]);
}
var sb = new StringBuilder();
sb.Append("const uint32_t shader_words[] = {");
for (int i = 0; i < swappedCode.Length; ++i) {
sb.AppendFormat("0x{0:X8}, ", swappedCode[i]);
}
sb.Append("};");
wordsTextBox.Text = sb.ToString();
wordsTextBox.SelectAll();
}
uint SwapBytes(uint x) {
return ((x & 0x000000ff) << 24) +
((x & 0x0000ff00) << 8) +
((x & 0x00ff0000) >> 8) +
((x & 0xff000000) >> 24);
}
}
}